Search found 550 matches
- Sun Sep 07, 2008 6:16 pm
- Forum: T2 General Discussion Archive
- Topic: Grammar Nerds Unite!
- Replies: 10
- Views: 1966
Re: Grammar Nerds Unite!
It's not an appositive. At least, not with that sentence construction. "Such as" indicates it's a non-exhaustive list of examples. You could use "for example" or "e.g." in its place without changing the meaning. While an appositive can look like a non-exhaustive list of...
- Sun Apr 06, 2008 3:27 am
- Forum: T2 Gameplay Discussion Archive
- Topic: newer players
- Replies: 27
- Views: 3344
Probably one of the best places to try is Sotana's Monday night group. (If you can be logged on during the evening, U.S. Eastern time.) It's never full, and Sotana is always happy to take along new players. You won't go to the top end zones, but it will give you valuable experience, learning to play...
- Sat Apr 05, 2008 12:37 am
- Forum: T2 Gameplay Discussion Archive
- Topic: What's fun?
- Replies: 13
- Views: 2851
- Fri Apr 04, 2008 8:01 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: What's fun?
- Replies: 13
- Views: 2851
What's fun?
Sure, I'd like to see new content, faster updates, more changes, all that. But it's my opinion that you're fooling yourself if you think any of that will magically make the game fun again, if it's not fun for you now. Nothing the imms do is going to change the core of the game. It's fighting mobs. A...
- Wed Jan 30, 2008 2:42 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Moonwell, Resurrect, etc..
- Replies: 41
- Views: 7325
Sorry, no points for you. :) I was talking about theme. You pretty much weren't. I guess real people can cast magic spells and kill gigantic beasts. Well, yeah! Third premise: The mud is based on FR. So, yes, in the mud world, in theme, real people can cast magic spells and kill gigantic beasts. Dyi...
- Fri Jan 25, 2008 6:04 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Moonwell, Resurrect, etc..
- Replies: 41
- Views: 7325
Can you give more examples on why this game is more tic-tac-toeish? Sure! By tic-tac-toeish, I mean simple, easy, and convenient. And unless you really, really mess up, you can't lose. The only reason the game is getting easier is because people are finally realizing how to play this game. There's ...
- Fri Jan 18, 2008 6:41 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Moonwell, Resurrect, etc..
- Replies: 41
- Views: 7325
Theme doesn't go hand in hand with real life players, players' busy lives, players having an hour or two of real time to play due to work, etc. Sure it does, if that's what people want. Me, I want theme. I don't play here much anymore because the theme is so far gone. If the theme came back, I'd be...
- Tue Oct 09, 2007 7:14 pm
- Forum: General Discussion Archive
- Topic: The USSR
- Replies: 253
- Views: 64745
In epidemiology, it is not a mistake -- there needs to be a 1.0-2.0 increase or it is found as non-causal. Look it up. In the first link I posted, they cite an epidemiologist objecting to exactly what you are saying. He objected that someone had said: that I have expressed the view that only a four...
- Thu Oct 04, 2007 5:25 am
- Forum: General Discussion Archive
- Topic: The USSR
- Replies: 253
- Views: 64745
With one study's findings, they found an increase of 1-1.24 (24%) which, by the standards of the science community, is a non-factor. I'm afraid that is incorrect. Factors contributing to death and disease are assessed, and can be definitely concluded to be present, at all levels of risk. I suspect ...
- Sat Sep 22, 2007 2:58 am
- Forum: General Discussion Archive
- Topic: Rules for police to enter your home?
- Replies: 31
- Views: 9853
- Fri Sep 21, 2007 9:59 pm
- Forum: General Discussion Archive
- Topic: Rules for police to enter your home?
- Replies: 31
- Views: 9853
- Sat Aug 25, 2007 3:35 am
- Forum: Toril 2.0 Discussion
- Topic: 3.5, Oh Noes!!!
- Replies: 38
- Views: 20845
- Wed Aug 15, 2007 8:08 pm
- Forum: Toril 2.0 Discussion
- Topic: Combat Numbers
- Replies: 53
- Views: 32162
Is one form of play style inherently better than the other? No. ...players are perfectly justified in having fun in their own manner. I agree, and I would like to see a variety of players enjoying a variety of play styles on this mud. Unfortunately, the great majority of changes to this mud over th...
- Thu Aug 02, 2007 3:56 am
- Forum: General Discussion Archive
- Topic: Sandra Day O'Connor Retiring
- Replies: 84
- Views: 22028
Corth wrote:Justice O'Connor often seemed to be trying to find a way to get to the preferred outcome, at the expense of solid legal reasoning, and with often inconsistent results.
http://www.slate.com/id/2171508/fr/flyout
- Wed Jun 06, 2007 9:52 pm
- Forum: General Discussion Archive
- Topic: Arrrr.
- Replies: 3
- Views: 2546
Arrrr? Interesting, I didn't know this.
http://www.slate.com/id/2167567/fr/flyout
http://www.slate.com/id/2167567/fr/flyout
- Tue Jun 05, 2007 8:00 pm
- Forum: General Discussion Archive
- Topic: To FIC Or Not To FIC
- Replies: 7
- Views: 3019
- Mon Apr 23, 2007 9:20 pm
- Forum: Toril 2.0 Discussion
- Topic: Combat Numbers
- Replies: 53
- Views: 32162
Part of what kept me here in the beginning was seeing what all the elite folks were able to do. Seeing their eq, the proc's, the artifacts, their spells, etc. Yes! You were excited by the flavor. I think if a newbie is able to toggle your damage to see the insane amounts you're doing, it might exci...
- Mon Apr 23, 2007 9:13 pm
- Forum: Toril 2.0 Discussion
- Topic: Combat Numbers
- Replies: 53
- Views: 32162
not going to shatter the flavor of the game. Agreed. But more numbers make the flavor a little worse. My argument isn't just about the damage numbers. It's about the flavor of the game. There are lots of things that players request or that have gone in that are in this category, like damage numbers...
- Mon Apr 23, 2007 8:48 pm
- Forum: Toril 2.0 Discussion
- Topic: Combat Numbers
- Replies: 53
- Views: 32162
It might be possible to extrapolate mob hit point totals from the damage information, but only if 15 people go into a fight with damage trackers running Exactly. And that would be done as soon as people decide they want to know mob hps. So, like, the very first day it goes in. I'm not sure exactly ...
- Sat Apr 21, 2007 3:53 am
- Forum: Toril 2.0 Discussion
- Topic: Combat Numbers
- Replies: 53
- Views: 32162
Everyone thought adding the exp bar was going to ruin the flavor of the mud. I don't think it did. The exp bar didn't ruin the flavor. Letting people see their own damage numbers wouldn't ruin the flavor. But the change in the exp bar did, and numbers would, take a little bit of flavor away. There ...
- Thu Apr 19, 2007 4:07 pm
- Forum: Toril 2.0 Discussion
- Topic: Combat Numbers
- Replies: 53
- Views: 32162
I’m one who prefers fewer numbers, so Yay! :) It sounds like we’ll still be able to calculate our average damage numbers with precision. Is that still too much information? If I know that my average damage is exactly X, I can use that to figure out mob hps. With some error, yes, and more error i...
- Sat Mar 31, 2007 2:03 am
- Forum: Toril 2.0 Discussion
- Topic: To FCC or not to FCC
- Replies: 15
- Views: 10505
- Wed Mar 28, 2007 8:23 pm
- Forum: Toril 2.0 Discussion
- Topic: To FCC or not to FCC
- Replies: 15
- Views: 10505
To FCC or not to FCC
This discussion started on http://www.torilmud.org/phpBB2/viewtopic.php?t=19247 . But I don't think that thread is supposed to be a discussion thread, so I’ve started this one. Because the place needs it. Although I believe we are in agreement about some things here, I come to exactly the opposite...
- Tue Mar 27, 2007 4:43 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: !triggers
- Replies: 33
- Views: 7379
- Mon Mar 26, 2007 11:29 pm
- Forum: Toril 2.0 Discussion
- Topic: Toril 2.0: Q&A
- Replies: 352
- Views: 133472
- Thu Mar 22, 2007 8:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: !triggers
- Replies: 33
- Views: 7379
I don't see how things can be enjoyable even when at keys when certain things can be broken down to mindless repitition. That’s true. To the extent that the game is mindless repetition, once you’ve learned the routine, it gets stale. But I see that as a design flaw. Where mindless repetition is...
- Thu Mar 22, 2007 3:30 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: !triggers
- Replies: 33
- Views: 7379
Example: Best. Argument. Ever. :) Seriously, I love it. It’s unexpected, it makes your point, it’s geeky, it’s all about Toril. Fun, thanks! That doesn’t mean I’m convinced by it, of course. :) I understand your point, but…well, it’s going to take me some thought to write a good reply.
- Wed Mar 21, 2007 3:34 am
- Forum: T2 Gameplay Discussion Archive
- Topic: !triggers
- Replies: 33
- Views: 7379
I don't think triggers is a huge problem on Toril *shrug* I’ve no idea what the situation is like now, either. I do remember on Soj 2, one group leader wanted me to set up triggers so he could run me. I guess he’d usually worked with afk bards. And I remember a SPOB run, two, three years back, ...
- Tue Mar 20, 2007 6:38 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: !triggers
- Replies: 33
- Views: 7379
!triggers
Proposition: Triggers are bad for the mud, and therefore (almost) all triggers should be against the rules. Don’t get excited, I can’t see it happening. But I think it would be good for the game, and I was wondering what others thought. Note that I’ve got nothing against aliases, mapping, spee...
- Tue Mar 20, 2007 4:52 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: An Appeal to the Staff - Roleplay and Restrings
- Replies: 39
- Views: 9357
…people have been afk the whole time...some people just not listening….bitching and moaning at the leader No, surely not! People wouldn’t afk for extended periods in a zone, that would be letting down their group, their friends. And people surely listen to their leaders, anything else is rude...
- Sat Mar 17, 2007 7:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: An Appeal to the Staff - Roleplay and Restrings
- Replies: 39
- Views: 9357
Anyhow, I agree restrings should be more prolific in all areas, with an iron hand…judging if they fit the MUD's theme. I’d agree with that. And now that this post isn’t totally off-topic… :P If you’re a leader, then when you’re on, there’s always someone around to lead a zone. If youâ...
- Fri Mar 16, 2007 11:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: An Appeal to the Staff - Roleplay and Restrings
- Replies: 39
- Views: 9357
Try going to the dentist and asking him why he doesn't want to work on your teeth for free. I mean, I respect dentists.. but apparently my respect doesn't pay their mortgage. Likewise, in our game (like any other game), rewarding certain actions will encourage those actions. What an odd analogy fro...
- Fri Mar 16, 2007 8:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: An Appeal to the Staff - Roleplay and Restrings
- Replies: 39
- Views: 9357
- Fri Mar 16, 2007 8:04 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: An Appeal to the Staff - Roleplay and Restrings
- Replies: 39
- Views: 9357
- Fri Mar 16, 2007 2:23 am
- Forum: Toril 2.0 Discussion
- Topic: Pwiping isn't the only answer
- Replies: 37
- Views: 21212
I thought that I would never see, A post that long, and not by me. :) I do think a pwipe would help, but only short-term, a wipe included with these additions would make for an amazing mudding and long-term gaming experience. Right. A pwipe alone would be, and has always been, a short term fix. But ...
- Tue Mar 13, 2007 8:30 pm
- Forum: Toril 2.0 Discussion
- Topic: Pwipe Please
- Replies: 126
- Views: 58054
while I have stated that the game is in need of a pwipe, I would rather see other measures taken either instead of, or in conjunction with, a pwipe. I generally agree, but I think a pwipe is needed in conjunction with other measures, in order to make those measures effective. The amount and power o...
- Sun Mar 04, 2007 11:27 pm
- Forum: Toril 2.0 Discussion
- Topic: Pwipe Please
- Replies: 126
- Views: 58054
I'm all in favor of a pwipe. It would solve some problems temporarily. It would give the imms some time to solve those problems more permanently, before they become problems again. And it would help us keep newbies, who would finally have folks to group with. Newbies who could learn about playing th...
- Tue Feb 20, 2007 10:24 pm
- Forum: T2 Ideas Archive
- Topic: New Character Starting Equipment
- Replies: 35
- Views: 9489
I jumped into WoW without reading a single tutorial or line of instructions...Why should it take more effort for a noob to get into this game? Because this is, and I think should be, a harder game than WoW. At least with 2.0, I would hope that everyone is required to think regularly. So there's not...
- Thu Feb 08, 2007 12:03 am
- Forum: Toril 2.0 Discussion
- Topic: 3.5 DnD build question
- Replies: 15
- Views: 4215
- Tue Feb 06, 2007 5:15 pm
- Forum: General Discussion Archive
- Topic: Real ID
- Replies: 28
- Views: 5473
Corth ... he's somewhat of a Rockefeller Republican if I'm not mistaken You're mistaken. Corth is a Scalia Republican, a conservative who, when he deviates from the usual conservative positions, does so in a libertarian direction. Rockefeller was ... there's not much comparison in the Republican pa...
- Mon Feb 05, 2007 3:56 am
- Forum: General Discussion Archive
- Topic: Healthcare gripes in America (strand tugged from Justice)
- Replies: 117
- Views: 23384
We have deep cultural differences in our country predominately in the inner cities. If you could back the inner city numbers out of the infant mortality numbers, they would look alot better. Most countries are far more homogenous than we area. Our variety is good, but it has let to subcultures in a...
- Sun Feb 04, 2007 6:26 pm
- Forum: General Discussion Archive
- Topic: Healthcare gripes in America (strand tugged from Justice)
- Replies: 117
- Views: 23384
I'm surprised that people haven't been discussing this aspect of the U.S. health care system. Longer article, with consideration of some of the issues discussed in this thread: http://www.washingtonmonthly.com/features/2005/0501.longman.html Shorter, summary article: http://www.businessweek.com/maga...
- Fri Feb 02, 2007 7:55 pm
- Forum: General Discussion Archive
- Topic: Thievery
- Replies: 70
- Views: 18829
Am I just being dumb about this or does this sound like a legit argument? I'm sorry you lost the gear, Diel, and it's too bad that it could be returned but hasn't been. :( But every mud I've ever played on, and this mud as long as it's been around... Gear on the ground, with no player nearby, is yo...
- Sat Jan 13, 2007 12:57 am
- Forum: T2 Ideas Archive
- Topic: Knowing the specifics
- Replies: 41
- Views: 10223
- Tue Jan 09, 2007 4:22 pm
- Forum: T2 Ideas Archive
- Topic: Knowing the specifics
- Replies: 41
- Views: 10223
What's all this ranting have to do with what dice spells do? It's not just about seeing or not seeing the numbers, it's a general approach to the game. In a lot of posts on the BBS, there are those who call for a game that is fast and easy, hack n' slash n' loot and little else. Or they request cha...
- Tue Jan 09, 2007 5:22 am
- Forum: T2 Gameplay Discussion Archive
- Topic: At this point..
- Replies: 30
- Views: 6550
- Wed Dec 13, 2006 6:08 am
- Forum: General Discussion Archive
- Topic: What Sci-Fi Character are you?
- Replies: 29
- Views: 5872
<a href="http://www.tk421.net/character/"><img src="http://www.tk421.net/character/picard.jpg" width="164" height="225" border="2" alt="Which Fantasy/SciFi Character Are You?"></a> An accomplished diplomat who can virtually do no wrong, you sometimes know it is best to rely on the council of others ...
- Mon Nov 13, 2006 10:29 pm
- Forum: Toril 2.0 Discussion
- Topic: Alignment in D&D
- Replies: 40
- Views: 21095
Ragorn wrote:Noooooo!! That's Chaotic, not evil! :)
*snap* Missed it by _that_ much. :)
amolol wrote:it could have been nothing more than the 40th beggar in an hour asking for some booze money. so where would that fall....he isnt evil perse
Um, killing someone because they're a minor annoyance? That's evil.
- Mon Nov 13, 2006 6:38 pm
- Forum: Toril 2.0 Discussion
- Topic: Alignment in D&D
- Replies: 40
- Views: 21095
I'd have do disagree with what you said about rogues and neutrality. Neutrality is'nt just about balance its about following the natural course. Law of nature etc. So i'd say it is more than probable for a loot seeking character to be neutral and he's only drift into being evil if he uses diabolica...
- Sun Nov 05, 2006 9:55 pm
- Forum: General Discussion Archive
- Topic: Voting test
- Replies: 13
- Views: 2237
Voting test
http://www.dontvote.org/
You scored 350 out of 350 possible points, or 100.00%
A+
Not only should you vote, you should consider a career in politics.
While I'm pleased to have gotten all the politicians right, I'm ambivalent about having gotten all the non-politicians right, too. :P
You scored 350 out of 350 possible points, or 100.00%
A+
Not only should you vote, you should consider a career in politics.
While I'm pleased to have gotten all the politicians right, I'm ambivalent about having gotten all the non-politicians right, too. :P