Search found 16 matches

by kobdahn
Mon Sep 24, 2001 10:25 pm
Forum: S3 Gameplay Discussion Archive
Topic: Mass Invis Bug?
Replies: 2
Views: 647

Mass Invis Bug?

I cast 'mass invis' while I was already invis, and the others in the room did not become invisible. Of course the easy work around is to vis 0 and cast again. Here's my log: < 224h/224H 164v/164V> l The Tarsellian Forest Exits: -S Corpse of a winged gnasher is lying here. Tihu (Human) stands here. A...
by kobdahn
Thu Sep 20, 2001 2:47 am
Forum: S3 Gameplay Discussion Archive
Topic: Just a question...
Replies: 43
Views: 6101

I too would like to see this changed. Enchanters are one of the most complicated classes to play in a group, but don't get much for the hard work. I just gave up on trying to catch up with the folks I usually group with. I'm now content with being 5 levels behind all the time. But it's not as reward...
by kobdahn
Sat Sep 01, 2001 3:19 am
Forum: MUD Client Help
Topic: Silliest trigger, alias, etc??
Replies: 4
Views: 989

Silliest trigger, alias, etc??

Curious to see what goofy aliases, triggers and such people have. Here's mine: #alias {rmm} {#play dog_whistle.wav;rest;mem;i;score;med} It's your basic memming alias, but it plays a dog_whistle.wav sound file that informs my dog that I have some time for throwing the ball or just rough-housing. Ver...
by kobdahn
Tue Aug 14, 2001 12:44 am
Forum: S3 Gameplay Discussion Archive
Topic: mudareas
Replies: 1
Views: 399

mudareas

----- The following addresses had permanent fatal errors -----
<mudareas@sojourn3.org>
(reason: 550 <mudareas@sojourn3.org>... User unknown)

--------

Seems like the address in the help is wrong. Anyone know the real address for requesting zone docs?

Thanks.

kobbie
by kobdahn
Wed Aug 01, 2001 10:40 pm
Forum: S3 Gameplay Discussion Archive
Topic: Spirits in a hometown
Replies: 0
Views: 295

Spirits in a hometown

I can understand why guards in human towns attack spirits, but why would guards in towns that have shaman attack spirits? The worst part is once they kill the spirit, they attack you and track you through town trying to kill you! Guess I won't be using word of recall for a little while. http://www.s...
by kobdahn
Mon Jul 23, 2001 1:19 am
Forum: S3 General Discussion Archive
Topic: Group Size Limits
Replies: 113
Views: 18807

I think that group size is not the real problem. The real problem is the game's economy. So, how do you fix the economy? Well, here's my 2 cents. 1) There is too much equipment flooding the game. I think the solution to this is change how items load. Right now(and this has been the case for years) t...
by kobdahn
Fri Jul 20, 2001 1:54 am
Forum: MUD Client Help
Topic: Auto-Rescue Triggerset
Replies: 35
Views: 10309

Interesting posts guys. Image

Thanks for the info.
by kobdahn
Wed Jul 18, 2001 11:54 pm
Forum: MUD Client Help
Topic: Auto-Rescue Triggerset
Replies: 35
Views: 10309

Klurg, Let me try putting it this way. Maybe I mispoke. Sorry if I ramble. 1) The more triggers you have the slower ZMud will run. For every line, Zmud has an "order n" loop through the triggers. As a result, the more the n, the longer it takes to run. Yes, n has to be a very large number before you...
by kobdahn
Wed Jul 18, 2001 2:36 am
Forum: MUD Client Help
Topic: Auto-Rescue Triggerset
Replies: 35
Views: 10309

For example: < 155h/155H 152v/152V T: Galorion TC: excellent EC: pretty hurt> You pound a bored ogre. Hastlek barely slashes a bored ogre. Galorion maneuvers his mount to avoid a bored ogre's attack! A bored ogre switches targets.. look Galorion slashes a bored ogre. < 155h/155H 152v/152V T: Kobdahn...
by kobdahn
Wed Jul 18, 2001 1:30 am
Forum: MUD Client Help
Topic: Auto-Rescue Triggerset
Replies: 35
Views: 10309

Just thought I'd throw in my 2 cents. I don't like the triggering off of events that happen often(slash, miss, pound, crush, beats, drains, etc) because they slow zmud down and zmud isn't very stable when you have lots of triggers. Here's what my party does. The warrior has a trigger for "switches t...
by kobdahn
Sun Jul 15, 2001 1:01 am
Forum: S3 General Discussion Archive
Topic: Things I miss :)
Replies: 26
Views: 3427

Ok, things I miss: 1) The dwarf homtetown being by SS. It only took a few walks from way up north before I gave in and rolled up a barbarian so I could be in WD. http://www.sojourn3.org/ubb/wink.gif But with a hometown like Griffon's Nest(best one imho), it's worth the walk. 2) Myranthea. What a fun...
by kobdahn
Thu Jul 12, 2001 11:44 pm
Forum: S3 Gameplay Discussion Archive
Topic: Double Fleeing
Replies: 11
Views: 1586

Double Fleeing

I'd like to see the flee command change so that if you are not in combat, you won't flee. I've seen many many people die because they typed flee just as their wimpy kicked in. It's not very realistic, and is one of the more frustrating ways to die.

kobdahn
by kobdahn
Thu Jul 12, 2001 1:08 am
Forum: MUD Client Help
Topic: Money Information in Status Bar
Replies: 2
Views: 725

Money Information in Status Bar

This script puts your carried coins on the status bar. For example: Plat: 0-----Gold: 10-----Silver:134-----Copper: 675-----Total Held Worth: 3-----Total Worth: 85 Platinum The numbers get updated when you type score and when you pick up money. When you pick up money, the script will try to play a s...
by kobdahn
Wed Jul 11, 2001 4:30 pm
Forum: MUD Client Help
Topic: Inventory Capturing
Replies: 3
Views: 929

Thanks for the help. I have a prototype that is starting to come together nicely. It took a little work to get the list working, but it does make the calculations easier. When I get it cleaned up and tested, I'll post the commands. The one interesting thing I found out while playing around with this...
by kobdahn
Sat Jul 07, 2001 3:44 pm
Forum: MUD Client Help
Topic: Inventory Capturing
Replies: 3
Views: 929

Inventory Capturing

I'd like to capture my inventory contents to another window. Has anyone tried this? 1) I can trigger off the {^You are carrying:}, but how do I get the subsequent inventory lines? 2) How can I clear a capture window? It's annoying to just have the text scroll up. #CLR looks good, but I can't get it ...
by kobdahn
Sat Jul 07, 2001 1:20 pm
Forum: MUD Client Help
Topic: Experience Bar for 6.16
Replies: 2
Views: 757

I've added a way of reporting the experience percentage to my group. After you type in score, just type in rexp to report the value to your group. #TRIGGER {^Level:%s(%d)*Race} {#var curLevel %1; #math nextLevel (@curLevel+1)} #ALIAS {rexp} {#exec gsay I'm at @curExp% to level @nextLevel} Kobdahn Ye...

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