Search found 34 matches
- Fri May 07, 2004 5:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Proposal for a New Ranger Class
- Replies: 69
- Views: 15169
Ideally you leave fold in as an optional way to do a zone. So if I am writing a zone (no I am not) I would put a way that would be longer but safer where you couldn't use a folder/rogue and another way in that is far harder but faster where you could bring a folder/rogue to try to get through. Sort ...
- Fri May 07, 2004 12:41 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Proposal for a New Ranger Class
- Replies: 69
- Views: 15169
The interesting thing is that when you take away the gear and the need for sneak/hide, the choice is to bring a ranger vs bring a rogue. How do I know? Because we NEVER bring a rogue to spob and we always bring a Ranger. Of course part of the reason is that you don't need to sneak/fold past mobs in ...
- Fri May 07, 2004 12:28 pm
- Forum: T2 Ideas Archive
- Topic: Change to help non damage doers gain experience
- Replies: 18
- Views: 4414
At the end of the day who cares about the pleveling? It is typically done (I have heard *whistle*) for players who already have at least one high level character. They typically already know the class and it isn't done for that many levels anyway (15-20 I have heard *whistle*). I doubt that it would...
- Wed May 05, 2004 4:52 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Invokers and Power Word Stun.
- Replies: 13
- Views: 2500
- Wed May 05, 2004 4:48 pm
- Forum: T2 Ideas Archive
- Topic: Change to help non damage doers gain experience
- Replies: 18
- Views: 4414
Change to help non damage doers gain experience
I had this in another thread but it is getting lost there. I propose that we reduce the mem times for chanters and elementalists from level 1-30 dramatically. Also, Increase the spell slots they recieve when leveling in circles 1-5 so that they get maxed spell slots much earlier than they do now. I ...
- Tue May 04, 2004 4:34 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Exp tables
- Replies: 28
- Views: 4202
I have recently been working on leveling up two casters (elementalist and Enchanter). Both are now lvl 21 and both are a nightmare to level with. The issue as we all know is damage exp. As an enchanter it is all I can do to mem one spell in the time it takes my group to kill a mob on first level mon...
- Tue Apr 27, 2004 5:34 pm
- Forum: T2 Ideas Archive
- Topic: Bard Spells, Volume 1
- Replies: 29
- Views: 5933
The only reason to make shaman more useful is to get more people to play them. As it is now I rarely get to zone with my alts because everyone wants a shaman (ok it could be because my alts suck but that is a story for another time). Of course that time is apparently coming to a close as I level up ...
- Wed Apr 07, 2004 4:14 pm
- Forum: T2 Ideas Archive
- Topic: elemental lens
- Replies: 23
- Views: 3301
It would be interesting if the spell were an area but you could only choose one form or at least not two that conflicted (fire and cold would cancel each other out and deal steam damage back to the group!) Also, maybe the elementalist would not benefit from the spell themselves. This would avoid the...
- Mon Apr 05, 2004 9:06 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Regarding Druid Changes
- Replies: 43
- Views: 11380
Isn't the question really have the gotten to the invoker downgrades yet? Maybe at the end of the day after all of the changes are in Doom will be back to it's status as one of the better damage dealers. However, I think the main issue here is that with every class having an area spell the sum total ...
- Mon Apr 05, 2004 8:55 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Regarding Druid Changes
- Replies: 43
- Views: 11380
- Mon Apr 05, 2004 7:58 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Regarding Druid Changes
- Replies: 43
- Views: 11380
Verarb's form shimers until he transforms into a powerful red dragon! Verarb's powerful wing buffet slams the jot gate guard into the nearest wall. The jot gate guard is stunned. Verarb's powerful wing buffet slams the jot gate guard into the nearest wall. The jot gate guard is stunned. Verarb's pow...
- Wed Mar 17, 2004 7:50 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Balance in Tanks and Races
- Replies: 74
- Views: 17536
That is true however if we use poor tanks clerics can't keep up and us Shaman have to step in. Also, less tanks (because no one really wants to roll one up and try to level it now) means less/slower rescues which means more people getting stomped on which means more chances to heal/spirit rescue/sto...
- Wed Mar 17, 2004 7:29 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Balance in Tanks and Races
- Replies: 74
- Views: 17536
From a Shaman perspective, please do not upgrade goodie tanks. My Shaman is bored enough. At the present time the only person I am healing tends to be the tank (sorry clerics) or the unfortunate casters who wandered into the path of that prism and are now blind. I will say that there are plenty of t...
- Tue Aug 14, 2001 5:57 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Why can't Paladins tog vicous on?
- Replies: 13
- Views: 1495
This thread got me thinking. Should Paladin's (and Anti's) be able to FLEE? Aren't paladins virtuous and honorable? Wouldn't it be against their code of honor to flee once battle has begun? I understand the issues here in the game situations but just thought I'd throw this out there. Maybe they shou...
- Tue Aug 14, 2001 5:37 pm
- Forum: S3 Ideas Archive
- Topic: Things grouping should imply..........
- Replies: 15
- Views: 1692
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Cap'n Touk: Or a consent group command that auto-consents everyone in your group? </font><HR></BLOCKQUOTE> Like the idea. There is another way around the looting issue however ...
- Tue Aug 07, 2001 8:10 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: group limits.. they're good fer you.. honest!
- Replies: 29
- Views: 3292
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Sarvis: <B>Actually the hard parts would be deciding when to up a zones difficulty and how to do it. For instance if two 15 person groups go into a zone to do separate things a...
- Fri Aug 03, 2001 6:11 pm
- Forum: S3 Ideas Archive
- Topic: A few thoughts on necromancers.
- Replies: 20
- Views: 2200
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Vipplin: <B>Necros look plenty good to me. I hear people saying it is hard for necros to get around. Umm... as someone said earlier, warriors don't even get levitate, nor do ro...
- Fri Aug 03, 2001 5:33 pm
- Forum: S3 Ideas Archive
- Topic: Nature rooms
- Replies: 19
- Views: 2352
- Thu Aug 02, 2001 8:48 pm
- Forum: S3 Ideas Archive
- Topic: Relocate
- Replies: 23
- Views: 2951
Ir ease of travel is the issue here then if anyone (other than those with the spells today)is going to get relocate or gate it should be the poor halflings trying to walk around the world with the short legs. Bobobibill stands here Bobobibill innate gate anywhere he wants Bobobibill smiles as he thi...
- Thu Aug 02, 2001 8:38 pm
- Forum: S3 Ideas Archive
- Topic: Nature rooms
- Replies: 19
- Views: 2352
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Gordex: <B>A FINE idea! Like you said, it would be a real pain to go through the rooms and recode them properly, although this will need to be done at some point anyways. I was...
- Wed Aug 01, 2001 8:53 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Hitall?
- Replies: 6
- Views: 883
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Tilandal: Yeah, This is an issue. If a small player happened to be sitting there he may have been killed. Theres also an issue where if two groups are fighting in the same room...
- Tue Jul 31, 2001 5:49 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: kick me when im down why don't you?
- Replies: 21
- Views: 2353
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by izarek: <B> Actually the fact that "tank" style pets hitall is done on purpose, especially when the pet owner is not in the room or assisting. It helps to keep folks from chees...
- Tue Jul 31, 2001 12:27 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: kick me when im down why don't you?
- Replies: 21
- Views: 2353
- Mon Jul 30, 2001 6:55 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: kick me when im down why don't you?
- Replies: 21
- Views: 2353
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Kuurg: <B>like all tweaks and changes, I can work around this one, but it is a little frustrating. When I ordered my spirit to kick a mob, he invariably missed, but at least I ...
- Mon Jul 30, 2001 5:14 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: kick me when im down why don't you?
- Replies: 21
- Views: 2353
kick me when im down why don\'t you?
I heard last night that pets (in my case spirit) can no longer kick to start a fight. This opens up a big potential issue. When a spirit (not sure about other pets) starts a fight it is my understanding that there is some chance that they will hitall. This was not the case with kick since there is n...
- Fri Jul 27, 2001 6:23 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: WD For Sale Board
- Replies: 13
- Views: 1521
- Fri Jul 27, 2001 6:04 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: WD For Sale Board
- Replies: 13
- Views: 1521
FYI until the room is made silent (PLEASE) you can use the ignore command to block peoples actions. Really helped when a certain person decided to take 100 iron rations from his (or her) pack and drop them on the ground. syntax : ignore Annoyingpersonspamingtheroom For those of you who think we don'...
- Thu Jul 19, 2001 7:07 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: to stun or not to stun?
- Replies: 3
- Views: 602
- Thu Jul 19, 2001 4:24 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: to stun or not to stun?
- Replies: 3
- Views: 602
to stun or not to stun?
< 213h/213H 159p/159P 143v/143V > < T: spirit TC: few wounds E: irritated EC: few wounds> Casting: puppet * < 213h/213H 159p/159P 143v/143V > < T: spirit TC: few wounds E: irritated EC: few wounds> Casting: puppet < 213h/213H 159p/159P 143v/143V > < T: spirit TC: few wounds E: irritated EC: few woun...
- Tue Jul 17, 2001 8:31 pm
- Forum: S3 General Discussion Archive
- Topic: Music while mudding
- Replies: 54
- Views: 8285
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Shevarash: <B>Umm...50s/60s jazz, lately. But it varies, depending on my mood. I find jazz and trancey type electronica are the best for coding and writing areas...gets you int...
- Mon Jul 16, 2001 6:46 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Invoker Exp
- Replies: 44
- Views: 7075
I originally rolled an invoker and baged it at about level 7 for my Shaman. I agree that the casters in general are getting less exp. I have grouped with many warriors that asked me to mem out which doesnt work well for us barbarians because we're stupid and mem times are long. It gets even harder w...
- Mon Jul 16, 2001 1:04 am
- Forum: S3 General Discussion Archive
- Topic: Highest trophy
- Replies: 50
- Views: 9496
Kill statistics for Depok Exp % Name 3.2 a huge buffalo 4.5 an irritated gardener 4.5 an angry gardener 3.6 Raynard 2.5 Rholf 3.3 the navy seaman 2.3 a shady mercenary 2.4 a solitary wemic warrior 2.6 an attentive flind poacher 2.4 a lieutenant 2.6 a lieutenant I dont know about those buffalo, they ...
- Fri Jul 13, 2001 6:41 pm
- Forum: S3 General Discussion Archive
- Topic: Lost my EQ last night due to mud crash anyone else?
- Replies: 3
- Views: 591
- Fri Jul 13, 2001 4:35 pm
- Forum: S3 General Discussion Archive
- Topic: Lost my EQ last night due to mud crash anyone else?
- Replies: 3
- Views: 591
Lost my EQ last night due to mud crash anyone else?
I was passing eq back and forth between my alt and main when the mud crashed a few times (11:30 PM EST) and find this afternoon that I am missing a few items. Of course they are some of the better items I have on me char. I petition and find that there is nothing that can be done to restore them. I ...