Search found 300 matches

by Marthammor
Wed Jun 21, 2006 9:37 am
Forum: T2 Gameplay Discussion Archive
Topic: Jot invasion 6/20
Replies: 72
Views: 11768

I've gotten quite a bit of feedback from the previous times invasion has been done or attempted, and I've used most of it. This invasion run wasn't changed a whole lot from previous ones with the exception of less wandering fire giants (about 30 less soldiers, and 10 less beards) on the lower grid, ...
by Marthammor
Sun Jun 18, 2006 1:28 pm
Forum: T2 Gameplay Discussion Archive
Topic: Post areas that need a second glance...
Replies: 37
Views: 5999

Yeah, that was a typo. I always get the ac on rings mixed up it seems. There are also a few more changes to the changes I made previously which should be going in soon. The combat amulet, icicle dagger, titanium ring, umm.. night mask, I think.. have had more changes done to them. (not in yet tho, s...
by Marthammor
Thu Jun 08, 2006 5:29 pm
Forum: T2 Gameplay Discussion Archive
Topic: Post areas that need a second glance...
Replies: 37
Views: 5999

Most of these things are taken care of and will be in soonish. The changes to Lizardmarsh are already in thanks to Vaprak.
by Marthammor
Tue Jun 06, 2006 12:46 pm
Forum: NHC: New Player Help
Topic: globe of invulnerbility
Replies: 2
Views: 2097

I don't know if this is the case or not, but I'm guessing that globe won't block any 'touch' type of attacks.
by Marthammor
Wed May 24, 2006 1:41 pm
Forum: T2 Gameplay Discussion Archive
Topic: Post areas that need a second glance...
Replies: 37
Views: 5999

Okay, here's what I'm planning on currently following your guy's suggestions: Scour: Drop the sv_spell from the ring and add a few ac (around -5ish). The fight was already downgraded and I really don't want to take it any lower. (btw, anyone from the group that done it last night have any comments a...
by Marthammor
Mon May 22, 2006 1:27 pm
Forum: T2 Gameplay Discussion Archive
Topic: Post areas that need a second glance...
Replies: 37
Views: 5999

Re: Post areas that need a second glance...

Since dragon changes, beholder changes, psionicist changes, and Shev's underwear going without any changes; many fights/rewards still need a little tweaking. Here's a thread to post any you can think of. I'll start: Muspel dragon cavern rewards Chlora armor Infernos armor Scour Gythka/eel skin boot...
by Marthammor
Fri May 19, 2006 11:59 am
Forum: T2 Gameplay Discussion Archive
Topic: Post areas that need a second glance...
Replies: 37
Views: 5999

I didn't make anything super easy guys. Just hopefully more inline with what they were when the zones were evaluated before all the mob races changed. The dragon zonelet in musp isn't hard from what I've seen, just time consuming because of the stratagy used. There is little risk to anyone other the...
by Marthammor
Thu May 18, 2006 8:47 pm
Forum: T2 Gameplay Discussion Archive
Topic: Post areas that need a second glance...
Replies: 37
Views: 5999

I didn't adjust gear, just fights.
I made a request for a news entry when the files are put in, but I'll post here as well when I know they are in.
by Marthammor
Wed May 17, 2006 1:19 pm
Forum: T2 Gameplay Discussion Archive
Topic: Post areas that need a second glance...
Replies: 37
Views: 5999

Personally I write everything I do in word then copy/paste it into the proper file because I just suck at spelling and grammar :P. Not everyone has word though so they often do their writing in notepad or worse yet, TE. *shiver* Making up an alias/triggers/whatever to check stuff is on my list to do...
by Marthammor
Wed May 17, 2006 6:03 am
Forum: T2 Gameplay Discussion Archive
Topic: Post areas that need a second glance...
Replies: 37
Views: 5999

Problem with just loading a file up in word to check spelling and grammar is that all the spell checking and grammar checking stuff catches all the ansi codes as errors. The only real way to do it that I've found is to walk through the entire zone, cut and paste every description into word and check...
by Marthammor
Wed May 17, 2006 5:52 am
Forum: T2 Gameplay Discussion Archive
Topic: Odd places you've seen world loading mobs load.
Replies: 54
Views: 7736

Not sure what room they were found in in bryn, but guessing in the graveyard. Found and fixed those rooms.

Removed SS from the system so you guys can do align work without nailing a global rare n stuff. :P

Removed the guild area outside of wd.

Removed conquered village area as well.
by Marthammor
Tue May 16, 2006 2:57 pm
Forum: T2 Gameplay Discussion Archive
Topic: Odd places you've seen world loading mobs load.
Replies: 54
Views: 7736

SS doesn't seem like an odd place for global load mobs to be... well, ok, the paladin group is a bit odd there, but they could be scouting their next raid target or something! ;) The guild area outside of waterdeep isn't odd either, but since it can effect evils doing spell quests, I'll get that fix...
by Marthammor
Mon May 01, 2006 12:52 pm
Forum: Logs
Topic: Give peace a chance!
Replies: 20
Views: 2316

This room was changed due to it being used to twink mobs. Just as large amounts of single file rooms were removed due to people using them to twink things.
by Marthammor
Wed Apr 26, 2006 3:53 am
Forum: T2 Ideas Archive
Topic: Bryn Shander
Replies: 1
Views: 789

I'm not sure we need more hometowns, but it has enough open areas that guilds could easily be added should it be decided to make it one.
by Marthammor
Tue Apr 18, 2006 1:58 am
Forum: T2 Ideas Archive
Topic: AREA TYPOS
Replies: 142
Views: 32487

So am I
So much easier to see the problem to fix it ;)
by Marthammor
Sun Apr 16, 2006 9:16 pm
Forum: General Discussion Archive
Topic: ::flush::
Replies: 10
Views: 1097

Keep in mind that this is my opinion on stuff and not the other members of the staff, but if only the good posts praising the gods were kept then there would be more complaints of 'Oh, so you keep the posts of the ass kissers but not those of the people that point out the problems. We see how it is!...
by Marthammor
Sun Apr 16, 2006 3:36 pm
Forum: General Discussion Archive
Topic: ::flush::
Replies: 10
Views: 1097

Because the original post was probably the only good part of the whole thread? Seriously, was all the complaints about the admins (which I believe Turg said wasn't his intent) and the complaints about code (which wasn't the intent either) and all the name calling of the staff and players, needed and...
by Marthammor
Sun Apr 16, 2006 2:15 pm
Forum: General Discussion Archive
Topic: ::flush::
Replies: 10
Views: 1097

Looks like its still there to me, just has had all the bickering and off topic posts removed from it and locked.
I believe all of the staff have seen it and understand there are problems that need addressed which is what Turg was trying to point out.
by Marthammor
Thu Apr 13, 2006 11:34 am
Forum: T2 Gameplay Discussion Archive
Topic: soul walk, walked in messages
Replies: 15
Views: 1276

You could look at is as they enter behind you. Without any bright flash or sound, you wouldn't know anyone was there unless you looked. *shrug*
by Marthammor
Tue Apr 11, 2006 1:53 pm
Forum: General Discussion Archive
Topic: Questions About Area Editor
Replies: 35
Views: 4268

First thing you should do is email Cyric at roysoto@yahoo.com with your idea for your zone. If it's something that will fit in, he'll send you the links for the area documents and editor. As for OLC, it'll get done eventually. We would have loved for it to be done last year, but things keep getting ...
by Marthammor
Thu Apr 06, 2006 3:08 pm
Forum: T2 Ideas Archive
Topic: new content
Replies: 11
Views: 1970

Xisi:
They're being worked on. There are final checks that need to be done on them as well as some code that needs to be converted for them. The person working on them however is quite busy irl so he gets bits done here and there when he can.
by Marthammor
Thu Apr 06, 2006 12:27 am
Forum: T2 Gameplay Discussion Archive
Topic: Your likes
Replies: 23
Views: 2684

Sorry for the hijack, but would like to comment on the changes made regarding twinking. When I make changes to a fight because its been or is being twinked, I normally look to see how often its been done and decide from there if I nuke the item or change the fight. Normally I can just change the fig...
by Marthammor
Wed Apr 05, 2006 2:29 pm
Forum: T2 Ideas Archive
Topic: new content
Replies: 11
Views: 1970

We're working on getting more and more Homeland zones in, but with only a few people working on it trying to make the room descriptions up to your guys' expectations (we've tried straight conversions (Evermeet) and you guys voiced your dislike for that), its taking quite a bit longer then we were pl...
by Marthammor
Thu Mar 30, 2006 2:05 pm
Forum: MUD Client Help
Topic: Battlechanter Renewing
Replies: 6
Views: 1411

While I hate chars that rely soly on their triggers and alias' and such, I think they can enchance the playing experiance if used properly. Anyway, to help with your problem Anab: #CLASS {Classes|BattleChanter|Renewing} #TRIGGER {(%d)p/(%d)P} {#IF (%1 < 150) {sing;prenew}} #TRIGGER {(%d)p/(%d)P} {#I...
by Marthammor
Tue Mar 28, 2006 1:35 pm
Forum: T2 Gameplay Discussion Archive
Topic: silver quiver
Replies: 19
Views: 1910

For awhile now, I always thought the quiver spot should read as: <strapped across back> Then anyone could wear something there and not look funky. I've been trying to add more and more different things like scabbards for warriorts to be worn in the spot because I'm like kiryan and don't like seeing ...
by Marthammor
Sun Mar 26, 2006 1:55 pm
Forum: T2 Gameplay Discussion Archive
Topic: silver quiver
Replies: 19
Views: 1910

Was actually thinking about going through and putting stats back on the quivers that had them. Problem is, I can't remember what quivers had stats and what those stats were. If you guys want stats put back on quivers, lemme know. If you also happen to know what the stats of various quivers were, mma...
by Marthammor
Thu Mar 23, 2006 3:45 am
Forum: Logs
Topic: Menzoberranzan's lil' helpers?
Replies: 9
Views: 1327

I'm going to go out on a limb and say the reason the one mob assisted was because of alignment. The other two in the mob group didn't assist until the first one (Elie) did.
by Marthammor
Thu Mar 23, 2006 3:25 am
Forum: T2 Gameplay Discussion Archive
Topic: Doors that lock on pop
Replies: 7
Views: 1046

I've changed two of the doors in BC so they don't lock from the inside. I've also changed the doors in Meilech so they don't lock from the inside. The door in Moon Temple was fixed awhile ago to prevent people from getting trapped inside after the zone was finished. Will take a look at the IC vault ...
by Marthammor
Tue Mar 21, 2006 1:17 pm
Forum: T2 Gameplay Discussion Archive
Topic: Recent changes to clouds robes
Replies: 0
Views: 432

Recent changes to clouds robes

This was done as a request from the original writer, however I failed to take into account how many people wore them on their priest class chars as well.
I've made them wearable by priest classes again, and the change should be in within a boot or two.
by Marthammor
Mon Mar 20, 2006 3:58 pm
Forum: General Discussion Archive
Topic: Evil BC Sat 18th 8pm est
Replies: 5
Views: 934

Didn't feel like making a new post for this, so will stick it here.
With the last boot, the items from BC that were evilrace only have been changed to allow neutral and evil humans to wear them as well.
by Marthammor
Mon Mar 20, 2006 3:40 pm
Forum: T2 Gameplay Discussion Archive
Topic: Odd places you've seen world loading mobs load.
Replies: 54
Views: 7736

The global load system was updated with the last boot. Please report any funkyness with it.
Thanks!
by Marthammor
Wed Mar 15, 2006 2:10 pm
Forum: T2 Gameplay Discussion Archive
Topic: Dragons Wording
Replies: 12
Views: 1307

Never said my post was well thought out and intellegent, just that dragons are. :P I'll also agree with the global loading dragons wording. Having been on that side of the coin a few times, it sucks. I'm kinda liking Ashiwi's idea about the lairs. There aren't a lot of global loading dragons that I ...
by Marthammor
Tue Mar 14, 2006 6:25 pm
Forum: T2 Gameplay Discussion Archive
Topic: Dragons Wording
Replies: 12
Views: 1307

I'm of the opinion that they are very intelligent, and that’s the reason for their tactical retreat.. Now because I'm totally sadistic, I think that any dragon that makes such a retreat, as a matter of pride, should also find you no matter where you hide once its healed. Want to rent? Go ahead. When...
by Marthammor
Mon Mar 13, 2006 5:54 pm
Forum: T2 Gameplay Discussion Archive
Topic: Items you'd like to see sold in shops.
Replies: 48
Views: 7913

Okay. So far I've come up with about twenty things I think I can make work. I still need some more if you guys have any other suggestions. Malakwee: There currently isn't a way to do what you're asking. Has to do with only being able to wear one item per slot, and I doubt that will change unless we ...
by Marthammor
Thu Mar 09, 2006 3:02 pm
Forum: T2 Gameplay Discussion Archive
Topic: Seelie priest staff upgrade
Replies: 3
Views: 716

Done.
Proc is still in the works though.
by Marthammor
Mon Mar 06, 2006 2:04 pm
Forum: T2 Gameplay Discussion Archive
Topic: Odd places you've seen world loading mobs load.
Replies: 54
Views: 7736

Actually I haven't messed with any of this stuff yet, nor has anyone else to my knowledge. Other things came up and this got bumped down the list some.

As for the !rent quest items, we'll see what we can do.
by Marthammor
Sat Feb 25, 2006 1:46 pm
Forum: T2 Gameplay Discussion Archive
Topic: Kern Quest
Replies: 39
Views: 3778

I've argued that time should be part of the value of quest items, but it isn't considered. The only thing that seems to matter is the difficulty of the fights and rareness of items/mob involved. Botef: The entire staff knew of the change when it was made, or at least those that cared to know. The ch...
by Marthammor
Fri Feb 24, 2006 3:06 pm
Forum: T2 Gameplay Discussion Archive
Topic: Items you'd like to see sold in shops.
Replies: 48
Views: 7913

You guys should pop random !rent gear. Like balor sword or something, wouldnt that be fun?. And update the petshops! the beagles are cute and all but worthless. Offer midlevel mobs for a hefty price. Maybe on the !rent gear. If the item were pretty powerful, it'd have a hefty price, even if it were...
by Marthammor
Thu Feb 23, 2006 4:36 pm
Forum: T2 Gameplay Discussion Archive
Topic: Items you'd like to see sold in shops.
Replies: 48
Views: 7913

Items you'd like to see sold in shops.

Looking for items you guys would like to see sold in shops. The items can be for RP purposes, or actually be useful items. The deal is this: I have eight merchants in a town that I am currently working on. I really have no plans for them at the moment so figured I'd see if you guys would like to see...
by Marthammor
Wed Feb 22, 2006 5:24 pm
Forum: T2 Gameplay Discussion Archive
Topic: Kern Quest
Replies: 39
Views: 3778

I couldn't care less if he is reimbursed or not. I can't make that call as its up to an admin if they do it or not. I know I'm lacking when it comes to news updates, and for awhile there I was posting when I changed something. Just too easy to stop posting updates on things. Will try to get back int...
by Marthammor
Wed Feb 22, 2006 6:33 am
Forum: T2 Gameplay Discussion Archive
Topic: Kern Quest
Replies: 39
Views: 3778

The admins have noted it and will be getting in touch with you on your request.
by Marthammor
Wed Feb 22, 2006 6:19 am
Forum: T2 Gameplay Discussion Archive
Topic: Kern Quest
Replies: 39
Views: 3778

Like I said, its only temporarily removed until a better solution can be put into place. The quest is for the equipment gained from it. The exp rewards were there as secondary rewards that as it turned out, were being used to level alts and was deemed broken. There is a new system partially finished...
by Marthammor
Wed Feb 15, 2006 1:12 pm
Forum: T2 Gameplay Discussion Archive
Topic: GN Ore
Replies: 10
Views: 804

Like I said, there are other places to get the ore, at a faster rate even..

Which apparently was broken, heh.

Should be fixed next boot for your ore finding pleasure.
by Marthammor
Wed Feb 15, 2006 1:09 pm
Forum: T2 Gameplay Discussion Archive
Topic: Guild Halls
Replies: 40
Views: 4899

As much as I'd like another zone from shevy to come in so I would have more typos to fix *tease shev*, I know for sure its not a zone. In other threads, he's been saying things are in the works that would address the issue in that thread... I'd say its a pretty good bet that those things are what hi...
by Marthammor
Wed Feb 15, 2006 12:47 am
Forum: T2 Gameplay Discussion Archive
Topic: GN Ore
Replies: 10
Views: 804

Being able to look this stuff up, I know of three. One pre-existing to Bryn Shander, the other two came in with the zone.

If you don't want to put the time in for the quest, then don't do it. No one is putting a gun to your head and making you do it.
by Marthammor
Tue Feb 14, 2006 2:08 pm
Forum: T2 Ideas Archive
Topic: Small Changes
Replies: 23
Views: 2479

I'm pushing DG Scripts, but I don't see it happening any time soon.
Part of the reason may be that falls under CircleMud code license. Another part is that the difference between CircleMud and the current code base is huge, even though they are both based on Diku.
by Marthammor
Tue Feb 14, 2006 1:59 pm
Forum: T2 Gameplay Discussion Archive
Topic: GN Ore
Replies: 10
Views: 804

The ore can be found other places as well, btw.
by Marthammor
Wed Feb 08, 2006 3:39 pm
Forum: T2 Gameplay Discussion Archive
Topic: Odd places you've seen world loading mobs load.
Replies: 54
Views: 7736

The old crone was for the desease code that was used a long time ago but has sense been removed/disabled and the mob was just never removed from loading.

Fierrossa is suppose to load in the areas she loads in and that won't be changed.
by Marthammor
Wed Feb 08, 2006 10:55 am
Forum: T2 Gameplay Discussion Archive
Topic: Odd places you've seen world loading mobs load.
Replies: 54
Views: 7736

Here's the thing, I really have no way of seperating what types of mobs load where. What I'm able to do however is keep them from loading in a specific range of rooms. Its an all or nothing type of thing. So far I've got Jot, Muspel, Demi, Spob, Md, Rib, All Hometowns, Roots, Avernus, Tia, Bc?, Bras...
by Marthammor
Tue Feb 07, 2006 2:55 pm
Forum: T2 Gameplay Discussion Archive
Topic: Odd places you've seen world loading mobs load.
Replies: 54
Views: 7736

Odd places you've seen world loading mobs load.

Okay, looking at trying to fix up some of the oddness with the world loads. I know some trouble places are Muspel, Jot, Tia, Avernus, and SPOB. I'm sure there are more, so if you all could please post places you've seen world load mobs load, and don't think they should be loading there, we'll see if...

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