Search found 30 matches

by Taka
Sun Aug 03, 2008 8:14 pm
Forum: Toril 2.0 Discussion
Topic: Toril 2.0 Update: Polymorph
Replies: 16
Views: 10782

Re: Toril 2.0 Update: Polymorph

Glad to hear there is now decent code to handle these... Is "natural attacks and armor" refering to naked hit/dam/ac? Will spells (armor/vit/stone/di/...) be carried over as well? Will it be possible to pick up stuff and interect with inventory? Does this mean that the main use of Shapeshi...
by Taka
Mon Aug 13, 2007 1:23 am
Forum: Toril 2.0 Discussion
Topic: Toril 2.0: Q&A
Replies: 352
Views: 132784

Trap

Will 2.0 change the following:
TRAP
Applied skill.

Syntax: trap
Aggressive: Yes
Class/Level: Ranger/Dire Raider 5th

COMING SOON

?

AFAIK it's been like that for more then 10 years...
by Taka
Sat Jul 28, 2007 2:22 pm
Forum: MUD Client Help
Topic: Clients clients clients!!!
Replies: 6
Views: 3199

Wintin.net works pretty well and can work on Vista.

The main annoying thing about it is the lack of the nice scrollback functionality that zmud has (or maybe i just need to find a way to freeze the window when i am scrolling back). I may just implement such a thing myself eventually.
by Taka
Thu Jul 26, 2007 2:34 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Sorcerers
Replies: 32
Views: 17952

What do you expect the ratio of "sorcerer spell slots per day" to "wizard spells slot per mem" be (even a rough estimate)? One of the thing I worry about is that most spells that are % fail (blind, wither, ray, contagion, conjure elemental, ...) as well as those of the caster cur...
by Taka
Mon May 14, 2007 4:57 am
Forum: Toril 2.0 Discussion
Topic: Toril 2.0: Q&A
Replies: 352
Views: 132784

What about ogre's 5th appendage? can it be used as a club?

Joke aside: any update? It's been a while
by Taka
Fri Apr 20, 2007 2:04 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Weapon Enchantments
Replies: 56
Views: 27539

They are also intended not just for the highest levelers but for players of all levels. This is great! In scardale there are the have and the have not. In an hour some can go through 10 levels while other may barely make one. Ensuring that some of the fun stuff (like weapon enchantment) is availabl...
by Taka
Thu Mar 29, 2007 10:26 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Weapon Enchantments
Replies: 56
Views: 27539

he has to rely either on a caster in his group willing to burn a spell on him at every mem That's my point, if you get vamp weapon (that work 100% of the time and no need to recharge) what do spell users get? Already when zonning as a spell caster, I sometime find I have to limit how much casting I...
by Taka
Thu Mar 29, 2007 7:27 pm
Forum: Toril 2.0 Discussion
Topic: Druids in 2.0
Replies: 19
Views: 12348

Hopefully all animal shapes would be more unique and we would see them use more (not exclusively nor as better then other classes, but as needed). Some ideas: - Frog: could be very hard to hit with projectile (small shape, bouncy,...) - Wolf: could be able to summon other wolfs (number based on leve...
by Taka
Thu Mar 29, 2007 7:14 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Weapon Enchantments
Replies: 56
Views: 27539

This sound interesting. Hopefully you will make this newbie friendly rather then make it only for those who already have countless holes filled with fancy weapons. The typical newbie would likely enjoy working towards the goal of creating a weapon that becomes better and better with time. One concer...
by Taka
Sat Feb 17, 2007 3:59 pm
Forum: Toril 2.0 Discussion
Topic: Experience - Why is it a meaningless number?
Replies: 2
Views: 1575

Experience - Why is it a meaningless number?

If you look a the different thread about experience, one common pattern is that people complain that too many have reached 50 without learning how to use their character. This is a result of the fact that experience in this game (as well as in most rpg I have seen) isn't linked to how much different...
by Taka
Tue Feb 26, 2002 9:35 pm
Forum: S3 Ideas Archive
Topic: Blink
Replies: 9
Views: 980

Blink

I don't play an invoker, but I often see dead invoker when we zone. Since they don't have rescue and do not have any protection spell, they are usualy the last one to get spelled up which means they'll often only get spelled up for a couple of rooms and not for most of the zone. My suggestion would ...
by Taka
Sun Feb 24, 2002 5:15 am
Forum: S3 Gameplay Discussion Archive
Topic: Necro changes...
Replies: 54
Views: 7576

Agree Gufry that 2 shadow better then what we used to have (which btw was 2 skeleton+2 zombie, and I heard past 16 you could get 3 of each, but havent tested then).

Yes I always give shield + on body + weapon to ghoul.
by Taka
Sun Feb 24, 2002 4:07 am
Forum: S3 Gameplay Discussion Archive
Topic: Haste for rangers? Hate for rangers.
Replies: 62
Views: 7818

I'd like to make a few comment to some of the stuff I read here... I remember in sojourn1, I saw some level 50 who did not knew that their home town (Waterdeep) had a south gate. So the level of the player is often not a good way to validate what he/she knows. Ranger tanking? ROFL! I know some range...
by Taka
Sat Feb 23, 2002 7:44 pm
Forum: S3 Gameplay Discussion Archive
Topic: Necro changes...
Replies: 54
Views: 7576

A few things I forgot in my last post: It doesn't seems to have any effect weither I get pet from a mob my level+4 or from a mob same level as me (it may affect the current hp, but not the max). Also, when grouped, the mobs we kill are usualy too high for me to be able to do anything with corpse. On...
by Taka
Sat Feb 23, 2002 7:18 pm
Forum: S3 Gameplay Discussion Archive
Topic: Necro changes...
Replies: 54
Views: 7576

My comments are from a lower level necro, so keep that in mind. Having a caster pet sooner is really nice. I am told they are using spell slot. From what I am seeing they never cast magic missile in fight, yet at end of fight it typically takes 2+ minutes before shadow can cast a preserve (why aren'...
by Taka
Sun Feb 17, 2002 8:41 am
Forum: S3 Gameplay Discussion Archive
Topic: Trophy
Replies: 45
Views: 5324

I remember long ago... There were many level 50 who did not know that WD had a south gate (in fact I am sure even today you can find people who have no clue it exist or how to get to it). The only reasons to get out of the city was for eq, or $ (pod were better eq then average mob for their level, b...
by Taka
Sun Feb 17, 2002 3:42 am
Forum: S3 Gameplay Discussion Archive
Topic: Hitroll on necro pet
Replies: 0
Views: 350

Hitroll on necro pet

When soloing with a low level necro that has skeleton/zombie, the pets are fine to me. When grouping with a necro around the same level (11-15; havent tryed further), the pets become useless, because they have so little hitroll, that they cannot hit anything (unless the mob has 2 hp left, then they ...
by Taka
Sat Feb 16, 2002 7:04 pm
Forum: S3 Gameplay Discussion Archive
Topic: Stone effect lag when low hp???
Replies: 4
Views: 545

Stone effect lag when low hp???

It seems quite common that casting stone on someone whos hp is getting low seems to have no effect (that is stone the person and the person die right away). By example the person was pretty hurt, you stone the person and the person die... yet if the person hp had been excellent the person would have...
by Taka
Fri Feb 08, 2002 3:15 am
Forum: S3 Gameplay Discussion Archive
Topic: balance is not just for lvl 50
Replies: 30
Views: 3936

balance is not just for lvl 50

Does anyone think that the amount of damage made by spells around level 1 is typicaly too small? Best example: compare troll war damage to drow invoker or illithid psi. Troll does more damage per hit on average then other do with spells. Troll has much more hp AND regenerate fast. Troll warrior does...
by Taka
Fri Feb 08, 2002 12:46 am
Forum: S3 Gameplay Discussion Archive
Topic: Change for fairness
Replies: 16
Views: 2081

Sorry I had not thought about it, I am not someone who try to cause troubles to peoples so I did not think about that kind of abuses... Still for a corpse to rot, it would have had to sit there for 3 days, for a corpse to have valuable enough eq in it (remember to get those spells you need to comple...
by Taka
Fri Feb 08, 2002 12:26 am
Forum: S3 Gameplay Discussion Archive
Topic: Change for fairness
Replies: 16
Views: 2081

Change for fairness

If you are a mage you can use clairvoyance to see where a player are, you can relocate to a player, all this without any needs for anyone consent. If you are a shaman, you are not able to use neither scry remains nor spirit walk without first having someones consent. Adding this to the fact that onl...
by Taka
Thu Feb 07, 2002 3:00 am
Forum: S3 Ideas Archive
Topic: Clerics - Spells and Abilities
Replies: 60
Views: 12162

I think one of the problem is that healing spells are not affected by your skill in spellcast healing. Make it so that at level 50 with maxed spellcast heal do 150 instead of 100. And it would also affect the cure spells and full heal in a similar way. I saw lots of suggestion about giving some form...
by Taka
Thu Feb 07, 2002 2:24 am
Forum: S3 Ideas Archive
Topic: Rethinking Bards
Replies: 12
Views: 1736

I really like the idea of making bard songs affect spells. I would aggree with Gurns that we should not have assist/sing possible, but I disagree as to how it should be done. Simply make assist, kill, and every skills that can initiate fight as well as disengage change your state to "Not singing". I...
by Taka
Tue Jan 29, 2002 9:39 am
Forum: S3 Gameplay Discussion Archive
Topic: Stunning
Replies: 3
Views: 652

Unfortunatly it won't prevent mob from fleeing.

Mob that have good save won't get stuned by spells (would be interesting to test my bodyslam on those, haven't tryed that much since the old days as an ogre). So even if it was affecting save, for mobs on which it would be worth it, it would not work.
by Taka
Tue Jan 29, 2002 9:15 am
Forum: S3 Gameplay Discussion Archive
Topic: regardig : Failed Resses increased
Replies: 19
Views: 2114

Kirian as a very good point.
by Taka
Tue Jan 29, 2002 8:49 am
Forum: S3 Gameplay Discussion Archive
Topic: downgrade elementalists
Replies: 12
Views: 1715

I think embodiment is a cool adition and I like the way they limit to 1 every 12 min; that way it cannot be abused. Elemental ward as a few differences with globe which also make it interesting. Mephit at lower level is something I was hoping for. If you are new to the mud and don't know anyone or a...
by Taka
Mon Jan 28, 2002 6:47 am
Forum: S3 General Discussion Archive
Topic: Somewhat crappy spells
Replies: 18
Views: 2027

Thanks for your comments all.

So I guess for earthquake and silence, making those usefull in solo/small group would unbalance zonning too much.

But I still think that blind duration should be increased as one raise in level.

And curse/hex could either last longer or be easyer to cast.
by Taka
Sat Jan 26, 2002 2:04 am
Forum: S3 General Discussion Archive
Topic: Somewhat crappy spells
Replies: 18
Views: 2027

Wargo wrote: Blind is only good when you are solo. Exactly my point, make it last longer, as it is right now, it takes a while to get it to work, then you have to heal self, then you only have time to cast 1 or 2 offensive spells and it is time to start casting blind again (and at that point you pro...
by Taka
Sat Jan 26, 2002 1:55 am
Forum: S3 General Discussion Archive
Topic: Somewhat crappy spells
Replies: 18
Views: 2027

I did not say those spells were WEAK. I said their % and lenght make think I am better off casting other stuff. Mob that con easy and is cursed/hexed taking 5.5 attempt to get silenced seems wrong to me. A warrior that is 20 level lower then the mob would be able to keep the mob bashed (quite reliab...
by Taka
Sat Jan 26, 2002 12:36 am
Forum: S3 General Discussion Archive
Topic: Somewhat crappy spells
Replies: 18
Views: 2027

Somewhat crappy spells

Here are some spells I believe should be slightly improved. Their basic concept is cool, but because of the way they are implemented there usefullness become too limited. I also provide suggestions on how to improve them since I want this to be constructive feed back rather then rant. Some other peo...

Go to advanced search