Search found 16 matches

by Lnarb
Thu Jun 01, 2006 2:10 am
Forum: T2 Gameplay Discussion Archive
Topic: How long have you been mudding and where did you come from?
Replies: 151
Views: 55306

I started Sojourn/Toril back in fall '95. I've been around on Duris/Basternae since then and am back on Toril again...
by Lnarb
Fri Sep 14, 2001 10:12 pm
Forum: S3 Ideas Archive
Topic: Can meditate lag be removed?
Replies: 8
Views: 1070

So, for casters, the check for meditate is when you type meditate and then at the 1/2 mark in the spell time. When is the check for meditate made for psi's? Every tick? If so, that "abuse" is built into the mud code for one class.
by Lnarb
Fri Sep 07, 2001 4:59 pm
Forum: S3 General Discussion Archive
Topic: Quests and Quest Spoils
Replies: 26
Views: 2883

A cool one man quest would be a quest for exp. Not tons and tons of exp, but some. Equipment isn't the only thing people want. I know of one quest in the game that is fairly easy and the reward is a small amount of exp (at least that's the message that you get). Quests of this nature would be very p...
by Lnarb
Tue Sep 04, 2001 3:25 pm
Forum: S3 General Discussion Archive
Topic: Attitudes....
Replies: 20
Views: 1965

I remember that... I think it was the ice storm that ripped us apart that threw us into disarray and basically scared the crap out of us.
by Lnarb
Wed Aug 29, 2001 6:31 pm
Forum: S3 Ideas Archive
Topic: Memorize 100 level 1 Spells!
Replies: 24
Views: 2549

I mentioned this idea years ago when I wanted to mem more pris sprays (8th circle) in my empty 9th circle slots.
by Lnarb
Fri Aug 24, 2001 8:19 pm
Forum: S3 Gameplay Discussion Archive
Topic: new flee
Replies: 32
Views: 3742

Maybe have the bit of code that checks to see if "you're not in danger" checks not only if you are fighting something, but also if anything is in the room that _wants_ to fight you. This would allow you to type flee (and actually flee) before a big, nasty giant steps on you.
by Lnarb
Fri Aug 24, 2001 6:31 pm
Forum: S3 Gameplay Discussion Archive
Topic: Final suggestion for flushing out the cleric class
Replies: 35
Views: 6299

Santuary looks like a great spell, but as Kia mentioned, we need to look at mobs casting it. As it is described above, I don't want to fight a high level cleric mob at all anymore. Virtually doubling the hp of the mob and being immune to area damage = Big, mean, icky mob. Maybe tone it down a bit an...
by Lnarb
Wed Aug 22, 2001 9:21 pm
Forum: S3 Gameplay Discussion Archive
Topic: Is this normal?
Replies: 5
Views: 787

If I remember right, mentals would do the same thing for conjurers. You'd get a mental and in the same heartbeat, poof, no mental.
by Lnarb
Wed Aug 15, 2001 4:00 pm
Forum: S3 Ideas Archive
Topic: Global Trackers
Replies: 12
Views: 1731

Ya gotta be careful with the reloc/dim lag on mobs. It makes it _really_ easy to kill them.
by Lnarb
Tue Aug 14, 2001 4:58 pm
Forum: S3 General Discussion Archive
Topic: Fireworks, and a funny story.
Replies: 8
Views: 1207

If you liked that, you'll like this as well http://www.sojourn3.org/ubb/smile.gif http://ghg.ecn.purdue.edu/~ghg/ Look for this on that page: "Still photo or an MPEG MOVIE of lighting of the grill with 3 gallons of liquid oxygen. Started with 60 lbs of charcoal, and burnt up 40 lbs of it in 3 second...
by Lnarb
Thu Aug 09, 2001 5:54 pm
Forum: S3 Ideas Archive
Topic: Horses
Replies: 14
Views: 1542

Chuckle...Talking about horse racing reminded me of the times when I would have elemental races in WD. I'd tog a few and blind them. They'd want to track me down and kill me. So I'd get about 5-6 and people would pick a mental and follow it. I'd teleport off somewhere and the race would be off. Firs...
by Lnarb
Tue Aug 07, 2001 9:54 pm
Forum: S3 Ideas Archive
Topic: Warrior ideas
Replies: 13
Views: 1600

I kinda like the strategy idea. But maybe make it so that you don't have to be the leader and the strategy skill only affects warriors(and not mages/paladins/antis/rogues/etc) in the group. Make the skill cumulative also. That way 6 warriors will be more effective than 2 warriors. Something like 2-3...
by Lnarb
Mon Aug 06, 2001 10:38 pm
Forum: S3 Ideas Archive
Topic: Very Possible New Cleric Spells.
Replies: 51
Views: 7412

I'm all for helping classes in need out, but I also believe in priorities. Clerics wouldn't be very high on the list from what I can see (and I'm playing a cleric right now).
by Lnarb
Fri Aug 03, 2001 6:04 pm
Forum: S3 Gameplay Discussion Archive
Topic: Meditate
Replies: 18
Views: 2293

I have a theory on why Illithids would notch the med skill faster. It is because the check doesn't have to wait for the 1/2 way point in the spell. They're just gaining mana back so does it happen every tick or something. People who mem/pray spells only get one check per spell. Illithids get one che...
by Lnarb
Fri Jul 20, 2001 5:00 pm
Forum: S3 Gameplay Discussion Archive
Topic: turn undead
Replies: 2
Views: 614

turn undead

I was playing around with a cleric and found something interesting with Turn Undead. It is an area spell, but it aggro's non-undead. I figured that it would be like holy/unholy word and not affect those who weren't targeted by the spell (holy word only hurts evil align, unholy word only hurt good al...
by Lnarb
Mon Jul 16, 2001 9:58 pm
Forum: S3 General Discussion Archive
Topic: Old School Players
Replies: 114
Views: 25796

I saw this thread and just _had_ to post. It brought back so many memories. Anyway, I just had to say hi! You just might see me around on Sojourn3 from time to time in one form or another. And then you just might not recognize me as Lnarb when you do see me http://www.sojourn3.org/ubb/smile.gif

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