Search found 293 matches

by Dugmaren
Thu Apr 09, 2009 5:21 am
Forum: T2 Gameplay Discussion Archive
Topic: mud down
Replies: 4
Views: 521

Re: mud down

I broke it good. Back up but for some reason Mithril Hall won't load properly (thus removed), and some Ashstone mobs/equipment won't load properly either (also removed).

Maybe I'll figure this crap out one day.

Dugmaren
by Dugmaren
Tue Mar 31, 2009 6:56 pm
Forum: T2 Areas Discussion Archive
Topic: berserker gauntlets - feedback forum
Replies: 17
Views: 1378

Re: berserker gauntlets - feedback forum

So don't wear 'm unless you're in an invasion or some other kill fest. If we actually created equipment you have to swap out based on situation that's pretty awesome in my books.

Dug
by Dugmaren
Tue Mar 31, 2009 3:40 am
Forum: T2 Areas Discussion Archive
Topic: berserker gauntlets - feedback forum
Replies: 17
Views: 1378

Re: berserker gauntlets - feedback forum

1. Making it take longer to lose rage bonuses.
2. You should only randomly attack mobs while raged.

Dugmaren
by Dugmaren
Tue Mar 17, 2009 6:29 am
Forum: T2 Areas Discussion Archive
Topic: Murder in Calimport
Replies: 32
Views: 2221

Re: Murder in Calimport

Dalar wrote:I hate how we have to depend on rares for an item above 3 and to finish the epic quest.


Heaven forbid you have to do more then 2-3 zones to get fully decked out in top tier equipment.

.. does this count as running around and.. deserting you Brian?

Dugmaren
by Dugmaren
Tue Mar 03, 2009 12:35 am
Forum: T2 Areas Discussion Archive
Topic: Murder in Calimport
Replies: 32
Views: 2221

Re: Murder in Calimport

I was but you were all zoning.. will see if I can get twisted rune tweaks in at the same time.

Dug
by Dugmaren
Sun Mar 01, 2009 5:53 am
Forum: T2 Areas Discussion Archive
Topic: Surtur Epic Quest
Replies: 8
Views: 1071

Re: Surtur Epic Quest

K guys here's the deal. I agree with you about Surt, CM, conquest armour whatever... but nobody has time to do anything about it. All my mudding time is spent helping people load and debug their new content, so you have 2 options. 1. Continue listing things to fix but realize it's essentially fallin...
by Dugmaren
Fri Feb 20, 2009 7:24 pm
Forum: T2 Gameplay Discussion Archive
Topic: Reimbursement of lost necro pet gear
Replies: 58
Views: 4581

Re: Reimbursement of lost necro pet gear

Wasn't Pril explaining why necro pet reimbursement is a bad idea? Or am I missing the point to.

Dug
by Dugmaren
Tue Feb 17, 2009 3:41 am
Forum: T2 Gameplay Discussion Archive
Topic: Reimbursement of lost necro pet gear
Replies: 58
Views: 4581

Re: Reimbursement of lost necro pet gear

Rangers get arrow re-imbursement because to arch they HAVE to put their equipment in a situation that's vulnerable to loss by crash. My opinion is that necro's shouldn't receive re-imbursement.

Dug
by Dugmaren
Tue Feb 17, 2009 3:37 am
Forum: T2 Gameplay Discussion Archive
Topic: Remove rareloads
Replies: 23
Views: 1829

Re: Remove rareloads

Agreeing with Gormal on this one.. I like rareloads, who doesn't get excited when they find Kostchtchie or Invasion. You get excited BECAUSE it's rare. On the other hand I was never a fan of ridiculous rare hunting for quests.

Dug
by Dugmaren
Fri Feb 06, 2009 3:35 am
Forum: T2 General Discussion Archive
Topic: Woo! I'm in love
Replies: 145
Views: 4197

Re: Woo! I'm in love

This is why I voted for Cofen in '09
by Dugmaren
Wed Feb 04, 2009 7:42 pm
Forum: T2 Gameplay Discussion Archive
Topic: death mem revisited
Replies: 3
Views: 246

Re: death mem revisited

I'm voting for Gormal in 2010.
by Dugmaren
Sat Jan 31, 2009 2:36 pm
Forum: Logs
Topic: Alane lets out a mighty cackle of victory!!!
Replies: 6
Views: 761

Re: Alane lets out a mighty cackle of victory!!!

Aremat snickers softly. < 592h/1083H 133v/133V P: std > < 593h/1083H 133v/133V P: std > Alane lets out a mighty cackle of victory! Score one for grey elves everywhere!! < 593h/1083H 133v/133V P: std > Lorendel hi-fives you! Yeah! < 593h/1083H 133v/133V P: std > Dazok GCC: 'i miss laughing at elf an...
by Dugmaren
Thu Jan 29, 2009 2:05 am
Forum: T2 Gameplay Discussion Archive
Topic: Quest rewards
Replies: 25
Views: 1533

Re: Quest rewards

1. The equipment calculator hasn't been used in years.
2. Quests - gawd, I know. Don't have time though... feel free to come up with a solution.
3. Bald is sexy.

Dug
by Dugmaren
Thu Jan 22, 2009 2:35 pm
Forum: T2 Areas Discussion Archive
Topic: Bronze Citadel
Replies: 13
Views: 989

Re: Bronze Citadel

Nods, my intent with new items is not to make old zones obsolete but to make each zone have 2-3 viable top end items that make it worth going to the zone for. I'll definitely take a look at this as I go through other "to do" items. Suggestions are always welcome.

Dugmaren
by Dugmaren
Mon Jan 19, 2009 1:09 am
Forum: T2 Gameplay Discussion Archive
Topic: "New" Muspel pop change
Replies: 10
Views: 636

Re: "New" Muspel pop change

Yes Pril, yes I am. But I already have dibs on Touk becoming Optimus Prime. You can fight Jake for Star Scream.
by Dugmaren
Sun Jan 18, 2009 5:27 pm
Forum: T2 Gameplay Discussion Archive
Topic: "New" Muspel pop change
Replies: 10
Views: 636

Re: "New" Muspel pop change

I'll look at it when I have time.
When RL permits my priorities are 3 walk throughs for new content, then Keprum/Muspel depending on my mood. Shouldn't be more then a month or so, but no guarantees.

Dug
by Dugmaren
Sat Jan 10, 2009 9:30 am
Forum: T2 Announcements Archive
Topic: Announcing ..... GUILDHALLS!!!!!
Replies: 37
Views: 9909

Re: Announcing ..... GUILDHALLS!!!!!

How does scaling work? Let's say I initially buy the 30k guild hall, but eventually want the 120k guild hall. Would I pay 90k to upgrade, or the full 120k? http://www.icebergdryice.com/areadocs/toc.php Guildhalls version 2.0 - expanded to allow anyone to create content. Dug *sigh*
by Dugmaren
Sat Jan 10, 2009 4:13 am
Forum: T2 Announcements Archive
Topic: Announcing ..... GUILDHALLS!!!!!
Replies: 37
Views: 9909

Re: Announcing ..... GUILDHALLS!!!!!

Nope, no updates. Triterium's the only group who've done more then talk about it :)

Dug
by Dugmaren
Fri Jan 09, 2009 1:26 am
Forum: T2 Gameplay Discussion Archive
Topic: Do you need a quest battle fought?
Replies: 9
Views: 675

Re: Do you need a quest battle fought?

Sign me up for Choking Palace.
by Dugmaren
Tue Jan 06, 2009 3:26 am
Forum: T2 Gameplay Discussion Archive
Topic: The Problems with Support Classes
Replies: 22
Views: 960

Re: The Problems with Support Classes

A) Hardest work in zones: Meming out / glancing / spelling group etc, requires not only that you be at keys, but you have to work your ass off for a few hours straight. Whereas tanks/hitters can just run resc scripts and mash assist over and over (autoassist) for a whole zone. I think the problem h...
by Dugmaren
Thu Jan 01, 2009 1:24 am
Forum: T2 Gameplay Discussion Archive
Topic: Holiday Multiplay
Replies: 24
Views: 2339

Re: Holiday Multiplay

Starting now, and until at least tomorrow (Jan 01) morning, multi-play is on.
by Dugmaren
Tue Dec 30, 2008 11:55 pm
Forum: T2 General Discussion Archive
Topic: Worst Case scenario
Replies: 223
Views: 6802

Re: Worst Case scenario

The last couple posts bumped this thread from amusing to awesome.
by Dugmaren
Wed Dec 24, 2008 7:54 am
Forum: T2 Ideas Archive
Topic: Rebooting
Replies: 2
Views: 455

Re: Rebooting

For starters Shevarash & Eilistraee are the only 2 people who can both reboot, and access the main box if the mud doesn't come back up.
by Dugmaren
Sun Dec 21, 2008 4:08 pm
Forum: T2 Gameplay Discussion Archive
Topic: Bane stilleto changes
Replies: 21
Views: 1213

Re: Bane stilleto changes

Revision / Author: 1153 eilistraee
Last commit revision: 448 3:40:16 PM, Thursday, July 24, 2008

I feel like I'm de-railing the thread again here, but just FYI.

Dug
by Dugmaren
Wed Dec 17, 2008 1:20 am
Forum: T2 Gameplay Discussion Archive
Topic: Progress?
Replies: 12
Views: 1179

Re: Progress?

Work is spiraling out of control for me too (which is good) but means I haven't had much time to do anything myself. Fortunately there are 6 people actively working on zones / quests so there's lots of new content in the works. Anyone with ideas is more then welcome to contribute, send me an email o...
by Dugmaren
Tue Nov 25, 2008 6:43 pm
Forum: T2 Announcements Archive
Topic: Announcing ..... GUILDHALLS!!!!!
Replies: 37
Views: 9909

Re: Announcing ..... GUILDHALLS!!!!!

http://www.icebergdryice.com/areadocs/toc.php

Guildhalls version 2.0 - expanded to allow anyone to create content.

Dug
by Dugmaren
Tue Nov 25, 2008 6:00 pm
Forum: T2 Areas Discussion Archive
Topic: XP Quests
Replies: 1
Views: 568

XP Quests

In the next couple iterations of the Keprum quest I'm going to be adding some "training" and other forms of XP quests. Ideally I'd like to have quests for all levels of players, and reward significant amounts of XP for their completion. (without the ability of farming the level 50 quests t...
by Dugmaren
Tue Nov 25, 2008 5:51 pm
Forum: T2 Gameplay Discussion Archive
Topic: Collection of thoughts on world design
Replies: 5
Views: 569

Re: Collection of thoughts on world design

Interesting post
by Dugmaren
Thu Nov 20, 2008 2:44 am
Forum: T2 Gameplay Discussion Archive
Topic: Holy Planetar Sword change request
Replies: 6
Views: 449

Re: Holy Planetar Sword change request

I'm currently against changing the Holy Planetar Sword as it already has a niche (fighting demons) and is viable as is. A couple people have taken up making quests for more rogue weapons, I encourage anyone to do the same thing for Paladins.

Dugmaren
by Dugmaren
Wed Nov 19, 2008 1:12 am
Forum: T2 Areas Discussion Archive
Topic: Scardale
Replies: 9
Views: 801

Re: Scardale

I agree with you that most zones (especially the newbie zone) should be straight forward to map. However unless you have a couple specific examples that are easy to change, I don't think the effort will have enough pay-off to be worthwhile.
by Dugmaren
Wed Oct 29, 2008 9:47 pm
Forum: T2 General Discussion Archive
Topic: Vacation!
Replies: 4
Views: 370

Vacation!

I quit! .. for like 3 weeks

Leaving a ton of updates, new zones, and other general areas awesomeness for everyone in my absence. Have a great Halloween!

Dugmaren / Chris
by Dugmaren
Sun Oct 26, 2008 8:11 pm
Forum: T2 Gameplay Discussion Archive
Topic: Mud Handover Plan
Replies: 26
Views: 1947

Re: Mud Handover Plan

Hey just to post it in 1 more place... maybe sucker another 1 or 2 of you in. Area creation is open to anyone, and new zones are like fun 'n stuff. You don't even need to make a full zone, add some quests, add a couple rooms to XP somewhere new, team up with somebody to put in something bigger. Writ...
by Dugmaren
Wed Oct 22, 2008 3:21 am
Forum: T2 Gameplay Discussion Archive
Topic: SGCD's
Replies: 7
Views: 435

Re: SGCD's

I agree - rogues need more weaponry. I remember actually USING the plethora of weapons in my bag as a warrior - trolls? get the flamby out.. giants? get the giantbane out.. demons? get the skullcrusher out. That was much more enjoyable then the same weapon all the time. Looks like a big opportunity ...
by Dugmaren
Mon Oct 20, 2008 7:29 pm
Forum: T2 Areas Discussion Archive
Topic: Scorps
Replies: 6
Views: 668

Scorps

Initial Thoughts 1. Increase density of hive patrols 2. Increase difficulty of noble (bone shard) fight 3. Make scorps stop repopping once king is dead 4. Promote moving entire group through seers instead of luring to bottom of shaft. Not that I hate luring as a group tactic or anyth... err ya I hat...
by Dugmaren
Mon Oct 20, 2008 5:46 am
Forum: T2 Areas Discussion Archive
Topic: Magma
Replies: 11
Views: 953

Magma

Whatup Magma? Why you gotta play me like dat?

lets hear it.
by Dugmaren
Mon Oct 20, 2008 5:42 am
Forum: T2 Areas Discussion Archive
Topic: What up with Choking Palace?!
Replies: 14
Views: 4196

Re: What up with Choking Palace?!

I was on that run, I think it's doable. Heck we made it 1/2 way through the wave of devils and .. man Mugo was in the group. Now that's saying something.

Dugmaren
by Dugmaren
Thu Oct 16, 2008 1:47 pm
Forum: T2 Ideas Archive
Topic: Useless EQ
Replies: 16
Views: 2192

Re: Useless EQ

Hulburg is done frequently. The last fight is difficult sure, but I'm not going to change beholders anymore then I'm going to make vault remo's eat you less, liches stop proccing you pre-breath in MD, or IC2 mobs stop searching out rogues. It's the difficulty you have to overcome for that zone that ...
by Dugmaren
Wed Oct 15, 2008 4:46 pm
Forum: T2 Areas Discussion Archive
Topic: Spirit Plane of Bhaal
Replies: 23
Views: 2415

Re: Spirit Plane of Bhaal

Okay, won't change the intent of the otherplanar sets, we'll leave them as is for damage dealing warriors and tanks well.. they can do other zones.

Dug
by Dugmaren
Tue Oct 14, 2008 7:37 am
Forum: T2 Areas Discussion Archive
Topic: Spirit Plane of Bhaal
Replies: 23
Views: 2415

Re: Spirit Plane of Bhaal

Initial Proposal 1. make 6 tentacle fight easier (addresses 1 spell & out runs) 2. make the devourer fight easier (addresses 1 spell & out runs) 3. potentially allow cracked / large gem trade in's for gold seal 4. potential stat changing? * Besides potential minor stat tweaks (feel free to s...
by Dugmaren
Tue Oct 07, 2008 11:22 pm
Forum: T2 Areas Discussion Archive
Topic: Spirit Plane of Bhaal
Replies: 23
Views: 2415

Spirit Plane of Bhaal

Recently brought up as a candidate for modifications. Post your thoughts here, or email me (dugmaren.toril@gmail.com).

Dug
by Dugmaren
Tue Oct 07, 2008 11:21 pm
Forum: T2 Areas Discussion Archive
Topic: Myth Drannor Adjustments
Replies: 3
Views: 652

Re: Myth Drannor Adjustments

Myth Drannor is on hold pending potential Homeland additions. Depending on the size of the project we may add new content, and we may just tweak what's existing for now.
by Dugmaren
Mon Oct 06, 2008 5:18 am
Forum: T2 Gameplay Discussion Archive
Topic: question about Multi-play
Replies: 19
Views: 1612

Re: question about Multi-play

Next Multiday -

October 11th & 12th - probably get home ~ 1am EST on the 11th.
Will begin with a reboot, and I'll title myself appropriately so you know.

Dugmaren
by Dugmaren
Thu Sep 25, 2008 2:54 pm
Forum: T2 Ideas Archive
Topic: Newbies and Scarsdale
Replies: 7
Views: 1530

Re: Newbies and Scarsdale

Well if Ragorn thinks it's a good idea, it's a good idea. What items are we talking about here, I could see a rare load repop like 1 in 5 type thing. I like the idea of things popping up eventually instead of every single time. How about someone makes a quick list of the items they think should repo...
by Dugmaren
Thu Sep 25, 2008 8:43 am
Forum: T2 Ideas Archive
Topic: Newbies and Scarsdale
Replies: 7
Views: 1530

Re: Newbies and Scarsdale

Disagree on the full equipment slots and upgraded equipment. You don't NEED great equipment to level and explore, it just makes it easier, which isn't necessarily better. If you want to write the quests I'll make you a magic missile proc and implement it. Agree on NHC, but I'm pretty sure non-helper...
by Dugmaren
Sat Sep 20, 2008 6:33 am
Forum: T2 Areas Discussion Archive
Topic: Myth Drannor Adjustments
Replies: 3
Views: 652

Myth Drannor Adjustments

Initial thoughts - 1. Streets should be more densly populated. 2. Equipment needs to be shined up and on par with general top tier. 3. Fights need a little tweaking, dracolich is fun (shut up you love lich proc & areas), the other ones are just.. easy. 4. Lots of "useless" stuff all ov...
by Dugmaren
Sat Sep 20, 2008 6:30 am
Forum: T2 Areas Discussion Archive
Topic: Jotunheim Invasion
Replies: 2
Views: 645

Re: Jotunheim Invasion

Invasion revised, comments welcome after it moves in.
by Dugmaren
Sat Sep 20, 2008 6:28 am
Forum: T2 Ideas Archive
Topic: BBS Idea
Replies: 5
Views: 544

Re: BBS Idea

1 2 3 NOT IT!
by Dugmaren
Thu Sep 11, 2008 5:28 am
Forum: T2 Gameplay Discussion Archive
Topic: reboot and not up?
Replies: 11
Views: 1476

Re: reboot and not up?

Permission denied.

Lesson to be learned: don't try.
Thanks Homer

Dug
by Dugmaren
Thu Sep 11, 2008 5:09 am
Forum: T2 Gameplay Discussion Archive
Topic: reboot and not up?
Replies: 11
Views: 1476

Re: reboot and not up?

Sorry guys, nothing should have been changed so there's no reason for it to not be popping back up. Not sure if I have access to fix it :(

Dug
by Dugmaren
Sun Sep 07, 2008 3:02 am
Forum: T2 Areas Discussion Archive
Topic: Jotunheim Invasion
Replies: 2
Views: 645

Jotunheim Invasion

Adjustment preliminary thoughts - 1. Glammad needs a bigger crew, more giants, and atleast 1-2 clerics. 2. Glammad shouldn't summon every damn giant in the grid. I'm thinking maybe upper grid giants only. 3. Sirthon needs a bigger crew, more efreeti, probably clerics/casters. 4. There needs to be so...

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