Search found 34 matches

by Depok
Fri May 07, 2004 5:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: Proposal for a New Ranger Class
Replies: 69
Views: 15169

Ideally you leave fold in as an optional way to do a zone. So if I am writing a zone (no I am not) I would put a way that would be longer but safer where you couldn't use a folder/rogue and another way in that is far harder but faster where you could bring a folder/rogue to try to get through. Sort ...
by Depok
Fri May 07, 2004 12:41 pm
Forum: T2 Gameplay Discussion Archive
Topic: Proposal for a New Ranger Class
Replies: 69
Views: 15169

The interesting thing is that when you take away the gear and the need for sneak/hide, the choice is to bring a ranger vs bring a rogue. How do I know? Because we NEVER bring a rogue to spob and we always bring a Ranger. Of course part of the reason is that you don't need to sneak/fold past mobs in ...
by Depok
Fri May 07, 2004 12:28 pm
Forum: T2 Ideas Archive
Topic: Change to help non damage doers gain experience
Replies: 18
Views: 4414

At the end of the day who cares about the pleveling? It is typically done (I have heard *whistle*) for players who already have at least one high level character. They typically already know the class and it isn't done for that many levels anyway (15-20 I have heard *whistle*). I doubt that it would...
by Depok
Wed May 05, 2004 4:52 pm
Forum: T2 Gameplay Discussion Archive
Topic: Invokers and Power Word Stun.
Replies: 13
Views: 2500

I remember someone testing this out for PWK and if I remember correctly they couldn't kill something that was at awful.

The details are buried somewhere on the boards not inclined to search myself though (no PWK casters so don't much care :>) )
by Depok
Wed May 05, 2004 4:48 pm
Forum: T2 Ideas Archive
Topic: Change to help non damage doers gain experience
Replies: 18
Views: 4414

Change to help non damage doers gain experience

I had this in another thread but it is getting lost there. I propose that we reduce the mem times for chanters and elementalists from level 1-30 dramatically. Also, Increase the spell slots they recieve when leveling in circles 1-5 so that they get maxed spell slots much earlier than they do now. I ...
by Depok
Tue May 04, 2004 4:34 pm
Forum: T2 Gameplay Discussion Archive
Topic: Exp tables
Replies: 28
Views: 4202

I have recently been working on leveling up two casters (elementalist and Enchanter). Both are now lvl 21 and both are a nightmare to level with. The issue as we all know is damage exp. As an enchanter it is all I can do to mem one spell in the time it takes my group to kill a mob on first level mon...
by Depok
Tue Apr 27, 2004 5:34 pm
Forum: T2 Ideas Archive
Topic: Bard Spells, Volume 1
Replies: 29
Views: 5933

The only reason to make shaman more useful is to get more people to play them. As it is now I rarely get to zone with my alts because everyone wants a shaman (ok it could be because my alts suck but that is a story for another time). Of course that time is apparently coming to a close as I level up ...
by Depok
Wed Apr 07, 2004 4:14 pm
Forum: T2 Ideas Archive
Topic: elemental lens
Replies: 23
Views: 3301

It would be interesting if the spell were an area but you could only choose one form or at least not two that conflicted (fire and cold would cancel each other out and deal steam damage back to the group!) Also, maybe the elementalist would not benefit from the spell themselves. This would avoid the...
by Depok
Mon Apr 05, 2004 9:06 pm
Forum: T2 Gameplay Discussion Archive
Topic: Regarding Druid Changes
Replies: 43
Views: 11380

Isn't the question really have the gotten to the invoker downgrades yet? Maybe at the end of the day after all of the changes are in Doom will be back to it's status as one of the better damage dealers. However, I think the main issue here is that with every class having an area spell the sum total ...
by Depok
Mon Apr 05, 2004 8:55 pm
Forum: T2 Gameplay Discussion Archive
Topic: Regarding Druid Changes
Replies: 43
Views: 11380

Verarb wrote:That was farkkin awesome


Glad you liked it :P

Put a smile on my face just posting it.
by Depok
Mon Apr 05, 2004 7:58 pm
Forum: T2 Gameplay Discussion Archive
Topic: Regarding Druid Changes
Replies: 43
Views: 11380

Verarb's form shimers until he transforms into a powerful red dragon! Verarb's powerful wing buffet slams the jot gate guard into the nearest wall. The jot gate guard is stunned. Verarb's powerful wing buffet slams the jot gate guard into the nearest wall. The jot gate guard is stunned. Verarb's pow...
by Depok
Wed Mar 17, 2004 7:50 pm
Forum: T2 Gameplay Discussion Archive
Topic: Balance in Tanks and Races
Replies: 74
Views: 17536

That is true however if we use poor tanks clerics can't keep up and us Shaman have to step in. Also, less tanks (because no one really wants to roll one up and try to level it now) means less/slower rescues which means more people getting stomped on which means more chances to heal/spirit rescue/sto...
by Depok
Wed Mar 17, 2004 7:29 pm
Forum: T2 Gameplay Discussion Archive
Topic: Balance in Tanks and Races
Replies: 74
Views: 17536

From a Shaman perspective, please do not upgrade goodie tanks. My Shaman is bored enough. At the present time the only person I am healing tends to be the tank (sorry clerics) or the unfortunate casters who wandered into the path of that prism and are now blind. I will say that there are plenty of t...
by Depok
Tue Aug 14, 2001 5:57 pm
Forum: S3 Gameplay Discussion Archive
Topic: Why can't Paladins tog vicous on?
Replies: 13
Views: 1495

This thread got me thinking. Should Paladin's (and Anti's) be able to FLEE? Aren't paladins virtuous and honorable? Wouldn't it be against their code of honor to flee once battle has begun? I understand the issues here in the game situations but just thought I'd throw this out there. Maybe they shou...
by Depok
Tue Aug 14, 2001 5:37 pm
Forum: S3 Ideas Archive
Topic: Things grouping should imply..........
Replies: 15
Views: 1692

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Cap'n Touk: Or a consent group command that auto-consents everyone in your group? </font><HR></BLOCKQUOTE> Like the idea. There is another way around the looting issue however ...
by Depok
Tue Aug 07, 2001 8:10 pm
Forum: S3 Gameplay Discussion Archive
Topic: group limits.. they're good fer you.. honest!
Replies: 29
Views: 3292

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Sarvis: <B>Actually the hard parts would be deciding when to up a zones difficulty and how to do it. For instance if two 15 person groups go into a zone to do separate things a...
by Depok
Fri Aug 03, 2001 6:11 pm
Forum: S3 Ideas Archive
Topic: A few thoughts on necromancers.
Replies: 20
Views: 2200

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Vipplin: <B>Necros look plenty good to me. I hear people saying it is hard for necros to get around. Umm... as someone said earlier, warriors don't even get levitate, nor do ro...
by Depok
Fri Aug 03, 2001 5:33 pm
Forum: S3 Ideas Archive
Topic: Nature rooms
Replies: 19
Views: 2352

Make the duration such that while you could get to 100% it wouldn't last more than one round.
by Depok
Thu Aug 02, 2001 8:48 pm
Forum: S3 Ideas Archive
Topic: Relocate
Replies: 23
Views: 2951

Ir ease of travel is the issue here then if anyone (other than those with the spells today)is going to get relocate or gate it should be the poor halflings trying to walk around the world with the short legs. Bobobibill stands here Bobobibill innate gate anywhere he wants Bobobibill smiles as he thi...
by Depok
Thu Aug 02, 2001 8:38 pm
Forum: S3 Ideas Archive
Topic: Nature rooms
Replies: 19
Views: 2352

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Gordex: <B>A FINE idea! Like you said, it would be a real pain to go through the rooms and recode them properly, although this will need to be done at some point anyways. I was...
by Depok
Wed Aug 01, 2001 8:53 pm
Forum: S3 Gameplay Discussion Archive
Topic: Hitall?
Replies: 6
Views: 883

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Tilandal: Yeah, This is an issue. If a small player happened to be sitting there he may have been killed. Theres also an issue where if two groups are fighting in the same room...
by Depok
Tue Jul 31, 2001 5:49 pm
Forum: S3 Gameplay Discussion Archive
Topic: kick me when im down why don't you?
Replies: 21
Views: 2353

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by izarek: <B> Actually the fact that "tank" style pets hitall is done on purpose, especially when the pet owner is not in the room or assisting. It helps to keep folks from chees...
by Depok
Tue Jul 31, 2001 12:27 pm
Forum: S3 Gameplay Discussion Archive
Topic: kick me when im down why don't you?
Replies: 21
Views: 2353

I understand that this is going to be taken care of with a change to the mount code. I want to thank the admins for listening to us and making the change since it will really make a differnece in the play for us pet owners.

Warm fuzzies all around :>)
by Depok
Mon Jul 30, 2001 6:55 pm
Forum: S3 Gameplay Discussion Archive
Topic: kick me when im down why don't you?
Replies: 21
Views: 2353

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Kuurg: <B>like all tweaks and changes, I can work around this one, but it is a little frustrating. When I ordered my spirit to kick a mob, he invariably missed, but at least I ...
by Depok
Mon Jul 30, 2001 5:14 pm
Forum: S3 Gameplay Discussion Archive
Topic: kick me when im down why don't you?
Replies: 21
Views: 2353

kick me when im down why don\'t you?

I heard last night that pets (in my case spirit) can no longer kick to start a fight. This opens up a big potential issue. When a spirit (not sure about other pets) starts a fight it is my understanding that there is some chance that they will hitall. This was not the case with kick since there is n...
by Depok
Fri Jul 27, 2001 6:23 pm
Forum: S3 Gameplay Discussion Archive
Topic: WD For Sale Board
Replies: 13
Views: 1521

Thats funny hyldryn.

Ok one demerit for Hyldryn. Any one else?

Just kidding don't need anti depok posts :>)

I think you get the point though. How many people really want to group with people who annoy them?

By the way can I get a group?

:>P
by Depok
Fri Jul 27, 2001 6:04 pm
Forum: S3 Gameplay Discussion Archive
Topic: WD For Sale Board
Replies: 13
Views: 1521

FYI until the room is made silent (PLEASE) you can use the ignore command to block peoples actions. Really helped when a certain person decided to take 100 iron rations from his (or her) pack and drop them on the ground. syntax : ignore Annoyingpersonspamingtheroom For those of you who think we don'...
by Depok
Thu Jul 19, 2001 7:07 pm
Forum: S3 Gameplay Discussion Archive
Topic: to stun or not to stun?
Replies: 3
Views: 602

Blush

I checked Help Stun after post HEHE

Bonk self

Thanks
by Depok
Thu Jul 19, 2001 4:24 pm
Forum: S3 Gameplay Discussion Archive
Topic: to stun or not to stun?
Replies: 3
Views: 602

to stun or not to stun?

< 213h/213H 159p/159P 143v/143V > < T: spirit TC: few wounds E: irritated EC: few wounds> Casting: puppet * < 213h/213H 159p/159P 143v/143V > < T: spirit TC: few wounds E: irritated EC: few wounds> Casting: puppet < 213h/213H 159p/159P 143v/143V > < T: spirit TC: few wounds E: irritated EC: few woun...
by Depok
Tue Jul 17, 2001 8:31 pm
Forum: S3 General Discussion Archive
Topic: Music while mudding
Replies: 54
Views: 8285

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Shevarash: <B>Umm...50s/60s jazz, lately. But it varies, depending on my mood. I find jazz and trancey type electronica are the best for coding and writing areas...gets you int...
by Depok
Mon Jul 16, 2001 6:46 pm
Forum: S3 Gameplay Discussion Archive
Topic: Invoker Exp
Replies: 44
Views: 7075

I originally rolled an invoker and baged it at about level 7 for my Shaman. I agree that the casters in general are getting less exp. I have grouped with many warriors that asked me to mem out which doesnt work well for us barbarians because we're stupid and mem times are long. It gets even harder w...
by Depok
Mon Jul 16, 2001 1:04 am
Forum: S3 General Discussion Archive
Topic: Highest trophy
Replies: 50
Views: 9496

Kill statistics for Depok Exp % Name 3.2 a huge buffalo 4.5 an irritated gardener 4.5 an angry gardener 3.6 Raynard 2.5 Rholf 3.3 the navy seaman 2.3 a shady mercenary 2.4 a solitary wemic warrior 2.6 an attentive flind poacher 2.4 a lieutenant 2.6 a lieutenant I dont know about those buffalo, they ...
by Depok
Fri Jul 13, 2001 6:41 pm
Forum: S3 General Discussion Archive
Topic: Lost my EQ last night due to mud crash anyone else?
Replies: 3
Views: 591

Thanks Grungar

It still sucks. It's also surprising that it was between my two characters. You would think that if it wasn't on one it would be on the other.
by Depok
Fri Jul 13, 2001 4:35 pm
Forum: S3 General Discussion Archive
Topic: Lost my EQ last night due to mud crash anyone else?
Replies: 3
Views: 591

Lost my EQ last night due to mud crash anyone else?

I was passing eq back and forth between my alt and main when the mud crashed a few times (11:30 PM EST) and find this afternoon that I am missing a few items. Of course they are some of the better items I have on me char. I petition and find that there is nothing that can be done to restore them. I ...

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