Search found 2577 matches
- Sat Nov 13, 2010 5:11 pm
- Forum: T2 General Discussion Archive
- Topic: AMC - The Best Network On Television
- Replies: 20
- Views: 10251
Re: AMC - The Best Network On Television
Lame. Guess I won't bother.
- Tue Nov 02, 2010 6:33 pm
- Forum: T2 General Discussion Archive
- Topic: AMC - The Best Network On Television
- Replies: 20
- Views: 10251
Re: AMC - The Best Network On Television
Wow, that's a bold statement. I get the same feeling from Mad Men, probably due to the shared heritage. Guess I really should check Breaking Bad out after all.
- Tue Nov 02, 2010 4:40 pm
- Forum: T2 General Discussion Archive
- Topic: AMC - The Best Network On Television
- Replies: 20
- Views: 10251
Re: AMC - The Best Network On Television
Agreed on Mad Men and the Walking Dead. I've been meaning to catch on Rubicon too. I wish they'd put some pants on the Breaking Bad dude in the promo shots though. The ubiquitous shots of a weird dude in his underwear never really prompted me to give it a shot. I'll give it a try one of these days t...
- Sun Oct 31, 2010 3:26 pm
- Forum: T2 Announcements Archive
- Topic: Introducing the Powers Framework
- Replies: 13
- Views: 14783
Re: Introducing the Powers Framework
That would be a nice addition, and we may do that in the future. For the current aliases, they'll all be viewable via the new "powers" command. With that command, you can list all of your powers and show info on them which includes the alias. Here's an example of what detect invisibility l...
- Fri Oct 29, 2010 7:26 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: game hung?
- Replies: 4
- Views: 5672
Re: game hung?
Back up now.
- Fri Oct 29, 2010 2:10 am
- Forum: T2 Announcements Archive
- Topic: Introducing the Powers Framework
- Replies: 13
- Views: 14783
Re: Introducing the Powers Framework
Here's the list of the first converted powers that will be coming in with the new framework. To reiterate, these powers will be available alongside their existing versions for testing purposes. In other words, "cast 'haste' touk" will still use the old Haste spell, but typing either "...
- Mon Oct 25, 2010 8:08 pm
- Forum: T2 Announcements Archive
- Topic: Introducing the Powers Framework
- Replies: 13
- Views: 14783
Re: Introducing the Powers Framework
Corth wrote:version 1.0 of the Powers Framework has been deployed to the Testmud
What's the timeframe for 2.0? *duck* :)
Nice one! :)
- Mon Oct 25, 2010 8:06 pm
- Forum: T2 Announcements Archive
- Topic: Introducing the Powers Framework
- Replies: 13
- Views: 14783
Re: Introducing the Powers Framework
grundar wrote:Spells can grant temporary powers.
so an example of this could in theory be that arcane spell that turns the mage into a warrior temporarily? because i can already see this being put to use!
That would be an extreme example involving adding many powers at once, but yes, that would be possible.
- Mon Oct 25, 2010 5:43 pm
- Forum: T2 General Discussion Archive
- Topic: General discussion? Seems more like "Political Discussion"
- Replies: 20
- Views: 3618
- Sun Oct 24, 2010 11:50 pm
- Forum: T2 Announcements Archive
- Topic: Introducing the Powers Framework
- Replies: 13
- Views: 14783
Introducing the Powers Framework
Read this for information on the new Powers Framework.
Comments, questions and constructive feedback welcome below.
Comments, questions and constructive feedback welcome below.
- Sun Oct 24, 2010 3:29 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: force, brilliance & thundering enchantments
- Replies: 1
- Views: 5113
Re: force, brilliance & thundering enchantments
Thanks for the feedback. I'm currently finishing up another project but will target some tweaks for the enchantments afterwards. Any other feedback would be appreciated as well.
- Sun Oct 24, 2010 3:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: we do not need a cop
- Replies: 29
- Views: 18860
Re: we do not need a cop
There are still rules and they need to be followed. The problem with having the non-admin people enforce those rules is that they spend their time doing that instead of building and maintaining content. If you have an issue with one of those rules, this is a public forum in which you can argue wheth...
- Sun Aug 29, 2010 8:03 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Spell focus
- Replies: 6
- Views: 6334
Re: Spell focus
Sure, I'll take a look at it. For reference, it was turned back on over a year ago so if it's not functioning now it's a bug of some sort. It should increase the effectiveness of spells regardless of your class, but it only works on the spells with the same type as the focus of course.
- Sun Aug 22, 2010 2:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: a burning star-metal falchion
- Replies: 1
- Views: 1037
Re: a burning star-metal falchion
Thanks, I'll take a look.
- Tue Aug 17, 2010 7:34 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: bug: shapechange crashes
- Replies: 4
- Views: 1489
Re: bug: shapechange crashes
Any more detail? Email or PM is fine if so....
- Mon Aug 16, 2010 5:58 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Rangers
- Replies: 9
- Views: 8276
Re: Rangers
Thanks for the feedback. I like the idea of giving them something else to enter combat with especially.
- Tue Aug 10, 2010 2:01 am
- Forum: T2 Gameplay Discussion Archive
- Topic: New Weapon Enchantment Modifiers
- Replies: 3
- Views: 1283
Re: New Weapon Enchantment Modifiers
Check this post for more information on the stats.
As for the vamp sword, the intention was to keep the rate where it was but double the healing amount. I'll take a look and see if I gummed something up. Thanks for the feedback!
As for the vamp sword, the intention was to keep the rate where it was but double the healing amount. I'll take a look and see if I gummed something up. Thanks for the feedback!
- Tue Aug 10, 2010 1:56 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 08/08/2010
- Replies: 7
- Views: 6852
Re: Game Update Notes: 08/08/2010
Original post updated with some explanation of the identify output.
- Tue Aug 10, 2010 1:48 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 08/08/2010
- Replies: 7
- Views: 6852
Re: Game Update Notes: 08/08/2010
These attributes apply to the old enchantments, yes. However, the damage enchantments are unaffected by the duration and modifier fields. Those are intended for effects like blinding and stunning, not for straight up dealing damage. It's possible that they could be used for something like what you d...
- Mon Aug 09, 2010 5:19 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: red fanged dagger changes
- Replies: 23
- Views: 5302
Re: red fanged dagger changes
If we really want to get the issues with the Rimi dagger addressed then let's keep this thread to that issue. If everyone just needs to vent about other balance issues then by all means go ahead.
If you want to start other threads though I promise to read them. :)
If you want to start other threads though I promise to read them. :)
- Mon Aug 09, 2010 5:13 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 08/08/2010
- Replies: 7
- Views: 6852
Re: Game Update Notes: 08/08/2010
Damage is the % modifier to the standard damage. 200% means it does double damage, 50% means half damage, etc. I'll work on adding the base damage too so you can see exactly what it's doing. Frequency is the chance to fire each time the enchantment is checked. So for a burst enchantment that goes of...
- Mon Aug 09, 2010 2:34 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 08/08/2010
- Replies: 7
- Views: 6852
Game Update Notes: 08/08/2010
The following items were added in the 08/08/2010 game update: ⋅ Weapon Enchantments : Enchantments have been updated to allow much more flexibility and customization. All enchantments can now have their damage and frequency modified by a percentage on each weapon they're used on. The new...
- Mon Aug 02, 2010 12:22 am
- Forum: T2 General Discussion Archive
- Topic: change the message on the front page of the website.
- Replies: 9
- Views: 2105
- Wed May 12, 2010 6:33 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud down?
- Replies: 50
- Views: 11808
Re: Mud down?
I'll fix the rebooting issue this evening - sorry about that.
- Sat Apr 10, 2010 11:21 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat on April 10th at 11am pst
- Replies: 5
- Views: 1800
Re: Tiamat on April 10th at 11am pst
Sorry guys - I came down with the flu last night and completely forgot about this until just now. Thanks for stepping in Annam!
- Sun Apr 04, 2010 1:19 pm
- Forum: T2 General Discussion Archive
- Topic: iPad
- Replies: 11
- Views: 2574
Re: iPad
Yep they're both really nice. The Marvel comics app is pretty slick too.
- Sat Apr 03, 2010 6:53 pm
- Forum: T2 General Discussion Archive
- Topic: iPad
- Replies: 11
- Views: 2574
Re: iPad
That was pretty much my stance too...until about 9am this morning when I realized that I wanted one anyways. :)
Works great for forum reading too!
Works great for forum reading too!
- Sat Apr 03, 2010 5:38 pm
- Forum: T2 General Discussion Archive
- Topic: iPad
- Replies: 11
- Views: 2574
iPad
Got a 64GB this morning. Anyone else?
- Mon Mar 15, 2010 5:05 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: bash
- Replies: 3
- Views: 1517
Re: bash
There's certainly some differences due to the size changes. I'm going to be taking a look at the base sizes in the near future and making some adjustments. If you have specific concerns please let me know what they are...
- Mon Mar 15, 2010 5:03 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: menzo dagger
- Replies: 7
- Views: 2693
Re: menzo dagger
Is it still broken for you? If you mmail or petition we can swap it out for a new one which should fix it.
- Mon Mar 15, 2010 4:59 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Righteous Might / Divine Power
- Replies: 21
- Views: 11222
Re: Righteous Might / Divine Power
The cool-down is in place because the intention is for these spells to be used tactically, not just an "always on" buff. In other words, I want you to use it when you need it the most. That said, I'm totally open to adjusting the cool-down to make it a little more palatable. I will take a ...
- Mon Mar 15, 2010 4:51 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Multi on Easterweekend?
- Replies: 7
- Views: 3238
Re: Multi on Easterweekend?
Done - see the front page.
- Wed Mar 10, 2010 9:14 pm
- Forum: T2 General Discussion Archive
- Topic: A New Forgerling
- Replies: 7
- Views: 889
A New Forgerling
Sojourners,
On March 3rd 2010 Shar and I had an 8lb 9oz baby boy. His name is Edric and we are all home and doing great. It's been a hectic couple of months but I look forward to seeing you all online soon. :)
On March 3rd 2010 Shar and I had an 8lb 9oz baby boy. His name is Edric and we are all home and doing great. It's been a hectic couple of months but I look forward to seeing you all online soon. :)
- Tue Jan 26, 2010 2:23 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Hey Shev
- Replies: 10
- Views: 1970
Re: Hey Shev
I'm fine, thanks. Big project at work is taking up a lot of time, but I'm still checking in and have some code in the works...
- Fri Jan 08, 2010 3:54 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud down?
- Replies: 50
- Views: 11808
Re: Mud down?
Thanks for your patience - we should have these kinks with the enw server worked out very soon.
- Thu Jan 07, 2010 2:47 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud down?
- Replies: 50
- Views: 11808
Re: Mud down?
Coming up again now...sorry about that.
- Wed Jan 06, 2010 2:54 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Righteous Might / Divine Power
- Replies: 21
- Views: 11222
Re: Righteous Might / Divine Power
I'm open to adjusting the cool down - any suggestions?
And keep in mind that you can type "recharge" to see the status of all your cool down timers.
And keep in mind that you can type "recharge" to see the status of all your cool down timers.
- Sat Jan 02, 2010 3:58 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Machine lag or what?
- Replies: 7
- Views: 1722
Re: Machine lag or what?
Today it's my fault. Working on a long term solution as well...thansk for being patient.
- Thu Dec 17, 2009 8:25 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Machine lag or what?
- Replies: 7
- Views: 1722
Re: Machine lag or what?
I will take a look at it. Sorry for the inconvenience.
- Wed Dec 16, 2009 7:11 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Hello
- Replies: 9
- Views: 2257
Re: Hello
Have fun with your squid. Everyone is right that there are easier choices and there are more powerful choices, but you should play what you think is fun. There's no harm in experimenting with other races and classes either, as there are a lot of choices and no limit on how many characters you can ha...
- Sun Dec 13, 2009 2:29 am
- Forum: T2 Areas Discussion Archive
- Topic: narzugon dragon-knights in Tiamat
- Replies: 6
- Views: 5494
Re: narzugon dragon-knights in Tiamat
More consistent behavior sounds reasonable. The weirdness with the mounts should definitely be addressed. I see no reason why the timing should be predictable though. The Narzugons and their dragon mounts are ultimately there to protect Tiamat, not the black dragon consort. Danger and unpredictabili...
- Sun Dec 13, 2009 1:49 am
- Forum: T2 Areas Discussion Archive
- Topic: narzugon dragon-knights in Tiamat
- Replies: 6
- Views: 5494
Re: narzugon dragon-knights in Tiamat
Why/how should they be changed? I certainly don't see any reason for removal.
- Sat Dec 12, 2009 2:43 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: menzo dagger
- Replies: 7
- Views: 2693
Re: menzo dagger
How is once every 24 minutes the same as once every 12 minutes?
- Thu Dec 10, 2009 3:26 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
- Replies: 35
- Views: 14636
Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
The problem being that you only have 5% fire? Am I reading that right?
Also - has anyone had any further issues with dragonbreath since the last update?
Also - has anyone had any further issues with dragonbreath since the last update?
- Mon Dec 07, 2009 4:45 pm
- Forum: T2 Areas Discussion Archive
- Topic: height weight eq
- Replies: 19
- Views: 11483
Re: height weight eq
I haven't forgotten. I'm working on it.
- Mon Dec 07, 2009 6:09 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 12/6/2009 [Resistance and Enchantments]
- Replies: 0
- Views: 4622
Game Update Notes: 12/6/2009 [Resistance and Enchantments]
The update notes for 12/6/2009 can be read at:
http://www.torilmud.org/news/blogs/index.php/2009/12/06/game-update-maintenance-1
As always, comments, questions and feedback are welcome and encouraged.
http://www.torilmud.org/news/blogs/index.php/2009/12/06/game-update-maintenance-1
As always, comments, questions and feedback are welcome and encouraged.
- Fri Dec 04, 2009 6:39 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
- Replies: 35
- Views: 14636
Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Ok. I will take a close look this weekend and get it fixed up.
- Wed Dec 02, 2009 10:24 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: BUG - Item Identify (new resistance stats for old prots)
- Replies: 1
- Views: 1211
Re: BUG - Item Identify (new resistance stats for old prots)
I noticed that too - it will be fixed soon. Thanks, Kegor!
- Wed Dec 02, 2009 6:02 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: bows / crossbows
- Replies: 2
- Views: 1121
Re: bows / crossbows
Dartan speaks truth. Check out the 2.0 combat threads in the Announcements forum for more detail...
- Wed Dec 02, 2009 4:25 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
- Replies: 35
- Views: 14636
Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Ok. Are you saying that it granted protection from things other than Environment? I can't see any evidence of that in the code-base, but perhaps I'm missing something?