Search found 293 matches

by Dugmaren
Thu Jul 24, 2003 11:44 pm
Forum: S3 Ideas Archive
Topic: newbie boot camp
Replies: 4
Views: 1336

This is actually quite rewarding, I've done it a bunch and if time permits will continue to do so. Would heartily recommend others doing the same.

-Touk
by Dugmaren
Thu Jul 24, 2003 5:41 pm
Forum: S3 Gameplay Discussion Archive
Topic: Equipment Stat Changes
Replies: 33
Views: 6738

Bipple Being rare allows for more powerful equipment, as does killing more giants (ie Loki/Thrym). The fact that rare items will become common doesn't matter, the point is these rare items are harder to obtain in the first place. Valke We're not working on making it easier to build zones because we...
by Dugmaren
Thu Jul 24, 2003 6:30 am
Forum: S3 Gameplay Discussion Archive
Topic: Equipment Stat Changes
Replies: 33
Views: 6738

Todrael If you customized yourself towards top end gear it is very unlikely you will suddenly need to completely re-equip yourself. The hardest equipment to get will still be the best, if you were wearing easy to get powerful gear, then yes you will probably have to adjust your equipment set. Chang...
by Dugmaren
Thu Jul 17, 2003 4:19 am
Forum: S3 Gameplay Discussion Archive
Topic: Equipment Stat Changes
Replies: 33
Views: 6738

Equipment Trends Hitpoints will be dropping. Hit / Dam will be increasing. Special Procs, protections, divinations, class abilities will be harder to get and you will see less of them. If it was harder to get, it will have better stats. Hit / Dam is increasing because it will make adjustments easie...
by Dugmaren
Fri Jun 27, 2003 9:43 pm
Forum: S3 Ideas Archive
Topic: Restring Idea
Replies: 3
Views: 1032

We'll get this done for ya right after Menzoberranzan...

*whistle*
by Dugmaren
Fri May 16, 2003 5:47 pm
Forum: S3 Gameplay Discussion Archive
Topic: !good items
Replies: 34
Views: 5578

If you want to send me some short, concise emails about what you think needs to be changed and how, or added and why, go for it, Finals are out May 23 so I should have a little time before all hell breaks lose :)

Dug
toukage@hotmail.com
by Dugmaren
Fri May 09, 2003 5:45 pm
Forum: S3 Gameplay Discussion Archive
Topic: Tiamat?
Replies: 22
Views: 3229

Well Llaaldara, theres a VERY complicated system we devised thats based heavily on W, which is sometimes inversly proportional. One of the other important factors you missed was A (ansi) Which is inversly proportional to the square of the difference from the median curve of the risk:reward ratio. Dug
by Dugmaren
Tue Apr 15, 2003 9:46 pm
Forum: S3 General Discussion Archive
Topic: Who Evil
Replies: 61
Views: 9403

Last I checked both sides of the racewar were played by humans. :shock:

Duggage
by Dugmaren
Fri Apr 11, 2003 3:45 pm
Forum: S3 Gameplay Discussion Archive
Topic: Spice it up
Replies: 15
Views: 1860

1) Its final exam time.
2) There are ~ 15 zones somewhere between the idea stage and the fully complete stage.

Give it 2-3 months you might have like 10.

Dug
by Dugmaren
Mon Mar 03, 2003 4:22 pm
Forum: S3 Ideas Archive
Topic: INN Spam
Replies: 11
Views: 1707

Its silent so you can't cast spells man, if you don't wanna be bothered by spam there are thousands of rooms people don't hang out in all day.
by Dugmaren
Tue Feb 25, 2003 4:36 pm
Forum: S3 Ideas Archive
Topic: Newbie Flag
Replies: 24
Views: 3737

Theres a difference between being a n00b, and a zone n00b. I'd expect the (N) flag would mean people would explain how to get xp in DK or near TP, what your character can do, how to cast spells etc etc. If you're level 40 you already know that. You might not have a clue what to do in a zone, but tha...
by Dugmaren
Wed Feb 19, 2003 10:42 pm
Forum: S3 Ideas Archive
Topic: UP GRADE BEER!!! and oh yeah, put the pbone back in the game
Replies: 3
Views: 1143

dbone ya.. ya.

But more importantly!

UPGRADE THE BEER!!
by Dugmaren
Wed Jan 15, 2003 1:34 am
Forum: S3 Gameplay Discussion Archive
Topic: Cleric Weapons
Replies: 67
Views: 7997

mmail meh.

Dug
by Dugmaren
Thu Dec 12, 2002 8:08 am
Forum: S3 Gameplay Discussion Archive
Topic: Downgrade This Stuff
Replies: 168
Views: 27305

Yes I am reading this, (I should be studying, stop wasting my time with repeating yourselves or quoting everyone else http://www.sojourn3.org/ubb/smile.gif . My thoughts from what has been said so far; 1. Some items in lower level zones are excessive, some may need downgrading. 2. Some items in high...
by Dugmaren
Wed Dec 11, 2002 10:02 pm
Forum: S3 Gameplay Discussion Archive
Topic: Downgrade This Stuff
Replies: 168
Views: 27305

Interesting debate. If people feel up to it, post a little list of; a) on a scale 1-10, where does each zone fall, further, is anything 10 atm? (Lets assume 10 yields the best equipment concievable, and therefor, if you want equipment to be more powerful, we'd have to make harder zones to represent ...
by Dugmaren
Fri Dec 06, 2002 9:09 pm
Forum: S3 Gameplay Discussion Archive
Topic: Muspelheim
Replies: 43
Views: 4461

School is clearing up very nicely, sitting back with a little studying while finals roll past nice 'n easy. If you have any comments about Muspelheim - risk vs. reward, time investment, equipment power, fight difficulty, theme, etc, feel free to send me an email. I am also in the process of making a...
by Dugmaren
Fri Dec 06, 2002 8:55 pm
Forum: S3 Gameplay Discussion Archive
Topic: Quests - Speaking with zone writers
Replies: 12
Views: 1265

email title : ZoneName, PlayerName, Problem Explanation If its a general bug fix, or something wacky, any reports would be appreciated. If its equipment, fights, or tactics that you deem require changing I won't take it seriously unless there's a well written explanation with examples stating your r...
by Dugmaren
Fri Nov 29, 2002 6:04 pm
Forum: S3 Gameplay Discussion Archive
Topic: Gear, Risk VS Reward, Area restrictions
Replies: 63
Views: 7137

Groan. Alright, making a HUGE batch of popcorn before replying. I raised this question to gods earlier and it was answered with mixed results, as such no real change to the equipment power policy has been placed because its easier to not change, then to change, realize its all wrong and try to chang...
by Dugmaren
Tue Nov 12, 2002 4:53 pm
Forum: S3 Gameplay Discussion Archive
Topic: Muspelheim
Replies: 43
Views: 4461

Glad you like it, sorry you don't think its worth it. The short answer is I have no time for this at the moment. If you actually want something done you'll have to wait until mid December. Cross your fingers and send me a really well put together email with reasons, backup, and generally more then "...
by Dugmaren
Wed Oct 23, 2002 11:05 pm
Forum: S3 Ideas Archive
Topic: Ravenar staff with fire opals
Replies: 69
Views: 6738

Nono, don't agree yet! I have popcorn left. Continue to completely ignore any valid points brought up and turn it into a evils vs. goodies debate. Wait wait.. even better, lets talk about upgrading rangers!!

*munches on popcorn*
by Dugmaren
Wed Oct 23, 2002 5:04 pm
Forum: S3 Gameplay Discussion Archive
Topic: i hage dragons
Replies: 29
Views: 2523

"Oh I'm sorry, did I break you concentration?" 1. Yes, that dragon is from Muspelheim. 2. It does not breath acid. 3. South Forest is an aggro zone. 4. It's a forest, which is a more reasonable place for a green dragon to load then a land full of volcanoes. You can thank previous suggestions for the...
by Dugmaren
Fri Sep 20, 2002 5:10 pm
Forum: S3 Gameplay Discussion Archive
Topic: Staff Vision
Replies: 13
Views: 839

I'm an areas god, when I work, I build zones. Code gods deal with stuff like rogue ranged, and Admin gods deal with fun stuff like annoying you all about your titles http://www.sojourn3.org/ubb/smile.gif Things tend to slow down or speed up in whatever areas based on how much free time each particul...
by Dugmaren
Sun Sep 01, 2002 6:55 am
Forum: S3 Gameplay Discussion Archive
Topic: Magical Shieldpunch
Replies: 10
Views: 693

Probably just using a shield that you can't see for whatever reason.
by Dugmaren
Sun Aug 18, 2002 4:25 am
Forum: S3 Gameplay Discussion Archive
Topic: Recent Downgrades
Replies: 57
Views: 6590

Contrary to popular belief area gods do not have some form of for-sight that allows us to know perfectly how an item will fit into the game balance wise. In light of this, as many of you have seen, objects are tweaked when they are found to not fit in how we orginally thought they would. Our goal is...
by Dugmaren
Thu Aug 15, 2002 8:39 pm
Forum: S3 Ideas Archive
Topic: Got a zone idea?
Replies: 17
Views: 1160

Groan Sigil. Everytime I get all excited about how freek'n cool Sigil would be I realize I don't have 10,000 hours to make it properly. That place would be OUT of control.
by Dugmaren
Tue Aug 13, 2002 7:44 am
Forum: S3 Gameplay Discussion Archive
Topic: Muspelheim Invasion
Replies: 7
Views: 567

Thats actually taken care of all ready, just have to tweak something. (And the standard twice as long to do it first time round). Should be down to ooh.. 3-4.5hour average next time.

Glad you enjoyed, makes me think all that time was worth spending.

Dug
by Dugmaren
Wed Aug 07, 2002 8:15 pm
Forum: S3 Gameplay Discussion Archive
Topic: Skullsmasher
Replies: 33
Views: 3451

Heh, let me try it this way. 1. It's 8d4 5 5 (yours probably got cursed) 2. It bashes for 4-5 rounds. Rockcrusher is dwarf only, and bashes giants, but only for 2-3 rounds. Thus vs. giants, yes crusher is better, but vs. no-bash (non-ogre) mobs that are not giants, you want smasher. Dug [This messag...
by Dugmaren
Thu Aug 01, 2002 8:55 pm
Forum: S3 Ideas Archive
Topic: i had an idea to add to zoning fun/challenge/even maybe rp.
Replies: 7
Views: 813

There are two types of zones I've found. * The epic ones like scorps, clouds, muspel etc that you expect will take you 3hours minimum and don't do unless everyone has the time, and.. * The easy ones that you take a couple friends with, don't want a big challenge and only have 60-90mins anyways. When...
by Dugmaren
Sat Jul 27, 2002 10:23 pm
Forum: S3 Gameplay Discussion Archive
Topic: What level XP zone is needed?
Replies: 31
Views: 2308

Feh, gimme another 2hours.
by Dugmaren
Mon Jul 22, 2002 7:58 pm
Forum: S3 Gameplay Discussion Archive
Topic: Artifacts of Power
Replies: 171
Views: 17546

Gargauth tells you 'Ya man, ask Shev, he's got it all worked out into stages.' You tell Shevarash 'Hey, Garg says you got the stages all worked out.. whats what?' Shevarash tells you 'Stage1: Happy and Eager - you're amazed at all the cool things you can do and want to make the mud perfect. Shevaras...
by Dugmaren
Tue Jul 16, 2002 1:26 am
Forum: S3 Gameplay Discussion Archive
Topic: Firbolgs in Muspelheim
Replies: 15
Views: 1219

Originally I tried to make firbolgs the correct size, but never got around to doing it, was messing up in compiler and I'm lazy. They're neutral or good like they're supposed to be. And can you really blame them from trying to keep you out of their valley and bastion when there's a war going on? Mos...
by Dugmaren
Sat Jul 06, 2002 1:40 am
Forum: S3 Gameplay Discussion Archive
Topic: New Zones and New Equipment
Replies: 16
Views: 847

The trend of late in areas has been to diversify equipment. Different stats, saves, abilities with about the same hitpoints. Hit/Dam traded for function on weapons etc. We hope this will make people still want to zone to get equipment that fits their character better, without causing the inflation. ...
by Dugmaren
Tue Jul 02, 2002 6:20 pm
Forum: S3 General Discussion Archive
Topic: Muspelheim
Replies: 52
Views: 5646

I've taken all the preceding posts as an indication of peoples thoughts on the basic normal zone lay out. (ie you've still only seen 1/2 of it) Equipment Inflation: Believe me, I have the entire areas staff quadruple checking me, all the forgers, WHICH, LOOKUP, and STAT. It's balanced. Not Enough Eq...
by Dugmaren
Mon Jul 01, 2002 12:40 am
Forum: S3 General Discussion Archive
Topic: Muspelheim
Replies: 52
Views: 5646

Muspelheim

Yaaay! Finally in, aside from a couple small glitches seems to be running pretty smooth. Fights should load differently every boot and with enough randomness to keep most of you satisfied, same goes for equipment. So, besides thoughts on fight difficulty (which are moot atm) what'cha think?
by Dugmaren
Wed Jun 26, 2002 5:48 am
Forum: S3 Gameplay Discussion Archive
Topic: attack, flee, attack flee, glad they don't track
Replies: 33
Views: 2810

Lets hear some suggestions.

a. mobs don't track - do it in runs
b. single mobs track - lure them out
c. group of mobs track - massmorph & tag

Give me a good d. and I'll be more then happy to kill hundreds of you poor mortals.

Dug
by Dugmaren
Fri Jun 14, 2002 4:57 pm
Forum: S3 General Discussion Archive
Topic: I need help with TE
Replies: 5
Views: 296

Find me as Dug or T
by Dugmaren
Thu May 30, 2002 10:28 am
Forum: S3 Gameplay Discussion Archive
Topic: those smoke mephits sure are touchy
Replies: 3
Views: 393

The smoke mephit says 'That was my little brother kenny! You bastard!!!'
by Dugmaren
Wed May 29, 2002 8:06 pm
Forum: S3 General Discussion Archive
Topic: Maker of Mayhem, petition
Replies: 209
Views: 27490

Oooh ooh, flame me next!! I'm feeling left out Image

DigDug
by Dugmaren
Mon May 13, 2002 6:57 pm
Forum: S3 Gameplay Discussion Archive
Topic: A thought about zones
Replies: 9
Views: 589

The random entrance load is possible, and someones making a zone like that last I heard.

The dragon pfile is not currently coded and I don't think there are any current plans to doing it.

There are plans to have zones reset independant of crash / reboot.

Enjoy, D
by Dugmaren
Sun Jan 20, 2002 10:12 pm
Forum: S3 Gameplay Discussion Archive
Topic: Smoke Invasion bug and/or gods don't like me
Replies: 13
Views: 545

I checked mob loads post-invasion, 2 Djinn Elite Warriors were not cleared, so that makes sense.

Dug
by Dugmaren
Sun Jan 20, 2002 2:29 am
Forum: S3 General Discussion Archive
Topic: Request for God Ruling
Replies: 56
Views: 4879

You ain't got no problem Jules.
I'm on the mother fo.
Go back in there and chill them niggers out,
And wait for the wolf, who should be coming directly.

Dug - on it
by Dugmaren
Wed Dec 12, 2001 7:07 am
Forum: S3 Gameplay Discussion Archive
Topic: Smoke Plane Quest
Replies: 22
Views: 868

Thanks for getting back to us so fast.
Thanks for fixing the quest.
Thanks for the explanation.

*smirk* but no, all I get is an uninformed inflamatory letter. Thanks but no thanks Corthy, the situation was already delt with by FAR more tactful people then you.
by Dugmaren
Tue Dec 11, 2001 11:35 pm
Forum: S3 Gameplay Discussion Archive
Topic: Smoke Plane Quest
Replies: 22
Views: 868

Sent the changes off to Cyric already so hopefully it'll be in really soon. "That'll show 'm! haha. Anyways, spiders head, and I'll give you 1 item for every tanar'ri you take care of for me!" is now &+mThat'll show 'm! Anyways, if you can get back to me with one identifying &+mpiece of tanar'ri so ...

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