This is actually quite rewarding, I've done it a bunch and if time permits will continue to do so. Would heartily recommend others doing the same.
-Touk
Search found 293 matches
- Thu Jul 24, 2003 11:44 pm
- Forum: S3 Ideas Archive
- Topic: newbie boot camp
- Replies: 4
- Views: 2041
- Thu Jul 24, 2003 5:41 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Equipment Stat Changes
- Replies: 33
- Views: 10438
Bipple Being rare allows for more powerful equipment, as does killing more giants (ie Loki/Thrym). The fact that rare items will become common doesn't matter, the point is these rare items are harder to obtain in the first place. Valke We're not working on making it easier to build zones because we...
- Thu Jul 24, 2003 6:30 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Equipment Stat Changes
- Replies: 33
- Views: 10438
Todrael If you customized yourself towards top end gear it is very unlikely you will suddenly need to completely re-equip yourself. The hardest equipment to get will still be the best, if you were wearing easy to get powerful gear, then yes you will probably have to adjust your equipment set. Chang...
- Thu Jul 17, 2003 4:19 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Equipment Stat Changes
- Replies: 33
- Views: 10438
Equipment Trends Hitpoints will be dropping. Hit / Dam will be increasing. Special Procs, protections, divinations, class abilities will be harder to get and you will see less of them. If it was harder to get, it will have better stats. Hit / Dam is increasing because it will make adjustments easie...
- Fri Jun 27, 2003 9:43 pm
- Forum: S3 Ideas Archive
- Topic: Restring Idea
- Replies: 3
- Views: 1608
- Fri May 16, 2003 5:47 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: !good items
- Replies: 34
- Views: 8064
If you want to send me some short, concise emails about what you think needs to be changed and how, or added and why, go for it, Finals are out May 23 so I should have a little time before all hell breaks lose :)
Dug
toukage@hotmail.com
Dug
toukage@hotmail.com
- Fri May 09, 2003 5:45 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Tiamat?
- Replies: 22
- Views: 4675
Well Llaaldara, theres a VERY complicated system we devised thats based heavily on W, which is sometimes inversly proportional. One of the other important factors you missed was A (ansi) Which is inversly proportional to the square of the difference from the median curve of the risk:reward ratio. Dug
- Tue Apr 15, 2003 9:46 pm
- Forum: S3 General Discussion Archive
- Topic: Who Evil
- Replies: 61
- Views: 13500
- Fri Apr 11, 2003 3:45 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Spice it up
- Replies: 15
- Views: 2792
- Mon Mar 03, 2003 4:22 pm
- Forum: S3 Ideas Archive
- Topic: INN Spam
- Replies: 11
- Views: 2632
- Tue Feb 25, 2003 4:36 pm
- Forum: S3 Ideas Archive
- Topic: Newbie Flag
- Replies: 24
- Views: 5713
Theres a difference between being a n00b, and a zone n00b. I'd expect the (N) flag would mean people would explain how to get xp in DK or near TP, what your character can do, how to cast spells etc etc. If you're level 40 you already know that. You might not have a clue what to do in a zone, but tha...
- Wed Feb 19, 2003 10:42 pm
- Forum: S3 Ideas Archive
- Topic: UP GRADE BEER!!! and oh yeah, put the pbone back in the game
- Replies: 3
- Views: 1657
- Wed Jan 15, 2003 1:34 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Cleric Weapons
- Replies: 67
- Views: 11910
- Thu Dec 12, 2002 8:08 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Downgrade This Stuff
- Replies: 168
- Views: 32338
Yes I am reading this, (I should be studying, stop wasting my time with repeating yourselves or quoting everyone else http://www.sojourn3.org/ubb/smile.gif . My thoughts from what has been said so far; 1. Some items in lower level zones are excessive, some may need downgrading. 2. Some items in high...
- Wed Dec 11, 2002 10:02 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Downgrade This Stuff
- Replies: 168
- Views: 32338
Interesting debate. If people feel up to it, post a little list of; a) on a scale 1-10, where does each zone fall, further, is anything 10 atm? (Lets assume 10 yields the best equipment concievable, and therefor, if you want equipment to be more powerful, we'd have to make harder zones to represent ...
- Fri Dec 06, 2002 9:09 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Muspelheim
- Replies: 43
- Views: 6711
School is clearing up very nicely, sitting back with a little studying while finals roll past nice 'n easy. If you have any comments about Muspelheim - risk vs. reward, time investment, equipment power, fight difficulty, theme, etc, feel free to send me an email. I am also in the process of making a...
- Fri Dec 06, 2002 8:55 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Quests - Speaking with zone writers
- Replies: 12
- Views: 1850
email title : ZoneName, PlayerName, Problem Explanation If its a general bug fix, or something wacky, any reports would be appreciated. If its equipment, fights, or tactics that you deem require changing I won't take it seriously unless there's a well written explanation with examples stating your r...
- Fri Nov 29, 2002 6:04 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Gear, Risk VS Reward, Area restrictions
- Replies: 63
- Views: 9423
Groan. Alright, making a HUGE batch of popcorn before replying. I raised this question to gods earlier and it was answered with mixed results, as such no real change to the equipment power policy has been placed because its easier to not change, then to change, realize its all wrong and try to chang...
- Tue Nov 12, 2002 4:53 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Muspelheim
- Replies: 43
- Views: 6711
Glad you like it, sorry you don't think its worth it. The short answer is I have no time for this at the moment. If you actually want something done you'll have to wait until mid December. Cross your fingers and send me a really well put together email with reasons, backup, and generally more then "...
- Wed Oct 23, 2002 11:05 pm
- Forum: S3 Ideas Archive
- Topic: Ravenar staff with fire opals
- Replies: 69
- Views: 10973
- Wed Oct 23, 2002 5:04 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: i hage dragons
- Replies: 29
- Views: 3422
"Oh I'm sorry, did I break you concentration?" 1. Yes, that dragon is from Muspelheim. 2. It does not breath acid. 3. South Forest is an aggro zone. 4. It's a forest, which is a more reasonable place for a green dragon to load then a land full of volcanoes. You can thank previous suggestions for the...
- Fri Sep 20, 2002 5:10 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Staff Vision
- Replies: 13
- Views: 1280
I'm an areas god, when I work, I build zones. Code gods deal with stuff like rogue ranged, and Admin gods deal with fun stuff like annoying you all about your titles http://www.sojourn3.org/ubb/smile.gif Things tend to slow down or speed up in whatever areas based on how much free time each particul...
- Sun Sep 01, 2002 6:55 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Magical Shieldpunch
- Replies: 10
- Views: 1076
- Sun Aug 18, 2002 4:25 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Recent Downgrades
- Replies: 57
- Views: 8710
Contrary to popular belief area gods do not have some form of for-sight that allows us to know perfectly how an item will fit into the game balance wise. In light of this, as many of you have seen, objects are tweaked when they are found to not fit in how we orginally thought they would. Our goal is...
- Thu Aug 15, 2002 8:39 pm
- Forum: S3 Ideas Archive
- Topic: Got a zone idea?
- Replies: 17
- Views: 2068
- Tue Aug 13, 2002 7:44 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Muspelheim Invasion
- Replies: 7
- Views: 906
- Wed Aug 07, 2002 8:15 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Skullsmasher
- Replies: 33
- Views: 5263
Heh, let me try it this way. 1. It's 8d4 5 5 (yours probably got cursed) 2. It bashes for 4-5 rounds. Rockcrusher is dwarf only, and bashes giants, but only for 2-3 rounds. Thus vs. giants, yes crusher is better, but vs. no-bash (non-ogre) mobs that are not giants, you want smasher. Dug [This messag...
- Thu Aug 01, 2002 8:55 pm
- Forum: S3 Ideas Archive
- Topic: i had an idea to add to zoning fun/challenge/even maybe rp.
- Replies: 7
- Views: 1363
There are two types of zones I've found. * The epic ones like scorps, clouds, muspel etc that you expect will take you 3hours minimum and don't do unless everyone has the time, and.. * The easy ones that you take a couple friends with, don't want a big challenge and only have 60-90mins anyways. When...
- Sat Jul 27, 2002 10:23 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: What level XP zone is needed?
- Replies: 31
- Views: 3622
- Mon Jul 22, 2002 7:58 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Artifacts of Power
- Replies: 171
- Views: 23584
Gargauth tells you 'Ya man, ask Shev, he's got it all worked out into stages.' You tell Shevarash 'Hey, Garg says you got the stages all worked out.. whats what?' Shevarash tells you 'Stage1: Happy and Eager - you're amazed at all the cool things you can do and want to make the mud perfect. Shevaras...
- Tue Jul 16, 2002 1:26 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Firbolgs in Muspelheim
- Replies: 15
- Views: 2089
Originally I tried to make firbolgs the correct size, but never got around to doing it, was messing up in compiler and I'm lazy. They're neutral or good like they're supposed to be. And can you really blame them from trying to keep you out of their valley and bastion when there's a war going on? Mos...
- Sat Jul 06, 2002 1:40 am
- Forum: S3 Gameplay Discussion Archive
- Topic: New Zones and New Equipment
- Replies: 16
- Views: 1516
The trend of late in areas has been to diversify equipment. Different stats, saves, abilities with about the same hitpoints. Hit/Dam traded for function on weapons etc. We hope this will make people still want to zone to get equipment that fits their character better, without causing the inflation. ...
- Tue Jul 02, 2002 6:20 pm
- Forum: S3 General Discussion Archive
- Topic: Muspelheim
- Replies: 52
- Views: 8356
I've taken all the preceding posts as an indication of peoples thoughts on the basic normal zone lay out. (ie you've still only seen 1/2 of it) Equipment Inflation: Believe me, I have the entire areas staff quadruple checking me, all the forgers, WHICH, LOOKUP, and STAT. It's balanced. Not Enough Eq...
- Mon Jul 01, 2002 12:40 am
- Forum: S3 General Discussion Archive
- Topic: Muspelheim
- Replies: 52
- Views: 8356
Muspelheim
Yaaay! Finally in, aside from a couple small glitches seems to be running pretty smooth. Fights should load differently every boot and with enough randomness to keep most of you satisfied, same goes for equipment. So, besides thoughts on fight difficulty (which are moot atm) what'cha think?
- Wed Jun 26, 2002 5:48 am
- Forum: S3 Gameplay Discussion Archive
- Topic: attack, flee, attack flee, glad they don't track
- Replies: 33
- Views: 3932
- Fri Jun 14, 2002 4:57 pm
- Forum: S3 General Discussion Archive
- Topic: I need help with TE
- Replies: 5
- Views: 504
- Thu May 30, 2002 10:28 am
- Forum: S3 Gameplay Discussion Archive
- Topic: those smoke mephits sure are touchy
- Replies: 3
- Views: 605
- Wed May 29, 2002 8:06 pm
- Forum: S3 General Discussion Archive
- Topic: Maker of Mayhem, petition
- Replies: 209
- Views: 37724
- Mon May 13, 2002 6:57 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: A thought about zones
- Replies: 9
- Views: 966
- Sun Jan 20, 2002 10:12 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Smoke Invasion bug and/or gods don't like me
- Replies: 13
- Views: 892
- Sun Jan 20, 2002 2:29 am
- Forum: S3 General Discussion Archive
- Topic: Request for God Ruling
- Replies: 56
- Views: 6178
- Wed Dec 12, 2001 7:07 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Smoke Plane Quest
- Replies: 22
- Views: 1313
- Tue Dec 11, 2001 11:35 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Smoke Plane Quest
- Replies: 22
- Views: 1313
Sent the changes off to Cyric already so hopefully it'll be in really soon. "That'll show 'm! haha. Anyways, spiders head, and I'll give you 1 item for every tanar'ri you take care of for me!" is now &+mThat'll show 'm! Anyways, if you can get back to me with one identifying &+mpiece of tanar'ri so ...