a person with more later letters in his name is more likely to win, yes. :p
Instead of calling me Lahgen, just call me Zzzzzz from now on. :p
Search found 501 matches
- Thu Feb 09, 2006 9:29 am
- Forum: General Discussion Archive
- Topic: How to get artifacts
- Replies: 12
- Views: 2043
- Tue Feb 07, 2006 11:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Odd places you've seen world loading mobs load.
- Replies: 54
- Views: 11428
- Mon Feb 06, 2006 8:41 am
- Forum: General Discussion Archive
- Topic: The great puppy name debate of 06!
- Replies: 7
- Views: 1017
- Mon Feb 06, 2006 1:46 am
- Forum: T2 Ideas Archive
- Topic: Bard Idea
- Replies: 6
- Views: 1758
- Sun Feb 05, 2006 3:15 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Proposal for Staff Influence
- Replies: 11
- Views: 1661
- Fri Feb 03, 2006 9:45 am
- Forum: T2 Gameplay Discussion Archive
- Topic: A slump in interest
- Replies: 16
- Views: 2458
- Fri Feb 03, 2006 12:13 am
- Forum: T2 Gameplay Discussion Archive
- Topic: About playernames
- Replies: 19
- Views: 1999
Licire
(pronounced Lih-ser-rey) The scent of sea salt permeated the sea cave underneath Baldur's Gate. In this coral laden grotto, the Umberlaunt priest, Dread Wavelord Laroyan waited. He sat upon his stone seat, basking in the presence of the sea beyond. A coral encrusted trident sat upon his lap, wrapped...
- Mon Jan 30, 2006 7:17 am
- Forum: T2 Gameplay Discussion Archive
- Topic: holy word weirdness
- Replies: 0
- Views: 653
holy word weirdness
< 645h/640H 367p/379P 160v/160V >
< P: std >
Zitahna completes her spell...
Zitahna utters the words, 'parl xafe'
You witness Zitahna commit Attempted Murder against a street cleaner!
Zitahna's holy word hits zero target.
< P: std >
Zitahna completes her spell...
Zitahna utters the words, 'parl xafe'
You witness Zitahna commit Attempted Murder against a street cleaner!
Zitahna's holy word hits zero target.
- Sun Jan 29, 2006 11:41 pm
- Forum: General Discussion Archive
- Topic: it's called "fear of girls"
- Replies: 2
- Views: 837
- Fri Jan 27, 2006 6:41 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: #$%&@!
- Replies: 14
- Views: 2035
- Thu Jan 26, 2006 3:30 pm
- Forum: T2 Ideas Archive
- Topic: Tia Suggestion
- Replies: 37
- Views: 7095
- Thu Jan 26, 2006 3:15 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Bidding Systems
- Replies: 22
- Views: 3087
If two people go the same amount of times, why should one person have twice the number of Tier 1 items as the other? They should have the same number of items. It's just greedy if you think you're entitled to a random bid and just because you're "lucky" you get more items. (Note: every use of the w...
- Tue Jan 24, 2006 4:24 am
- Forum: Logs
- Topic: That was a close one.
- Replies: 2
- Views: 610
That was a close one.
< 447h/447H 439p/439P 165v/165V > < P: std > magma You start chanting... < 447h/447H 439p/439P 165v/165V > < P: std > Casting: gate ***** < 447h/447H 439p/439P 165v/165V > < P: std > Casting: gate ** Salale begins singing. < 447h/447H 439p/439P 165v/165V > < P: std > Nomosolol starts casting a spell...
Nenaga
thanks to Auril for her help in editing. The moonless, starless sky showed through the window, as Nenaga slept, surrounded in the quiet inn atmosphere. No dream of sorrow, nor joy, nor ecstasy penetrated her deep slumber. As the night revelled in victory over the day, in anticipation of being humbl...
- Sat Jan 21, 2006 10:35 pm
- Forum: RP-Quest Discussion
- Topic: Good vs Evil
- Replies: 6
- Views: 8260
- Wed Jan 18, 2006 11:58 pm
- Forum: General Discussion Archive
- Topic: Which mudder has his own video?
- Replies: 22
- Views: 3891
- Wed Jan 18, 2006 9:51 pm
- Forum: Logs
- Topic: I > Tia Gear
- Replies: 8
- Views: 1263
- Fri Jan 13, 2006 1:36 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Tia Update:
- Replies: 82
- Views: 12378
I don't mind the idea of prepariing for tia. Good potions and scrolls at ends of zones, or key devices like avernus > bel. It would sure take a lot of people out of active smiting tho, would be terrible to ahve it require simple quest bits that can be done with one person, they would be farmed beyo...
- Fri Jan 13, 2006 1:32 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Spells and Magic
- Replies: 60
- Views: 11935
- Wed Jan 11, 2006 10:23 pm
- Forum: T2 Ideas Archive
- Topic: roleplay, restrings, and boobs oh my!
- Replies: 60
- Views: 13714
- Wed Jan 11, 2006 10:32 am
- Forum: T2 Ideas Archive
- Topic: Skill
- Replies: 7
- Views: 1460
- Mon Jan 09, 2006 4:44 am
- Forum: Logs
- Topic: 1 round against Dragon
- Replies: 27
- Views: 3914
- Sun Jan 08, 2006 4:05 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tia Update:
- Replies: 82
- Views: 12378
- Sat Jan 07, 2006 2:46 pm
- Forum: General Discussion Archive
- Topic: Do you think the mud should be Harder or Easier, and why?
- Replies: 27
- Views: 3637
- Sat Jan 07, 2006 1:59 am
- Forum: General Discussion Archive
- Topic: Do you think the mud should be Harder or Easier, and why?
- Replies: 27
- Views: 3637
sigh, Lahgen, go get beat up somemore. Dont make the rest of the world suffer for your insecurity. I say this because of your using the term "brow beating" when certian people declare that the mud is too easy, it is not a direct attack on your skills as a player. You are correct, of course. I have ...
- Sat Jan 07, 2006 1:44 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Tia Update:
- Replies: 82
- Views: 12378
- Fri Jan 06, 2006 12:10 pm
- Forum: General Discussion Archive
- Topic: Do you think the mud should be Harder or Easier, and why?
- Replies: 27
- Views: 3637
- Thu Jan 05, 2006 5:11 am
- Forum: General Discussion Archive
- Topic: World's smallest political quiz
- Replies: 16
- Views: 1616
- Thu Jan 05, 2006 4:57 am
- Forum: Logs
- Topic: Stupid Melee-Types
- Replies: 5
- Views: 1478
- Fri Dec 30, 2005 10:56 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Work and Fun
- Replies: 22
- Views: 2428
You want to know why I started this thread? It was after I had a discussion with Thilindel on how skill notches could be worked better in order to make them more fun, while maintaining "challenge." The point being that, as it is, the skill notches are more work than fun. They should still be done if...
- Fri Dec 30, 2005 10:28 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Work and Fun
- Replies: 22
- Views: 2428
You're absolutely right about my internal state, Ashiwi, and I didn't intend to deny it. Cynicism easily leads to depression, because one sees everything as folly. And now that I know that, I can work to keep myself more optimistic. The thing is, as has been said in the past, it's not all about me. ...
- Fri Dec 30, 2005 6:18 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Work and Fun
- Replies: 22
- Views: 2428
Work and Fun
Ideally, work and fun should be intertwined. But when it comes to the point where there is no fun but only work, what can be done to return fun to the equation?
- Thu Dec 29, 2005 4:57 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: detect good/evil
- Replies: 7
- Views: 762
This would a great thing for roleplaying, as I'm sick and f'ing tired of having to explain to people that anti-paladins are LAWFUL evil, not CHAOTIC evil, which is the only evil most people seem to think exists. You make a good point about people underestimating Lawful Evil, but in all fairness, it...
- Thu Dec 29, 2005 4:47 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Skill notching
- Replies: 73
- Views: 11009
But yes the real time a player uses a char and its skill should affect what that skill should be from a role playing aspect, period. Interesting idea. Along those lines, perhaps skill notches and their frequency could be tied to the playing time value? Like, it might be impossible to have 99 in you...
- Thu Dec 29, 2005 4:57 am
- Forum: T2 Gameplay Discussion Archive
- Topic: The Best EQ Distribution System I've Ever Seen
- Replies: 10
- Views: 1581
- Wed Dec 28, 2005 11:52 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Seniority
- Replies: 33
- Views: 5091
Edit: This is a text game :) Not real life :) That is all :) Heh...I was just going to quit talking, because I don't know what argument will convince you. But I am going to address this quote. If it's a text game, then why do you or anyone else get upset at what other people do? If it's a text game...
- Wed Dec 28, 2005 11:28 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Seniority
- Replies: 33
- Views: 5091
Opting to double post rather than edit so I don't trip things up for people who have already read the post... Also, Ambar, I do learn from my mistakes. I just don't grovel like a whipped puppy to people who decide to use "overcorrection." Overcorrection is evil, and I will challenge it every time. I...
- Wed Dec 28, 2005 11:18 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Seniority
- Replies: 33
- Views: 5091
Okay, I'll wait till you return to give full comment, but for now... Bitter? Damn right I am. But so what? You guys speak to me in intemperate and uncivil tones and expect me to take your advice to heart regardless of your intentional refusal to act in a proper and civil manner, why should it be any...
- Wed Dec 28, 2005 10:54 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Seniority
- Replies: 33
- Views: 5091
It's not a mater of wanting to keep the gap between the older chars and the newer chars. That's still the main thrust of the argument for people like Pava. They want to ensure that they have something over the talented rookies. "Cheapened" or not, I cannot agree that that alone is a reason to keep ...
- Wed Dec 28, 2005 8:30 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Seniority
- Replies: 33
- Views: 5091
Reminds me of hazing. Older players had to do a lot of jumping thru hoops so to speak. Now when things get upgraded, it makes the older player feel like their time was wasted. That's a very good point. The thing is, offline, things that have been harder or impossible in the past are now easy. They ...
- Wed Dec 28, 2005 8:26 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Skill notching
- Replies: 73
- Views: 11009
- Wed Dec 28, 2005 8:19 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Seniority
- Replies: 33
- Views: 5091
Here's the thing. The objection to the idea of making notches easier seems to be that, just because they've been around longer, they, for *that* reason, should have something over a talented rookie of equal skill. Whereas I think that, someone who is just as good as the best rogues in the game, but ...
- Wed Dec 28, 2005 8:01 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Seniority
- Replies: 33
- Views: 5091
Actually, I'm not talking about any of those things, at least not specifically. It was this post on the skill notching thread that prompted this question(emphasis mine): There is no reason that I should be able to roll a new rogue, and have the same abilities as Pava in a week (assuming player skill...
- Wed Dec 28, 2005 10:21 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Seniority
- Replies: 33
- Views: 5091
Seniority
Is mere seniority enough of a reason to be "entitled" to more things than someone of equal skill to you, who has been around for less time?
- Wed Dec 28, 2005 10:16 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Skill notching
- Replies: 73
- Views: 11009
As I see it: It's not that we want all characters to be "equal." Because, as stated before, merely having max skills doesn't make you uber. You only get what you put into it. If you put enough effort into it, you can be as good as Pava or Ashiwi, regardless of whether or not they got a break on skil...
- Wed Dec 28, 2005 4:38 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Skill notching
- Replies: 73
- Views: 11009
- Tue Dec 27, 2005 7:57 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Skill notching
- Replies: 73
- Views: 11009
Well, yes, for the individual. But to say that someone "hasn't earned it" implies that it is a judgement that a person can make about another person, as evidenced by all the people saying that they want to keep skill notches hard so they can have something over talented newbies. That is what I objec...
- Tue Dec 27, 2005 5:17 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Skill notching
- Replies: 73
- Views: 11009
I'm all for difficulty and working hard for what you get. That said, it seems that the people who are more firmly of this view state it as though it were a foregone conclusion. So for those like me who don't see it as a foregone conclusion, tell me...how is it that "easy to get" *has* to equate with...
- Mon Dec 26, 2005 10:52 pm
- Forum: General Discussion Archive
- Topic: Ban Galzar?!
- Replies: 6
- Views: 1047