Search found 287 matches

by Dizzin
Sun Aug 24, 2003 7:59 pm
Forum: S3 Gameplay Discussion Archive
Topic: spob
Replies: 114
Views: 55655

Wow. 1 whole crappy mage copper item.

Do you WANT me to list off the OTHER copper mage items?

Learn, then talk.
by Dizzin
Sun Aug 24, 2003 7:10 pm
Forum: S3 Gameplay Discussion Archive
Topic: spob
Replies: 114
Views: 55655

Agreed. Was gonna wait on eq changes, but I'll be an old man by then.

And Salen's right, the mage eq from there is the worst part. Even the crappiest copper items best anything else out there.

This needs to be fixed.
by Dizzin
Thu Aug 21, 2003 3:28 pm
Forum: S3 Gameplay Discussion Archive
Topic: Help Files in Combat
Replies: 2
Views: 1272

Help Files in Combat

I've always wondered about this. Why cant people use the help files while in combat? I personally think that it would help newbies out in those early 3 minute battles against squirrels to read up on things as they come to them instead of having to wait for the battle to end and take up possible expi...
by Dizzin
Mon Aug 18, 2003 6:03 am
Forum: S3 General Discussion Archive
Topic: Time to Rethink Some Administration Rules
Replies: 8
Views: 2840

Time to Rethink Some Administration Rules

Namely, the help given by Staff after a crash. For Example, you're happily smiting in Seelie Court. Doing Faerie Goggles you have a half spank. You finish the fight, but half your group is dead. And just as you begin to ress, the game crashes. Now that means that half your group is dead deep in one ...
by Dizzin
Fri Aug 15, 2003 2:29 pm
Forum: S3 Gameplay Discussion Archive
Topic: Poll : Named Weapons
Replies: 57
Views: 34773

Named weapons should only be in the game as restrings. To this end there should, eventually, be a hardcoded way to get restrings that doesn't involve having to go through RP staff or any other staff aside from the actual restringing process. The rest of this thread can best be summed up in the immor...
by Dizzin
Thu Aug 14, 2003 5:50 am
Forum: S3 Gameplay Discussion Archive
Topic: Zone upgrades
Replies: 19
Views: 4897

Half the quests from YOUR zones Shargaas. Tattered rhemo leggings, platemail of forest, talisman of shadows/daggers could all use a fix. And just recently finding out you did Fire Embody somehow made perfect sense... And like Dartan said, the major quest eq from hulburg/ttf need upping. The quest mu...
by Dizzin
Sun Aug 10, 2003 9:42 pm
Forum: S3 Ideas Archive
Topic: Eat/Drink
Replies: 2
Views: 1377

Eat/Drink

Since it doesn't seem that Eating/drinking will ever come back due to attempting to save bandwidth, is it possible to have it just removed from code altogether so casters dont have that damn mem bug after boots/crashes/logging on that has it so you cant mem due to hunger/thirst. And no, just typing ...
by Dizzin
Sun Aug 10, 2003 5:47 pm
Forum: S3 Gameplay Discussion Archive
Topic: i am stuck!!!!!!!!!!!
Replies: 2
Views: 1426

You.. achexit!
Type.. "achexit"
by Dizzin
Mon Aug 04, 2003 2:48 am
Forum: S3 Gameplay Discussion Archive
Topic: Death procs
Replies: 33
Views: 6514

That's all well and good. But 10th eyeing isn't the proc I was talking about. :)
by Dizzin
Mon Aug 04, 2003 1:38 am
Forum: S3 Gameplay Discussion Archive
Topic: Death procs
Replies: 33
Views: 6514

Nope, I remember it too. I could swear we were told all instant-deathprocs without a definite save were going to be yanked in favor of different ideas. This deathproc remaining I have yet to see be saved against, except for the save the mob rolls to actually proc it :P. And the fact that it'll take ...
by Dizzin
Mon Jul 28, 2003 3:20 am
Forum: S3 Gameplay Discussion Archive
Topic: Top 5 Features You'd Like To See (Part II)
Replies: 112
Views: 63050

Make Spellcast Teleportation actually have an influence on whether mages fail relocate or not. (Duh?) Also, lower the lag on a successful or failed reloc by half. Can make it on just one of the 2, depending on how you look at it. Failing a reloc and just teleing around in your zone doesn't take as m...
by Dizzin
Wed Jul 23, 2003 4:16 am
Forum: S3 Gameplay Discussion Archive
Topic: EqStatsOverhaul and GoodVsEvil Balance bitching.Ok to ignore
Replies: 37
Views: 11802

Savras, you bring up the point that the first people to do quests actually DO do the hard work as well as take the risks to find out if they're gonna get screwed or not in the final item (2handed magebane with no warning?! haha). Also they have to work through quests not working right or some items ...
by Dizzin
Tue Jul 08, 2003 6:06 am
Forum: S3 Gameplay Discussion Archive
Topic: Yuan-ti and New Equipment limits
Replies: 20
Views: 6600

Yarash, it helps to be more up to date on the very top end in eq to make this argument. Top hp earrings in the game are 18 hp right now, AT LEAST. The top boots are 28 hp. The top leggings from SPOB I'm SURE are more than 15. Also, The cloak from BC is 50, so the total that snakes gain from stuff on...
by Dizzin
Sat Jul 05, 2003 5:41 pm
Forum: S3 Gameplay Discussion Archive
Topic: Scarlet Outline
Replies: 1
Views: 1058

Scarlet Outline

Dont know if this has been changed in the last month or so, but as many people know, casting faerie fire on a rogue mob stops it from being able to hide. However, scarlet outline doesn't. This doesn't make much sense to me as both of them involve outlining the mob in flames and whatnot. Perhaps this...
by Dizzin
Thu Jun 26, 2003 2:32 pm
Forum: S3 Gameplay Discussion Archive
Topic: Yuan-ti and New Equipment limits
Replies: 20
Views: 6600

Yuan-ti and New Equipment limits

With the introduction of new zones like Soul prison and Seelie court, it appears the equipment limits are as dead as the dodo. Boots that are 28 hp -2sv_spe pfa and levitate just blow previous top end eq away. And with these new huge jumps in equipment, the deficiency of yuan-ti continue to grow. No...
by Dizzin
Thu Jun 26, 2003 2:10 pm
Forum: S3 Gameplay Discussion Archive
Topic: Straightback Dirk Proc
Replies: 0
Views: 1020

Straightback Dirk Proc

It seems to me that the dirk's proc only gives an extra attack when wielded on the offhand. Whenever I've had it as my primary weapon, I've never gotten an extra attack with it. So I'm curious why not? It's dice and hit/dam bonuses are extremely weak compared to any other high or even midlevel dagge...
by Dizzin
Thu Jun 26, 2003 2:05 pm
Forum: S3 Gameplay Discussion Archive
Topic: Solid Fog For Others
Replies: 1
Views: 1047

Solid Fog For Others

It would make sense for Elementalists, and possibly even Illusionists to be able to cast Solid Fog. I see no reason why it's enchanter only. This will make no difference to goodies, but evils need a fogger or a squid in order to do a lot of zones and it certainly cant hurt balance to spread this ver...
by Dizzin
Fri May 16, 2003 1:11 am
Forum: S3 Ideas Archive
Topic: Holy Word "Stun"
Replies: 2
Views: 1234

Effreeti are !stun. Heh.
by Dizzin
Wed May 14, 2003 6:44 pm
Forum: S3 Gameplay Discussion Archive
Topic: Shieldpunch stunning me through my.. mirror image!
Replies: 1
Views: 1089

Shieldpunch stunning me through my.. mirror image!

< 353h/762H 381p/381P 128v/128V T: Ssissu TC: nasty wounds E: Gura EC: awful P: std > You're busy spellcasting! Upon being struck, a mirror image of Ssissu shatters into a million particles of light! The world starts spinning, and your ears are ringing! That was a shieldpunch that still stunned me w...
by Dizzin
Thu May 01, 2003 6:26 am
Forum: S3 Gameplay Discussion Archive
Topic: Jot Invasion
Replies: 80
Views: 16395

Just like to point out that in the incident described today.. the second group was actually the group that cleared the trolls since the first group had been in there from the PREVIOUS boot.

And I most definitely agree that the jot invasion rule is a dinosaur who's time is long past.
by Dizzin
Wed Apr 30, 2003 5:13 am
Forum: S3 Gameplay Discussion Archive
Topic: ATTENTION DUERGAR: PRIMES, ALTS, SECONDARYS, ENTHUSIASTS ETC
Replies: 23
Views: 4407

Heh, you've gotta be kidding me. As long as you can live as an ultra, Duergar make the best rogues AND clerics on the evil side, hands down. Also, since they can be elementalists, they have the most hp of any mage class. That's over 100 hp above drow at level 50, though admittedly can only be elemen...
by Dizzin
Wed Apr 16, 2003 10:17 am
Forum: S3 Gameplay Discussion Archive
Topic: !ID Items
Replies: 12
Views: 2864

!ID Items

Seriously, wtf is the point of these? Especially when you make certain items !id and !rent when it makes NO sense why they would be. I'm personally looking for responses from Area gods on this, especially Savras and Shargaas since BOTH of them have peppered their new zones with NO-ID items. To make ...
by Dizzin
Mon Apr 07, 2003 4:50 am
Forum: S3 Ideas Archive
Topic: 2handed Bludgeon for Mages
Replies: 8
Views: 1960

Shocked to find out you're still not playing Losh.. since the procs got revamped about 3 weeks ago.

Anywho, still think this minor addition would at least make sense and couldn't possibly hurt game balance. :P
by Dizzin
Thu Apr 03, 2003 8:44 am
Forum: S3 Ideas Archive
Topic: 2handed Bludgeon for Mages
Replies: 8
Views: 1960

2handed Bludgeon for Mages

Normally in any type of fantasy, a mages first melee weapon is a quarterstaff or a 2handed staff of some sort. With the new airship staffs that actually proc nifty things, it'd be nice if all mages were allowed the 2handed bludgeon skill. Maxing out at 50 or something of course. This would enable us...
by Dizzin
Mon Mar 31, 2003 10:33 pm
Forum: S3 Gameplay Discussion Archive
Topic: Camouflage
Replies: 19
Views: 3872

Pretty much expected these replies, so just a couple more things that you guys brought up that I shall refute before I bow out and leave it up to the staff. Verarb, the hide cloak has been nerfed again recently. Most likely after that person you're talking about basically singlehandedly CRed a nasty...
by Dizzin
Mon Mar 31, 2003 8:18 am
Forum: S3 Gameplay Discussion Archive
Topic: Camouflage
Replies: 19
Views: 3872

That's exactly my point. The ONLY people who use it are people with volo boots. And they use it in a way that throws balance out of whack. Now I understand Tia items have a way of doing that regardless, but this can at least be balanced out by the removal of Camouflage. And frankly, yes, I'm fugging...
by Dizzin
Mon Mar 31, 2003 7:58 am
Forum: S3 Gameplay Discussion Archive
Topic: Camouflage
Replies: 19
Views: 3872

Camouflage

This spell is one that most illusionists will never bother casting, especially now that you cant do it in combat. Illusionists have a multitude of other spells that allows them to escape a spank or other possibly dangerous situation, so much so that casting camouflage would be more bother than it's ...
by Dizzin
Sat Mar 01, 2003 1:54 am
Forum: S3 General Discussion Archive
Topic: Best Real Time Strategy Game?
Replies: 27
Views: 5781

Europa Universalis 2 blows away the first one. I wish that the WW2 game that was done by the same developers would be released up here in Canada. Been searching for it and been rejected mightily every time. :(
by Dizzin
Sat Mar 01, 2003 12:33 am
Forum: S3 Ideas Archive
Topic: Necromancers.
Replies: 32
Views: 7018

Feeblemind

Heh, Feeblemind goes through globe fine and dandy. You've prolly been seeing feeb bounce off of mind blanked mobs.

That is all.
by Dizzin
Wed Feb 26, 2003 10:44 pm
Forum: S3 Gameplay Discussion Archive
Topic: Possible Displace bug
Replies: 0
Views: 1054

Possible Displace bug

< 533h/709H 381p/381P 106v/127V P: std > A gnomish weaver starts casting an offensive spell. You barely pound a gnomish weaver. Your image is no longer displaced. gsay -> Displacement out <- < 533h/709H 381p/381P 107v/127V T: dark TC: small wounds E: weaver EC: awful P: std > The weaver was coldshie...
by Dizzin
Fri Feb 21, 2003 11:19 pm
Forum: S3 Gameplay Discussion Archive
Topic: Yuanti Upgrade
Replies: 1
Views: 1333

Shrug

Shrug, It was a nice start. Snakes now have gnomeish int and elvish agility to go along with our human stats. A shame they're still missing 20% of their eq slots though.... I still say giving us a chance at startup to choose between pureblood and halfbreed would be cool. Heck, Purebloods could have ...
by Dizzin
Tue Feb 11, 2003 8:36 am
Forum: S3 Gameplay Discussion Archive
Topic: Search or Snake Int, take your pick
Replies: 23
Views: 5027

8)

Oh god, I noticed Shev is replying to many of the most recent posts, so I'm bumping this mightily in hopes of a response from the Supah Codah!
by Dizzin
Sun Feb 02, 2003 6:33 am
Forum: S3 Ideas Archive
Topic: No offense, but. . .
Replies: 133
Views: 26251

Haha I could swear Thanuk is one of the warriors who was saying: "Shieldpunching used to be the only way to stop !bash casters casting, but now mages have stuns and makes warriors even that more useless!" And so when a pain in the ass quest is added to increase melee's ability to stop casters castin...
by Dizzin
Sat Feb 01, 2003 4:31 pm
Forum: S3 General Discussion Archive
Topic: New Forums
Replies: 40
Views: 9500

Well, Seems registering worked for me too. However the time was changed from GMT-5 hours to GMT in that same stretch. So I'm not sure which did it.
by Dizzin
Sat Feb 01, 2003 4:22 pm
Forum: S3 General Discussion Archive
Topic: New Forums
Replies: 40
Views: 9500

I'm having the same problem with not having the colors change when new messages are posted. I figure maybe it's a problem with the timecode..?
by Dizzin
Fri Jan 31, 2003 10:05 pm
Forum: S3 Ideas Archive
Topic: No offense, but. . .
Replies: 133
Views: 26251

Shrug. You just proved my point for me. Here's something you might actually understand though: Hey guess what Thanuk, I've been involved in the final fight for Kern, and for that fight, good lord! All the stuff we got was soooooo overpowered!! Oh wait.. you mean there was other stuff to do before th...
by Dizzin
Fri Jan 31, 2003 8:02 pm
Forum: S3 Ideas Archive
Topic: No offense, but. . .
Replies: 133
Views: 26251

Thanuk, Respectfully, until you actually *do* the magebane quest from start to finish, you have no clue what you're talking about and I'd suggest that you shut your hole.
by Dizzin
Sat Jan 18, 2003 6:57 am
Forum: S3 Gameplay Discussion Archive
Topic: Search or Snake Int, take your pick
Replies: 23
Views: 5027

Okay, I went through the time to test yuan-ti against other races and this is what I discovered. Yuan-ti have the same Strength, Dexterity, and Constitution as Humans. They also have approximately the same Agility and Intelligence as Half-elfs. They also lose 4 eq slots. There are only 20 slots on a...
by Dizzin
Wed Jan 15, 2003 9:38 pm
Forum: S3 Gameplay Discussion Archive
Topic: Search or Snake Int, take your pick
Replies: 23
Views: 5027

Well, that was pretty much my point Ash. As a drow, it never takes more than 3 searches to find. As a snake, I've spent 10 tries and more. Snake intelligence needs looking at, along with snake agi, snake dex, snake missing of 4 eq slots, etc etc. And please dont tell me that tail slot means much. Ev...
by Dizzin
Wed Jan 15, 2003 9:09 pm
Forum: S3 Gameplay Discussion Archive
Topic: Search or Snake Int, take your pick
Replies: 23
Views: 5027

Search or Snake Int, take your pick

Okies, here's the log. < 699h/699H 381p/381P 103v/126V P: std > sear You don't find anything you didn't see before. < 699h/699H 381p/381P 103v/126V P: std > sear The night has begun. < 699h/699H 381p/381P 104v/126V P: std > You don't find anything you didn't see before. < 699h/699H 381p/381P 105v/12...
by Dizzin
Sat Jan 11, 2003 10:31 pm
Forum: S3 Gameplay Discussion Archive
Topic: Beholder procs
Replies: 7
Views: 1618

Haha, I know beholders are superpowered, but this might be a bit much. < 680h/699H 381p/381P 125v/126V P: std > Ssissiv completes his spell... Ssissiv utters the words, 'constriction' Ssissiv makes a slight gripping gesture and a beholder named 'Ylantha''s eyes bug out in pain! A beholder named 'Yla...
by Dizzin
Wed Dec 25, 2002 5:35 am
Forum: S3 Gameplay Discussion Archive
Topic: Please remove the 1 second Time Stop
Replies: 13
Views: 1583

I honestly dont remember either way. I think it's happened when I haven't cast it within the previous hour or so etc, but it's been so long, and I rarely keep track of stuff like that. Still,it's not supposed to work that way anyways, and I always thought Iya was a code genius, I mean, he tracked do...
by Dizzin
Sat Dec 21, 2002 12:04 pm
Forum: S3 Gameplay Discussion Archive
Topic: Please remove the 1 second Time Stop
Replies: 13
Views: 1583

Not quite sure what you mean Iya. If you mean have I ever cast the spell before, then yes, this was on my level 50 enchanter who's had the spell since 2-3 weeks after the quest went in. I'll admit usually it lasts a decent amount of time, but every once in a while it poofs almost immediately. And no...
by Dizzin
Sat Dec 21, 2002 8:55 am
Forum: S3 Gameplay Discussion Archive
Topic: Please remove the 1 second Time Stop
Replies: 13
Views: 1583

Please remove the 1 second Time Stop

Had this happen a couple times. Here's my worst one yet though. You can follow the hitpoints to see just how fast it fell: < 504h/749H 133v/133V > cast 'time stop' You start chanting... < 505h/749H 133v/133V > Casting: time stop ***** < 505h/749H 133v/133V > Casting: time stop **** < 505h/749H 133v/...
by Dizzin
Thu Dec 19, 2002 5:14 am
Forum: S3 General Discussion Archive
Topic: Two Towers (DONT OPEN THREAD IF YOU HAVE NOT SEEN IT!)
Replies: 81
Views: 14404

Utterly agree with Iya about Faramir. This was supposed to be a man of the old, strong blood. A person who was prolly the greatest man in Gondor at the time, and they had him kidnap the hobbits basically instead of setting them free as in the books. Frankly, it looked like they wanted to make the ho...
by Dizzin
Wed Dec 11, 2002 12:25 am
Forum: S3 General Discussion Archive
Topic: Video Games
Replies: 62
Views: 10776

Actually, Chrono Trigger with it's innumerable endings and New Game+ feature (which was the first game I'd ever seen that in and absolutely LOVE the concept) will take forever to truly be "beaten." Though you're right only takes 20 or so hours to get the better endings. Hehe, Loved that game. All-ti...
by Dizzin
Sat Nov 30, 2002 7:53 am
Forum: S3 General Discussion Archive
Topic: Invokers and game balance...
Replies: 167
Views: 36998

I had never thought of actually totally removing Invokers from the game before Glorishan brought it up. Frankly, I can see how it would help bring balance to the mud. Like Corth has pointed out, we've all done the zones without invokers before and still can with some increase of risk to justify our ...
by Dizzin
Wed Nov 20, 2002 6:32 pm
Forum: S3 Gameplay Discussion Archive
Topic: Flee
Replies: 2
Views: 333

Flee

Can something please be done about this? Failing 5 flees in a row in rooms with 4 exits is *really* starting to get tiring. Before the first "tweak" was made to it way back, if I failed 2, it was a fluke. Now I'm failing 3-4 on a regular basis. I have no idea wtf flee is supposed to be based off of,...
by Dizzin
Wed Oct 30, 2002 12:02 pm
Forum: S3 General Discussion Archive
Topic: Quotable Quotes
Replies: 11
Views: 1268

My Personal favorite so far:

Dezzex tells you 'i like penis'

Poor guy.

-Tre'Verien
by Dizzin
Wed Oct 23, 2002 6:57 pm
Forum: S3 Ideas Archive
Topic: Ravenar staff with fire opals
Replies: 69
Views: 10973

And while they're at it, someone put in a replacement for the old Roots belt! It's about time new mages had a belt better than fugging 20 hps! Thanks!

-Tre'Verien

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