Search found 471 matches

by mynazzaraxxsyn
Mon Jan 05, 2004 8:17 pm
Forum: Logs
Topic: Proof that 2h weapons blow chunks
Replies: 6
Views: 1001

Gura wrote:and dk swords are !goodrace but they still wield them.


Good point there gura.
by mynazzaraxxsyn
Mon Jan 05, 2004 7:24 pm
Forum: MUD Client Help
Topic: zMUD capture window
Replies: 16
Views: 2913

Ambar wrote:i keep all my communications in different windows .... i have windows for tells, shouts, whispers, says, gsays, etc ...


Maybe if I had more then a 14" monitor.

Ambar wrote:call me anal


#sub ambar anal
by mynazzaraxxsyn
Mon Jan 05, 2004 7:22 pm
Forum: T2 Ideas Archive
Topic: Eliminate the strength check for dragging
Replies: 47
Views: 9277

You can't drag gnomes either?
by mynazzaraxxsyn
Mon Jan 05, 2004 6:40 pm
Forum: MUD Client Help
Topic: zMUD capture window
Replies: 16
Views: 2913

Yes depok. I changed that on ALL of those triggers and they all go to one window. I also added in things like skill improves, failed skills, petition replies.

The hardest tell to get in is going to be god tells, guess I'll just have to harass them all till they all send me a tell to stfu.
by mynazzaraxxsyn
Mon Jan 05, 2004 6:38 pm
Forum: T2 Ideas Archive
Topic: Eliminate the strength check for dragging
Replies: 47
Views: 9277

Ashiwi wrote:Height/weight check? You want sex/age too?


And astrological sign.
by mynazzaraxxsyn
Mon Jan 05, 2004 6:38 pm
Forum: T2 Ideas Archive
Topic: New Skill Idea
Replies: 30
Views: 3819

Sounds like a great skill for dead rangers. But if it keeps the invoker or squid alive a couple rounds longer I'm all for it.
by mynazzaraxxsyn
Mon Jan 05, 2004 6:36 pm
Forum: T2 Gameplay Discussion Archive
Topic: Clear constructive way on how to fix melee. Coders Read!
Replies: 30
Views: 4063

halflings unite! (so we can drag those bard corpses!) Maybe that's a new skill rogues should get. Pall Bearer (or is it pal?): Syntax: bear <other rogue> <corpse> Aggressive: no An even number of rogues band together and lift a corpse that would normally be too heavy for any one of those rogues to ...
by mynazzaraxxsyn
Mon Jan 05, 2004 6:30 pm
Forum: T2 Ideas Archive
Topic: Eliminate the strength check for dragging
Replies: 47
Views: 9277

Good you laughed, figured I'd have to explain that one like I've had to do with so many more posts recently.
by mynazzaraxxsyn
Mon Jan 05, 2004 6:25 pm
Forum: T2 Ideas Archive
Topic: Eliminate the strength check for dragging
Replies: 47
Views: 9277

A) Don't spank
B) take only little people
by mynazzaraxxsyn
Mon Jan 05, 2004 6:03 pm
Forum: T2 Ideas Archive
Topic: Eliminate the strength check for dragging
Replies: 47
Views: 9277

old depok wrote:Oh, I don't think that rogues are one dimensional. But the leaders out there do.


If thats a problem:
a) don't group with those leaders
b) learn to lead yourself

Its the same stuff goodies tell evils.
by mynazzaraxxsyn
Mon Jan 05, 2004 5:57 pm
Forum: T2 Gameplay Discussion Archive
Topic: PSP != HP
Replies: 24
Views: 2560

I have 667 psp naked at level 47. UB takes roughly 80psp, wormhole is roughly 175psp.

I have 101 hps naked at level 47.

If any of my hp items lose hp and gain psp it better be a huge ammount of psp gained vs hps lost to make me consider wearing said item.
by mynazzaraxxsyn
Mon Jan 05, 2004 4:48 pm
Forum: T2 Gameplay Discussion Archive
Topic: PSP != HP
Replies: 24
Views: 2560

I agree with your statements Ice, but what items are we talking about here?
by mynazzaraxxsyn
Mon Jan 05, 2004 3:38 pm
Forum: T2 Ideas Archive
Topic: Eliminate the strength check for dragging
Replies: 47
Views: 9277

Hyldryn wrote:Well, halflings and gnomes are both weaker and smaller than elves... However, do not be fooled ladies! Rumors have it, gnome and halfling men are very virile to compensate.


Yes but thats just because they put a condom on their head and go in that way.
by mynazzaraxxsyn
Mon Jan 05, 2004 3:00 pm
Forum: T2 Ideas Archive
Topic: Eliminate the strength check for dragging
Replies: 47
Views: 9277

Would say an illithid (the weakest of all races str wise) be able to now drag 3 equip'd ogre corpses? That I think might become unbalancing just from a matter of logistics.
by mynazzaraxxsyn
Mon Jan 05, 2004 1:48 pm
Forum: Logs
Topic: Proof that 2h weapons blow chunks
Replies: 6
Views: 1001

fotex wrote:nah, gythka is !ranger


Shush let me have my moment.
by mynazzaraxxsyn
Sun Jan 04, 2004 11:58 pm
Forum: Logs
Topic: Proof that 2h weapons blow chunks
Replies: 6
Views: 1001

Proof that 2h weapons blow chunks

Guwa assists you heroically. Guwa stumbles with her attack, sending her the enchanted dread gythka of the thri-kreen flying! < 584h/604H 94v T: Arrug TC: few scratches E: elf EC: few scratches P: std > Tikus attacks a young druid, landing a single hit. A young druid attacks you, landing a single hit...
by mynazzaraxxsyn
Sat Jan 03, 2004 6:35 am
Forum: RP-Quest Discussion
Topic: Hero's of the light band together.
Replies: 22
Views: 2218

No one seems to understand any of my statements so i'm retracting them all. RP done for this squid. Thanks for the great time RP staff.
by mynazzaraxxsyn
Sat Jan 03, 2004 5:29 am
Forum: General Discussion Archive
Topic: Woot!
Replies: 1
Views: 533

Re: Woot!

Tanji Smanji wrote:Testing new sig!


Try the preview button.
by mynazzaraxxsyn
Fri Jan 02, 2004 7:07 pm
Forum: General Discussion Archive
Topic: New Baby for the New year
Replies: 15
Views: 2035

Re: Congratz!

Joras wrote:PS: Mine was 15lbs 11.5oz (Thats a keeper :)


OUCH! Thats not a keeper, thats a volkswagon.
by mynazzaraxxsyn
Fri Jan 02, 2004 2:20 pm
Forum: T2 Gameplay Discussion Archive
Topic: Stackable Cleric Blind
Replies: 4
Views: 711

No belle he asked to have clerical blind stackable. Nothing was mention about downgrading pwb.
by mynazzaraxxsyn
Fri Jan 02, 2004 2:19 pm
Forum: T2 Gameplay Discussion Archive
Topic: Corpses and !ground rooms
Replies: 4
Views: 908

Ok, then how about drag while lev/fly in !ground rooms like in smoke? Better yet, could we get some repairs done to the loading dock on the Gloom River and get a ladder put in there so we don't need to fly/lev to get from DK to GH?
by mynazzaraxxsyn
Fri Jan 02, 2004 12:49 pm
Forum: T2 Gameplay Discussion Archive
Topic: trophy
Replies: 12
Views: 1930

belleshel wrote:Or better yet, make it work like it should, and be a real penalty.


No. Remove it like Gryx says.
by mynazzaraxxsyn
Fri Jan 02, 2004 12:47 pm
Forum: T2 Gameplay Discussion Archive
Topic: Corpses and !ground rooms
Replies: 4
Views: 908

Yes I know of the spell, but if I fall my corpse should as well.
by mynazzaraxxsyn
Fri Jan 02, 2004 1:53 am
Forum: T2 Gameplay Discussion Archive
Topic: Melee Evolved - The Return
Replies: 35
Views: 5181

1) Coding - What your proposing is basically a total rebuild of the combat system. Would require an enourmous amount of time from the code staff, a long balancing period, another long period of unstablity. And for the record, it's silly to listen to anyone but a coder talk about how hard/feasible a...
by mynazzaraxxsyn
Thu Jan 01, 2004 11:32 pm
Forum: T2 Gameplay Discussion Archive
Topic: Corpses and !ground rooms
Replies: 4
Views: 908

Corpses and !ground rooms

The Loading Dock Exits: -N -E -S -W -D Corpse of Arrug is lying here. A tunic belonging to the Clan Bukbukken lies here. < 574h/574H 131v P: std > l d Within a Waterfall ( No Ground ) Exits: -U -D < 574h/574H 131v P: std > drag arrug d Within a Waterfall ( No Ground ) Exits: -U -D You rediscover the...
by mynazzaraxxsyn
Thu Jan 01, 2004 10:49 pm
Forum: General Discussion Archive
Topic: New Baby for the New year
Replies: 15
Views: 2035

Congrats. Being a father is about the best thing in the world. Enjoy the wee one.
by mynazzaraxxsyn
Thu Jan 01, 2004 6:33 am
Forum: MUD Client Help
Topic: zMUD capture window
Replies: 16
Views: 2913

How do i make the 2nd window?
by mynazzaraxxsyn
Wed Dec 31, 2003 11:47 pm
Forum: RP-Quest Discussion
Topic: Hero's of the light band together.
Replies: 22
Views: 2218

...
by mynazzaraxxsyn
Wed Dec 31, 2003 11:42 pm
Forum: T2 Gameplay Discussion Archive
Topic: yes yes another ranger thread sorta
Replies: 18
Views: 2028

Oops, it was delmair who said that rangers' niche was archery in this thread nothing from dalar about it. My mistake there.
by mynazzaraxxsyn
Wed Dec 31, 2003 11:35 pm
Forum: MUD Client Help
Topic: zMUD capture window
Replies: 16
Views: 2913

zMUD capture window

I would like to make a 2nd mud window that would capture my tells, says, gsays, shouts and the like. So that generic and battle spam would go to my main window and communications would go to the 2nd window.

using zMUD 6.62 btw.
by mynazzaraxxsyn
Wed Dec 31, 2003 11:33 pm
Forum: T2 Gameplay Discussion Archive
Topic: yes yes another ranger thread sorta
Replies: 18
Views: 2028

First off Waelos I have a decent ammount of respect for you, mostly because you've stuck with rangers through the thick and thin and have been one for as long as I remember seeing your name on who. Now about my post. Most of the mud (rangers included) seem to think that rangers are useless execpt fo...
by mynazzaraxxsyn
Wed Dec 31, 2003 11:19 pm
Forum: T2 Gameplay Discussion Archive
Topic: Which ranger thread is the best?
Replies: 0
Views: 350

Which ranger thread is the best?

Yes boys and girls its time for another poll.
by mynazzaraxxsyn
Wed Dec 31, 2003 11:14 pm
Forum: General Discussion Archive
Topic: when are monks going in?
Replies: 11
Views: 2093

Was "not fitting to the FR theme" the only reason monks were removed? I seem to remember seeing that somewhere. Because if that was the only reason.... it makes 0 sense in that FR writers write about monks. Danica for instance. Seems to me that monks would be great hitters, but lowsy tankers, espec...
by mynazzaraxxsyn
Wed Dec 31, 2003 11:08 pm
Forum: T2 Ideas Archive
Topic: Groups / Mud channel / etc...
Replies: 4
Views: 780

Dalar wrote:people who are anon probably don't want to be seen so let them be loners.


#trigger {tells you} {#gag}
by mynazzaraxxsyn
Wed Dec 31, 2003 11:00 pm
Forum: T2 Ideas Archive
Topic: Make farsee and invis worth a damn
Replies: 9
Views: 1564

rylan wrote:allow you to see into a room that conditions would normally not allow, such as daylight or darkness


I love that idea, but it makes it fairly powerful.
by mynazzaraxxsyn
Wed Dec 31, 2003 10:58 pm
Forum: T2 Ideas Archive
Topic: Groups / Mud channel / etc...
Replies: 4
Views: 780

Also, can we remove tog anon or allow them to be seen on who again? Its not like back during Toril1 when there were 450+ online.
by mynazzaraxxsyn
Wed Dec 31, 2003 10:57 pm
Forum: T2 Ideas Archive
Topic: Groups / Mud channel / etc...
Replies: 4
Views: 780

Its a great idea. I think thats what tog lfg was supposed to help with, but it seems that most people do use it or even look for it (yeah who lfg works).
by mynazzaraxxsyn
Wed Dec 31, 2003 10:53 pm
Forum: T2 Gameplay Discussion Archive
Topic: yes yes another ranger thread sorta
Replies: 18
Views: 2028

amolol wrote:the general voice of those who play rangers is that they dont want to be an archery defined class....


Then don't play a ranger? I mean now as it is a ranger is defined as a useless class. I'd personally rather be defined as an archer then a waste of hard drive space and bandwith.
by mynazzaraxxsyn
Wed Dec 31, 2003 8:08 pm
Forum: T2 Ideas Archive
Topic: Weapon Dice / Melee ideas
Replies: 13
Views: 1842

Re: so monks are coming back then?

Lim wrote:so this means monks are returning right?


Lim


[Frankenstein's Monster Voice]Monks good! Fire baaaad![/Frankenstein's Monster Voice]
by mynazzaraxxsyn
Wed Dec 31, 2003 8:05 pm
Forum: T2 Gameplay Discussion Archive
Topic: trophy
Replies: 12
Views: 1930

if something is visible on trophy, you shouldn't be getting more than 10% exps from it. This would force folks to actually alternate between the exp zones (grr) What the frag are you killing for 10% exp? I'm happy when I find something that gives me 3% (with my level 27th) or 1/4th% (with my level ...
by mynazzaraxxsyn
Wed Dec 31, 2003 8:01 pm
Forum: T2 Gameplay Discussion Archive
Topic: Area Wanks!
Replies: 24
Views: 3626

Sesexe wrote:How are you at mob description writing?


If I can be a bit vile I'm better then if its all nice and fluffy.
by mynazzaraxxsyn
Wed Dec 31, 2003 8:00 pm
Forum: RP-Quest Discussion
Topic: Hero's of the light band together.
Replies: 22
Views: 2218

...
by mynazzaraxxsyn
Wed Dec 31, 2003 7:53 pm
Forum: T2 Gameplay Discussion Archive
Topic: Help melee: Magic resistance
Replies: 11
Views: 1521

That thread became an exercise in futility. It's purpose was to search for improvement via an open intelligent debate about a system that had been well received before ever being posted publically. The intentions of the thread were never realized after 2 months. Therefor I removed it. Hmm reading i...
by mynazzaraxxsyn
Wed Dec 31, 2003 5:51 pm
Forum: T2 Gameplay Discussion Archive
Topic: Area Wanks!
Replies: 24
Views: 3626

So I'll give the generic answer and say, write one. Areamakers can put zones where they want them (within reason). You could be the next zone writer! And, by doing it yourself, you won't be able to complain anymore. That is tempting. I got the zone docs from dug then had some hard drive problems (d...
by mynazzaraxxsyn
Wed Dec 31, 2003 5:38 pm
Forum: T2 Gameplay Discussion Archive
Topic: Help melee: Magic resistance
Replies: 11
Views: 1521

We had a thread earlier about trying to make combat much more reactive but don't think we ever got any god reaction. Which thread are you referring to? I would imagine your very well written well thought out post that you recently edited and then shevy posted in it curious as to what you had to say...
by mynazzaraxxsyn
Wed Dec 31, 2003 3:06 pm
Forum: T2 Gameplay Discussion Archive
Topic: Area Wanks!
Replies: 24
Views: 3626

Some UD exp zones would be nice too. Goodies are crying that evils use DS, stick something down under for us. There IS an EXP zone that in the UD, and unless I'm mistaken it gives artifically high exp. I still don't understand why no one goes there. Being fairly new to UD I don't know what zone you...
by mynazzaraxxsyn
Wed Dec 31, 2003 3:04 pm
Forum: T2 Gameplay Discussion Archive
Topic: Room Silence vs. Targetted
Replies: 23
Views: 2234

Room silence would make psis very powerful. Only goodies would have to rely on melee damage. Evils could just take a couple squids.
by mynazzaraxxsyn
Wed Dec 31, 2003 2:44 pm
Forum: T2 Gameplay Discussion Archive
Topic: Constructive thoughts for upgrading rangers..
Replies: 46
Views: 6973

2) Impale - I actually think this works better for a paladin/anti-paladin. "You drive your spear thru Rylan pinning him in place." Basically has the same effects as above, but requires the use of a spear/lance. One of the gods already shot this one down due to the fact that it is already a cool soc...
by mynazzaraxxsyn
Wed Dec 31, 2003 2:25 pm
Forum: T2 Gameplay Discussion Archive
Topic: Area Wanks!
Replies: 24
Views: 3626

Some UD exp zones would be nice too. Goodies are crying that evils use DS, stick something down under for us.

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