Search found 277 matches

by Jorus
Sun Dec 16, 2001 12:54 am
Forum: MUD Client Help
Topic: Conversions from zmud 6.22 to 6.23
Replies: 0
Views: 368

Conversions from zmud 6.22 to 6.23

Hi Group, I was just wondering if anyone here has had any luck converting aliases and trigger-sets between these two versions. The main area of concern appears to be zugg's new "string" data-type, and the lack of a "pattern matching" method for string-lists. The new stringlists cause the additem and...
by Jorus
Fri Dec 14, 2001 11:48 am
Forum: S3 General Discussion Archive
Topic: newbie help via associations/guilds?
Replies: 12
Views: 1589

Hi Guys, As an additional thing to mention, all people who volounteer to be helpers are visibile on "who" via a special flag. "who helper" will show you any helper who is currently on the mud and not "anon". If you aren't getting a reply via NHC, politely asking someone who shows up on who-helper ma...
by Jorus
Fri Dec 14, 2001 8:56 am
Forum: MUD Client Help
Topic: Colored health gauge for Group
Replies: 12
Views: 4160

Kuurg,

I find combining the %repeat function, the %len function and some judicious use of variables allows making a line any desired length quite easily.

Regards,
Jorus
by Jorus
Mon Dec 10, 2001 9:07 am
Forum: S3 Gameplay Discussion Archive
Topic: holy/unholy word lag?
Replies: 15
Views: 764

What's the casting time on unholy word for PC's?

Wasn't it increased a little while ago, or is it still quick like PWB (2+ per round)?

My guess is that if it was increased, this increase is NOT being applied to mobs.

Regards,
Jorus
by Jorus
Mon Dec 10, 2001 8:43 am
Forum: S3 General Discussion Archive
Topic: Death XP loss
Replies: 9
Views: 928

And then there have been the times where I have died and lost 18% xp, and upon immediate ressurection, regained 20% xp.

Fortunately for me, it resulted in my gaining a level. *grin*

Jorus
by Jorus
Sat Dec 08, 2001 10:37 am
Forum: S3 Gameplay Discussion Archive
Topic: Offensive Spell Engages
Replies: 8
Views: 730

Another up-side to this (hypothetical) modification/toggle going in is that it will be a fairly solid upgrade for bards. Ok well, a tiny upgrade, but it helps. And I imagine that there is a place in the code where this engaging can be trivially toggled, as fairly frequently when I am casting on a mo...
by Jorus
Sat Dec 08, 2001 10:00 am
Forum: S3 General Discussion Archive
Topic: A Modest Proposal
Replies: 26
Views: 1626

Hi guys, For a perspective on buffing tanks, as an enchanter I really wouldn't mind being one of two or three required "buffing" classes for some big fights (hell, we already _are_ one of two required buffing classes, the other being clerics). Very big fights that is. Of course, along with that ther...
by Jorus
Fri Dec 07, 2001 11:25 pm
Forum: S3 Gameplay Discussion Archive
Topic: 3 Jarls clouding and OUCH OUCH OUCH welcome to sojourn
Replies: 20
Views: 1252

The way I see it, to expand on my point above... No WAY are you going to beat a dracolich by outwitting it in it's own den. Be glad the place isn't full of instant-kill traps with crazy escape procs on the draco-lich. Dracoliches are SUPPOSED to eat you for lunch. *grin* "Dragonscales? Phaugh, I eat...
by Jorus
Fri Dec 07, 2001 11:11 pm
Forum: S3 Gameplay Discussion Archive
Topic: Archery bugs! Post em here!
Replies: 44
Views: 4419

Xebes, After the next boot a group went into CC to retrieve Ebgar's corpse. We got there in one or two mem's. Here is how most of the fights went: Tank north. Group enters. Rangers afire. A round passes. Ranger gets a CRITICAL hit doing lethal damage. Mob dies, regardless of condition (though some c...
by Jorus
Thu Dec 06, 2001 3:01 am
Forum: S3 Gameplay Discussion Archive
Topic: 3 Jarls clouding and OUCH OUCH OUCH welcome to sojourn
Replies: 20
Views: 1252

You know, with those "hard" fights, there usually is a way to win. Hard zones are MEANT to be hard. All I can really say is: Myth Drannor --------------------- levels 45-50 Maker: Kereth/Erevan Jotunheim ------------------------ levels 40-50 Maker: Talos Though I guess by that standard, Brass might ...
by Jorus
Wed Dec 05, 2001 8:55 pm
Forum: MUD Client Help
Topic: Mob fumble
Replies: 2
Views: 790

Another alternative is to make a trigger-set that places all of your group-mates in a variable, and then gets all weapons not dropped by them. Of course, that _could_ offend some PC's who aren't grouped with you, so you'd need to be careful with it.

Regards,
Jorus
by Jorus
Tue Dec 04, 2001 4:07 am
Forum: MUD Client Help
Topic: Zmud help with expanding variables containing %if
Replies: 5
Views: 1339

Take a look at the #func command in the helpfiles. I think it is more oriented to that type of thing than a poor variable.

Regards,
Jorus
by Jorus
Tue Dec 04, 2001 3:08 am
Forum: MUD Client Help
Topic: Ok I need a tracker for a wanted list...
Replies: 6
Views: 2801

Iaiken,

The "#additem" command will eliminate duplicates. Take a look in the helpfiles for the syntax.

Regards,
Jorus
by Jorus
Sun Dec 02, 2001 10:07 pm
Forum: S3 Ideas Archive
Topic: Char creation
Replies: 62
Views: 8190

Grintor, You can't be serious in saying you had so much difficulty rolling better than mighty average average mighty poor poor poor poor Did you have any other requirements on your roll? I rolled a paladin as well, and aimed for slightly better stats. I ended up getting "herioc good average perfect ...
by Jorus
Sun Dec 02, 2001 8:47 pm
Forum: MUD Client Help
Topic: 1 rescu...ah ah ah! 2 rescue...ah ah ah!
Replies: 4
Views: 878

Gormal,

Could you post the line from the mud for all of those events?

Include the mobname, etc.

From there a trigger-set will be easy.

Regards,
Jorus
by Jorus
Sat Dec 01, 2001 6:24 am
Forum: S3 General Discussion Archive
Topic: Cleric haste item
Replies: 73
Views: 10733

Hi Guys, Regarding blacklight burst: It does only get cast in zones in very select locations. Some areas where it is useful are jot gatehouses and UE, where a mem worth of blacklight bursts will slow most of the mobs. When you're talking huge !bash warrior mobs that crit for 200+ hps, that can be a ...
by Jorus
Fri Nov 30, 2001 12:02 am
Forum: S3 General Discussion Archive
Topic: Cleric haste item
Replies: 73
Views: 10733

Zrax, If you want to compare spells on a spell-by-spell-one-for-one basis, NOBODY compares to enchanters. I am fairly confident that we have the longest spell-list in the game (counting by spell-levels, here, not by pure count of spells, as I havn't tallied anyone else's). My enchanter's spellbooks ...
by Jorus
Thu Nov 29, 2001 6:58 pm
Forum: S3 General Discussion Archive
Topic: Cleric haste item
Replies: 73
Views: 10733

Kiryan, Obviously, you are speaking from a "doing xp" perspective, which, imo, is meaningless. Enchanter nukes are good in a zone context, where blacklight burst _will_ slow people in a crowded room, where it is most useful, thus preserving stones. Pris WILL blind/para/feeb people in a crowded room,...
by Jorus
Thu Nov 29, 2001 9:24 am
Forum: S3 Gameplay Discussion Archive
Topic: A potential new enchanter spell.
Replies: 3
Views: 556

A potential new enchanter spell.

In a thread on invokers I wrote this, but thought it could use it's own thread: I _do_ think enchanters would be well served by a high-level quest area that _only_ does random enchantments. I'm thinking it could have two "modes".. cast on group and cast on enemies. On the group, it puts random encha...
by Jorus
Thu Nov 29, 2001 9:19 am
Forum: S3 Gameplay Discussion Archive
Topic: Invokers and Magic Resistance
Replies: 51
Views: 6531

Lack of protection spells: I am confident that an enchanter in your groups would be happy to toss you the occasional pre-stone prior to spellups for big fights, and the like (armor from paladins/clerics, bark from rangers), though I admit it wouldn't be terribly unbalancing to give invokers somethin...
by Jorus
Thu Nov 29, 2001 8:38 am
Forum: S3 General Discussion Archive
Topic: Ranger innate tame
Replies: 78
Views: 12207

How about this: Ranger "charm" works on any mount-animal (perhaps some class/hps limitation) and any "medium" or smaller non-mount-animal under Nth level. Lets put N at 10-15. No balance issues there, really. Give druids something similar (but give them access to "large" animals). Hell, give paladin...
by Jorus
Thu Nov 29, 2001 7:53 am
Forum: S3 General Discussion Archive
Topic: Group Leader Code
Replies: 20
Views: 2061

Here's my idea: Upon leader1 death, leader2 consents leader1, and leader1 does something like "claim group leader2" which transfers the leadership back. This could be applied to any group, so lets say Gormal has a group, and wanting me to lead podville because he gets lost there, he hands the group ...
by Jorus
Thu Nov 29, 2001 7:16 am
Forum: S3 General Discussion Archive
Topic: Cleric haste item
Replies: 73
Views: 10733

What's this about enchanter offensive spells sucking? Give me a break. Enchanters have more than enough offense to help out between stones (when we rarely have time). Witness a recent invasion run where maybe 7 of the mobs were major para'd, and that's not counting the incidental pris para (there we...
by Jorus
Thu Nov 29, 2001 6:58 am
Forum: S3 General Discussion Archive
Topic: New Equipment Stats?
Replies: 82
Views: 13999

My suggestions: With the advent of hitroll being modified by dexterity, there is a need for +dex eq (I mean, those rings from astral are nice, but they can get boring) among the hitters and tanks out there (either +hps and tank type only, or +hit/dam and hitter type only). One idea would be a ring a...
by Jorus
Thu Nov 29, 2001 5:46 am
Forum: MUD Client Help
Topic: Weapon Switcher
Replies: 10
Views: 1463

Hi Snurgt, Sure thing! A comment about the variables: If you don't have a water weapon for any slot (eg, bow as an example, I don't think you fumble those much :P) you can just leave the variable as "null", though you should make sure it's defined, or you can define the variable as the same word as ...
by Jorus
Sun Nov 25, 2001 9:43 pm
Forum: MUD Client Help
Topic: Weapon Switcher
Replies: 10
Views: 1463

Here's a new version with the added ability to provide "floating" weapon control for all modes (or just alternate weapons). Usage: To get information about current "state": weapmode (or give invalid input, such as "weapmode abc") To change modes: weapmode <mode> To enter floating weapons mode (when ...
by Jorus
Sun Nov 25, 2001 8:44 pm
Forum: MUD Client Help
Topic: Extracting Values from a List
Replies: 2
Views: 853

Also, if you want just one item, this one will work wonders:
"item

Syntax: %item(list, n)

returns the nth item of the given stringlist
Examples:

#SHOW %item("Athos|Bertrand|Caesar",3)

displays:

Caesar"

Regards,
Jorus
by Jorus
Sat Nov 24, 2001 3:47 am
Forum: MUD Client Help
Topic: Weapon Switcher
Replies: 10
Views: 1463

Err, rather, I'll post a version that has a few more options.

Regards,
Sam
by Jorus
Sat Nov 24, 2001 3:40 am
Forum: MUD Client Help
Topic: Weapon Switcher
Replies: 10
Views: 1463

Snurgt,

I'll post a version that is a _little_ bit simpler to configure and understand, using aliases, etc.

Regards,
Jorus
by Jorus
Mon Nov 19, 2001 12:54 am
Forum: MUD Client Help
Topic: Weapon Switcher
Replies: 10
Views: 1463

Two thing I forgot to include, to make that alias work is the following:

#al gb {get %-1 @bag}
#al pb {put %-1 @bag}

#var bag {yourbag}

Regards,
Jorus
by Jorus
Sun Nov 18, 2001 6:02 am
Forum: MUD Client Help
Topic: Weapon Switcher
Replies: 10
Views: 1463

Weapon Switcher

This alias will switch weapons between up to four "modes", and can be adapted for more variations, of course (such as floating versions of all modes, etc). Let me know if there are any changes any of you would like made. Just create the following variables: @1hweap (primary hand 1h weapon) @shield (...
by Jorus
Mon Nov 12, 2001 1:24 am
Forum: MUD Client Help
Topic: CC
Replies: 1
Views: 584

Not sure on CC, since I don't know the mobs there well enough, but this should give you a framework for a random-crit alias/trigger:

#case %random {message1} {message2} {message3} {etc};

Regards,
Jorus
by Jorus
Fri Nov 02, 2001 9:52 pm
Forum: MUD Client Help
Topic: Posting a Fumble Trigger Set and I want some feedback.
Replies: 2
Views: 670

Hi Kuurg, One possible solution is to convert your variable into a string list, so replace each space with a "|". You can then use the string functions such as #additem (or %additem) and #delitem (or %delitem) to remove individual words. An example would be: #var fumble {%replace(@fumble," ","|");#d...
by Jorus
Mon Oct 29, 2001 11:15 am
Forum: MUD Client Help
Topic: ZMud mapping question
Replies: 3
Views: 761

I find the #door command very useful for editing pesky door keywords.

Regards,
Jorus
by Jorus
Wed Oct 24, 2001 4:59 pm
Forum: MUD Client Help
Topic: pointer to a variable
Replies: 2
Views: 575

Cherzra,

@{@temp} should do it.

Regards,
Jorus
by Jorus
Wed Oct 24, 2001 4:01 am
Forum: MUD Client Help
Topic: Zmud - assassinate timer
Replies: 18
Views: 3936

Oh, and a second mitigating factor in the size of my trigger sets is I like to make things complex :P

I think you'll all agree. Just take a look at the trigger sets I've posted. Rofl.

Regards,
Sam
by Jorus
Wed Oct 24, 2001 3:50 am
Forum: MUD Client Help
Topic: Zmud - assassinate timer
Replies: 18
Views: 3936

It could fairly easily be modified to function using the mud's uptime. It's that complex to avoid the occasional (but rare) problem with crossing the 23:59-00:00 boundary as well as problems in how crashes are handled (I don't believe layhands, spirit summons, or assassinate reset on crashes/reboots...
by Jorus
Tue Oct 23, 2001 5:43 pm
Forum: MUD Client Help
Topic: Zmud - assassinate timer
Replies: 18
Views: 3936

Assassinate Timer: The commands: "assr" Resets the timer incase of any glitches or suchlike (crash reboot, etc. perhaps?) "assas" Use just like you use the command on the mud. (If you give me more syntax I can make this a little more "intelligent". "assascheck" Checks the timer and reports whether a...
by Jorus
Sat Oct 13, 2001 10:22 am
Forum: S3 Ideas Archive
Topic: mem priority
Replies: 19
Views: 3211

I find typing "forget all" works very well for re-ordering spell-lists, though there is a fair bit of typing involved. All "forget all" does when you have un-memmed spells in your "queue" is clear your queue (leaving any spells already memmed alone). Once you have done that, you can re-queue spells ...
by Jorus
Sat Oct 13, 2001 9:22 am
Forum: MUD Client Help
Topic: Rapscallion Gurus?
Replies: 2
Views: 949

Also, spelling of variable names is important (I assume, however, that the misspelling was just in your copying over to the boards :P)

pctargert1 != pctarget1
^^^
spelling..

Regards,
Jorus
by Jorus
Fri Oct 05, 2001 3:59 am
Forum: MUD Client Help
Topic: ZMud mapping question
Replies: 3
Views: 761

Hi Gavry, In "map" mode, in the room with the special exit you want to take (be it enter portal, rub onyx, or whatever), type ">[exit command]" And example, to map a room "enter ship" would be to type ">enter ship" (strip the quotes of couse) This _should_ make a non-directional exit for you, as wel...
by Jorus
Sun Sep 02, 2001 8:21 am
Forum: MUD Client Help
Topic: Variable Capture Help
Replies: 2
Views: 615

I'm not sure exactly what you want. Do you want the trigger to be aware of identical instances? If so, that's a pain, and would be MUCH easier done using a list. However, since that's not what you asked for (and I assume you know how to use a list, which could accomplist almost exactly what you want...
by Jorus
Mon Aug 20, 2001 2:32 am
Forum: MUD Client Help
Topic: Try and help:
Replies: 4
Views: 893

Hi Lonel, I'll see if I can help you. I'll make this trigger using some variables for the unknowns you have given (text to trigger from, and direction to walk). If you want a random direction, that can be done as well. #var WalkText {} #var WalkDir {} #tr {@WalkText} {exits;#t+ WalkOut2} {WalkOut1} ...
by Jorus
Fri Aug 03, 2001 5:50 am
Forum: MUD Client Help
Topic: Rookie Zmud question
Replies: 3
Views: 626

If this comes back, you can get rid of it by typing "#nodir" a bunch of times, too.

Regards,
Jorus
by Jorus
Fri Aug 03, 2001 4:55 am
Forum: MUD Client Help
Topic: Zmud 5.55 Paths - Need Help
Replies: 2
Views: 870

To begin a speedwalk path: Type "#mark" This will clear you path before and behind. To save a path (once you get to your location) type: "#path <pathname>" This will assign your "path behind" to a path of <pathname>. I believe Use the path by typing .<pathname> Run it backwards by typing #re <pathna...
by Jorus
Wed Jul 25, 2001 4:52 am
Forum: MUD Client Help
Topic: Auto-Rescue Triggerset
Replies: 35
Views: 10279

Xyd, I'm pretty sure the "rescue" code makes use of the same command buffer (fifo) that we get for all of our commands sent to the mud. When one command finishes, the command processor asks a buffer for the next command (or so). I assume this buffer is in the server code as re-connecting to the mud ...
by Jorus
Sat Jul 14, 2001 4:17 am
Forum: MUD Client Help
Topic: Quick question....
Replies: 3
Views: 945

Close, Vipplin. *grin* There are two aliases I would suggest, given your specification, Kozzloz. Both are based on Vipplin's alias The first would shift to the name in the variable "@shiftt". I am assuming you already have this set: #ALIAS shiftg {#forall {@conlist} {shift %{i} @shiftt }} The second...
by Jorus
Thu Jul 12, 2001 10:46 am
Forum: MUD Client Help
Topic: Money Information in Status Bar
Replies: 2
Views: 724

Oh, and that print coins alias can be used for other things.

I should modify all this to _not_ convert the coins right away, and do that optionally on printing so that people can display their "group" looted cash that way too. Hmm.

Regards,
Jorus
by Jorus
Thu Jul 12, 2001 10:42 am
Forum: MUD Client Help
Topic: Money Information in Status Bar
Replies: 2
Views: 724

I have a similar trigger that I use to display my coins in converted format in my "score" screen. It doesn't take looting or anything into account, and is just a "pretty" display for totalling coins. The algorithm I developed to make the spacing match isn't quite perfect (it leaves too much white sp...
by Jorus
Thu Jul 12, 2001 9:44 am
Forum: MUD Client Help
Topic: Inventory Capturing
Replies: 3
Views: 927

You'll notice this max amount carried is based on dexterity.

Regards,
Jorus

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