Search found 949 matches

by Disoputlip
Mon Sep 01, 2008 7:27 pm
Forum: T2 General Discussion Archive
Topic: VP picks
Replies: 244
Views: 8188

Re: VP picks

"Finally, somebody who can pull in the Alaskan/pro-life/moose-hunting/woman vote."


The Onion American Voices:

http://www.theonion.com/content/amvo/mc ... alin_as_vp
by Disoputlip
Mon Sep 01, 2008 7:07 pm
Forum: NHC: New Player Help
Topic: to anyone new to the world of toril
Replies: 11
Views: 4279

Re: to anyone new to the world of toril

Begin Advice You could try another class. Troll warrior used to be a good class to start with. But sadly it may become boring quickly today because there are few evil race on. Elf enchanter is a good class if you can get it to 16. After level 16 you can begin to group with highlevels because you can...
by Disoputlip
Mon Aug 25, 2008 6:59 pm
Forum: T2 Gameplay Discussion Archive
Topic: Elemental with cold shield (ice elemental)
Replies: 7
Views: 810

Re: Elemental with cold shield (ice elemental)

Sorry, my mistake.

Messed up ice and steam.

How ice can be a mix of air and water is beyond me though.

Steam was the quasi.
by Disoputlip
Sat Aug 23, 2008 9:37 pm
Forum: T2 Gameplay Discussion Archive
Topic: Elemental with cold shield (ice elemental)
Replies: 7
Views: 810

Re: Elemental with cold shield (ice elemental)

In ADnD there only are 4 true elemental planes. So I don't think it is appropriate to make up our own plane no matter what it is called. Except mabye for plane of leprechaun. ever heard of paraelemental planes? look them up. I have heard about paraelemental planes, from toril we have smoke and magm...
by Disoputlip
Wed Aug 20, 2008 6:17 am
Forum: T2 Ideas Archive
Topic: Skill Practicing & Guild master limits
Replies: 15
Views: 1259

Re: Skill Practicing & Guild master limits

There are a few skills I would pay a lot to max. E.g. assassinate and summon totem.

Besides those I don't mind skill praccin.
by Disoputlip
Wed Aug 20, 2008 6:06 am
Forum: T2 Gameplay Discussion Archive
Topic: Elemental with cold shield (ice elemental)
Replies: 7
Views: 810

Re: Elemental with cold shield (ice elemental)

In my world ice mentals could mabye appear sometimes if you want water mental, but mabye cast it in a very cold room. I also don't see how ice mentals can be "like fire elementals". Ice is solid, and you don't get hurt like fire by chopping into a block of ice. In ADnD there only are 4 tru...
by Disoputlip
Tue Aug 12, 2008 9:59 pm
Forum: T2 Areas Discussion Archive
Topic: Max stat items equal to 1
Replies: 5
Views: 834

Re: Max stat items equal to 1

I am a little unsure what this is doing in areas, but I just want to say that the few +1 max_wis items I have had all worked as expected. A ring from seelie and an earring from finns keep. Around rounding then there are stats certain races can't have. I think a barb can't have 115 con displayed no m...
by Disoputlip
Sat Aug 09, 2008 2:11 pm
Forum: T2 Ideas Archive
Topic: trash cans
Replies: 6
Views: 756

Re: trash cans

Or mobs that collect garbage and dispose it, and dogs that eat food.

I think that was part of the original DIKU aswell.
by Disoputlip
Sat Aug 02, 2008 7:37 pm
Forum: T2 Gameplay Discussion Archive
Topic: Squidly concerns ** Move to gameplay pls!**
Replies: 28
Views: 2431

Re: Squidly concerns ** Move to gameplay pls!**

this is a wierd debate of mob psi strength and player psi strength. i assume if telekintic trust gets upgrade, then mobs version also get upgrade. psi mobs have a fairly bad AI. E.g. they stand up after beeing bashed, so you can almost bash them like a mage. When they are using single target then th...
by Disoputlip
Sat Aug 02, 2008 9:20 am
Forum: T2 Gameplay Discussion Archive
Topic: fire elemental pets
Replies: 5
Views: 684

Re: fire elemental pets

From a logical perspective I agree.

But it does give air mentals an advantage, and reflect the fact that air mentals should rule the sky.

Fire mentals are the default best pet for everything. And the flying just makes it more balanced I think.
by Disoputlip
Sat Aug 02, 2008 9:17 am
Forum: T2 Gameplay Discussion Archive
Topic: Squidly concerns ** Move to gameplay pls!**
Replies: 28
Views: 2431

Re: Squidly concerns ** Move to gameplay pls!**

ya, sorry. noticed that aswell, i should have checked that. But that doesn't change the base of my comment.
by Disoputlip
Fri Aug 01, 2008 2:45 pm
Forum: T2 Gameplay Discussion Archive
Topic: Squidly concerns ** Move to gameplay pls!**
Replies: 28
Views: 2431

Re: Squidly concerns ** Move to gameplay pls!**

I don't think there is enough qualified feedback in this thread to say psi needs an upgrade. Who knows, mabye you could have dominated a lot of lowlevel cleric and warrior mobs and have them quake and bash the target to death. (just like player illithids fall to quake so does npc). There are a few s...
by Disoputlip
Thu Jul 31, 2008 7:52 pm
Forum: T2 Areas Discussion Archive
Topic: Top Tier HITTER Gear
Replies: 20
Views: 2851

Re: Top Tier HITTER Gear

The evil race gear there is will today mabye not be top top gear, but here is a list of some evilrace hitter gear.

Meileich one eye cloak neckwear.
a tiny duergar mithril earring
lava pendant
Evilrace BC dagger.
kirin horn (dagger)
a pair of shadow dragonscale boots
roiling stormcloud
by Disoputlip
Sun Jul 27, 2008 5:32 pm
Forum: Toril 2.0 Discussion
Topic: Toril 2.0 Update: Polymorph
Replies: 16
Views: 3667

Re: Toril 2.0 Update: Polymorph

Any chance there will be a furniture race in 2.0?

I find it so wierd that you don't really see the transformation when the illu cast massmorph.
by Disoputlip
Wed Jul 23, 2008 8:52 pm
Forum: T2 Areas Discussion Archive
Topic: Top Tier HITTER Gear
Replies: 20
Views: 2851

Re: Top Tier HITTER Gear

I will post here, but it is not really a list of top tier rogue items. I just want to state that the generated list will be lacking a lot of top tier items because there only are 4 topics. I think a much better list would be generated if each zone was given its own post. A few examples: amulet of si...
by Disoputlip
Wed Jul 23, 2008 8:40 pm
Forum: T2 Gameplay Discussion Archive
Topic: Tinkers bag
Replies: 11
Views: 1216

Re: Tinkers bag

If this thing is fixed it will generate some unforseen effects, just so you know it. Let us say you have a hat, and by mistake someone has given it the hold flag, then said hat will also generate effects when hold. On the top of my head i can only remember war gong from bt that will cause ill effect...
by Disoputlip
Mon Jul 21, 2008 7:28 pm
Forum: T2 Gameplay Discussion Archive
Topic: Introducing Toril-Trac
Replies: 14
Views: 6286

Re: Introducing Toril-Trac

I think you should obsolete the bug idea and typo commands.

There are some obvious advantages to online commands, one beeing the room is logged, but if you don't use them then instead have an explanatory text about email areas, use this new system or what-not if you use one of the 3 commands.
by Disoputlip
Sun Jul 20, 2008 11:09 pm
Forum: T2 Ideas Archive
Topic: Platinum Coins in Vaults, Please.
Replies: 18
Views: 1987

Re: Platinum Coins in Vaults, Please.

Is inflation a problem? Yes. I think some coinage from zonage should be removed from mob, and placed in end of zone. I never loot in zones, but I think there are significant coinage there already that is split unfairly, especially to the players whos skills does not lag (rangers, bards and other ung...
by Disoputlip
Wed Jul 16, 2008 2:52 pm
Forum: T2 Areas Discussion Archive
Topic: No identify
Replies: 39
Views: 5429

Re: No identify

a jewelled dagger in the shape of a fang

This item is a little special because it is a dagger, but it has a hold flag if you don't want to wield it.

I also think the YO kirin horn still is !id
the brilliantly shining horn of a kirin
by Disoputlip
Mon Jul 14, 2008 1:24 pm
Forum: T2 Gameplay Discussion Archive
Topic: Evilrace/Goodrace
Replies: 62
Views: 4724

Re: Evilrace/Goodrace

A lich is not a lich.

E.g. a dragon that becomes a lich is a dracolich, and a yuan-ti that becomes lich still can't wear earrings. You don't grow ears just because you lich.
by Disoputlip
Sun Jul 13, 2008 10:39 pm
Forum: T2 Gameplay Discussion Archive
Topic: Tiamat on July 19th 12noon EST
Replies: 5
Views: 728

Re: Tiamat on July 19th 12noon EST

I just want to make a small note. When people write EST then it is actually EDT.

Eastern Daylight Time (EDT) -0400 UTC.

Not sure if I was the only one having problems with the conversion in previous runs, hence this post.
by Disoputlip
Sat Jul 12, 2008 10:13 pm
Forum: NHC: New Player Help
Topic: maps of toril?
Replies: 5
Views: 3653

Re: maps of toril?

Here is a good link with some maps:

http://home.comcast.net/~lich3/

Ix wasn't there though, the Inn is in south west corner
by Disoputlip
Tue Jul 08, 2008 11:45 am
Forum: T2 Ideas Archive
Topic: Score and spell affects
Replies: 7
Views: 1138

Re: Score and spell affects

I just want to say why I choose the colors I did. I took the color the dragon have that have that damage. E.g. prot gas became green because a green dragon breaths gas.

Blue dragons are lightning, and black are acid.
by Disoputlip
Mon Jul 07, 2008 7:26 pm
Forum: T2 Ideas Archive
Topic: Score and spell affects
Replies: 7
Views: 1138

Re: Score and spell affects

I have made a very simple trigger that colorcode your protections when you type score. It is not really what you wanted. But it does give a better overview. #TRIGGER {Protected from: (*)$} {#sub {Protected from: %replace(%replace(%replace(%replace(%replace(%1, Fire, %ansi(12)Fire%ansi(2)),Cold, %ans...
by Disoputlip
Fri Jul 04, 2008 12:00 pm
Forum: T2 Gameplay Discussion Archive
Topic: Tiamat July5th 12pm Eastern Time!
Replies: 58
Views: 8654

Re: Tiamat July5th 12pm Eastern Time!

I can see there is a cleric spot open..

If that is the case, and not just a time space abnormally then sign me up!

I could also bring a rogue for one of the ranger spots.

-Yog
by Disoputlip
Thu Jul 03, 2008 9:26 pm
Forum: T2 Gameplay Discussion Archive
Topic: Assassinate does not break Invis spell?
Replies: 3
Views: 411

Re: Assassinate does not break Invis spell?

It even enhances gameplay sometimes. Assas also doesn't break disguise. This means you can go into a hometown and try to assas a mob. if it fails then you most likely will die, but else you will come out victorious. From a "reality" perspective I don't really have a point. From a gameplay ...
by Disoputlip
Sat Jun 28, 2008 7:28 pm
Forum: T2 Ideas Archive
Topic: Scardale icing
Replies: 4
Views: 700

Re: Scardale icing

I think that is a really good idea.

Today I just ran into two newbies, so I know they exist.
by Disoputlip
Tue Jun 24, 2008 9:37 pm
Forum: T2 General Discussion Archive
Topic: Altruism and the Stranger
Replies: 12
Views: 445

Re: Altruism and the Stranger

When the situation arise then you instinctivly know what to do. E.g. a kid falls in the harbour, you jump in to help it. To me it is just a skill that helps us live in a society. It is not really important what word you put on it. If you just have the slightest empathy you will, yourself, feel physi...
by Disoputlip
Mon Jun 23, 2008 9:00 pm
Forum: T2 Gameplay Discussion Archive
Topic: Teleport_Beacon
Replies: 27
Views: 1829

Re: Teleport_Beacon

for new players i think you should make a cross reference in the help files for relocate, well, shift and wormhole and whatever it is liches and illu do.

and there is a typo in the help file: sytnax, its syntax
by Disoputlip
Fri Jun 13, 2008 8:21 pm
Forum: T2 Gameplay Discussion Archive
Topic: Can we restat our old characters?
Replies: 37
Views: 3602

Re: Can we restat our old characters?

I agree. And this is not just small differences we are talking about statwise. Here are a few chars to show just how much we would gain. Character attributes for Yog Level: 50 Race: Barbarian Class: Shaman Age: 110 yrs / 10 mths Height: 75 inches Weight: 248 lbs STR: 83 AGI: 67 DEX: 86 CON: 77 POW: ...
by Disoputlip
Thu May 29, 2008 9:42 pm
Forum: T2 Announcements Archive
Topic: MUD Rule Modification
Replies: 16
Views: 4944

Re: MUD Rule Modification

During multi we can roll unlimited chars at once right.
by Disoputlip
Thu May 29, 2008 9:14 am
Forum: T2 Ideas Archive
Topic: Anonymous
Replies: 25
Views: 1447

Re: Anonymous

I will advice to everybody not to be hidden or invis.

If you are hidden or invis then new players can't see you are online and that gives them a wrong impression of the mud.
by Disoputlip
Thu May 29, 2008 9:10 am
Forum: T2 Ideas Archive
Topic: Switch in rolling process
Replies: 1
Views: 665

Re: Switch in rolling process

This is fixed in 2.0
by Disoputlip
Sat May 24, 2008 4:14 am
Forum: T2 Gameplay Discussion Archive
Topic: Evilrace/Goodrace
Replies: 62
Views: 4724

Re: Evilrace/Goodrace

Warrior is one class where trolls could take over it all.

But I think cleric is the other. Yuan is so much better cleric than anything else. If I had known that back when I rolled I would never have picked Duergar.
by Disoputlip
Mon May 19, 2008 7:13 pm
Forum: Logs
Topic: A wildlife scene from the northern hemisphere
Replies: 1
Views: 629

A wildlife scene from the northern hemisphere

Code: Select all

A soaring eagle thrashes in from the south.
by Disoputlip
Sun May 11, 2008 9:51 am
Forum: T2 Gameplay Discussion Archive
Topic: Perm Globes
Replies: 12
Views: 986

Re: Perm Globes

I thought gods had given them minor globe so they yield more xp.

I find it fair if something lowlevel, but magical, like a pixie, zombie etc. have minor globe.
by Disoputlip
Fri May 02, 2008 8:26 pm
Forum: T2 Ideas Archive
Topic: Camping to be caged (warn us)
Replies: 11
Views: 1064

Re: Camping to be caged (warn us)

I camped in gargoyle city, in a safe room i can speedwalk to from RC in under 100 moves.
by Disoputlip
Fri May 02, 2008 2:07 am
Forum: T2 Ideas Archive
Topic: Camping to be caged (warn us)
Replies: 11
Views: 1064

Camping to be caged (warn us)

If you camp a place where you are not allowed, then it would be nice with some kind of warning.

E.g. if you camp in Jot.

I think it is fair enough that you can camp most places, but it would be nice in advance to know if you will get caged.
by Disoputlip
Mon Apr 07, 2008 9:04 pm
Forum: T2 Gameplay Discussion Archive
Topic: newer players
Replies: 27
Views: 1437

Get 50
by Disoputlip
Sat Apr 05, 2008 3:11 pm
Forum: T2 Gameplay Discussion Archive
Topic: assist
Replies: 4
Views: 491

I don't think it is implemented yet, but this would be a bad change for me. I have a setup with a @tank, and lets say tank is Ann|Bob|Carl|Doris and then an alias "as" #forall @tank {assist %i} right now that setup works because it just assist once and throw a few, "can't assist"...
by Disoputlip
Fri Apr 04, 2008 5:24 pm
Forum: Logs
Topic: Only on muds
Replies: 0
Views: 612

Only on muds

Code: Select all

You put a large crate into a small crate on your person.
by Disoputlip
Mon Mar 24, 2008 7:42 pm
Forum: Toril 2.0 Discussion
Topic: Implement some of the new system
Replies: 16
Views: 3413

Implement some of the new system

The name 2.0 indicate that something all brand new is about to hit us, but I think mabye it should be done in steps. I am aware that one of the big steps, with the classes, has to happen at once, and that will be the biggest step without comparison, but why not split out some of the other steps. I w...
by Disoputlip
Mon Mar 17, 2008 9:51 pm
Forum: Logs
Topic: timing?
Replies: 3
Views: 734

I don't think it matters much for assas. But with fireshield...



Image
by Disoputlip
Mon Mar 17, 2008 9:01 pm
Forum: Logs
Topic: ress me rq
Replies: 0
Views: 564

ress me rq

asting: resurrect ** <466h> Xopia has revoked her consent. <466h> Xopia tells you 'You no longer have my consent.' <466h> Casting: resurrect * <466h> You complete your spell... Your spell fails as you do not have Xopia's consent. <466h> Xopia has just given you her consent. group Xopia <466h> Xopia ...
by Disoputlip
Wed Feb 27, 2008 12:36 pm
Forum: T2 Gameplay Discussion Archive
Topic: Homeland was a pretty big mud
Replies: 60
Views: 8268

Walking a full group into crystal cave was a crappy experience. The zone has a few points where it makes no sense to me. As I see the zone it can be used a little like smoke xp. Some of the good mobs resemble smoke mephits a little bit. But the aggroes makes absolutly no sense. On smoke you have the...
by Disoputlip
Fri Feb 22, 2008 10:54 pm
Forum: T2 Gameplay Discussion Archive
Topic: Paladins and tog vic, take 2
Replies: 4
Views: 612

From a gameplay perspective the wierd part I think is you specifically have to type: kill mob, when it is lying there mortally wounded. That makes the paladin class stand out as more bloody than the other classes. This is especially noticable, and almost hilarious on the very low levels with n00b eq...
by Disoputlip
Fri Feb 22, 2008 9:47 am
Forum: T2 Gameplay Discussion Archive
Topic: Graydawn cloaks, FK shield, Randar weapons, CM epic
Replies: 29
Views: 2186

Drama queen
by Disoputlip
Thu Feb 21, 2008 4:35 pm
Forum: T2 Ideas Archive
Topic: Since 2.0 is unknown for imp..
Replies: 9
Views: 1187

Money does have a value in game. E.g. auction actually works, noone tosses 50k plat after something just for the fun of it.

Also many quests require plat, e.g. some arrows.

Not sure about your original idea, but to say coinage has no value is not true.
by Disoputlip
Mon Feb 11, 2008 7:59 pm
Forum: T2 Gameplay Discussion Archive
Topic: Things That Should Be Obvious
Replies: 6
Views: 951

You forgot one aspect. The: I scatch your back, you scratch my back. Let us say we have a zone of 14.000 xp, and there are 48 rooms and 4 players can clear it in 4 minutes and 3 seconds. Then someone levels up a troll warrior, and that person let other people group with him. Then someone else levels...
by Disoputlip
Sun Feb 10, 2008 1:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: Big Request
Replies: 10
Views: 814

I have been missing the "upgrade ranger" threads. I think there has been a lot of debate on how to balance rangers, and what the purpose of rangers is. What we have now is a class that can tank, but not amazingly, and then instead can do a lot of damage when someone else is tanking. If you...

Go to advanced search