Search found 2577 matches

by Shevarash
Sat Nov 13, 2010 5:11 pm
Forum: T2 General Discussion Archive
Topic: AMC - The Best Network On Television
Replies: 20
Views: 10251

Re: AMC - The Best Network On Television

Lame. Guess I won't bother.
by Shevarash
Tue Nov 02, 2010 6:33 pm
Forum: T2 General Discussion Archive
Topic: AMC - The Best Network On Television
Replies: 20
Views: 10251

Re: AMC - The Best Network On Television

Wow, that's a bold statement. I get the same feeling from Mad Men, probably due to the shared heritage. Guess I really should check Breaking Bad out after all.
by Shevarash
Tue Nov 02, 2010 4:40 pm
Forum: T2 General Discussion Archive
Topic: AMC - The Best Network On Television
Replies: 20
Views: 10251

Re: AMC - The Best Network On Television

Agreed on Mad Men and the Walking Dead. I've been meaning to catch on Rubicon too. I wish they'd put some pants on the Breaking Bad dude in the promo shots though. The ubiquitous shots of a weird dude in his underwear never really prompted me to give it a shot. I'll give it a try one of these days t...
by Shevarash
Sun Oct 31, 2010 3:26 pm
Forum: T2 Announcements Archive
Topic: Introducing the Powers Framework
Replies: 13
Views: 14783

Re: Introducing the Powers Framework

That would be a nice addition, and we may do that in the future. For the current aliases, they'll all be viewable via the new "powers" command. With that command, you can list all of your powers and show info on them which includes the alias. Here's an example of what detect invisibility l...
by Shevarash
Fri Oct 29, 2010 7:26 pm
Forum: T2 Gameplay Discussion Archive
Topic: game hung?
Replies: 4
Views: 5672

Re: game hung?

Back up now.
by Shevarash
Fri Oct 29, 2010 2:10 am
Forum: T2 Announcements Archive
Topic: Introducing the Powers Framework
Replies: 13
Views: 14783

Re: Introducing the Powers Framework

Here's the list of the first converted powers that will be coming in with the new framework. To reiterate, these powers will be available alongside their existing versions for testing purposes. In other words, "cast 'haste' touk" will still use the old Haste spell, but typing either "...
by Shevarash
Mon Oct 25, 2010 8:08 pm
Forum: T2 Announcements Archive
Topic: Introducing the Powers Framework
Replies: 13
Views: 14783

Re: Introducing the Powers Framework

Corth wrote:
version 1.0 of the Powers Framework has been deployed to the Testmud


What's the timeframe for 2.0? *duck* :)


Nice one! :)
by Shevarash
Mon Oct 25, 2010 8:06 pm
Forum: T2 Announcements Archive
Topic: Introducing the Powers Framework
Replies: 13
Views: 14783

Re: Introducing the Powers Framework

grundar wrote:
Spells can grant temporary powers.


so an example of this could in theory be that arcane spell that turns the mage into a warrior temporarily? because i can already see this being put to use!


That would be an extreme example involving adding many powers at once, but yes, that would be possible.
by Shevarash
Sun Oct 24, 2010 11:50 pm
Forum: T2 Announcements Archive
Topic: Introducing the Powers Framework
Replies: 13
Views: 14783

Introducing the Powers Framework

Read this for information on the new Powers Framework.

Comments, questions and constructive feedback welcome below.
by Shevarash
Sun Oct 24, 2010 3:29 pm
Forum: T2 Gameplay Discussion Archive
Topic: force, brilliance & thundering enchantments
Replies: 1
Views: 5113

Re: force, brilliance & thundering enchantments

Thanks for the feedback. I'm currently finishing up another project but will target some tweaks for the enchantments afterwards. Any other feedback would be appreciated as well.
by Shevarash
Sun Oct 24, 2010 3:27 pm
Forum: T2 Gameplay Discussion Archive
Topic: we do not need a cop
Replies: 29
Views: 18860

Re: we do not need a cop

There are still rules and they need to be followed. The problem with having the non-admin people enforce those rules is that they spend their time doing that instead of building and maintaining content. If you have an issue with one of those rules, this is a public forum in which you can argue wheth...
by Shevarash
Sun Aug 29, 2010 8:03 pm
Forum: T2 Gameplay Discussion Archive
Topic: Spell focus
Replies: 6
Views: 6334

Re: Spell focus

Sure, I'll take a look at it. For reference, it was turned back on over a year ago so if it's not functioning now it's a bug of some sort. It should increase the effectiveness of spells regardless of your class, but it only works on the spells with the same type as the focus of course.
by Shevarash
Sun Aug 22, 2010 2:42 pm
Forum: T2 Gameplay Discussion Archive
Topic: a burning star-metal falchion
Replies: 1
Views: 1037

Re: a burning star-metal falchion

Thanks, I'll take a look.
by Shevarash
Tue Aug 17, 2010 7:34 pm
Forum: T2 Gameplay Discussion Archive
Topic: bug: shapechange crashes
Replies: 4
Views: 1489

Re: bug: shapechange crashes

Any more detail? Email or PM is fine if so....
by Shevarash
Mon Aug 16, 2010 5:58 pm
Forum: T2 Gameplay Discussion Archive
Topic: Rangers
Replies: 9
Views: 8276

Re: Rangers

Thanks for the feedback. I like the idea of giving them something else to enter combat with especially.
by Shevarash
Tue Aug 10, 2010 2:01 am
Forum: T2 Gameplay Discussion Archive
Topic: New Weapon Enchantment Modifiers
Replies: 3
Views: 1283

Re: New Weapon Enchantment Modifiers

Check this post for more information on the stats.

As for the vamp sword, the intention was to keep the rate where it was but double the healing amount. I'll take a look and see if I gummed something up. Thanks for the feedback!
by Shevarash
Tue Aug 10, 2010 1:56 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 08/08/2010
Replies: 7
Views: 6852

Re: Game Update Notes: 08/08/2010

Original post updated with some explanation of the identify output.
by Shevarash
Tue Aug 10, 2010 1:48 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 08/08/2010
Replies: 7
Views: 6852

Re: Game Update Notes: 08/08/2010

These attributes apply to the old enchantments, yes. However, the damage enchantments are unaffected by the duration and modifier fields. Those are intended for effects like blinding and stunning, not for straight up dealing damage. It's possible that they could be used for something like what you d...
by Shevarash
Mon Aug 09, 2010 5:19 pm
Forum: T2 Gameplay Discussion Archive
Topic: red fanged dagger changes
Replies: 23
Views: 5302

Re: red fanged dagger changes

If we really want to get the issues with the Rimi dagger addressed then let's keep this thread to that issue. If everyone just needs to vent about other balance issues then by all means go ahead.

If you want to start other threads though I promise to read them. :)
by Shevarash
Mon Aug 09, 2010 5:13 pm
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 08/08/2010
Replies: 7
Views: 6852

Re: Game Update Notes: 08/08/2010

Damage is the % modifier to the standard damage. 200% means it does double damage, 50% means half damage, etc. I'll work on adding the base damage too so you can see exactly what it's doing. Frequency is the chance to fire each time the enchantment is checked. So for a burst enchantment that goes of...
by Shevarash
Mon Aug 09, 2010 2:34 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 08/08/2010
Replies: 7
Views: 6852

Game Update Notes: 08/08/2010

The following items were added in the 08/08/2010 game update: ⋅  Weapon Enchantments : Enchantments have been updated to allow much more flexibility and customization. All enchantments can now have their damage and frequency modified by a percentage on each weapon they're used on. The new...
by Shevarash
Wed May 12, 2010 6:33 pm
Forum: T2 Gameplay Discussion Archive
Topic: Mud down?
Replies: 50
Views: 11808

Re: Mud down?

I'll fix the rebooting issue this evening - sorry about that.
by Shevarash
Sat Apr 10, 2010 11:21 pm
Forum: T2 Gameplay Discussion Archive
Topic: Tiamat on April 10th at 11am pst
Replies: 5
Views: 1800

Re: Tiamat on April 10th at 11am pst

Sorry guys - I came down with the flu last night and completely forgot about this until just now. Thanks for stepping in Annam!
by Shevarash
Sun Apr 04, 2010 1:19 pm
Forum: T2 General Discussion Archive
Topic: iPad
Replies: 11
Views: 2574

Re: iPad

Yep they're both really nice. The Marvel comics app is pretty slick too.
by Shevarash
Sat Apr 03, 2010 6:53 pm
Forum: T2 General Discussion Archive
Topic: iPad
Replies: 11
Views: 2574

Re: iPad

That was pretty much my stance too...until about 9am this morning when I realized that I wanted one anyways. :)

Works great for forum reading too!
by Shevarash
Sat Apr 03, 2010 5:38 pm
Forum: T2 General Discussion Archive
Topic: iPad
Replies: 11
Views: 2574

iPad

Got a 64GB this morning. Anyone else?
by Shevarash
Mon Mar 15, 2010 5:05 pm
Forum: T2 Gameplay Discussion Archive
Topic: bash
Replies: 3
Views: 1517

Re: bash

There's certainly some differences due to the size changes. I'm going to be taking a look at the base sizes in the near future and making some adjustments. If you have specific concerns please let me know what they are...
by Shevarash
Mon Mar 15, 2010 5:03 pm
Forum: T2 Gameplay Discussion Archive
Topic: menzo dagger
Replies: 7
Views: 2693

Re: menzo dagger

Is it still broken for you? If you mmail or petition we can swap it out for a new one which should fix it.
by Shevarash
Mon Mar 15, 2010 4:59 pm
Forum: T2 Gameplay Discussion Archive
Topic: Righteous Might / Divine Power
Replies: 21
Views: 11222

Re: Righteous Might / Divine Power

The cool-down is in place because the intention is for these spells to be used tactically, not just an "always on" buff. In other words, I want you to use it when you need it the most. That said, I'm totally open to adjusting the cool-down to make it a little more palatable. I will take a ...
by Shevarash
Mon Mar 15, 2010 4:51 pm
Forum: T2 Gameplay Discussion Archive
Topic: Multi on Easterweekend?
Replies: 7
Views: 3238

Re: Multi on Easterweekend?

Done - see the front page.
by Shevarash
Wed Mar 10, 2010 9:14 pm
Forum: T2 General Discussion Archive
Topic: A New Forgerling
Replies: 7
Views: 889

A New Forgerling

Sojourners,

On March 3rd 2010 Shar and I had an 8lb 9oz baby boy. His name is Edric and we are all home and doing great. It's been a hectic couple of months but I look forward to seeing you all online soon. :)
by Shevarash
Tue Jan 26, 2010 2:23 pm
Forum: T2 Gameplay Discussion Archive
Topic: Hey Shev
Replies: 10
Views: 1970

Re: Hey Shev

I'm fine, thanks. Big project at work is taking up a lot of time, but I'm still checking in and have some code in the works...
by Shevarash
Fri Jan 08, 2010 3:54 am
Forum: T2 Gameplay Discussion Archive
Topic: Mud down?
Replies: 50
Views: 11808

Re: Mud down?

Thanks for your patience - we should have these kinks with the enw server worked out very soon.
by Shevarash
Thu Jan 07, 2010 2:47 am
Forum: T2 Gameplay Discussion Archive
Topic: Mud down?
Replies: 50
Views: 11808

Re: Mud down?

Coming up again now...sorry about that.
by Shevarash
Wed Jan 06, 2010 2:54 pm
Forum: T2 Gameplay Discussion Archive
Topic: Righteous Might / Divine Power
Replies: 21
Views: 11222

Re: Righteous Might / Divine Power

I'm open to adjusting the cool down - any suggestions?

And keep in mind that you can type "recharge" to see the status of all your cool down timers.
by Shevarash
Sat Jan 02, 2010 3:58 am
Forum: T2 Gameplay Discussion Archive
Topic: Machine lag or what?
Replies: 7
Views: 1722

Re: Machine lag or what?

Today it's my fault. Working on a long term solution as well...thansk for being patient.
by Shevarash
Thu Dec 17, 2009 8:25 pm
Forum: T2 Gameplay Discussion Archive
Topic: Machine lag or what?
Replies: 7
Views: 1722

Re: Machine lag or what?

I will take a look at it. Sorry for the inconvenience.
by Shevarash
Wed Dec 16, 2009 7:11 pm
Forum: T2 Gameplay Discussion Archive
Topic: Hello
Replies: 9
Views: 2257

Re: Hello

Have fun with your squid. Everyone is right that there are easier choices and there are more powerful choices, but you should play what you think is fun. There's no harm in experimenting with other races and classes either, as there are a lot of choices and no limit on how many characters you can ha...
by Shevarash
Sun Dec 13, 2009 2:29 am
Forum: T2 Areas Discussion Archive
Topic: narzugon dragon-knights in Tiamat
Replies: 6
Views: 5494

Re: narzugon dragon-knights in Tiamat

More consistent behavior sounds reasonable. The weirdness with the mounts should definitely be addressed. I see no reason why the timing should be predictable though. The Narzugons and their dragon mounts are ultimately there to protect Tiamat, not the black dragon consort. Danger and unpredictabili...
by Shevarash
Sun Dec 13, 2009 1:49 am
Forum: T2 Areas Discussion Archive
Topic: narzugon dragon-knights in Tiamat
Replies: 6
Views: 5494

Re: narzugon dragon-knights in Tiamat

Why/how should they be changed? I certainly don't see any reason for removal.
by Shevarash
Sat Dec 12, 2009 2:43 pm
Forum: T2 Gameplay Discussion Archive
Topic: menzo dagger
Replies: 7
Views: 2693

Re: menzo dagger

How is once every 24 minutes the same as once every 12 minutes?
by Shevarash
Thu Dec 10, 2009 3:26 pm
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Replies: 35
Views: 14636

Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

The problem being that you only have 5% fire? Am I reading that right?

Also - has anyone had any further issues with dragonbreath since the last update?
by Shevarash
Mon Dec 07, 2009 4:45 pm
Forum: T2 Areas Discussion Archive
Topic: height weight eq
Replies: 19
Views: 11483

Re: height weight eq

I haven't forgotten. I'm working on it.
by Shevarash
Mon Dec 07, 2009 6:09 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 12/6/2009 [Resistance and Enchantments]
Replies: 0
Views: 4622

Game Update Notes: 12/6/2009 [Resistance and Enchantments]

The update notes for 12/6/2009 can be read at:

http://www.torilmud.org/news/blogs/index.php/2009/12/06/game-update-maintenance-1

As always, comments, questions and feedback are welcome and encouraged.
by Shevarash
Fri Dec 04, 2009 6:39 pm
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Replies: 35
Views: 14636

Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Ok. I will take a close look this weekend and get it fixed up.
by Shevarash
Wed Dec 02, 2009 10:24 pm
Forum: T2 Gameplay Discussion Archive
Topic: BUG - Item Identify (new resistance stats for old prots)
Replies: 1
Views: 1211

Re: BUG - Item Identify (new resistance stats for old prots)

I noticed that too - it will be fixed soon. Thanks, Kegor!
by Shevarash
Wed Dec 02, 2009 6:02 pm
Forum: T2 Gameplay Discussion Archive
Topic: bows / crossbows
Replies: 2
Views: 1121

Re: bows / crossbows

Dartan speaks truth. Check out the 2.0 combat threads in the Announcements forum for more detail...
by Shevarash
Wed Dec 02, 2009 4:25 pm
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Replies: 35
Views: 14636

Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Ok. Are you saying that it granted protection from things other than Environment? I can't see any evidence of that in the code-base, but perhaps I'm missing something?

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