Search found 254 matches
- Fri Aug 12, 2005 1:09 pm
- Forum: T2 Ideas Archive
- Topic: What if rangers had a sneak spell
- Replies: 27
- Views: 4674
- Sun Apr 10, 2005 4:53 pm
- Forum: Homeland Player Integration
- Topic: Homelanders!
- Replies: 7
- Views: 8813
Re: Homelanders!
I have played Toril now for about 5-6 yrs. Not long ago I had a big disagreement with a few people here and decided to take some time off. I found a new family at Homeland. I was accepted right away,guilded in less than a week and everything was going good. Then it was all just gone. It sucked! I d...
- Thu Apr 07, 2005 12:56 am
- Forum: General Discussion Archive
- Topic: Shadows of Imphras LIVE AUCTION
- Replies: 34
- Views: 7226
- Tue Apr 05, 2005 6:42 pm
- Forum: T2 Ideas Archive
- Topic: AMT at shops
- Replies: 16
- Views: 3010
- Mon Apr 04, 2005 8:22 pm
- Forum: T2 Ideas Archive
- Topic: Fund transfers
- Replies: 4
- Views: 1139
no reason to even provide pword for it just make it so that you can transfer TO someone's account but not withdraw to it so as an example: Player X: Transfer 5000 p Player Y BUT Player Y couldn't do: Player Y: Withrawl 5000 p Player X Makes sense to me, it's how it works in rl. Pril Excellent, make...
- Mon Apr 04, 2005 4:41 pm
- Forum: T2 Ideas Archive
- Topic: Fund transfers
- Replies: 4
- Views: 1139
Fund transfers
could we access alts bank accounts like storage? Hopefully this will cut down on the auction junk. As it stands now all anyone has to do is place some junk item for an amount you want to transfer for a short auction, then bid and win on it with your alt, and bingo fund transfer. If some fool out bid...
- Fri Apr 01, 2005 8:31 pm
- Forum: T2 Ideas Archive
- Topic: invite only forum
- Replies: 5
- Views: 1770
invite only forum
http://www.torilmud.dyndns.org/phpBB2/viewtopic.php?t=15759 he has a point, not just the one on top of his head ;) I would like to see an Ideas/gameplay forum that is by invite only, the staff memebers can decide whom they feel should have access to the forum. The usual flamers could be kept out as ...
- Fri Apr 01, 2005 6:31 pm
- Forum: T2 Ideas Archive
- Topic: Why The Bull's Eye Bonus is Bunk - And Other Myths Gnawed At
- Replies: 29
- Views: 4893
Deltin, you've missed the bigger picture. Mid-level zones are a snore, and in no way match the chaos and enjoyment of the massive battles, player-triggered events, and planning that higher-end zones feature - all of which could be accessible to mid-level players by simply tuning the mob groups / le...
- Fri Apr 01, 2005 1:49 am
- Forum: T2 Ideas Archive
- Topic: Why The Bull's Eye Bonus is Bunk - And Other Myths Gnawed At
- Replies: 29
- Views: 4893
Teflor you seemed to have missed the bullseye hehehe aka the point/bigger picture. The builders have invested lots of time and effort in to making zones. It's a shame that the mid level ones don't get explored or done. What I was suggesting were ideas so those zones just didn't sit there unused. You...
- Wed Mar 30, 2005 2:21 am
- Forum: T2 Ideas Archive
- Topic: exp,level 50 newbs etc.
- Replies: 19
- Views: 4428
zone experience bonus harder the zone, the more the bonus experience for doing it encourages people to zone instead of doing mundane kill the same mobs over and over again experience except that no mid level zones are done, no reason to when you can buy or be given better than what you could get fr...
- Tue Mar 29, 2005 9:44 pm
- Forum: T2 Ideas Archive
- Topic: exp,level 50 newbs etc.
- Replies: 19
- Views: 4428
exp,level 50 newbs etc.
there seem to be common themes to peoples threads about exp,exploring and grouping. 1. how do you get people out of hometowns and exploring? 2. how do you get people exploring and learning the mud? 3. how do you prevent power leveled newbs? picture if you will a hometown, this hometown would be the ...
- Sat Mar 26, 2005 3:08 am
- Forum: T2 Ideas Archive
- Topic: procs instead of !class/race items
- Replies: 10
- Views: 2483
- Thu Mar 24, 2005 12:26 pm
- Forum: T2 Ideas Archive
- Topic: innate woodcarving
- Replies: 9
- Views: 1934
- Tue Mar 22, 2005 12:36 pm
- Forum: Logs
- Topic: Yah.. you could call it a crit...
- Replies: 5
- Views: 1214
- Mon Mar 21, 2005 12:57 am
- Forum: T2 Ideas Archive
- Topic: innate woodcarving
- Replies: 9
- Views: 1934
innate woodcarving
why can't you make crossbow bolts with innate woodcarving? If you can make arrows it would only make sense you could make crossbow ammo.
- Fri Mar 18, 2005 5:27 pm
- Forum: Homeland Player Integration
- Topic: Homeland Players and their Chars
- Replies: 97
- Views: 81357
Seems to me that the way people feel is that a Torilers time over the last few years is more valuable than someone who played Homeland before this "merger". If you really want to be fair do all the implementation of homeland code that you're gonna do and then pwipe. I don't think it matters whether...
- Fri Mar 18, 2005 5:13 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: reimbursing arrows lost due to crash
- Replies: 25
- Views: 5247
- Fri Mar 18, 2005 5:10 pm
- Forum: T2 Ideas Archive
- Topic: add a new forum
- Replies: 1
- Views: 795
add a new forum
they added a forum on homeland "Eratta" which was for typos etc, any thought to adding something like that here? It was pretty helpful in that players could check the board to see if a typo or error was already reported.
- Thu Mar 17, 2005 12:16 pm
- Forum: Logs
- Topic: Welcome to Toril
- Replies: 3
- Views: 1203
- Wed Mar 16, 2005 5:32 pm
- Forum: T2 Ideas Archive
- Topic: Replies to posts
- Replies: 16
- Views: 2646
Sheesh, Deltin..for years now I've been literally asking staff to comment on a thread, they don't. You say it once and WHAM! *moon* :P Just lucky timing, speaking of which look at the log I posted, dragon walks in on me, mud crashes and I come back on dead. There are some new staff too, so that cou...
- Wed Mar 16, 2005 2:21 am
- Forum: Logs
- Topic: Welcome to Toril
- Replies: 3
- Views: 1203
Welcome to Toril
It's hotter than anyone could imagine. < 359h/359H 127p/127P 7v/151V P: std > mount wolf You climb on and ride A massive snarling dire wolf. < 359h/359H 127p/127P 2v/151V P: std > dismount You dismount A massive snarling dire wolf. < 359h/359H 127p/127P 3v/151V P: std > pray You have memorized the f...
- Tue Mar 15, 2005 5:51 pm
- Forum: T2 Ideas Archive
- Topic: Replies to posts
- Replies: 16
- Views: 2646
Replies to posts
One of the things I loved about Homeland was the fact that immortals would post replies to messages even if it was just to say we are thinking about it or I've read the message. Many idea posts go by with little to no reponse, I for one can't/don't assume it has been read even though it may have bee...
- Tue Mar 15, 2005 5:33 pm
- Forum: T2 Ideas Archive
- Topic: Bring back artifacts, politics and god favoritism
- Replies: 241
- Views: 74070
I believe strongly in egalitarianism and I think I have some skill. Its lack of egalitarianism that drives players away, you start giving out artifact and the like and those will be the people who will get into groups. Those people without will be marginalized, how are they to develop skills if not...
- Wed Mar 09, 2005 12:31 pm
- Forum: T2 Ideas Archive
- Topic: Enchant weapon
- Replies: 1
- Views: 801
Enchant weapon
why can't bows be enchanted? Are they not weapons? Would this give the ranger class a HUGE advantage? Yeah you can buy arrows with +'s but they break and are expensive. While on the subject, why is there a lack of bows? there are +2/2 weapons all over the place, many even better than that but find a...
- Mon Mar 07, 2005 5:36 pm
- Forum: Homeland Player Integration
- Topic: Homeland Players and their Chars
- Replies: 97
- Views: 81357
- Sat Mar 05, 2005 1:55 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Guard Skill for Paladins
- Replies: 16
- Views: 2766
guard is just like rescue actually, it's just if you are guarding someone you are paying special attention to that person. On homeland guard was essentianly a coded rescue trigger for lack of a better description. It worked faster than a trigger could. So if you have the rescue skill, guard would al...
- Mon Feb 28, 2005 3:18 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Things from Homeland I would like to see in Toril
- Replies: 12
- Views: 2216
http://www.homelandmud.org/forums/topic ... hichpage=2
check that link too
longer decay times and putting cursed/nodrop weapons into bag
check that link too
longer decay times and putting cursed/nodrop weapons into bag
- Mon May 31, 2004 3:09 pm
- Forum: General Discussion Archive
- Topic: Ex-Landlord Problems
- Replies: 17
- Views: 3887
However, if she is actively preventing people from renting the apartment I really feel like it's beyond my responsibility here... Actually if I remember correctly from my classes, the landlord has a duty to minimize their loss of rent by re-renting a vacated apartment asap. Since both parties agree...
- Sat Mar 06, 2004 1:23 am
- Forum: T2 Ideas Archive
- Topic: Big Downgrades - Game is too dumbed down
- Replies: 45
- Views: 8261
Perhaps remove the chance to nuke equipment at the same time as removing realms. The idea of having dragons breathing different types of breath, and spells and various effects doing different types of elemental damage is wasted when there's a spell freely available which covers all. Hope you see wha...
- Wed Sep 03, 2003 8:41 pm
- Forum: S3 General Discussion Archive
- Topic: win98 help needed
- Replies: 5
- Views: 2862
win98 help needed
I noticed when I hit ctrl alt and del I have some programs running but no clue what they do, I can shut them down and nothing seems to happen, how can I keep some of these programs from running in the first place, on start up? I thought it was the win.ini file but that doesn't seem to be it, I can k...
- Sat Aug 30, 2003 2:20 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Clerics
- Replies: 10
- Views: 9846
Re: Clerics
While I would agree that clerics are fairly balanced, I find myself wishing we are more like cleric's are supposed to be in AD&D. In AD&D clerics actually wield weapons and wear shields and are on the front lines so to speak. I'm not sure how it changed but a few years ago clerics were indeed like ...
- Sun Aug 17, 2003 10:52 pm
- Forum: S3 Ideas Archive
- Topic: Annoying typos
- Replies: 14
- Views: 11274
- Fri Aug 15, 2003 3:25 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Zone upgrades
- Replies: 19
- Views: 4882
- Wed Aug 13, 2003 4:44 pm
- Forum: S3 Ideas Archive
- Topic: ...........is lying here, mortally wounded.
- Replies: 27
- Views: 16853
consenting someone at the begining of the fight is all good and well if they don't die or get para'd. Dragging a morted person to smoke to die would be pk, I'm sure Rag was just joking around. Hmmm next time I get consented for a ress I'll snag a random item hehehe naw you have to consent others all...
- Mon Aug 11, 2003 11:22 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Top 5 Features You'd Like To See (Part II)
- Replies: 112
- Views: 62919
- Mon Aug 11, 2003 8:27 pm
- Forum: S3 Ideas Archive
- Topic: Un/holy Word
- Replies: 40
- Views: 25092
- Fri Aug 08, 2003 4:08 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: quest mob load rates
- Replies: 0
- Views: 1153
quest mob load rates
Can someone check and/or change the load rate of the quest mobs on evermeet? Specifically the elder court. I have been working on the Evermeet quests that I have never done, just because I have never done them. The gear is newbie at best so why they load so infrequently just doesn't make sense. Ther...
- Fri Aug 08, 2003 3:52 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: the trouble with quests
- Replies: 16
- Views: 4391
I get the feeling though that you know "of" the quest but perhaps wish to learn the quest, or that you do indeed know the quest, but wish to learn all the steps from the NPCs themselves. Some of the things I've personally done are: If you are the leader or good friends with the leader, you can simp...
- Thu Aug 07, 2003 8:19 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: the trouble with quests
- Replies: 16
- Views: 4391
- Thu Aug 07, 2003 6:56 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: the trouble with quests
- Replies: 16
- Views: 4391
Part of the difficulty factored into a quest sometimes is the difficulty in accessing the quest mob. but only for some classes, rogues can sneak/hide to any quest mob that I know of so it's a huge advantage for rogues and bards, some can be reached by just being invisible, which not all classes hav...
- Thu Aug 07, 2003 3:40 pm
- Forum: S3 Ideas Archive
- Topic: Death memming
- Replies: 7
- Views: 2463
- Thu Aug 07, 2003 3:37 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: the trouble with quests
- Replies: 16
- Views: 4391
I guess I'm a serious minority. So does everyone just get the information on quests from people who have all ready done them? I would have thought there would be more replies. Well anyway if there are going to be no changes please say so, so I can start asking around what is the quest for this what ...
- Tue Aug 05, 2003 8:16 pm
- Forum: S3 General Discussion Archive
- Topic: sup again
- Replies: 7
- Views: 2530
- Mon Aug 04, 2003 11:20 am
- Forum: S3 Gameplay Discussion Archive
- Topic: the trouble with quests
- Replies: 16
- Views: 4391
why don't you just get a group, kill the area, talk to the mob. As a few people have posted before, it's kind of the same thing as trying to get people to help with a spell quest or whatever, generally it's "what's in it for me" that keeps people from doing these kind of things. And again most are ...
- Mon Aug 04, 2003 1:11 am
- Forum: S3 Gameplay Discussion Archive
- Topic: the trouble with quests
- Replies: 16
- Views: 4391
OK, got any ideas how it could be fixed Deltin? (honest question, not being a smartass) -G I was hoping someone else would hehehe, probably no easy way to fix, other than moving the mobs to zone edges and make it a peace room if need be, you could make underground tunnels in certain cases, but this...
- Sun Aug 03, 2003 10:51 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: the trouble with quests
- Replies: 16
- Views: 4391
the trouble with quests
I like to try to do quests myself (try being the operative word) but in many cases the quest mob you need to talk to that begins a quest is in an argo zone (surrounded by argos) so basically unless you can teleport or hide/sneak to them there really isn't a way to talk to them or quest them. If you ...
- Thu Jul 31, 2003 11:16 am
- Forum: S3 Ideas Archive
- Topic: scoraxium
- Replies: 5
- Views: 2016
the person could always offer up a token reward if they feel that strong about it ie. dice group winner gets 1k in plat or some extra item. why people don't do this I have no idea, it would be a way of saying thank you for the help, at least offer maybe no one would care or want anything but the off...
- Fri Jul 25, 2003 5:53 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Top 5 Features You'd Like To See (Part II)
- Replies: 112
- Views: 62919
remove the !id from items have bless work on items similar to enchant item, maybe with the clerics alignment restriction on it good cleric would bless a sword making it +2/+2 good only heck even attach a race restriction based on the cleric increase ress fail rates and increase exp = more exp groups...
- Thu Jul 24, 2003 10:50 pm
- Forum: S3 Ideas Archive
- Topic: newbie boot camp
- Replies: 4
- Views: 2037
newbie boot camp
perhaps once the changes settle down, some of the experienced players would offer to hold a newbie session of sorts. basically at a specified date and time a person of a specific class would hold a training class for newbies of the same class who where interested, this could include handy dandy trig...
- Thu Jul 17, 2003 5:06 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Equipment Stat Changes
- Replies: 33
- Views: 10435