Search found 550 matches

by Gurns
Sun Sep 07, 2008 6:16 pm
Forum: T2 General Discussion Archive
Topic: Grammar Nerds Unite!
Replies: 10
Views: 840

Re: Grammar Nerds Unite!

It's not an appositive. At least, not with that sentence construction. "Such as" indicates it's a non-exhaustive list of examples. You could use "for example" or "e.g." in its place without changing the meaning. While an appositive can look like a non-exhaustive list of...
by Gurns
Sun Apr 06, 2008 3:27 am
Forum: T2 Gameplay Discussion Archive
Topic: newer players
Replies: 27
Views: 1416

Probably one of the best places to try is Sotana's Monday night group. (If you can be logged on during the evening, U.S. Eastern time.) It's never full, and Sotana is always happy to take along new players. You won't go to the top end zones, but it will give you valuable experience, learning to play...
by Gurns
Sat Apr 05, 2008 12:37 am
Forum: T2 Gameplay Discussion Archive
Topic: What's fun?
Replies: 13
Views: 1086

Thanks for your thoughts, guys. :) But I was trying to get at something different. Not "what would be fun if it went in" or its counterpart "what isn't fun now". Not "this was fun in the past". What I'm looking for is "this is fun on TorilMUD right now". You m...
by Gurns
Fri Apr 04, 2008 8:01 pm
Forum: T2 Gameplay Discussion Archive
Topic: What's fun?
Replies: 13
Views: 1086

What's fun?

Sure, I'd like to see new content, faster updates, more changes, all that. But it's my opinion that you're fooling yourself if you think any of that will magically make the game fun again, if it's not fun for you now. Nothing the imms do is going to change the core of the game. It's fighting mobs. A...
by Gurns
Wed Jan 30, 2008 2:42 am
Forum: T2 Gameplay Discussion Archive
Topic: Moonwell, Resurrect, etc..
Replies: 41
Views: 3542

Sorry, no points for you. :) I was talking about theme. You pretty much weren't. I guess real people can cast magic spells and kill gigantic beasts. Well, yeah! Third premise: The mud is based on FR. So, yes, in the mud world, in theme, real people can cast magic spells and kill gigantic beasts. Dyi...
by Gurns
Fri Jan 25, 2008 6:04 pm
Forum: T2 Gameplay Discussion Archive
Topic: Moonwell, Resurrect, etc..
Replies: 41
Views: 3542

Can you give more examples on why this game is more tic-tac-toeish? Sure! By tic-tac-toeish, I mean simple, easy, and convenient. And unless you really, really mess up, you can't lose. The only reason the game is getting easier is because people are finally realizing how to play this game. There's ...
by Gurns
Fri Jan 18, 2008 6:41 am
Forum: T2 Gameplay Discussion Archive
Topic: Moonwell, Resurrect, etc..
Replies: 41
Views: 3542

Theme doesn't go hand in hand with real life players, players' busy lives, players having an hour or two of real time to play due to work, etc. Sure it does, if that's what people want. Me, I want theme. I don't play here much anymore because the theme is so far gone. If the theme came back, I'd be...
by Gurns
Tue Oct 09, 2007 7:14 pm
Forum: General Discussion Archive
Topic: The USSR
Replies: 253
Views: 43680

In epidemiology, it is not a mistake -- there needs to be a 1.0-2.0 increase or it is found as non-causal. Look it up. In the first link I posted, they cite an epidemiologist objecting to exactly what you are saying. He objected that someone had said: that I have expressed the view that only a four...
by Gurns
Thu Oct 04, 2007 5:25 am
Forum: General Discussion Archive
Topic: The USSR
Replies: 253
Views: 43680

With one study's findings, they found an increase of 1-1.24 (24%) which, by the standards of the science community, is a non-factor. I'm afraid that is incorrect. Factors contributing to death and disease are assessed, and can be definitely concluded to be present, at all levels of risk. I suspect ...
by Gurns
Sat Sep 22, 2007 2:58 am
Forum: General Discussion Archive
Topic: Rules for police to enter your home?
Replies: 31
Views: 4336

The article is mostly saying... Right. However, my point was that there are exceptions to "clear cause" and to "hot pursuit", beyond what is obvious. That is, while we would like to believe the Fourth Amendment protects us, the current interpretation provided by the courts doesn...
by Gurns
Fri Sep 21, 2007 9:59 pm
Forum: General Discussion Archive
Topic: Rules for police to enter your home?
Replies: 31
Views: 4336

Still, unless they actually saw the person in your house they had no right to enter without permission. Not true, there are several exceptions. This looks to be a pertinent article, and possibly the most relevent cases start here on page 4, under "Warrantless Entries When Officers Not in Hot P...
by Gurns
Sat Aug 25, 2007 3:35 am
Forum: Toril 2.0 Discussion
Topic: 3.5, Oh Noes!!!
Replies: 38
Views: 8396

by Gurns
Wed Aug 15, 2007 8:08 pm
Forum: Toril 2.0 Discussion
Topic: Combat Numbers
Replies: 53
Views: 14038

Is one form of play style inherently better than the other? No. ...players are perfectly justified in having fun in their own manner. I agree, and I would like to see a variety of players enjoying a variety of play styles on this mud. Unfortunately, the great majority of changes to this mud over th...
by Gurns
Thu Aug 02, 2007 3:56 am
Forum: General Discussion Archive
Topic: Sandra Day O'Connor Retiring
Replies: 84
Views: 14191

Corth wrote:Justice O'Connor often seemed to be trying to find a way to get to the preferred outcome, at the expense of solid legal reasoning, and with often inconsistent results.

http://www.slate.com/id/2171508/fr/flyout
by Gurns
Wed Jun 06, 2007 9:52 pm
Forum: General Discussion Archive
Topic: Arrrr.
Replies: 3
Views: 1686

Arrrr? Interesting, I didn't know this.
http://www.slate.com/id/2167567/fr/flyout
by Gurns
Tue Jun 05, 2007 8:00 pm
Forum: General Discussion Archive
Topic: To FIC Or Not To FIC
Replies: 7
Views: 1594

WWGD?
by Gurns
Mon Apr 23, 2007 9:20 pm
Forum: Toril 2.0 Discussion
Topic: Combat Numbers
Replies: 53
Views: 14038

Part of what kept me here in the beginning was seeing what all the elite folks were able to do. Seeing their eq, the proc's, the artifacts, their spells, etc. Yes! You were excited by the flavor. I think if a newbie is able to toggle your damage to see the insane amounts you're doing, it might exci...
by Gurns
Mon Apr 23, 2007 9:13 pm
Forum: Toril 2.0 Discussion
Topic: Combat Numbers
Replies: 53
Views: 14038

not going to shatter the flavor of the game. Agreed. But more numbers make the flavor a little worse. My argument isn't just about the damage numbers. It's about the flavor of the game. There are lots of things that players request or that have gone in that are in this category, like damage numbers...
by Gurns
Mon Apr 23, 2007 8:48 pm
Forum: Toril 2.0 Discussion
Topic: Combat Numbers
Replies: 53
Views: 14038

It might be possible to extrapolate mob hit point totals from the damage information, but only if 15 people go into a fight with damage trackers running Exactly. And that would be done as soon as people decide they want to know mob hps. So, like, the very first day it goes in. I'm not sure exactly ...
by Gurns
Sat Apr 21, 2007 3:53 am
Forum: Toril 2.0 Discussion
Topic: Combat Numbers
Replies: 53
Views: 14038

Everyone thought adding the exp bar was going to ruin the flavor of the mud. I don't think it did. The exp bar didn't ruin the flavor. Letting people see their own damage numbers wouldn't ruin the flavor. But the change in the exp bar did, and numbers would, take a little bit of flavor away. There ...
by Gurns
Thu Apr 19, 2007 4:07 pm
Forum: Toril 2.0 Discussion
Topic: Combat Numbers
Replies: 53
Views: 14038

I’m one who prefers fewer numbers, so Yay! :) It sounds like we’ll still be able to calculate our average damage numbers with precision. Is that still too much information? If I know that my average damage is exactly X, I can use that to figure out mob hps. With some error, yes, and more error i...
by Gurns
Sat Mar 31, 2007 2:03 am
Forum: Toril 2.0 Discussion
Topic: To FCC or not to FCC
Replies: 15
Views: 3600

I never described the channel as "exclusive", you did. You never used that word. But you said: ability to create our own channel so that multiple friends in different groups could still talk to each other without resorting to OOC or having to break the rules of lfgc? You want to talk to y...
by Gurns
Wed Mar 28, 2007 8:23 pm
Forum: Toril 2.0 Discussion
Topic: To FCC or not to FCC
Replies: 15
Views: 3600

To FCC or not to FCC

This discussion started on http://www.torilmud.org/phpBB2/viewtopic.php?t=19247 . But I don't think that thread is supposed to be a discussion thread, so I’ve started this one. Because the place needs it. Although I believe we are in agreement about some things here, I come to exactly the opposite...
by Gurns
Tue Mar 27, 2007 4:43 pm
Forum: T2 Gameplay Discussion Archive
Topic: !triggers
Replies: 33
Views: 4224

And "because I said so," isn't a good point. Because lots of people have said so. Game design theory and practice is clear that "active" is needed for a successful game. There are a number of other factors involved. But on this dimension, active is required, passive doesn’t wo...
by Gurns
Mon Mar 26, 2007 11:29 pm
Forum: Toril 2.0 Discussion
Topic: Toril 2.0: Q&A
Replies: 352
Views: 68247

Will we have the ability to create our own channel so that multiple friends in different groups could still talk to each other without resorting to OOC or having to break the rules of lfgc? I realize there is already many channels, but I cannot see how this would be a bad addition. I think a "...
by Gurns
Thu Mar 22, 2007 8:27 pm
Forum: T2 Gameplay Discussion Archive
Topic: !triggers
Replies: 33
Views: 4224

I don't see how things can be enjoyable even when at keys when certain things can be broken down to mindless repitition. That’s true. To the extent that the game is mindless repetition, once you’ve learned the routine, it gets stale. But I see that as a design flaw. Where mindless repetition is...
by Gurns
Thu Mar 22, 2007 3:30 pm
Forum: T2 Gameplay Discussion Archive
Topic: !triggers
Replies: 33
Views: 4224

Example: Best. Argument. Ever. :) Seriously, I love it. It’s unexpected, it makes your point, it’s geeky, it’s all about Toril. Fun, thanks! That doesn’t mean I’m convinced by it, of course. :) I understand your point, but…well, it’s going to take me some thought to write a good reply.
by Gurns
Wed Mar 21, 2007 3:34 am
Forum: T2 Gameplay Discussion Archive
Topic: !triggers
Replies: 33
Views: 4224

I don't think triggers is a huge problem on Toril *shrug* I’ve no idea what the situation is like now, either. I do remember on Soj 2, one group leader wanted me to set up triggers so he could run me. I guess he’d usually worked with afk bards. And I remember a SPOB run, two, three years back, ...
by Gurns
Tue Mar 20, 2007 6:38 pm
Forum: T2 Gameplay Discussion Archive
Topic: !triggers
Replies: 33
Views: 4224

!triggers

Proposition: Triggers are bad for the mud, and therefore (almost) all triggers should be against the rules. Don’t get excited, I can’t see it happening. But I think it would be good for the game, and I was wondering what others thought. Note that I’ve got nothing against aliases, mapping, spee...
by Gurns
Tue Mar 20, 2007 4:52 pm
Forum: T2 Gameplay Discussion Archive
Topic: An Appeal to the Staff - Roleplay and Restrings
Replies: 39
Views: 5738

…people have been afk the whole time...some people just not listening….bitching and moaning at the leader No, surely not! People wouldn’t afk for extended periods in a zone, that would be letting down their group, their friends. And people surely listen to their leaders, anything else is rude...
by Gurns
Sat Mar 17, 2007 7:42 pm
Forum: T2 Gameplay Discussion Archive
Topic: An Appeal to the Staff - Roleplay and Restrings
Replies: 39
Views: 5738

Anyhow, I agree restrings should be more prolific in all areas, with an iron hand…judging if they fit the MUD's theme. I’d agree with that. And now that this post isn’t totally off-topic… :P If you’re a leader, then when you’re on, there’s always someone around to lead a zone. If youâ...
by Gurns
Fri Mar 16, 2007 11:27 pm
Forum: T2 Gameplay Discussion Archive
Topic: An Appeal to the Staff - Roleplay and Restrings
Replies: 39
Views: 5738

Try going to the dentist and asking him why he doesn't want to work on your teeth for free. I mean, I respect dentists.. but apparently my respect doesn't pay their mortgage. Likewise, in our game (like any other game), rewarding certain actions will encourage those actions. What an odd analogy fro...
by Gurns
Fri Mar 16, 2007 8:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: An Appeal to the Staff - Roleplay and Restrings
Replies: 39
Views: 5738

Glorishan wrote:Still totally agree with Corth!

Of course you do, but you have to.
Glorishan wrote:------
Siamorphe OOC: 'If AFKing is the devil, then Corth is the Antichrist and Glorishan is the False Prophet who supports him.'
by Gurns
Fri Mar 16, 2007 8:04 pm
Forum: T2 Gameplay Discussion Archive
Topic: An Appeal to the Staff - Roleplay and Restrings
Replies: 39
Views: 5738

Adriorn Darkcloak wrote: We shouldn't RP just to get a reward. I think everyone on the mud who RPs alot does it for the sheer enjoyment of it actually. Reward that, and you will see RP grow more.

Huh? “People shouldn’t RP just to get a reward.â€
by Gurns
Fri Mar 16, 2007 2:23 am
Forum: Toril 2.0 Discussion
Topic: Pwiping isn't the only answer
Replies: 37
Views: 8873

I thought that I would never see, A post that long, and not by me. :) I do think a pwipe would help, but only short-term, a wipe included with these additions would make for an amazing mudding and long-term gaming experience. Right. A pwipe alone would be, and has always been, a short term fix. But ...
by Gurns
Tue Mar 13, 2007 8:30 pm
Forum: Toril 2.0 Discussion
Topic: Pwipe Please
Replies: 126
Views: 25157

while I have stated that the game is in need of a pwipe, I would rather see other measures taken either instead of, or in conjunction with, a pwipe. I generally agree, but I think a pwipe is needed in conjunction with other measures, in order to make those measures effective. The amount and power o...
by Gurns
Sun Mar 04, 2007 11:27 pm
Forum: Toril 2.0 Discussion
Topic: Pwipe Please
Replies: 126
Views: 25157

I'm all in favor of a pwipe. It would solve some problems temporarily. It would give the imms some time to solve those problems more permanently, before they become problems again. And it would help us keep newbies, who would finally have folks to group with. Newbies who could learn about playing th...
by Gurns
Tue Feb 20, 2007 10:24 pm
Forum: T2 Ideas Archive
Topic: New Character Starting Equipment
Replies: 35
Views: 5029

I jumped into WoW without reading a single tutorial or line of instructions...Why should it take more effort for a noob to get into this game? Because this is, and I think should be, a harder game than WoW. At least with 2.0, I would hope that everyone is required to think regularly. So there's not...
by Gurns
Thu Feb 08, 2007 12:03 am
Forum: Toril 2.0 Discussion
Topic: 3.5 DnD build question
Replies: 15
Views: 2323

Birile wrote:
moritheil wrote:There should be a class called Divine Disciple

Bah, no one listens to the Bard when he makes this same suggestion... hmmph.

It's the BBS, so you shouldn't have used Suggestion, you needed to use Mass Suggestion.
by Gurns
Tue Feb 06, 2007 5:15 pm
Forum: General Discussion Archive
Topic: Real ID
Replies: 28
Views: 2797

Corth ... he's somewhat of a Rockefeller Republican if I'm not mistaken You're mistaken. Corth is a Scalia Republican, a conservative who, when he deviates from the usual conservative positions, does so in a libertarian direction. Rockefeller was ... there's not much comparison in the Republican pa...
by Gurns
Mon Feb 05, 2007 3:56 am
Forum: General Discussion Archive
Topic: Healthcare gripes in America (strand tugged from Justice)
Replies: 117
Views: 16652

We have deep cultural differences in our country predominately in the inner cities. If you could back the inner city numbers out of the infant mortality numbers, they would look alot better. Most countries are far more homogenous than we area. Our variety is good, but it has let to subcultures in a...
by Gurns
Sun Feb 04, 2007 6:26 pm
Forum: General Discussion Archive
Topic: Healthcare gripes in America (strand tugged from Justice)
Replies: 117
Views: 16652

I'm surprised that people haven't been discussing this aspect of the U.S. health care system. Longer article, with consideration of some of the issues discussed in this thread: http://www.washingtonmonthly.com/features/2005/0501.longman.html Shorter, summary article: http://www.businessweek.com/maga...
by Gurns
Fri Feb 02, 2007 7:55 pm
Forum: General Discussion Archive
Topic: Thievery
Replies: 70
Views: 11118

Am I just being dumb about this or does this sound like a legit argument? I'm sorry you lost the gear, Diel, and it's too bad that it could be returned but hasn't been. :( But every mud I've ever played on, and this mud as long as it's been around... Gear on the ground, with no player nearby, is yo...
by Gurns
Sat Jan 13, 2007 12:57 am
Forum: T2 Ideas Archive
Topic: Knowing the specifics
Replies: 41
Views: 6184

I want the game to be fun, so I post as I do. What you have failed to realize is that what you see as "suggestions to make the game more fun", we see as "suggestions which would castrate the game, make it not worth playing, and destroy any remaining fun." Perhaps you don't see t...
by Gurns
Tue Jan 09, 2007 4:22 pm
Forum: T2 Ideas Archive
Topic: Knowing the specifics
Replies: 41
Views: 6184

What's all this ranting have to do with what dice spells do? It's not just about seeing or not seeing the numbers, it's a general approach to the game. In a lot of posts on the BBS, there are those who call for a game that is fast and easy, hack n' slash n' loot and little else. Or they request cha...
by Gurns
Tue Jan 09, 2007 5:22 am
Forum: T2 Gameplay Discussion Archive
Topic: At this point..
Replies: 30
Views: 3425

moritheil wrote:It's sad to see a group not happen because the only taxi logged on can't send essential people to where they need to go.

It's sad to see a group not happen because people won't walk from point A to point B.
by Gurns
Wed Dec 13, 2006 6:08 am
Forum: General Discussion Archive
Topic: What Sci-Fi Character are you?
Replies: 29
Views: 2864

<a href="http://www.tk421.net/character/"><img src="http://www.tk421.net/character/picard.jpg" width="164" height="225" border="2" alt="Which Fantasy/SciFi Character Are You?"></a> An accomplished diplomat who can virtually do no wrong, you sometimes know it is best to rely on the council of others ...
by Gurns
Mon Nov 13, 2006 10:29 pm
Forum: Toril 2.0 Discussion
Topic: Alignment in D&D
Replies: 40
Views: 7349

Ragorn wrote:Noooooo!! That's Chaotic, not evil! :)

*snap* Missed it by _that_ much. :)

amolol wrote:it could have been nothing more than the 40th beggar in an hour asking for some booze money. so where would that fall....he isnt evil perse

Um, killing someone because they're a minor annoyance? That's evil.
by Gurns
Mon Nov 13, 2006 6:38 pm
Forum: Toril 2.0 Discussion
Topic: Alignment in D&D
Replies: 40
Views: 7349

I'd have do disagree with what you said about rogues and neutrality. Neutrality is'nt just about balance its about following the natural course. Law of nature etc. So i'd say it is more than probable for a loot seeking character to be neutral and he's only drift into being evil if he uses diabolica...
by Gurns
Sun Nov 05, 2006 9:55 pm
Forum: General Discussion Archive
Topic: Voting test
Replies: 13
Views: 1286

Voting test

http://www.dontvote.org/

You scored 350 out of 350 possible points, or 100.00%
A+
Not only should you vote, you should consider a career in politics.

While I'm pleased to have gotten all the politicians right, I'm ambivalent about having gotten all the non-politicians right, too. :P

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