Search found 35 matches

by Kurtok
Thu Mar 03, 2005 9:48 pm
Forum: T2 Announcements Archive
Topic: Rumors regarding Miax, and the MUD being made public
Replies: 48
Views: 30838

In all reality, this was never an issue. Initially, Kris was actively involved in the MUD and its changes/happenings. As time went on, he just seemed to phase out more and more till he was nothing more than a figure-head, really. Many of his significant contributions to the MUD ended up being nothin...
by Kurtok
Thu Oct 14, 2004 5:32 pm
Forum: General Discussion Archive
Topic: Dungeons and Dragons MMORPG
Replies: 8
Views: 2299

Dungeons and Dragons MMORPG

http://www.mmorpg.com/gamelist.cfm/setView/overView/gameID/163

Its coming. Dungeons and Dragons online. The graphical true equivalent of Sojourn/Toril. So, what's everyone's take on it? What's everyone's plans?
by Kurtok
Sat Mar 27, 2004 8:50 am
Forum: General Discussion Archive
Topic: Now is the time.
Replies: 59
Views: 14650

Its really not that hard to pin-point where to start to get people to play this game. Don't know what the purpose of all the wasted tpying on this thread is. To get people to play this game, all you have to do is answer the question, "Why would I want to play that game (i.e. a game with just words)?...
by Kurtok
Tue Nov 11, 2003 4:48 pm
Forum: T2 Gameplay Discussion Archive
Topic: pwipe/rust storm
Replies: 40
Views: 10033

A pwipe would only temporarily solve all these "problems". The way that people know this mud, we would be back at the same "problem" within a few months. If you want to play a mud that pwipes frequently, go play Duris.

So, just what is the terrible "problem" that only a pwipe would solve?
by Kurtok
Wed Oct 29, 2003 10:44 pm
Forum: T2 Gameplay Discussion Archive
Topic: Paladin of Tyr > Terminator ?
Replies: 35
Views: 8514

The poor evil that runs into this one. Tyr and Torm in the same room! Missing Ilmater to make the party complete. :P Road to Baldur's Gate This wide dirt road runs in an east to west direction here, and ends up at the cities southern gates. Many pot holes and dips line the road, making it a tad bump...
by Kurtok
Fri Oct 17, 2003 7:57 pm
Forum: T2 Gameplay Discussion Archive
Topic: Paladin of Tyr > Terminator ?
Replies: 35
Views: 8514

How's this for irony: On the Shores of Skeldrach Lake Room size: Very large (L:40 ft W:80 ft H:500 ft) Exits: -N -S -W A massive barbarian warrior walks with his friends nearby. A bard sings of his colleagues' adventures nearby. A thin gnome stands here, wearing an ornate red and gold robe. A cleric...
by Kurtok
Tue Oct 14, 2003 3:21 am
Forum: General Discussion Archive
Topic: said it before
Replies: 11
Views: 3394

which political affiliation thinks that these are good numbers? The capitalistic coroporations'. That's which political affiliation thinks so. If you disagree with supply and demand, then you start petitioning your version of altruism to corporate America and see if it takes hold. Basically what wa...
by Kurtok
Sat Oct 11, 2003 7:09 pm
Forum: General Discussion Archive
Topic: said it before
Replies: 11
Views: 3394

http://www.fool.com/portfolios/rulemaker/2003/rulemaker030129.htm http://www.fool.com/news/commentary/2003/commentary030827bm.htm Foreign outsourcing and manufacturing lower production costs in the form of wages that must be paid (American wages vs. foreign wages), and thus reduces final cost of pro...
by Kurtok
Fri Sep 12, 2003 7:58 pm
Forum: S3 General Discussion Archive
Topic: Kids . . . how many of us have them?
Replies: 50
Views: 27928

Do a search on google about raising kids, you'll find a million links. Haha! I stand corrected. Damn, there must be one of those Dummies books for everything. In any case, I don't approve of those Dummies books to begin with. Giving someone a book because they are a Dummy doesn't help to build the ...
by Kurtok
Thu Sep 11, 2003 8:19 pm
Forum: S3 General Discussion Archive
Topic: Kids . . . how many of us have them?
Replies: 50
Views: 27928

the fact is that people don't know shit about raising their kids. Unfortunately, there is no 101 class, training course, instruction manual nor Knowing Shit About Raising Kids for Dummies book. If we want to embrace diversity and individuality at its most ideal, then it's impossible for there to be...
by Kurtok
Tue Sep 02, 2003 3:38 pm
Forum: S3 Gameplay Discussion Archive
Topic: Top 5 Features You'd Like To See (Part II)
Replies: 112
Views: 62714

For haste. How about figuring out what, on the average, is the EQ slot that has the "biggest" piece of EQ in it. Then make an EQ item that has only haste on it. For example, on body is usually a pretty hefty EQ slot with high AC and +hit +dam. So, make an on body piece of EQ that has only haste on i...
by Kurtok
Sat Aug 23, 2003 2:56 am
Forum: S3 Gameplay Discussion Archive
Topic: Hulburg/TTF
Replies: 88
Views: 48738

Just a thought I had. Why not finish up Neverwinter City as a replacement for Hulburg? Take the best parts or modify Hulburg or whatever. Granted, Neverwinter is on the entire other side of the continent, but it could be a good replacement if done well enough. The location for Neverwinter has been a...
by Kurtok
Sat Aug 23, 2003 2:50 am
Forum: S3 Gameplay Discussion Archive
Topic: Top 5 Features You'd Like To See (Part II)
Replies: 112
Views: 62714

Fixing mobs that wouldn't normally assist, i.e troll guards assisting a human paladin and killing you. I hear the elf guards in Evermeet do this same thing just with orcs mobs and such. How about making Neverwinter City. Mabye a replacement for the loss of Hulburg. And don't forget to finish up Menz...
by Kurtok
Wed Aug 20, 2003 12:38 am
Forum: S3 Gameplay Discussion Archive
Topic: Website
Replies: 1
Views: 1149

*chuckle* Posted this same thing at the end of the 5 suggestions list thread. Full URL is:
http://www.sojourn3.org/mrtg/soj3-online.html
by Kurtok
Mon Aug 18, 2003 10:10 pm
Forum: S3 Gameplay Discussion Archive
Topic: The RP-Quest sphere, direct hostilities and complaints here.
Replies: 49
Views: 13766

This is a general take on RP on this mud. Of all the things I hate on this mud, I HATE roleplay on it the most. What I hate most about the roleplay is that if it isn't the "right", "proper", "expected", "traditional" way, then its not acceptable. I hate bullsh!t like that when people try and impose ...
by Kurtok
Mon Aug 18, 2003 4:02 am
Forum: S3 Gameplay Discussion Archive
Topic: Top 5 Features You'd Like To See (Part II)
Replies: 112
Views: 62714

by Kurtok
Thu Aug 07, 2003 1:58 am
Forum: S3 Gameplay Discussion Archive
Topic: Yuan-ti and New Equipment limits
Replies: 20
Views: 6589

What about making neck gear also a tail item? I would imagine that a typical neck is about as big as Yuan-ti tail.
Never know, though. An ogre can wear the same neck item that a gnome can. :shock:
by Kurtok
Thu Aug 07, 2003 1:43 am
Forum: S3 Gameplay Discussion Archive
Topic: Top 5 Features You'd Like To See (Part II)
Replies: 112
Views: 62714

Something that might be neat: how about creation dates on the zones in credits. A best guess would be fine, or something like pre 2000, pre 1998, etc.
by Kurtok
Wed Jul 30, 2003 4:08 am
Forum: S3 Gameplay Discussion Archive
Topic: Top 5 Features You'd Like To See (Part II)
Replies: 112
Views: 62714

implementing 2h piercing for rogues. The 2h piercing weapons as of now are classed 2h misc yet rogues don't have 2h misc skill!! :evil: Code something so that quest type EQ loads without the need of a reboot. It does suck mightily to have to wait around for 30+ hours to check to see if rare load mob...
by Kurtok
Wed Jul 02, 2003 10:44 pm
Forum: S3 General Discussion Archive
Topic: Lo (comes with free Behold!)
Replies: 17
Views: 3907

I remember an evil side spank of the dragon Abthernanol (or whatever his name was). It was a 14 hour spank. All corpses rotted and all EQ was sitting on the ground in the dragon's room. Someone was holding the key and died inside the zone (thankfully NOT in the dragon's room), so we had to quaff tel...
by Kurtok
Wed Jul 02, 2003 8:15 pm
Forum: S3 General Discussion Archive
Topic: And just like that
Replies: 38
Views: 12459

The reason why the playerbase keeps getting smaller and smaller has nothing to do with anal admins or dick players or Europe being blocked or some other mud. The reason why stares you in the face everytime you log on; its looking at you right now: this is a TEXT game. As has been mentioned, there ar...
by Kurtok
Thu May 15, 2003 5:27 pm
Forum: S3 General Discussion Archive
Topic: In the beginning...
Replies: 2
Views: 1592

The mind has a tendancy to wander often while at work. :P
by Kurtok
Wed May 14, 2003 10:45 pm
Forum: S3 General Discussion Archive
Topic: In the beginning...
Replies: 2
Views: 1592

In the beginning...

I found the MUD in the summer of 1995, 8 years ago. 8 years * 365 days = 2920 days * 24 hours = 70080 hours * 60 minutes = 4,204,800 minutes. If 1 minutes RealLife (RL) = 1 hour game time, that's 4,204,800 hours game time. 4,204,800 hours / 24 hours = 175,200 days / 365 days = 480 years game time ha...
by Kurtok
Thu May 08, 2003 4:10 pm
Forum: S3 Gameplay Discussion Archive
Topic: Why this happens, and When (if need be) will it be fixed!!!!
Replies: 16
Views: 4730

I seem to recall hearing stories about how people would aggro the Displacer Beast and then let it track them to the Waterdeep gates and then the guards would assist the player against the Displacer Beast. The players would let the guards tank and then players would steal the exp from either the mob ...
by Kurtok
Tue May 06, 2003 5:14 pm
Forum: S3 Gameplay Discussion Archive
Topic: BS portal/gate
Replies: 33
Views: 8462

the whole point of making newbie life easier is to actually get some new people in this mud. The reason that there aren't a lot of newbies to this game has nothing to do with the damn Bloodstone gate. How often have you heard any significant amount of people state that they don't play this game bec...
by Kurtok
Fri May 02, 2003 10:38 pm
Forum: S3 Gameplay Discussion Archive
Topic: BS portal/gate
Replies: 33
Views: 8462

You state that the BS portal is an annoyance for new players, i.e. makes things more difficult than otherwise for them. I state that the game is already a walk in the park, and why stop just there when the trend is already in the direction. You shoot off your mouth because my opinion disagrees with ...
by Kurtok
Thu May 01, 2003 10:29 pm
Forum: S3 Gameplay Discussion Archive
Topic: Whats going on with routing? Why Europe is barred from Soj?
Replies: 37
Views: 7659

This proxy machine you have. Why not just create user accounts on it for the people to directly login to from Europe. Then, they can login from the proxy machine to the MUD via telnet or whatever. Isn't that what the ident[] check is for when you login to the MUD? to check to see who the user is tha...
by Kurtok
Thu May 01, 2003 8:14 pm
Forum: S3 Gameplay Discussion Archive
Topic: BS portal/gate
Replies: 33
Views: 8462

So why is it so important to go and get something yourself? And to know where it came from and how to get it, etc. etc.? Isn't the end product the same? So-and-So gets the Sword of Destruction from corpse. Sword of Destruction 10d10 +10 +10 Other-Dude pays $50 for Sword of Destruction Sword of Destr...
by Kurtok
Thu May 01, 2003 12:54 am
Forum: S3 Gameplay Discussion Archive
Topic: BS portal/gate
Replies: 33
Views: 8462

enis: If you have to search for the bloodstone key, your "1337" knowledge is pretty pitiful. There must be at least half a dozen shopkeepers that sell 2 keys each. dalar: I don't do "hard" zones because 1) the reward from doing them versus the energy expended isn't worth it, and 2) people like you b...
by Kurtok
Tue Apr 29, 2003 9:10 pm
Forum: S3 Gameplay Discussion Archive
Topic: BS portal/gate
Replies: 33
Views: 8462

While we're at it, could we just start newbies out at level 50. With all their skills maxed out and a whole outfit of unique EQ? Oh, and lets have every other room around the mud be anti-fight so that we would have an endless supply of rooms to safely rest/pray/mem/heal/flee in. Could this game poss...
by Kurtok
Tue Feb 25, 2003 3:16 pm
Forum: S3 Gameplay Discussion Archive
Topic: QUEST FIXES
Replies: 49
Views: 14549

Bloodstone

Could you check on this quest. Maybe there isn't even one, but there appears to be: In a Village Home Six or seven beds line the walls of this large room. Clothes and toys are heaped about and in disarray. One wall has a good size wash basin, grimy from neglect. Beside most of the beds are wooden ta...
by Kurtok
Fri Feb 14, 2003 10:28 pm
Forum: S3 Gameplay Discussion Archive
Topic: pwipe and the boring mud
Replies: 9
Views: 2772

[quote]they want back the dynamics that followed the pwipe. the fierce competition, the intense leveling, the grouping with new people[quote] Actually, NO, I don't want _any_ of that. Not one bit of it. You want it? Ok, cool. Go for it. Get all your friends together and all the other people that wan...
by Kurtok
Fri Feb 14, 2003 7:52 pm
Forum: S3 Gameplay Discussion Archive
Topic: pwipe and the boring mud
Replies: 9
Views: 2772

pwipe and the boring mud

If the admins of this MUD never did another pwipe for the entire existence of this game, I would applause them greatly, maybe even to the point of shedding a tear. The one and only thing that I have consistently despised about this MUD is the need to build up a character from square one. I hate it, ...
by Kurtok
Thu Feb 13, 2003 9:39 pm
Forum: S3 Gameplay Discussion Archive
Topic: QUEST FIXES
Replies: 49
Views: 14549

Quests and Coding

(I was gonna post this as a new post, but my session died while I was at work, haha) Quests kick ass. They kick even more ass when you're able to complete them. Though, as has been stated at times, when the MUD is up for an entire day or more at a time, it can make it frustrating and difficult, if n...
by Kurtok
Tue Aug 28, 2001 2:47 am
Forum: S3 General Discussion Archive
Topic: Goodies vs Evils - WHATEVER!
Replies: 14
Views: 1794

Goodies vs Evils - WHATEVER!

The true comparison (for this month anways) is which is better? FHM's cover page and article about Anna Kournikova VS Rolling Stone's cover page and article about Britney Spears Now, that is something that is truly important. >;) There can be only one..... [This message has been edited by Kurtok (ed...

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