Search found 2577 matches

by Shevarash
Sun Jan 21, 2018 8:49 pm
Forum: GCC: Gameplay Discussion
Topic: Dice number generation
Replies: 2
Views: 14728

Dice number generation

Here's the code for dice rolling. The first block is the C code for the dice command, followed by the Rust code that actually generates the number. void do_dice(P_char ch, char *arg, int cmd) { char Gbuf1[MAX_STRING_LENGTH]; char Gbuf2[MAX_STRING_LENGTH]; int rolls, size, result; if(!SanityCheck(ch,...
by Shevarash
Mon Dec 04, 2017 3:15 pm
Forum: MUD Client Help
Topic: Mods to Nyss Script
Replies: 59
Views: 43113

Re: Mods to Nyss Script

I've removed the instructions on how to unlock the map. Here's a little background: The mapper in Nyy's client is a great feature and we're glad that it's available to new and existing players. However, we'd like to keep some mystery for new and old players alike that haven't been to every zone yet....
by Shevarash
Thu Jun 15, 2017 1:14 pm
Forum: GCC: Gameplay Discussion
Topic: Donate?
Replies: 1
Views: 7392

Re: Donate?

Yes, it was taken down some time ago. I cover the costs of the MUD myself these days.

I'm not really looking for donations, but you're welcome to email me at shevarash@gmail.com if you'd like to discuss it in more depth.
by Shevarash
Thu Jun 15, 2017 1:12 pm
Forum: GCC: Gameplay Discussion
Topic: Shevarash ok?
Replies: 2
Views: 8764

Re: Shevarash ok?

I'm good, thanks for checking.

Some of that time was spent working on something for the MUD that isn't quite ready yet, but there was also a lot of real life in there getting in the way. Things are settling down now, and I have some fixes in progress that will hit the MUD soon.
by Shevarash
Mon Feb 27, 2017 4:28 pm
Forum: GCC: Gameplay Discussion
Topic: Advertising
Replies: 17
Views: 17577

Re: Advertising

Nice work Adriorn!
by Shevarash
Thu Feb 23, 2017 7:20 pm
Forum: GCC: Gameplay Discussion
Topic: Advertising
Replies: 17
Views: 17577

Re: Advertising

We had a banner on TMS many moons ago, and it didn't do much for us.

I'm not opposed to trying again though, so feel free to give it a shot.
by Shevarash
Thu Feb 23, 2017 7:16 pm
Forum: GCC: Gameplay Discussion
Topic: Suggestion: Area Spell Targets
Replies: 3
Views: 8642

Re: Suggestion: Area Spell Targets

The new powers version of area spells work exactly like that. Most of them have very large radii, but there are some that are a bit smaller. See Fireball for an example. Power spells also support a "disperse" value that controls how the damage is split up on the targets. It can do the dama...
by Shevarash
Sat Sep 10, 2016 2:25 pm
Forum: GCC: Gameplay Discussion
Topic: Mud connects but doesn't connect
Replies: 6
Views: 9761

Re: Mud connects but doesn't connect

For the record, we fixed the MUD and the bug that caused this in the first place.
by Shevarash
Wed Mar 30, 2016 1:27 pm
Forum: GCC: Gameplay Discussion
Topic: Suggestion: remove poison
Replies: 2
Views: 8057

Re: Suggestion: remove poison

I'm listening - why should Rangers get remove poison?
by Shevarash
Sat Mar 26, 2016 7:18 pm
Forum: GCC: Gameplay Discussion
Topic: Le Mud, she is broke?
Replies: 6
Views: 10058

Re: Le Mud, she is broke?

Sorry about that guys. We had a system issue that is all patched up now.
by Shevarash
Sun Feb 28, 2016 5:28 pm
Forum: GCC: Gameplay Discussion
Topic: Suggestion: procs
Replies: 5
Views: 9636

Re: Suggestion: procs

They can be already, but most are intentionally setup to only recharge when worn, to prevent the "big bag of unlimited proc items" effect. Are there particular items that you think are useless because of this that should be reconsidered?
by Shevarash
Wed Jan 06, 2016 2:52 pm
Forum: GCC: Gameplay Discussion
Topic: Toril code / github?
Replies: 3
Views: 7182

Re: Toril code / github?

Thanks for the suggestions guys.

I'm a big fan of open source, but I don't think it would be the right move for the MUD at the moment. That may change in the future though.
by Shevarash
Wed Dec 30, 2015 1:06 am
Forum: GCC: Gameplay Discussion
Topic: Mud lag
Replies: 12
Views: 15617

Re: Mud lag

I put in some more fixes today to help address the lag. Fingers crossed.
by Shevarash
Fri Dec 18, 2015 3:38 pm
Forum: GCC: Gameplay Discussion
Topic: Suggestion for improving some zones
Replies: 4
Views: 3894

Re: Suggestion for improving some zones

I don't think that just removing !locate flags is the answer. Magma seems to me like a zone in need of some design changes. It needs equipment load/stat tweaking as part of a bigger effort to make it more fun at the same time. Any volunteers?
by Shevarash
Tue Dec 15, 2015 1:28 am
Forum: GCC: Gameplay Discussion
Topic: Notes on Character/Account Bugs
Replies: 4
Views: 5011

Re: Notes on Character/Account Bugs

This is fixed now. Thanks for the help identifying the issue. It turns out that it was a problem that only affected people who first created their accounts during a specific time period, which is why many players were unaffected. Character lists should stay in sync now, but may need to be linked/unl...
by Shevarash
Sat Dec 12, 2015 4:46 pm
Forum: GCC: Gameplay Discussion
Topic: Mud lag
Replies: 12
Views: 15617

Re: Mud lag

Argh. I have a few more ideas that I'll try.

It does seem like the frequency is much less, right?
by Shevarash
Fri Dec 11, 2015 2:59 pm
Forum: GCC: Gameplay Discussion
Topic: Mud lag
Replies: 12
Views: 15617

Re: Mud lag

The MUD has been running smoothly for 4 days now. I think we're in the clear for the lag issues.
by Shevarash
Mon Dec 07, 2015 7:02 pm
Forum: GCC: Gameplay Discussion
Topic: Mud lag
Replies: 12
Views: 15617

Re: Mud lag

I tried some more things this morning. I'm keeping an eye on it. We'll get this knocked out.
by Shevarash
Fri Dec 04, 2015 3:28 pm
Forum: GCC: Gameplay Discussion
Topic: Notes on Character/Account Bugs
Replies: 4
Views: 5011

Re: Notes on Character/Account Bugs

Thanks, that level of detail is really helpful.

I have an idea on what the underlying issue is, but I'm not sure yet. This data will help a lot, and if anyone has more detail like this please post it.
by Shevarash
Thu Dec 03, 2015 3:11 pm
Forum: GCC: Gameplay Discussion
Topic: Mud lag
Replies: 12
Views: 15617

Re: Mud lag

I just did some server maintenance that may have addressed this. Fingers crossed.
by Shevarash
Wed Nov 11, 2015 9:07 pm
Forum: GCC: Gameplay Discussion
Topic: Hey Shevarash
Replies: 7
Views: 5644

Re: Hey Shevarash

My gmail inbox is "full"? That's, uh, not quite right. I've been getting email there, but I'll check it out just in case.

I'm trying to narrow down the lag. I know it's irritating, but I'll get to the bottom of it here shortly.
by Shevarash
Wed May 27, 2015 4:29 pm
Forum: GCC: Gameplay Discussion
Topic: K.I.S.S.
Replies: 6
Views: 4314

Re: K.I.S.S.

Thanks for the feedback. I'm having trouble understanding what it is that you think is complicated about the new system. Can you elaborate? I know that might blog posts have been pretty detailed, but in practice it is intended to be very simple. When you die, you get a resurrect or you enter a porta...
by Shevarash
Thu May 21, 2015 8:04 pm
Forum: GCC: Gameplay Discussion
Topic: New Death Penalty
Replies: 0
Views: 5145

New Death Penalty

There are big changes coming to the way player death on Toril is handled. Check out all the details here.
by Shevarash
Tue May 19, 2015 7:04 pm
Forum: OOC: General Discussion
Topic: TorilMUD Facebook page
Replies: 0
Views: 15390

TorilMUD Facebook page

TorilMUD has a new Facebook page that you can find at http://www.facebook.com/TorilMUDOfficial.

The plan for now is to cross-post news updates to the FB page, so if you like the page you can get Toril updates right in you news feed. And who wouldn't want that?! :)
by Shevarash
Tue May 19, 2015 7:02 pm
Forum: GCC: Gameplay Discussion
Topic: News: Game Update Roundup
Replies: 0
Views: 5034

News: Game Update Roundup

Since it's been awhile since the news blog was updated, I consolidated the past couple of months worth of items and posted it up there.

I'm working on a new way to share news updates that doesn't involve updating 17 different sites, but for now this will have to do.

http://tmblr.co/Zgvbpx1lAyZ7f
by Shevarash
Tue May 19, 2015 2:01 pm
Forum: GCC: Gameplay Discussion
Topic: Silence/Ice Tongue/Suffocate over-correction
Replies: 1
Views: 2269

Re: Silence/Ice Tongue/Suffocate over-correction

I hear you. To be perfectly honest, I can't remember why the powers version of silence person and ice tongue were so much better than the spells versions. Usually, when converting powers I tried to make things as close as possible to the original. In this case, I either tried to make it a little bet...
by Shevarash
Mon May 18, 2015 9:13 pm
Forum: GCC: Gameplay Discussion
Topic: BBS look
Replies: 7
Views: 4298

Re: BBS look

Is that a little better?

Bear with me on the site logo, I know it's a little ghetto. :)
by Shevarash
Mon May 18, 2015 8:21 pm
Forum: GCC: Gameplay Discussion
Topic: BBS look
Replies: 7
Views: 4298

Re: BBS look

I'm just testing the Captcha and registration, which was broken under the old theme. It'll look better (?) soon. :)
by Shevarash
Mon May 11, 2015 4:40 pm
Forum: OOC: General Discussion
Topic: Forums Upgraded!
Replies: 0
Views: 15946

Forums Upgraded!

The forums have been upgraded to the latest version of PHPBB, which gives us some fun new options including responsive mobile friendly layouts and Gravtar avatars. It also gives us something a lot more exciting - reCaptcha 2.0. This latest captacha allows us to turn off email registration for the fo...
by Shevarash
Sun May 10, 2015 1:41 pm
Forum: GCC: Gameplay Discussion
Topic: Server Upgrade
Replies: 0
Views: 4961

Server Upgrade

It seems the new server has had some intermittent lag over the last couple of weeks. To combat this, I've upgraded our servers and added more processing power. So far it seems to be doing the trick. If you notice any serious MUD lag, please post it here so I can check it out. Thanks, and happy MUDdi...
by Shevarash
Sun Apr 26, 2015 11:45 pm
Forum: OOC: General Discussion
Topic: Forums Restored
Replies: 0
Views: 18531

Forums Restored

The TorilMUD forums were corrupted and lost in the hardware failure we suffered two weeks ago. We've restored the forums from a copy from mid-2011 and cleaned up and archived most of the discussions. Going forward, the new web server is backed up in its entirety every 24 hours. Please enjoy the new ...
by Shevarash
Wed Feb 09, 2011 3:05 am
Forum: T2 Gameplay Discussion Archive
Topic: mobs reacting before 'power' skills bug.
Replies: 5
Views: 6728

Re: mobs reacting before 'power' skills bug.

I know the issue on that one, will get it fixed. Thanks!
by Shevarash
Tue Feb 01, 2011 3:33 am
Forum: T2 Announcements Archive
Topic: Introducing the Powers Framework
Replies: 13
Views: 13228

Re: Introducing the Powers Framework

That's weird - it shouldn't be affected by Powers. I will take a look though.
by Shevarash
Mon Jan 31, 2011 3:29 am
Forum: T2 General Discussion Archive
Topic: Gurns is fading away.
Replies: 13
Views: 8836

Re: Gurns is fading away.

I am very saddened to hear this. Gurns was a very important part of this place and he will be dearly missed. Please convey the best wishes of Shar and myself to him if possible.
by Shevarash
Sun Jan 30, 2011 9:37 pm
Forum: T2 Game Updates Archive
Topic: Game Update 1/30/2011 [Powers Framework]
Replies: 0
Views: 10956

Game Update 1/30/2011 [Powers Framework]

The Powers Framework is now live. Please check out the front page of the website for additional details, and feel free to leave comments here.

For any issues relating to Powers, please check out our new Lighthouse site and open a ticket.
by Shevarash
Sat Jan 15, 2011 9:41 pm
Forum: T2 Game Updates Archive
Topic: Toril Upgrade - Phase 1 - Leveling Up!
Replies: 4
Views: 6565

Re: Toril Upgrade - Phase 1 - Leveling Up!

Great work Dugmaren and team!
by Shevarash
Tue Dec 14, 2010 3:20 pm
Forum: T2 General Discussion Archive
Topic: WoT 13: Towers of Midnight - Now with 50% less braid-tugging
Replies: 12
Views: 9687

Re: WoT 13: Towers of Midnight - Now with 50% less braid-tugging

Also, no discussion of braid tugging or skirt smoothing is complete without mention of Loial's sausage-like fingers.
by Shevarash
Tue Dec 14, 2010 3:19 pm
Forum: T2 General Discussion Archive
Topic: WoT 13: Towers of Midnight - Now with 50% less braid-tugging
Replies: 12
Views: 9687

Re: WoT 13: Towers of Midnight - Now with 50% less braid-tugging

I haven't read them myself, but Shar is a big fan of Sanderson's own books, especially Elantris and his latest, Way of Kings. Might be worth checking out if you like his writing style.
by Shevarash
Mon Dec 06, 2010 6:34 am
Forum: T2 Areas Discussion Archive
Topic: Weapons Stats
Replies: 8
Views: 7737

Re: Weapons Stats

Can you explain why its too good?
by Shevarash
Sat Dec 04, 2010 12:52 am
Forum: T2 General Discussion Archive
Topic: Facebook Toril Page
Replies: 10
Views: 7532

Facebook Toril Page

If you are the owner of the current "TorilMUD" Facebook Page would you please send me a PM or an email at shevarash@gmail.com ? I would like to take this over and start using it for official news updates and the like. Thanks in advance.
by Shevarash
Tue Nov 30, 2010 6:23 pm
Forum: T2 Gameplay Discussion Archive
Topic: Embodiment Glitches
Replies: 18
Views: 14713

Re: Embodiment Glitches

We could pretty wild with it but I'm inclined not to. :)
by Shevarash
Tue Nov 30, 2010 2:58 am
Forum: T2 Gameplay Discussion Archive
Topic: Embodiment Glitches
Replies: 18
Views: 14713

Re: Embodiment Glitches

Yeah, I realized that was confusing. It now shows the actual numbers for characters that can use it, and no real numbers for everyone else. The "Mod:" section will still show up for dice based values so you can see figure out a rough number though. Here's yet another version of the info co...
by Shevarash
Thu Nov 25, 2010 2:54 pm
Forum: T2 Gameplay Discussion Archive
Topic: Embodiment Glitches
Replies: 18
Views: 14713

Re: Embodiment Glitches

No, it's actually a 50% boost. Now that you mention it, that is a bit high as I set it as a placeholder. It'll be something more reasonable when it comes into the MUD for real.
by Shevarash
Wed Nov 24, 2010 6:37 pm
Forum: T2 Gameplay Discussion Archive
Topic: Embodiment Glitches
Replies: 18
Views: 14713

Re: Embodiment Glitches

Just the specials, not regular combat.
by Shevarash
Wed Nov 24, 2010 5:35 pm
Forum: T2 Gameplay Discussion Archive
Topic: Embodiment Glitches
Replies: 18
Views: 14713

Re: Embodiment Glitches

Yes, it supports the partial incorporeal affect that the old embodiments had, but it is a little different. It's just a straight 50% modifier to hit or be hit with melee powers if that affect is on you instead of a 50% chance to go sprawling. I think this is a better setup... Here's the updated info...
by Shevarash
Sun Nov 21, 2010 3:44 am
Forum: T2 Gameplay Discussion Archive
Topic: Embodiment Glitches
Replies: 18
Views: 14713

Re: Embodiment Glitches

Name : Elemental Fire Embodiment Alias : efe Type : Spell Source : Arcane Activation Time : 16 seconds Related Skill : spellcast elemental Target : Char Room Restrictions : Standing, Can Speak, Maintain -=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tar...
by Shevarash
Sat Nov 20, 2010 2:50 pm
Forum: T2 General Discussion Archive
Topic: WoT 13: Towers of Midnight - Now with 50% less braid-tugging
Replies: 12
Views: 9687

Re: WoT 13: Towers of Midnight - Now with 50% less braid-tugging

Shar is just about done, she seems to like it. I gave up before Sanderson took over.
by Shevarash
Sat Nov 20, 2010 2:47 pm
Forum: T2 Gameplay Discussion Archive
Topic: Embodiment Glitches
Replies: 18
Views: 14713

Re: Embodiment Glitches

I am aware of it. I've been sacrificing fixing little things like this to focus on a framework that will eliminate these kinds of issues and allow non-coders to address them in the future. I didn't have embodiments on the initial Powers list, but I'll take a look this weekend and see how hard they'd...

Go to advanced search