Search found 51 matches

by Shargaas
Thu Dec 16, 2004 5:16 am
Forum: General Discussion Archive
Topic: Using Macintosh to write a web site
Replies: 11
Views: 1204

Windows does just a Carriage Return
Linux/Unix does a CR and Newline
Macs used to do just a Newline, not sure if that changed in OSX

Notepad is a holdover from about 10 yrs ago, have you tried a more modern text editor?
by Shargaas
Sun Dec 12, 2004 12:02 am
Forum: T2 Gameplay Discussion Archive
Topic: 51+ mobs
Replies: 16
Views: 1450

Mob levels of 51+ are very artificial when compared to levels 1-50. The level is more a guide to difficulty rather than epic levels above and beyond level 50. Mobs currently do not have access to 11th and 12th circle spells or additional skills beyond some race based ones (wing buffet).
by Shargaas
Tue Apr 06, 2004 4:16 am
Forum: MUD Client Help
Topic: Rapscallion
Replies: 3
Views: 1062

Rapscallion

The last rites of one of my favorites.

www.rapscallion.co.uk

Trying out the carbon version atm, nto sure how stable or fast it will be
by Shargaas
Thu Mar 18, 2004 1:59 am
Forum: T2 Gameplay Discussion Archive
Topic: Psi's : Current Equip Stuff
Replies: 14
Views: 1805

Late spring
by Shargaas
Sun Jan 04, 2004 12:40 am
Forum: Object Changes
Topic: Object Changes, Round 2!
Replies: 136
Views: 35531

Sunstone: a rare that requires a little bit of effort and now rares are worth too much? Fumes: All things considered most hitters would love to get their hands on one, it just isn't the uber badass it used to be (4dam) and never will be unless it becomes Erlan's only reward. Storm bracelet: more rar...
by Shargaas
Wed Dec 31, 2003 2:12 am
Forum: T2 Gameplay Discussion Archive
Topic: What the point system lacks
Replies: 32
Views: 3255

There is already places to modify individual fights and entire zones with an 'other' variable. a. Greater beholders are worth more than 5x the points of your standard dwarf. b. The harp earring is a very rare but from an easy fight, mistweave isn't from an easy fight. Rarity can only be worth so muc...
by Shargaas
Fri Dec 26, 2003 3:57 am
Forum: T2 Gameplay Discussion Archive
Topic: Non-Clothing Clothing
Replies: 5
Views: 805

mmail an areas person or ask an admin to bring it to their attention.
by Shargaas
Thu Nov 20, 2003 12:38 am
Forum: General Discussion Archive
Topic: Monitors
Replies: 21
Views: 1901

I was going to suggest a 19" philips flat CRT. The pro series (109P#) uses a Sony tube and usually sells for 20% less, has the same foot print as a 17" monitor, and is shielded nicely so you can space them closer together without screen interference. But then I checked the price and it was over 350 ...
by Shargaas
Wed Nov 19, 2003 1:22 am
Forum: Object Changes
Topic: I wish my wrist razors were...
Replies: 14
Views: 4347

an even dozen level 59 hive king manscorpions with jacked up hps, w/c/t/m, 75% MR and numerous other upgrades. And a single digit load percentage.

I'm not saying it isn't possible
by Shargaas
Mon Nov 17, 2003 5:39 am
Forum: Object Changes
Topic: gith gaunts
Replies: 8
Views: 3093

a week later..

typo, should be !m/c
by Shargaas
Mon Nov 17, 2003 5:26 am
Forum: Object Changes
Topic: sharkskin items
Replies: 10
Views: 3281

bracers fixed soon

edit: clarified bracers
by Shargaas
Sat Nov 15, 2003 9:05 pm
Forum: Object Changes
Topic: I wish my wrist razors were...
Replies: 14
Views: 4347

I wish my wrist razors were...

What do you think? Stats are from using the same restrictions, fight, etc.

It should be noted that the AC values are barely 10% of the item value
by Shargaas
Wed Nov 12, 2003 11:53 pm
Forum: Object Changes
Topic: Shimmering Blade of Light
Replies: 11
Views: 1292

typo, should have magic, fixed soon
by Shargaas
Fri Nov 07, 2003 3:58 am
Forum: Object Changes
Topic: Kern Books
Replies: 8
Views: 1232

alignment restriction changes are a typo, fixed soon
by Shargaas
Wed Aug 13, 2003 10:47 pm
Forum: S3 Gameplay Discussion Archive
Topic: Zone upgrades
Replies: 19
Views: 2547

*BUMP*

How about quests? Please only name the quest reward when posting and keep your comments generalized as to not give too much away. For example, BGR pyramid quest 5x5x5x5x5 = 5?!?
by Shargaas
Thu Aug 07, 2003 3:08 am
Forum: S3 Gameplay Discussion Archive
Topic: Zone upgrades
Replies: 19
Views: 2547

The input will be used to back check our work relative to player perceptions. It's a good way to help verify we didn't screw anything up along the way.
by Shargaas
Thu Aug 07, 2003 12:30 am
Forum: S3 Gameplay Discussion Archive
Topic: Zone upgrades
Replies: 19
Views: 2547

Zone upgrades

I am currently looking for thoughts on which zones have equipment which is below par for the zone difficulty. For example Myth Unnohyr has been brought up in the past.
by Shargaas
Fri Aug 01, 2003 12:39 am
Forum: S3 Ideas Archive
Topic: scoraxium
Replies: 5
Views: 1088

For a favor of this magnitude, people want at least the possibility of getting something nice out of it. I imagine the new eq rules would allow for something pretty nice given the difficulty of smiting Scoraxium and friends. There is barely enough points for the one really nice item it gives. The b...
by Shargaas
Sat Jun 28, 2003 3:55 am
Forum: S3 Gameplay Discussion Archive
Topic: Yuan-ti and New Equipment limits
Replies: 20
Views: 3051

Yuan-ti

Yuantis should end up benefiting from the equipment guidelines as 3-4 tail items load in difficult areas. These items should see an increase in power to make them equal to other leggings and/or boots coming from similar zones.
by Shargaas
Sun May 18, 2003 10:23 pm
Forum: S3 Ideas Archive
Topic: snake equipment
Replies: 1
Views: 668

Yuan-tis have a tail slot which recently had a half dozen or so pieces of equipment added to the game to help fill in the gaps at low levels.
by Shargaas
Mon Feb 10, 2003 9:07 pm
Forum: S3 General Discussion Archive
Topic: What's your default ANSI?
Replies: 2
Views: 536

What's your default ANSI?

This came up during a conversation with Malar a week or two ago, just curious.
by Shargaas
Mon Feb 10, 2003 4:00 am
Forum: S3 General Discussion Archive
Topic: Modem Lag
Replies: 3
Views: 553

One possibility is extra latency being caused by the modem, but that is very unlikely. I think your problem is zmud which comes set up with its defaults for a POS graphics card. I forgot which menu contains the screen buffering options but if you mess around with the configuration for a while you sh...
by Shargaas
Wed Jan 29, 2003 3:54 am
Forum: S3 Gameplay Discussion Archive
Topic: Uptime and Quests continued
Replies: 20
Views: 1705

All BGR and MD quests I looked at (six+ months ago) are working correctly. mmail me if you feel something needs attention. Bloodstone's quests are almost all written as code procs so they are not easily fixed. The 'broken' FF quests were removed from the game due to the rewards being deemed too powe...
by Shargaas
Thu Dec 05, 2002 1:26 am
Forum: S3 General Discussion Archive
Topic: Mac vs. PC
Replies: 66
Views: 6244

If you have the money for a TiBook then go for that, most university networks support macs, the .01% who dont tend to have bad networks which will not support modern PCs very well either. The latest version of osx also supports direct Windows to Mac networking (if you need to directly hook it up to ...
by Shargaas
Wed Nov 27, 2002 3:01 am
Forum: S3 Gameplay Discussion Archive
Topic: Flee into !ground
Replies: 12
Views: 767

What about Gwark, the old lusty ring. It was set up like that for a reason and I remember dropping in to say hi to the tako demon.
by Shargaas
Sun Nov 17, 2002 3:00 am
Forum: S3 Gameplay Discussion Archive
Topic: Areas/Quests which need fixing
Replies: 77
Views: 6834

All quests in Hyssk are working with the exception of one which is tied to a quest in Bloodstone. Bloodstone quests are all set up differently from the standard quest files so I have no idea how to begin fixing it, will talk to a coder. Darkhold is working correctly except for some code written by I...
by Shargaas
Tue Nov 12, 2002 11:07 pm
Forum: S3 Gameplay Discussion Archive
Topic: Muspelheim
Replies: 43
Views: 3382

Funny thing is that the other day I noticed that someone had not been looting Muspelheim very well as a nice item had been left on the floor. Go figure.
by Shargaas
Sun Nov 03, 2002 5:07 pm
Forum: S3 Gameplay Discussion Archive
Topic: Areas/Quests which need fixing
Replies: 77
Views: 6834

I rolled up an elf yesterday and was unable to recreate this, a glibbering tracked me to the room outside the gates but not to the next room even after sitting there for 5 minutes. I will ask around and see if any elf can give me a demonstration next time. The assisting peacekeepers is a code issue ...
by Shargaas
Sun Nov 03, 2002 12:39 am
Forum: S3 Gameplay Discussion Archive
Topic: Areas/Quests which need fixing
Replies: 77
Views: 6834

Global tracking mobs will not track inside Leuthilspar so that will not happen at the gates.
by Shargaas
Fri Oct 25, 2002 11:56 pm
Forum: S3 Ideas Archive
Topic: Equipment limits need to be reworked
Replies: 41
Views: 4508

The original debate (in a nutshell) is wether we should create more incremental hit/dam equipment as a way to offer more variety. Rivi proposed doubling the current hit/dam values on existing items (so TF chains would be 2/2, shells necklace would be 4/4) and turn the melee damage knobs down to comp...
by Shargaas
Tue Oct 08, 2002 11:04 pm
Forum: S3 Gameplay Discussion Archive
Topic: Areas/Quests which need fixing
Replies: 77
Views: 6834

-Misc. fixes flagged (including Realms Master which has been lost at sea for months)

Anything else? I have looked at 90% of the quests, still a few more for me to look into before I have everything you people have listed
by Shargaas
Sat Oct 05, 2002 5:49 am
Forum: S3 Gameplay Discussion Archive
Topic: Areas/Quests which need fixing
Replies: 77
Views: 6834

-i think the guy who makes the gold glitter is a joke/broke... for there atleast 3 ingame references to it, and its none of them. not sure but sounds like the vault in Hardbuckler which works correctly -sign in reaching woods, flagged to be fixed (zk one already fixed) -Monestary stuff, noted (appea...
by Shargaas
Thu Oct 03, 2002 12:30 am
Forum: S3 Gameplay Discussion Archive
Topic: Areas/Quests which need fixing
Replies: 77
Views: 6834

After some digging... I checked into everything noted in my above post except for EM (this weekend maybe) and found everything to be working as designed except for a few problems in UM1 and Darkhold. From a short conversation with a person who took a long look at UM1/2 last year it appears that some...
by Shargaas
Tue Oct 01, 2002 8:19 pm
Forum: S3 Ideas Archive
Topic: Equipment limits need to be reworked
Replies: 41
Views: 4508

Doubling all current eq hit/dam would be a simple code issue. But right now your weapon dice + damroll = approx damage/hit which makes the numbers easy to understand for newbies and casual players. Is this worth it to allow a few more pieces of hitter eq between 1/1 and 2/2? old system 1/1 (2/1 1/2 ...
by Shargaas
Tue Oct 01, 2002 2:32 am
Forum: S3 Gameplay Discussion Archive
Topic: Areas/Quests which need fixing
Replies: 77
Views: 6834

The rooms and exits of Arnd'ir and Myth Unnohyr are working as designed. Zonelet near hyssk, flagged to be 'fixed' soon MD, I'll let that area maker respond -EM noted, I remember searching 100x in the room with big gates near Anna's with a little elf -Seers noted. -UM1 noted. -Monolith in the middle...
by Shargaas
Sun Sep 29, 2002 6:42 pm
Forum: S3 Gameplay Discussion Archive
Topic: Areas/Quests which need fixing
Replies: 77
Views: 6834

Areas/Quests which need fixing

Judging from common problems I have heard, there are a few zones which need to be looked at by an areas person. Common ones include: Darkhold (I'll look into this zone sometime) Bloodstone quests Hyssk quests Undermountain (UM2 should be in good shape, not quite clear on the concerns) Newbie zone an...
by Shargaas
Sun Sep 29, 2002 6:32 pm
Forum: S3 Gameplay Discussion Archive
Topic: Top 5 Features You'd Like To See
Replies: 161
Views: 17276

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2"> Teyaha: 2) better newbie gear 3) better eq drops at the lower levels Cirath: 1) i would LOVE to see BS finished and updated Yasden: 2. Fix Darkhold Keep, or remove it. 6. Someone fix and finish al...
by Shargaas
Fri Sep 27, 2002 2:17 am
Forum: S3 Ideas Archive
Topic: Equipment limits need to be reworked
Replies: 41
Views: 4508

I have to disagree Rivi, there is still a ton of room for eq variety on the melee side of things, I tend to have a harder time coming up with stats for mage eq as +hp>all. Consider all the slots missing a 2/2 item which either does not exist or players have not found yet http://www.sojourn3.org/ubb/...
by Shargaas
Sun Sep 01, 2002 7:04 pm
Forum: S3 Gameplay Discussion Archive
Topic: Influx of Uber EQ
Replies: 89
Views: 7420

earrings from ET have been noted, although I am not entirely convinced that they are in need of a downgrade. -If- we were to change them is the opinion that the stats are too high and need to be downed to something similar to fireweed, or should the earring just be made a rare load of say 50% so tha...
by Shargaas
Tue Aug 20, 2002 1:46 am
Forum: S3 Gameplay Discussion Archive
Topic: Recent Downgrades
Replies: 57
Views: 5687

Ragorn: a little more than 10,000 actually. This is part of the reason why it is so hard to balance new equipment sometimes. There is roughly 20+ mid to high level items for each slot on both casters and melee. And then there are the items which are used by both and the hundred or so weapons. Scorpi...
by Shargaas
Sun Aug 18, 2002 8:04 pm
Forum: S3 Gameplay Discussion Archive
Topic: Recent Downgrades
Replies: 57
Views: 5687

Keep your opinions coming. I personally did not have any problems with the conquest items in their original forms or their new stats. The recent trend _has_ been downgrade..downgrade..downgrade.. but it is important that we hear the players feedback about not just downgrades but also what needs to b...
by Shargaas
Wed Jun 26, 2002 12:26 am
Forum: S3 Gameplay Discussion Archive
Topic: attack, flee, attack flee, glad they don't track
Replies: 33
Views: 2429

These types of fights that are run as 1 round-flee-repeat do give zones a certain flavor which some people like and some people dislike. I've used this type of fight before but have no plans of using it again for the simple reason that there are easily 20 other ways to make a big fight difficult. On...
by Shargaas
Sat Jun 01, 2002 4:37 am
Forum: S3 Ideas Archive
Topic: Broken quests
Replies: 23
Views: 1020

Erm, Your first clue will be mobs you have never seen before. Take a moment to talk with them before attempting to kill them.
by Shargaas
Thu May 30, 2002 2:05 am
Forum: S3 Gameplay Discussion Archive
Topic: roots belt, platemail of life, mages, downgrading small zone
Replies: 26
Views: 1989

pmail of life - added !mage, removed !goodrace. I would not consider that a downgrade or upgrade The reasoning behind the change: Its bad enough that all players of the same class tend to look the same, do we really need all priests and mages to have access to the same equipment. I can't say wether ...
by Shargaas
Fri Apr 05, 2002 10:47 pm
Forum: S3 General Discussion Archive
Topic: Wall Elites (or lack thereof)
Replies: 33
Views: 2896

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">On a different topic: Nokie got the killing blow on Tiamat and only got 1 prestige point. I'm not complaining, mind you, we got tokens - but I think the prestige code changes for exp may need some ...
by Shargaas
Thu Apr 04, 2002 10:23 pm
Forum: S3 General Discussion Archive
Topic: Wall Elites (or lack thereof)
Replies: 33
Views: 2896

You have me to thank for the negative prestige on wall elites (as well as most prestige on mobs). I did put a lot of thought into that, it was not done just to spite the morts. Why? a) There are plenty of places for people to exp b) Wall elites still reward the same exp c) There are very few ways to...
by Shargaas
Wed Mar 06, 2002 12:55 am
Forum: S3 Gameplay Discussion Archive
Topic: CP quest bug?!
Replies: 10
Views: 570

Certain mobs types (ie spirits) are extremely weak. If area makers pumped up their strength then it would be much harder for people to get their quest items back when they make mistakes. Also mobs are very picky about how much weight they will accept (perhaps too picky) even a dragon will require co...
by Shargaas
Mon Feb 04, 2002 7:58 pm
Forum: S3 Gameplay Discussion Archive
Topic: Practicing Disarm Traps
Replies: 7
Views: 383

I'll tone down those in Neshkal.

And the crypts with traps off the exp. grids are much more forgiving. Ask around I am fairly sure that at least one of your fellow rogues has found them.
by Shargaas
Tue Oct 23, 2001 7:30 pm
Forum: S3 General Discussion Archive
Topic: staff and mortals
Replies: 15
Views: 1014

evil race,
can't go into specifics otherwise it's obvious who my mortal is because he/she/its a niche class/race

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