I found xping a bard to be extremely easy. But my damroll is a bit higher (55ish in xp mode) and I play like a rogue for damage xp.
If you are the second bard in a group, you also will xp like a freaking madman for reasons which other bards may find obvious.
Search found 167 matches
- Thu Aug 25, 2005 12:26 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Exp whine 2005
- Replies: 23
- Views: 2787
- Thu Aug 25, 2005 12:23 am
- Forum: T2 Ideas Archive
- Topic: Suggestion to help new players
- Replies: 48
- Views: 12044
I think the main problem with XP can be distilled as "We enjoy hanging out with people and want a social game" compared to that the optimum system for avoiding a long xp grind is incredibly antisocial (grab like 1-2 other people and smite the same stupid thing over and over again). Personally, I've ...
- Sun Jun 26, 2005 4:20 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Top 5 Code Requests
- Replies: 130
- Views: 26023
I only have four main points which I think should be addressed by the coding staff. I list them in decreasing order of importance (to me). The first two are about game mechanics, and the last two reflect observations and desires about classes which I myself play. (I do not consider myself qualified ...
- Thu Apr 14, 2005 9:40 pm
- Forum: General Discussion Archive
- Topic: Mini-gathering maybe
- Replies: 36
- Views: 5696
- Fri May 16, 2003 5:49 am
- Forum: S3 General Discussion Archive
- Topic: What MUD Client do you use?
- Replies: 24
- Views: 17274
- Sat Dec 21, 2002 8:13 pm
- Forum: S3 Ideas Archive
- Topic: Multi-Class idea
- Replies: 33
- Views: 6138
- Sat Nov 30, 2002 7:39 am
- Forum: S3 General Discussion Archive
- Topic: Invokers and game balance...
- Replies: 167
- Views: 36630
It's actually pretty simple, oteb. Yank vokers and we yank 1/4-1/3 (as you said) of spell damage. Yank areaspells of all otehr classes and you just replace another 1-2 people in the group that USED to be even somewhat useful (example: rogue, ranger, druid, etc) with another couple of invokers. And y...
- Sat Nov 23, 2002 1:22 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Haste Items
- Replies: 44
- Views: 7596
Judging from how many times it's been done, I'd say kern is a bit easier than oakvale quests. And deathknell pwns any oakvale item by FAR. or the elf collars, or spellbooks, etc. oakvale shield is missle shield, who the fuck cares? armor is fullbody and prots, prots aren't THAT hard to come by... an...
- Wed Nov 20, 2002 1:27 am
- Forum: S3 General Discussion Archive
- Topic: People you would like to meet
- Replies: 101
- Views: 16929
- Tue Nov 19, 2002 8:27 pm
- Forum: S3 General Discussion Archive
- Topic: Try it out...
- Replies: 7
- Views: 1309
Some good ones... "Is it live, or is it Sojourn?" "If you've got the time, we've got the Sojourn." "Look, Ma, No Sojourn!" "A Sojourn Is Forever." "Make it a Sojourn night." and the best... this one was just horribly ironic. "Moving at the speed of Sojourn" ------------------ -<(#)>- Xebes makes you...
- Tue Nov 19, 2002 3:11 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Haste spell
- Replies: 85
- Views: 10447
If I didn't want to cast hastes, I wouldn't play a hasting class. Enough said, perhaps you should do the same? I don't deny it's difficult to play enchanter. I don't deny that haste would be REALLY nice if it lasted longer. But for god's sakes, grow some balls and play your class decently if you're ...
- Mon Nov 18, 2002 2:03 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Haste Items
- Replies: 44
- Views: 7596
as a bard: I regularly get 1 hit per round while dual wielding and haste song up. It's depressing also that bard haste even at level 40 is so undependable that when I'm singing offensive harmony (which gives haste some of the time), all the melee types in the group still request the spell. Just to c...
- Sat Nov 16, 2002 9:38 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Accompany at its finest
- Replies: 13
- Views: 1793
Iyachtu... that's AWESOME to hear. You've pretty much pinpointed some of my annoyances with the class as what you're going to address. I find that I may sing up to 4 different songs within the span of a single large fight. Just as a data point. I'd say I never ever use the songs of revelation, prote...
- Mon Nov 11, 2002 7:31 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Muspelheim
- Replies: 43
- Views: 6635
Muspelheim may be the most recent example of why I've had to find other things than zoning to still have fun at all at the game. If anyone wants an interesting read that applys so goddamn highly to life on the mud, I highly suggest reading "An Absurd Reasoning" by Albert Camus. Those who've read it ...
- Sat Nov 09, 2002 5:22 am
- Forum: S3 General Discussion Archive
- Topic: What is your REAL personality type?
- Replies: 26
- Views: 3481
INTJ "The Analyst" "I" stands for Introversion. An attitude in which interest, value and meaning are attached primarily to internal objects. External matters are habitually not valued or difficult for the introvert. Introversion is the opposite of Extroversion. "N" stands for Intuition. One of Jung'...
- Thu Nov 07, 2002 6:23 am
- Forum: S3 Gameplay Discussion Archive
- Topic: New Song Ideas, Post Here
- Replies: 92
- Views: 15509
- Sun Nov 03, 2002 8:07 am
- Forum: S3 General Discussion Archive
- Topic: Favourite question time....What's your P-Time?
- Replies: 51
- Views: 7172
- Sun Oct 27, 2002 3:55 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Stutter Rate
- Replies: 19
- Views: 2314
- Sat Oct 26, 2002 5:19 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Stutter Rate
- Replies: 19
- Views: 2314
- Fri Oct 25, 2002 4:12 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Tanking question...
- Replies: 19
- Views: 1910
As an enchanter, I vastly prefer 4-5 tank groups. *wink* It's _not_ that hard, guys. (note: if ya keep tanks blurred, you have enough time to mem all the stones you want, otherwise you're screwed in many cases) Heh, if the group doesn't have at least 3 tanks I get bored! ------------------ -<(#)>- X...
- Wed Oct 23, 2002 3:43 am
- Forum: S3 General Discussion Archive
- Topic: Local players
- Replies: 98
- Views: 16868
- Wed Oct 16, 2002 6:37 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Justice and Invis
- Replies: 30
- Views: 2695
- Sun Oct 13, 2002 9:32 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Dire raider Feedback
- Replies: 25
- Views: 3329
Jeg & Wobb... We have to do some testing of rangers vs. dire raiders archery damage. Cause I rarely see rangers using it, at least at higher levels melee seems to be doing more damage for em. How are dire raiders' melee skills? Xeb ------------------ -<(#)>- Xebes makes your heart start to race REAL...
- Thu Oct 10, 2002 1:19 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Paladins and Ageing
- Replies: 93
- Views: 18032
- Thu Oct 03, 2002 8:52 pm
- Forum: S3 General Discussion Archive
- Topic: Don't even get me started...
- Replies: 59
- Views: 6587
Just hope they don't ALL go out of business because none of them are up to par. :P On a less sarcastic note, what really determines if a school is successful? Is it that its graduates go on to make the most money? <-- But you don't have to be the most educated to make the most money, so this _should...
- Tue Oct 01, 2002 6:59 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: massmorph
- Replies: 27
- Views: 3703
nonexistence: Thought on this would be to make a group-member last in the order in which mobs switch to. Caveats: Make it not stack with stone/scales, and only affect one player at a time, like embodiment. It could also add an invisibility affect or something of the like as well. Something like this...
- Fri Jun 21, 2002 6:19 am
- Forum: MUD Client Help
- Topic: Linux Color Term
- Replies: 3
- Views: 931
- Thu Jun 20, 2002 7:10 am
- Forum: S3 Gameplay Discussion Archive
- Topic: quest mobs
- Replies: 10
- Views: 1030
- Wed Jun 12, 2002 10:59 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Areas wish list
- Replies: 44
- Views: 6350
Procs on items other than weapons.(called procs are AWESOME imo) To go along with the above, items that affect all in the room, not just the wearer. Could be something as simple as a 1/week proc cure light/serious on all in the room or the like. Not too uber, but fun and useful especially for midlev...
- Mon Jun 03, 2002 3:33 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: time stop, what was the point?
- Replies: 33
- Views: 4138
I like the spell, it definitely helps out. HOWEVER, I feel like it makes the class too one-dimensional. Maybe it's a pipe dream, but I'd like to see that not just about every spell that's worthwhile for a chanter to cast is a spellup spell. IMO, stuff like constriction is great... play games with ti...
- Tue May 28, 2002 11:17 pm
- Forum: S3 Ideas Archive
- Topic: Bard Song idea
- Replies: 7
- Views: 1020
- Tue May 28, 2002 2:24 am
- Forum: S3 General Discussion Archive
- Topic: public apology
- Replies: 16
- Views: 1987
- Fri May 24, 2002 5:17 am
- Forum: S3 Gameplay Discussion Archive
- Topic: time stop, what was the point?
- Replies: 33
- Views: 4138
Is globe a _required_ spell for zoning? Same with haste. Why is it that clerics are required in a group for full heal, warriors for rescue, but chanters are required in a group for stone/scales, globe, AND haste? Why aren't chanters required in a group for anything but spellups, when they have a who...
- Fri May 24, 2002 4:06 am
- Forum: S3 Ideas Archive
- Topic: Banishment (New Cleric Spell?)
- Replies: 14
- Views: 1462
- Tue May 14, 2002 3:32 am
- Forum: S3 Gameplay Discussion Archive
- Topic: time stop, what was the point?
- Replies: 33
- Views: 4138
Also btw Zetey, I loved playing chanter when I was still midlevel and still had somewhere to go- when spelling people up was still a challenge. now i feel like a human pattern-matcher. Nothing I'm doing takes real intelligence or anything else that really makes it fun anymore. ------------------ -<(...
- Tue May 14, 2002 3:30 am
- Forum: S3 Gameplay Discussion Archive
- Topic: time stop, what was the point?
- Replies: 33
- Views: 4138
Zetey, play a goodie enchanter before you comment please. 9-10 hitter types in MANY groups, and often times I've been the only enchanter available to zone. For all practicaly zoning purposes, goodie liches DO NOT EXIST. there is one active goodie lich and I group with her maybe once every 3 weeks. I...
- Mon May 13, 2002 9:10 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: time stop, what was the point?
- Replies: 33
- Views: 4138
Agreed, Corth. My vision for what would make enchanters awesome and less 1-dimensional would be to yank 1-2 of the "spellup" spells, and add more to the whole concept of status effect spells (ray, slowness, enervate, blind, etc.) How about yanking globe from enchanters, giving elementalists/necros a...
- Mon May 13, 2002 7:23 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: time stop, what was the point?
- Replies: 33
- Views: 4138
hey Sylv- time stop means you type faster, not slower. No longer does an enchanter have 5*'s of cast time in which to type out the next spell to cast. On the contrary, it has to be typed out instantly now. If I quest time stop, it will be for my own personal benefit to get rid of the annoyance on ca...
- Sat May 11, 2002 6:14 am
- Forum: S3 General Discussion Archive
- Topic: How do you pronounce your char's name?
- Replies: 99
- Views: 17153
- Sat May 04, 2002 7:51 pm
- Forum: S3 Ideas Archive
- Topic: Spell, wall of stone etc...
- Replies: 16
- Views: 2052
Consider two obvious thoughts: a) walling all four walls means there's no longer the risk of any mobs entering on you. b) you can now direct which direction you can flee, turns many fights that used to be hard cause you had to do them straight up into ones that can be done in runs. Both these possib...
- Sat May 04, 2002 7:05 pm
- Forum: S3 Ideas Archive
- Topic: Spell, wall of stone etc...
- Replies: 16
- Views: 2052
- Mon Apr 29, 2002 12:05 pm
- Forum: S3 General Discussion Archive
- Topic: Where'd we find Iyachtu and can we clone him?
- Replies: 5
- Views: 682
Where\'d we find Iyachtu and can we clone him?
Just wanted to say thanks for readin' the bbs and posting + looking at a _lot_ of issues that players have brought up. :-) Now that that's out of the way, we've had too many 30-40 hour boots lately, so maybe we should smite him instead. *grin* Anyways, next time you wanna take a break from bards, Iy...
- Thu Apr 25, 2002 8:20 pm
- Forum: S3 General Discussion Archive
- Topic: Query about fav/least fav zones!
- Replies: 17
- Views: 2684
Favorites: 1) um/um2: this really takes the cake for me... I _love_ exploring. My only wish is that it felt less unfinished. 2) CC, just cause of all the wandering stuff and repops, you gotta get through fast. 3) Avernus: God I love the hard fights, but something other than the needle-in-a-haystack ...
- Thu Apr 25, 2002 8:02 pm
- Forum: S3 General Discussion Archive
- Topic: What highschool stereotype are you?
- Replies: 51
- Views: 7041
- Thu Apr 25, 2002 6:40 am
- Forum: S3 General Discussion Archive
- Topic: What highschool stereotype are you?
- Replies: 51
- Views: 7041
- Tue Apr 23, 2002 3:32 am
- Forum: S3 Ideas Archive
- Topic: Once again, askance to remove skill loss.
- Replies: 12
- Views: 992
- Wed Apr 17, 2002 5:09 pm
- Forum: S3 General Discussion Archive
- Topic: anyone speak japanese?
- Replies: 15
- Views: 1828
- Tue Apr 16, 2002 8:41 pm
- Forum: S3 Ideas Archive
- Topic: Enchanter Work Load
- Replies: 77
- Views: 12049
I'd like to propose a few ideas here that may be somewhat controversial, but I feel that them, combined, may make enchanters a little bit easier to handle from a work-load perspective. My goals with these ideas are as follows: To make enchanters a class based on defensive and enchantment spells, _wi...
- Tue Apr 09, 2002 3:13 am
- Forum: S3 General Discussion Archive
- Topic: Why your not elite and why youll never be
- Replies: 84
- Views: 11374
- Sun Apr 07, 2002 6:02 am
- Forum: S3 Ideas Archive
- Topic: Warrior skillz....
- Replies: 18
- Views: 1778
My thought on that, Kiryan, was that out of all the classes on the mud, warriors seem to be around the poorest in what they can do solo at high levels. So my idea was focussing on a method of giving warriors a new skill, adding to their solo ability in a way that brings them closer to par with many ...