Search found 277 matches

by Jorus
Sun Aug 25, 2002 7:42 am
Forum: MUD Client Help
Topic: I need a cure for l33tn3ss!
Replies: 2
Views: 675

Erm, yeah.. but it would mess with just about everything else :P
by Jorus
Sat Aug 24, 2002 4:15 am
Forum: S3 Ideas Archive
Topic: COUNTER THIS!!!
Replies: 12
Views: 1658

Anyone ever watch a good enchanter in action?

Constriction is essentially a counterspell, as you mention.

It might be interesting if dispel magic were able to counter as well, but that might be overly powerful.

Regards,
Jorus
by Jorus
Fri Aug 23, 2002 1:22 am
Forum: S3 Gameplay Discussion Archive
Topic: Equipment Databases / other data gathered?
Replies: 41
Views: 5239

Tesil,

You got what you deserved in this case. If someone is making physical threats to you or someone else, report it to the police or ask the moderators here to deal with it.

Regards,
Jorus
by Jorus
Fri Aug 23, 2002 12:46 am
Forum: S3 Gameplay Discussion Archive
Topic: Equipment Databases / other data gathered?
Replies: 41
Views: 5239

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Daz: <B> He was told by the staff to stop doing something, and he blatantly ignored them. </B></font><HR></BLOCKQUOTE> Havn't you once or twice been banned for personal attacks...
by Jorus
Thu Aug 22, 2002 11:53 pm
Forum: S3 General Discussion Archive
Topic: Help settle a god debate!
Replies: 64
Views: 7858

Muma,

Enchanters have one of the best spells for preventing mobs from casting.

FEEBLEMIND. It rules.

I solo all sorts of stuff using that spell.

Regards,
Jorus
by Jorus
Wed Aug 21, 2002 8:23 am
Forum: MUD Client Help
Topic: lithp like you're thexy while you nance around
Replies: 0
Views: 503

lithp like you\'re thexy while you nance around

#oninput {^({acc|oo|gsa|sa|emo|whisper|nhc}) (*)(s)(*)} {#SUBSTITUTE {%1 %replace( %replace( "%2%3%4", s, th), S, TH)}} {lisp}

It hurtth!

Regardth,
Joruth
by Jorus
Wed Aug 21, 2002 5:49 am
Forum: S3 General Discussion Archive
Topic: Elfs and Kleenex
Replies: 14
Views: 1097

by Jorus
Tue Aug 20, 2002 9:53 pm
Forum: MUD Client Help
Topic: day/night trig problem
Replies: 3
Views: 645

Change the #CW statements to #SA statements and you'll see what the problem is. It looks like only the last #CW statement to be executed actually takes effect. So all you're really doing with those four is "#CW %if( %1<6 and %2=pm, "bold,red", "bold,green")" which will only give the correct colorati...
by Jorus
Sat Aug 17, 2002 3:01 am
Forum: S3 Gameplay Discussion Archive
Topic: Rangahs
Replies: 38
Views: 5743

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Corth: <B>how come there are never too many shaman and enchanters? sniff. </B></font><HR></BLOCKQUOTE> Workload? Hiring policies? Regards, Jorus
by Jorus
Sat Aug 17, 2002 2:46 am
Forum: S3 Gameplay Discussion Archive
Topic: Blackunicorn
Replies: 23
Views: 3274

Savras, I'm unsure of the format mob stats are provided to areas gods via areas god commands, but if you'd like to email me I would be happy to help create some sort of zmud trigger (or find someone familiar with the client of your choice) to translate the "flags" field into readable text. This is d...
by Jorus
Sat Aug 17, 2002 1:48 am
Forum: S3 General Discussion Archive
Topic: Help settle a god debate!
Replies: 64
Views: 7858

This depends if liches suffer feedback or not, really. 15 living rot's as well as 45 or so nuking pets would really hurt many large encounters. The only _real_ problem they'd suffer is a total lack of stoneskin. Another problem is rooms with silence. But this can be overcome with large masses of pet...
by Jorus
Sat Aug 17, 2002 12:39 am
Forum: S3 Ideas Archive
Topic: Elfy mage hps
Replies: 124
Views: 17036

I think the solution to the "grey elf crisis" (as described by Malacar) is Evereska.

Evermeet is by no means the only sizable elven settlement in faerun.

I can picture elves being given similar options at creation as humans are: Where would you like your hometown to be.

Regards,
Jorus
by Jorus
Fri Aug 16, 2002 11:56 pm
Forum: S3 Ideas Archive
Topic: Got a zone idea?
Replies: 17
Views: 2069

Savras, All of the "old" hometowns could use some revamping if you ask me. Waterdeep seems like a rural village when compared to Baldur's Gate, for example. An idea I've been considering on and off is writing the trails and rivers leading up to Mithril Hall and Silverymoon. Mithril Hall is NOT locat...
by Jorus
Wed Aug 14, 2002 12:09 am
Forum: MUD Client Help
Topic: tweak my trigger
Replies: 5
Views: 956

For this one you'd have to enumerate way too many possibilities.

I'd settle for %w tells you '* {ress|ress~?}*'
by Jorus
Tue Aug 13, 2002 11:58 pm
Forum: MUD Client Help
Topic: Question:
Replies: 4
Views: 736

You were close on your first try, Celara. The approach I'd go for is a combination between yours and Cherzra's. Storing your list in a variable is extremely useful as it lets you modify it without opening the editor or the variable each time. So: #var friendlist {friend1|friend2|friend3} Trigger: Pa...
by Jorus
Tue Aug 13, 2002 11:54 pm
Forum: MUD Client Help
Topic: Hungry/Thirsty Status Line
Replies: 4
Views: 874

Try this:

#if (%ismember("Hungry", @Sust_Trig)) {hun}
#if (%ismember("Thirsty", @Sust_Trig)) {thi}

Regards,
Jorus
by Jorus
Mon Aug 12, 2002 6:49 pm
Forum: S3 General Discussion Archive
Topic: Hulburg
Replies: 11
Views: 1423

What's this garg?

Did somebody finally put in a REAL beholder?

Right on. About time I say!

Now give those procs to all other beholders in the game (Meilech, MH mines, demi... woot)!

Regards,
Jorus
by Jorus
Mon Aug 12, 2002 3:17 pm
Forum: S3 Gameplay Discussion Archive
Topic: Level Locked Areas
Replies: 36
Views: 4355

*moan*

Does this mean I have to learn to count too, Shev?

First we have to learn how to read... Now this... Talk about design flaws!

Regards,
Jorus
by Jorus
Sat Aug 10, 2002 3:01 am
Forum: S3 Gameplay Discussion Archive
Topic: Level Locked Areas
Replies: 36
Views: 4355

On another note, though... It should be possible to prevent high levellers from doing a "newbie" zone "hard and fast" without making it impossible to enter the zone. It should also be possible to prevent high-levellers from helping out. Mob procs seem to be the way to go (have mob-caster-X gate in a...
by Jorus
Sat Aug 10, 2002 2:34 am
Forum: S3 Gameplay Discussion Archive
Topic: Level Locked Areas
Replies: 36
Views: 4355

Also,

I would like to offer my services to any who find themselves restricted from a zone they would like to visit due to overly high levels.

I know of ways to rectify abnormally high levels in short order. It's partially temporary.
by Jorus
Sat Aug 10, 2002 2:32 am
Forum: S3 Gameplay Discussion Archive
Topic: Level Locked Areas
Replies: 36
Views: 4355

Woops, better get rid of the newbie zone too, then. I mean, that recall command is gonna SERIOUSLY impact high level playability and the overall feel of the mud... Of course, that said, it might not hurt if the newbie area _was_ connected to the mud in some walkable way. I had always thought it woul...
by Jorus
Tue Aug 06, 2002 11:36 pm
Forum: MUD Client Help
Topic: Weapon Switcher 2.0
Replies: 16
Views: 2311

How do you mean?

Can you post your @weapmodes variable, and the sequence of commands used?

Regards,
Jorus
by Jorus
Tue Aug 06, 2002 4:46 pm
Forum: S3 General Discussion Archive
Topic: Toril Edit
Replies: 89
Views: 14965

Hmm, yeah..

No offense Saeven, but I suggest you find another way to advertise your commercial products than by posting about it on BBS's.

Or at the very least make it very clear what costs are involved with your product, as the fees for SZM were somewhat buried on your site.

Regards,
Jorus
by Jorus
Tue Aug 06, 2002 12:50 am
Forum: MUD Client Help
Topic: Weapon Switcher 2.0
Replies: 16
Views: 2311

Yeah, I didn't bother trying to keep it from storing cursed items. The only time it really matters other than reducing spam is when trying to equip weapons fast in combat. The extra command trying to pull the weapon out of a bag can leave you unarmed for a round. I'm going to do a little bit more de...
by Jorus
Sat Aug 03, 2002 4:48 am
Forum: S3 Gameplay Discussion Archive
Topic: Artifacts of Power
Replies: 171
Views: 23606

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Teyaha: <B> but it's an item that no one else in the game can own. not because it's a restring of something that exists, but because nothing else in the game has stats that goo...
by Jorus
Fri Aug 02, 2002 9:19 pm
Forum: MUD Client Help
Topic: Weapon Switcher 2.0
Replies: 16
Views: 2311

A small update. What's it do? Handles cursed weapons sexy-like, with no wasted commands trying to get em from bags. Why? Why not!?? Another edit to mention that the aliases here just supercede the ones above. You still need the other helper functions for this to work properly. Small edit to change t...
by Jorus
Tue Jul 30, 2002 6:22 pm
Forum: MUD Client Help
Topic: REQUEST: Group triggers
Replies: 5
Views: 1224

Looks good! The only changes I'd make would be in the pattern, to make it ignore input of "a1" etc: #ONINPUT {^~a([a-z])$} {assist %item( {@group}, %ismember( %1, @test_set))} "-" {nocr} #ONINPUT {^~r([a-z])$} {rescue %item( {@group}, %ismember( %1, @test_set))} "-" {nocr} I also have a trigger that...
by Jorus
Tue Jul 30, 2002 3:33 am
Forum: MUD Client Help
Topic: Weapon Switcher 2.0
Replies: 16
Views: 2311

Obviously you don't use a variety of weapons :P

rem errr, damn..
eq
rem ebony
get glimmering err.. damn
inv
get glimmering tinkers
wield glimmering

also, I bet you have fun getting into bash mode quickly :P
by Jorus
Tue Jul 30, 2002 3:11 am
Forum: S3 Ideas Archive
Topic: 2h piercing
Replies: 9
Views: 1282

From my books, jousting (light) lances are 1handed, but there are 2handed lance varieties..

At any rate, a lance is hardly the same type of weapon our typical 1h piercing weapon is.

Regards,
Jorus
by Jorus
Tue Jul 30, 2002 1:16 am
Forum: S3 Ideas Archive
Topic: 2h piercing
Replies: 9
Views: 1282

2h piercing

I'm sure this has been mentioned before, but... Could the 2h piercing skill be put in the game? I envision paladins, antipaladins, and warriors having this skill. Why? Lances and mounted combat, primarily. I would love to see paladins on horses actually using horseback weapons (goodness me!). No ext...
by Jorus
Mon Jul 29, 2002 7:13 pm
Forum: S3 General Discussion Archive
Topic: Gosh, I never knew fast food was unhealthy.
Replies: 29
Views: 2102

I love the bit about wanting them to offer smaller portions.

Have you SEEN a small fries lately? That's like three fries and salt.

Or how about those small burgers you can get? One mouthful? Two maybe?

Regards,
Jorus
by Jorus
Mon Jul 29, 2002 5:42 pm
Forum: MUD Client Help
Topic: Weapon Switcher 2.0
Replies: 16
Views: 2311

No biters?

Sigh!

Let me know what is keeping all you guys who tried my first switcher and who bugged me for something more flexible from giving it a shot!

Regards,
Jorus
by Jorus
Sat Jul 20, 2002 9:06 pm
Forum: S3 Gameplay Discussion Archive
Topic: Some things about Bards..
Replies: 28
Views: 3357

a quick comment on globing bards... If there are spare globes, I make sure bards get them in groups where I do the assignments. If there aren't any spares, the bard will be the first to loose their globe though. Why? In fights, a bard's primary use is their songs. The hitting damage they do is secon...
by Jorus
Fri Jul 19, 2002 10:50 pm
Forum: MUD Client Help
Topic: Weapon Switcher 2.0
Replies: 16
Views: 2311

I should add that I created and tested it in zmud 6.26, but I anticipate that it should work in 6.16 and 5.55.

If anyone using these versions has any trouble, post back and I'll help fix it.

Regards,
Jorus
by Jorus
Fri Jul 19, 2002 10:45 pm
Forum: MUD Client Help
Topic: Weapon Switcher 2.0
Replies: 16
Views: 2311

Weapon Switcher 2.0

Ok, here it is. It is pretty much infinintely flexible. I've included several "demo" configurations (the weapmodes variable). It should work for weapons, instruments, shields, etc, in virtually any combination. Usage: To add a weapon mode: newweap <some mnemonic (may be multiple words)> Follow the p...
by Jorus
Sun Jul 14, 2002 10:13 am
Forum: S3 Ideas Archive
Topic: Guild MOTD
Replies: 28
Views: 2977

#forall list|of|names|here {mwrite %i subject;message line 1;message line 2;message line 3;closing;~+w}

Easy?

Regards,
Jorus
by Jorus
Wed Jul 10, 2002 10:52 pm
Forum: S3 Gameplay Discussion Archive
Topic: Missile shield duration
Replies: 13
Views: 1198

If missile-shield stays as it is (total blocking of non-magical ranged attacks for the duration) it NEEDS to have a low duration. Think how much worse off PC's would be if mob missile shield lasted 12 minutes? If, OTOH, the intended function is implemented (chippable stone-skin-like protection), I c...
by Jorus
Wed Jul 10, 2002 10:11 pm
Forum: S3 Gameplay Discussion Archive
Topic: Inferno Quest mobs
Replies: 3
Views: 610

They repop tho Glarec.

Perhaps as an alternative, all the "2nd step" items could be made to repop as well (those who know what I mean will know what I mean...)

Regards,
Jorus
by Jorus
Sat Jul 06, 2002 8:34 pm
Forum: MUD Client Help
Topic: Auto-roller help
Replies: 8
Views: 1656

I'm not sure if the botting rules apply to rolling. I would assume not, since the rollers ALL fall under the "bot" category.

A middle-of-the-road solution would be to make your roller "#beep" when it gets a match. Turn up your speakers real loud, and do something nearby.

Regards,
Jorus
by Jorus
Mon Jul 01, 2002 11:03 am
Forum: MUD Client Help
Topic: Zmud if statements...
Replies: 4
Views: 858

You can probably use %eval inside the () part of the if to avoid those syntax errors.
by Jorus
Mon Jul 01, 2002 10:55 am
Forum: S3 Gameplay Discussion Archive
Topic: Werewolf problem?
Replies: 14
Views: 1182

Next time you wolf:

recline;sc;sc;sc;sc;sc;sc

Eventually you'll stand up. Without a message.

Regards,
Jorus
by Jorus
Mon Jul 01, 2002 10:22 am
Forum: S3 Ideas Archive
Topic: Skeletons and Bludgeoning
Replies: 5
Views: 602

I am vastly FOR complex mob "structure" specificicity. IMO, it would be great if it were possible to specify some of the following on a per-mob basis (they would also be defined under the various predefined mobile types already available): Immunity to crits/backstabs Multipliers to received damage f...
by Jorus
Mon Jul 01, 2002 10:05 am
Forum: MUD Client Help
Topic: Weapon Switcher
Replies: 10
Views: 1464

Zen, Replace the "switchweaps" alias with the following: #if (!%null( %1) & !%null( %2) & (%1 <> %2)) { gb %2 rem %1 #if (!%null( %3)) {wear %2} {wield %2} pb %1 } There's no need to compare the body of %3 to "shield" since it is only ever present to indicate that a shield is the desired new item (t...
by Jorus
Fri Jun 28, 2002 8:17 am
Forum: MUD Client Help
Topic: Tip: How to run past an aggro mob with zMud (buffering)
Replies: 4
Views: 1387

Just do like they suggested. Type some commands that will take a while to complete, then what you want to do. The commands you want to do quickly will go as fast as possible. My favourite is to type "search", then the commands I want to execute quickly. Search gives enough of a delay to load up on c...
by Jorus
Fri Jun 28, 2002 8:15 am
Forum: MUD Client Help
Topic: Zmud if statements...
Replies: 4
Views: 858

My only possible explanation is that something isn't getting evaluated somehow. Try #if (@currentInstrument <> @harp) or #if ([@currentInstrument <> @harp]) <> is another way to do !=, and may act a little different (though I can't think why). The []'s will force evaluation. The if should be forcing...
by Jorus
Fri Jun 28, 2002 4:43 am
Forum: S3 Gameplay Discussion Archive
Topic: Bard/Battlechanter Feedback
Replies: 101
Views: 15254

Song of sorcery rules.

Fear the speedy spellups (Timestop? NAH!) and the invokers. OMG!

Regards,
Jorus
by Jorus
Tue Jun 25, 2002 5:22 am
Forum: S3 General Discussion Archive
Topic: Take a minute.
Replies: 69
Views: 9721

Wow, I LOVE the self-importance, kiyran.

No way on earth is paying taxes an equivalent contribution to going out there and risking your life. Not even close.

Regards,
Jorus
by Jorus
Tue Jun 25, 2002 5:12 am
Forum: S3 General Discussion Archive
Topic: Haste the Ranger!
Replies: 51
Views: 6257

My view: I don't generally haste anyone for "little" fights. I do haste as many as I can for big fights, though. This means hitters get haste, and tanks get haste if there aren't any shielded mobs in the fight (or if there is an elementalist in the group). The advantage to being a ranger is the sust...
by Jorus
Tue Jun 25, 2002 12:17 am
Forum: S3 Gameplay Discussion Archive
Topic: blink does NOT work when cast on self in combat
Replies: 5
Views: 657

blink does NOT work when cast on self in combat

Yep. Subject line pretty much says it all. When cast on self when tanking with noone else in the room, nothing happens. I've been killed by this several times. I've used the "bug" command to report it before, but I guess this'll be more effective. Discuss! Here's the helpfile: "This spell has two sl...
by Jorus
Mon Jun 24, 2002 11:44 pm
Forum: S3 Gameplay Discussion Archive
Topic: which prots do you really need?
Replies: 15
Views: 1056

Adventurers have told stories of their
armor and possessions crumbling to dust before their very eyes because
of the exposure to the intense heat, cold, or acid.


I stand by my theory that mudders are illiterate, by and large. *grin*

Regards,
Jorus

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