Windows does just a Carriage Return
Linux/Unix does a CR and Newline
Macs used to do just a Newline, not sure if that changed in OSX
Notepad is a holdover from about 10 yrs ago, have you tried a more modern text editor?
Search found 51 matches
- Thu Dec 16, 2004 5:16 am
- Forum: General Discussion Archive
- Topic: Using Macintosh to write a web site
- Replies: 11
- Views: 2101
- Sun Dec 12, 2004 12:02 am
- Forum: T2 Gameplay Discussion Archive
- Topic: 51+ mobs
- Replies: 16
- Views: 2337
- Sat Dec 11, 2004 12:28 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat statistics, links?
- Replies: 7
- Views: 1849
- Tue Apr 06, 2004 4:16 am
- Forum: MUD Client Help
- Topic: Rapscallion
- Replies: 3
- Views: 1707
Rapscallion
The last rites of one of my favorites.
www.rapscallion.co.uk
Trying out the carbon version atm, nto sure how stable or fast it will be
www.rapscallion.co.uk
Trying out the carbon version atm, nto sure how stable or fast it will be
- Thu Mar 18, 2004 1:59 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Psi's : Current Equip Stuff
- Replies: 14
- Views: 3813
- Sun Jan 04, 2004 12:40 am
- Forum: Object Changes
- Topic: Object Changes, Round 2!
- Replies: 136
- Views: 76203
Sunstone: a rare that requires a little bit of effort and now rares are worth too much? Fumes: All things considered most hitters would love to get their hands on one, it just isn't the uber badass it used to be (4dam) and never will be unless it becomes Erlan's only reward. Storm bracelet: more rar...
- Wed Dec 31, 2003 2:12 am
- Forum: T2 Gameplay Discussion Archive
- Topic: What the point system lacks
- Replies: 32
- Views: 6459
There is already places to modify individual fights and entire zones with an 'other' variable. a. Greater beholders are worth more than 5x the points of your standard dwarf. b. The harp earring is a very rare but from an easy fight, mistweave isn't from an easy fight. Rarity can only be worth so muc...
- Fri Dec 26, 2003 3:57 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Non-Clothing Clothing
- Replies: 5
- Views: 1192
- Thu Nov 20, 2003 12:38 am
- Forum: General Discussion Archive
- Topic: Monitors
- Replies: 21
- Views: 3890
I was going to suggest a 19" philips flat CRT. The pro series (109P#) uses a Sony tube and usually sells for 20% less, has the same foot print as a 17" monitor, and is shielded nicely so you can space them closer together without screen interference. But then I checked the price and it was over 350 ...
- Wed Nov 19, 2003 1:22 am
- Forum: Object Changes
- Topic: I wish my wrist razors were...
- Replies: 14
- Views: 10431
- Mon Nov 17, 2003 5:39 am
- Forum: Object Changes
- Topic: gith gaunts
- Replies: 8
- Views: 8269
- Mon Nov 17, 2003 5:26 am
- Forum: Object Changes
- Topic: sharkskin items
- Replies: 10
- Views: 9155
- Sat Nov 15, 2003 9:05 pm
- Forum: Object Changes
- Topic: I wish my wrist razors were...
- Replies: 14
- Views: 10431
I wish my wrist razors were...
What do you think? Stats are from using the same restrictions, fight, etc.
It should be noted that the AC values are barely 10% of the item value
It should be noted that the AC values are barely 10% of the item value
- Wed Nov 12, 2003 11:53 pm
- Forum: Object Changes
- Topic: Shimmering Blade of Light
- Replies: 11
- Views: 2585
- Fri Nov 07, 2003 3:58 am
- Forum: Object Changes
- Topic: Kern Books
- Replies: 8
- Views: 2278
- Wed Aug 13, 2003 10:47 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Zone upgrades
- Replies: 19
- Views: 4929
- Thu Aug 07, 2003 3:08 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Zone upgrades
- Replies: 19
- Views: 4929
- Thu Aug 07, 2003 12:30 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Zone upgrades
- Replies: 19
- Views: 4929
Zone upgrades
I am currently looking for thoughts on which zones have equipment which is below par for the zone difficulty. For example Myth Unnohyr has been brought up in the past.
- Fri Aug 01, 2003 12:39 am
- Forum: S3 Ideas Archive
- Topic: scoraxium
- Replies: 5
- Views: 2019
For a favor of this magnitude, people want at least the possibility of getting something nice out of it. I imagine the new eq rules would allow for something pretty nice given the difficulty of smiting Scoraxium and friends. There is barely enough points for the one really nice item it gives. The b...
- Sat Jun 28, 2003 3:55 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Yuan-ti and New Equipment limits
- Replies: 20
- Views: 6610
Yuan-ti
Yuantis should end up benefiting from the equipment guidelines as 3-4 tail items load in difficult areas. These items should see an increase in power to make them equal to other leggings and/or boots coming from similar zones.
- Sun May 18, 2003 10:23 pm
- Forum: S3 Ideas Archive
- Topic: snake equipment
- Replies: 1
- Views: 1258
- Mon Feb 10, 2003 9:07 pm
- Forum: S3 General Discussion Archive
- Topic: What's your default ANSI?
- Replies: 2
- Views: 901
What's your default ANSI?
This came up during a conversation with Malar a week or two ago, just curious.
- Mon Feb 10, 2003 4:00 am
- Forum: S3 General Discussion Archive
- Topic: Modem Lag
- Replies: 3
- Views: 929
One possibility is extra latency being caused by the modem, but that is very unlikely. I think your problem is zmud which comes set up with its defaults for a POS graphics card. I forgot which menu contains the screen buffering options but if you mess around with the configuration for a while you sh...
- Wed Jan 29, 2003 3:54 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Uptime and Quests continued
- Replies: 20
- Views: 3074
All BGR and MD quests I looked at (six+ months ago) are working correctly. mmail me if you feel something needs attention. Bloodstone's quests are almost all written as code procs so they are not easily fixed. The 'broken' FF quests were removed from the game due to the rewards being deemed too powe...
- Thu Dec 05, 2002 1:26 am
- Forum: S3 General Discussion Archive
- Topic: Mac vs. PC
- Replies: 66
- Views: 12075
If you have the money for a TiBook then go for that, most university networks support macs, the .01% who dont tend to have bad networks which will not support modern PCs very well either. The latest version of osx also supports direct Windows to Mac networking (if you need to directly hook it up to ...
- Wed Nov 27, 2002 3:01 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Flee into !ground
- Replies: 12
- Views: 1495
- Sun Nov 17, 2002 3:00 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Areas/Quests which need fixing
- Replies: 77
- Views: 12269
All quests in Hyssk are working with the exception of one which is tied to a quest in Bloodstone. Bloodstone quests are all set up differently from the standard quest files so I have no idea how to begin fixing it, will talk to a coder. Darkhold is working correctly except for some code written by I...
- Tue Nov 12, 2002 11:07 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Muspelheim
- Replies: 43
- Views: 6729
- Sun Nov 03, 2002 5:07 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Areas/Quests which need fixing
- Replies: 77
- Views: 12269
I rolled up an elf yesterday and was unable to recreate this, a glibbering tracked me to the room outside the gates but not to the next room even after sitting there for 5 minutes. I will ask around and see if any elf can give me a demonstration next time. The assisting peacekeepers is a code issue ...
- Sun Nov 03, 2002 12:39 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Areas/Quests which need fixing
- Replies: 77
- Views: 12269
- Fri Oct 25, 2002 11:56 pm
- Forum: S3 Ideas Archive
- Topic: Equipment limits need to be reworked
- Replies: 41
- Views: 7767
The original debate (in a nutshell) is wether we should create more incremental hit/dam equipment as a way to offer more variety. Rivi proposed doubling the current hit/dam values on existing items (so TF chains would be 2/2, shells necklace would be 4/4) and turn the melee damage knobs down to comp...
- Tue Oct 08, 2002 11:04 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Areas/Quests which need fixing
- Replies: 77
- Views: 12269
- Sat Oct 05, 2002 5:49 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Areas/Quests which need fixing
- Replies: 77
- Views: 12269
-i think the guy who makes the gold glitter is a joke/broke... for there atleast 3 ingame references to it, and its none of them. not sure but sounds like the vault in Hardbuckler which works correctly -sign in reaching woods, flagged to be fixed (zk one already fixed) -Monestary stuff, noted (appea...
- Thu Oct 03, 2002 12:30 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Areas/Quests which need fixing
- Replies: 77
- Views: 12269
After some digging... I checked into everything noted in my above post except for EM (this weekend maybe) and found everything to be working as designed except for a few problems in UM1 and Darkhold. From a short conversation with a person who took a long look at UM1/2 last year it appears that some...
- Tue Oct 01, 2002 8:19 pm
- Forum: S3 Ideas Archive
- Topic: Equipment limits need to be reworked
- Replies: 41
- Views: 7767
Doubling all current eq hit/dam would be a simple code issue. But right now your weapon dice + damroll = approx damage/hit which makes the numbers easy to understand for newbies and casual players. Is this worth it to allow a few more pieces of hitter eq between 1/1 and 2/2? old system 1/1 (2/1 1/2 ...
- Tue Oct 01, 2002 2:32 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Areas/Quests which need fixing
- Replies: 77
- Views: 12269
The rooms and exits of Arnd'ir and Myth Unnohyr are working as designed. Zonelet near hyssk, flagged to be 'fixed' soon MD, I'll let that area maker respond -EM noted, I remember searching 100x in the room with big gates near Anna's with a little elf -Seers noted. -UM1 noted. -Monolith in the middle...
- Sun Sep 29, 2002 6:42 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Areas/Quests which need fixing
- Replies: 77
- Views: 12269
Areas/Quests which need fixing
Judging from common problems I have heard, there are a few zones which need to be looked at by an areas person. Common ones include: Darkhold (I'll look into this zone sometime) Bloodstone quests Hyssk quests Undermountain (UM2 should be in good shape, not quite clear on the concerns) Newbie zone an...
- Sun Sep 29, 2002 6:32 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Top 5 Features You'd Like To See
- Replies: 161
- Views: 26925
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2"> Teyaha: 2) better newbie gear 3) better eq drops at the lower levels Cirath: 1) i would LOVE to see BS finished and updated Yasden: 2. Fix Darkhold Keep, or remove it. 6. Someone fix and finish al...
- Fri Sep 27, 2002 2:17 am
- Forum: S3 Ideas Archive
- Topic: Equipment limits need to be reworked
- Replies: 41
- Views: 7767
I have to disagree Rivi, there is still a ton of room for eq variety on the melee side of things, I tend to have a harder time coming up with stats for mage eq as +hp>all. Consider all the slots missing a 2/2 item which either does not exist or players have not found yet http://www.sojourn3.org/ubb/...
- Sun Sep 01, 2002 7:04 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Influx of Uber EQ
- Replies: 89
- Views: 11274
earrings from ET have been noted, although I am not entirely convinced that they are in need of a downgrade. -If- we were to change them is the opinion that the stats are too high and need to be downed to something similar to fireweed, or should the earring just be made a rare load of say 50% so tha...
- Tue Aug 20, 2002 1:46 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Recent Downgrades
- Replies: 57
- Views: 8725
Ragorn: a little more than 10,000 actually. This is part of the reason why it is so hard to balance new equipment sometimes. There is roughly 20+ mid to high level items for each slot on both casters and melee. And then there are the items which are used by both and the hundred or so weapons. Scorpi...
- Sun Aug 18, 2002 8:04 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Recent Downgrades
- Replies: 57
- Views: 8725
Keep your opinions coming. I personally did not have any problems with the conquest items in their original forms or their new stats. The recent trend _has_ been downgrade..downgrade..downgrade.. but it is important that we hear the players feedback about not just downgrades but also what needs to b...
- Wed Jun 26, 2002 12:26 am
- Forum: S3 Gameplay Discussion Archive
- Topic: attack, flee, attack flee, glad they don't track
- Replies: 33
- Views: 3946
These types of fights that are run as 1 round-flee-repeat do give zones a certain flavor which some people like and some people dislike. I've used this type of fight before but have no plans of using it again for the simple reason that there are easily 20 other ways to make a big fight difficult. On...
- Sat Jun 01, 2002 4:37 am
- Forum: S3 Ideas Archive
- Topic: Broken quests
- Replies: 23
- Views: 1739
- Thu May 30, 2002 2:05 am
- Forum: S3 Gameplay Discussion Archive
- Topic: roots belt, platemail of life, mages, downgrading small zone
- Replies: 26
- Views: 3046
pmail of life - added !mage, removed !goodrace. I would not consider that a downgrade or upgrade The reasoning behind the change: Its bad enough that all players of the same class tend to look the same, do we really need all priests and mages to have access to the same equipment. I can't say wether ...
- Fri Apr 05, 2002 10:47 pm
- Forum: S3 General Discussion Archive
- Topic: Wall Elites (or lack thereof)
- Replies: 33
- Views: 5499
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">On a different topic: Nokie got the killing blow on Tiamat and only got 1 prestige point. I'm not complaining, mind you, we got tokens - but I think the prestige code changes for exp may need some ...
- Thu Apr 04, 2002 10:23 pm
- Forum: S3 General Discussion Archive
- Topic: Wall Elites (or lack thereof)
- Replies: 33
- Views: 5499
You have me to thank for the negative prestige on wall elites (as well as most prestige on mobs). I did put a lot of thought into that, it was not done just to spite the morts. Why? a) There are plenty of places for people to exp b) Wall elites still reward the same exp c) There are very few ways to...
- Wed Mar 06, 2002 12:55 am
- Forum: S3 Gameplay Discussion Archive
- Topic: CP quest bug?!
- Replies: 10
- Views: 1023
Certain mobs types (ie spirits) are extremely weak. If area makers pumped up their strength then it would be much harder for people to get their quest items back when they make mistakes. Also mobs are very picky about how much weight they will accept (perhaps too picky) even a dragon will require co...
- Mon Feb 04, 2002 7:58 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Practicing Disarm Traps
- Replies: 7
- Views: 785
- Tue Oct 23, 2001 7:30 pm
- Forum: S3 General Discussion Archive
- Topic: staff and mortals
- Replies: 15
- Views: 2009