Search found 434 matches
- Wed Mar 22, 2006 6:43 am
- Forum: Logs
- Topic: Menzoberranzan's lil' helpers?
- Replies: 9
- Views: 2442
Menzoberranzan's lil' helpers?
< 146h/146H 118v/120V P: std > In Sorcere Exits: -E -W -U < 146h/146H 118v/120V P: std > a rough drider staggers in from the east. < 146h/146H 120v/120V P: std > a rough drider misses you with his hit. < 146h/146H 120v/120V T: Iyced TC: excellent E: rough EC: nasty wounds P: std > CAST 'CHROMATIC OR...
- Mon Mar 13, 2006 10:05 pm
- Forum: General Discussion Archive
- Topic: Who do you love?
- Replies: 6
- Views: 904
Who do you love?
We hear plenty about people whining about their classes, but really it has to be a love/hate relationship. Otherwise they'd stop whining and just play a different class :) So, just in case someone wants to take a positive slant, even if you think your class sux, let's hear what class(es) you love to...
- Sat Mar 11, 2006 2:33 am
- Forum: T2 Ideas Archive
- Topic: roleplay, restrings, and boobs oh my!
- Replies: 60
- Views: 13709
Re: roleplay, restrings, and boobs oh my!
Quests are great, rp is great, but the posts don't seem to be fully responding to the thread. ... boobs... i love them... and i think almost all men and some women will agree boobs are vereh good! It isn't PC, but I have to say, I agree. I like boobs. I also think that saying they are "vereh good!" ...
- Sat Mar 11, 2006 1:59 am
- Forum: T2 Ideas Archive
- Topic: light/dark
- Replies: 6
- Views: 1711
This seems like a very good idea to me. You should be able to tell while standing in a room if it is under the sky or not, and so whether you need to worry about the sun coming up. In general on the flip side, if a room is normally dark and I walk into it with a lit item, currently I can't tell unle...
- Sat Mar 11, 2006 1:29 am
- Forum: T2 Ideas Archive
- Topic: Spread the Quest Wealth?
- Replies: 32
- Views: 6423
... One additional danger to making quests doable once is that you start to create what I'll call a game script. A series of quests every character goes through in their life time as character development instead of for the development of their personal fortunes. I'm thinking of early Final fantasy...
- Fri Mar 10, 2006 12:04 am
- Forum: T2 Ideas Archive
- Topic: Spread the Quest Wealth?
- Replies: 32
- Views: 6423
I appreciate all the discussion. I am very interested to hear people’s points of view on this. My apologies for answering everyone at once, this is a novel... 1. Corth: You’re absolutely right, any code-based solution would have work-arounds. Even so, as Daggaz said, I would rather have people have ...
- Wed Mar 08, 2006 9:14 pm
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 69336
The Lord of Avernus is a fearsome site to behold. Towering over lesser beings, his bat-like wings lay gently behind him. His claws drip with a vile green liquid and his arms bulge with incomparable power. Covered in red scales from head to toe, two large horns jut from his forehead. His mouth is lin...
- Wed Mar 08, 2006 8:47 pm
- Forum: T2 Ideas Archive
- Topic: Post the Help Files
- Replies: 2
- Views: 1121
Post the Help Files
I think this topic was brought up a long time ago but I couldn't find the thread and don't remember how it died. It would be really nice to be able to read the help files without being logged onto the mud. *whap me* if they are available and I just couldn't find them. 1. The more info about the mud ...
- Tue Mar 07, 2006 11:47 pm
- Forum: T2 Ideas Archive
- Topic: Spread the Quest Wealth?
- Replies: 32
- Views: 6423
Spread the Quest Wealth?
What about limiting the ability of characters to repeat quests ad nauseum? This would give more opportunity for new players to find and complete them, plus would reduce eq flooding. Here's a couple of ideas: #1 - Each quest has a number assigned (1, 2...10 etc.), and each char may only do that quest...
- Tue Mar 07, 2006 11:28 pm
- Forum: T2 Ideas Archive
- Topic: Swiftwind
- Replies: 10
- Views: 2144
- Tue Mar 07, 2006 10:44 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: How long have you been mudding and where did you come from?
- Replies: 151
- Views: 55271
I was in the AF in January of 1995 when a friend (can't remember his character's name, but he was a bad-ass 6th level thief...Vadian?) introduced me to the game. I'd just gotten internet access at home, and this was the best thing since sliced bread, being a long-time DnD'er. I got my best friend (...
- Tue Mar 07, 2006 2:20 am
- Forum: T2 Ideas Archive
- Topic: Swiftwind
- Replies: 10
- Views: 2144
- Mon Mar 06, 2006 1:56 pm
- Forum: General Discussion Archive
- Topic: Rolling up a level 1 Ranger
- Replies: 28
- Views: 3972
- Fri Mar 03, 2006 3:02 am
- Forum: T2 Ideas Archive
- Topic: Please mess with me flag
- Replies: 18
- Views: 3084
LOL pardon me while I extinguish the flames, Dalar. No, I don't expect it to be a pkill mud. I wouldn't want that either and didn't really think that's what I was suggesting. Thanks for clarifying your point, in any case. I'm sorry that you found the idea so vehemently offensive. As I said, I was ju...
- Thu Mar 02, 2006 6:18 pm
- Forum: T2 Ideas Archive
- Topic: Please mess with me flag
- Replies: 18
- Views: 3084
Hear you loud and clear, Shar. Dalar, not so clear. Just trying to think of ways to keep everyone happy given some recent heated dialogue on the subject. Thought I'd try to help by suggesting a meet in the middle option (however lame it may be). I personally have enough enjoyment from getting killed...
- Thu Mar 02, 2006 4:00 pm
- Forum: T2 Ideas Archive
- Topic: Please mess with me flag
- Replies: 18
- Views: 3084
Please mess with me flag
What about adding a "Please mess with me / Please I'd rather not be killed for fun right now" flag for characters? Maybe something they can toggle and you can see on the who list, or maybe imp'd some other way? This would allow for chars who want to be able to pkill each other in amusing ways to do ...
- Wed Mar 01, 2006 6:25 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Melee Combat
- Replies: 76
- Views: 13356
Preface: I’ve been out of the game for awhile, trying to squeeze it in again now between work and family but don’t have a lot of recent experience and so take this with a couple of grains of salt. I have read a crapload of the info posted by the people with recent experience, though. I think it is a...
- Tue Feb 28, 2006 11:46 am
- Forum: Logs
- Topic: 1 round against Dragon
- Replies: 27
- Views: 3906
- Mon Feb 27, 2006 11:36 am
- Forum: T2 Ideas Archive
- Topic: Flee Failures
- Replies: 33
- Views: 5083
Lots of good ideas here IMHO. Here's my suggestions for an ideal solution in my mind (many ideas here also reflected in previous posts): 1. FLEE (panic-mode)- Instant results, no change in lag, random direction to include portals, modifiers to success rate should be number of exits, player level, pl...
- Sun Feb 26, 2006 3:43 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Curses!
- Replies: 11
- Views: 1588
I think the quest idea has real merit if the powers that be insist on fumbling by level 50 masters. Having !drop items be baggable would sort of kill the whole "cursed" idea unless a new flag for cursed items was added, yes? Of course, that idea has promise as well... maybe then cursed items could n...
- Sun Feb 26, 2006 1:49 pm
- Forum: General Discussion Archive
- Topic: Not an idiot trap, just funny
- Replies: 7
- Views: 1383
Arguing with Christians is occasionally fun, but rarely productive. In order to be a Christian, you have to have something called faith. Faith is the ability to reach a conclusion without logical or reasonable evidence. Faith is doublethink, it's the ability to simultaneously hold two contradictory...
- Wed Jan 04, 2006 8:46 pm
- Forum: T2 Announcements Archive
- Topic: All is quiet on New Year's Day o/~
- Replies: 39
- Views: 22657
Although I didn't get time to log on for the multi-fun, I think I'd enjoy that just as much or more than Chaos. As for pbase effects of doing this more or permanently... I think new players would have a harder time than they already do in finding groups if we had this normally. Experienced players w...
- Sun Dec 18, 2005 12:32 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: It's just a little bear.
- Replies: 1
- Views: 540
It's just a little bear.
< P: std > l n A Wagon Track in the Forest Exits: - South - West You see the red shape of a tiny being here. < 225h/225H 174p/174P 99v/100V > < P: std > n A Wagon Track in the Forest A thin wagon track passes through a quite dense forest of pine and elm trees. Heavy underbrush block passage off the ...
- Thu Dec 15, 2005 8:41 am
- Forum: Logs
- Topic: So THAT's what they were talking about!
- Replies: 2
- Views: 591
- Thu Dec 15, 2005 8:34 am
- Forum: Logs
- Topic: So THAT's what they were talking about!
- Replies: 2
- Views: 591
So THAT's what they were talking about!
Ok, so I've heard about people dying to big aggros in WD, but I've somehow never really bothered to map the whole darn thing through a couple of Toril incarnations. I heard it they were not somewhere easy to walk in on. Well, making me feel like a teenager again, here I go apparently needing to lear...
- Sun Jul 07, 2002 11:50 am
- Forum: S3 Gameplay Discussion Archive
- Topic: New rolling method??
- Replies: 14
- Views: 1902
I fondly remember Burunga. Human Cleric with a "bad" constitution. Poor bastard turned evil (I was so disappointed). He made level 50 and then some, though... now he's Cyric http://www.sojourn3.org/ubb/smile.gif Some people are more stat-focused than others. It takes all kinds to fill the freeways (...
- Mon Jan 28, 2002 1:30 pm
- Forum: S3 General Discussion Archive
- Topic: I'll be back
- Replies: 0
- Views: 307
I\'ll be back
No Schwarzenegger accent, please! I haven't been on the mud for a week. It might be another 3-5 weeks until I'm back on much at all. Just FYI for those few people who may have noticed and/or cared http://www.sojourn3.org/ubb/tongue.gif Gotta work. http://www.sojourn3.org/ubb/frown.gif --------------...
- Fri Jan 25, 2002 1:33 pm
- Forum: S3 General Discussion Archive
- Topic: Favorite quote of all time
- Replies: 102
- Views: 18223
- Fri Jan 25, 2002 1:20 pm
- Forum: S3 General Discussion Archive
- Topic: Humor me =)
- Replies: 34
- Views: 3561
- Fri Jan 25, 2002 9:59 am
- Forum: S3 General Discussion Archive
- Topic: Humor me =)
- Replies: 34
- Views: 3561
I'll try to respond to everything that hit a nerve! http://www.sojourn3.org/ubb/smile.gif <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Gindipple: <B> Um half the people in the whole world have less than avg. intelligence(...
- Thu Jan 24, 2002 4:31 pm
- Forum: S3 General Discussion Archive
- Topic: Azzzmohazzzz
- Replies: 32
- Views: 3858
- Thu Jan 24, 2002 3:51 pm
- Forum: S3 General Discussion Archive
- Topic: Best book you've read recently.
- Replies: 107
- Views: 18706
- Wed Jan 23, 2002 1:51 pm
- Forum: S3 Ideas Archive
- Topic: Upgrade dscales?!
- Replies: 16
- Views: 1414
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Teyaha: <B> and yesterday my doctor diagnosed me with arthritis in my left hands and fingers. it's becoming a health issue. http://www.sojourn3.org/ubb/frown.gif </B></font><HR...
- Wed Jan 23, 2002 1:37 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Elementalist Bugs!
- Replies: 53
- Views: 8692
Sounds like mentalists can do stuff no one else can do (supervit+form change) plus sunray, a cleric spell (glitterdust) and globe and stone, and ... they sound pretty rockin'. If your group is missing any one of like 3 classes, they can make up for it, plus they have their own niche. Excellent class...
- Wed Jan 23, 2002 1:26 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Lich
- Replies: 32
- Views: 2970
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Ensis: <B>How about giving people the bind ability out in certain zones? (granted not in places like jot, brass, etc..) but what if a barb warrior wants to take up residence in...
- Wed Jan 23, 2002 1:11 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Corpses in DK
- Replies: 17
- Views: 1398
Yes, Ashiwi! We need that badly! In WD! http://www.sojourn3.org/ubb/smile.gif Just have hime cruise from the cemetary to the morgue and back once a day hehe. How about having a university where you can donate your body to science? http://www.sojourn3.org/ubb/tongue.gif ------------------ Vadian/Vade...
- Mon Jan 21, 2002 11:41 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Elementalist Bugs!
- Replies: 53
- Views: 8692
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by kaitos: <B>Elemental Embodyment bugs? If the caster dies while their target has embodyment on. The spell stays but the caster can embody another player before the other one wor...
- Mon Jan 21, 2002 11:31 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Sitting while riding
- Replies: 1
- Views: 486
- Mon Jan 21, 2002 11:27 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Death and Trophy
- Replies: 5
- Views: 695
I agree that death should take xp equally from each mobs you have xp from. Trophy shouldn't change. Alternatively, take it from the most recently gained experience since that just makes more sense to me. Maybe hard to implement, though *shrug* if not please do! http://www.sojourn3.org/ubb/smile.gif ...
- Mon Jan 21, 2002 11:03 am
- Forum: S3 Ideas Archive
- Topic: Group Screen
- Replies: 10
- Views: 954
Number group members: Great idea. You wouldn't be able to rely on ppl keeping the same number due to ppl dieing/leaving and new ppl coming, but it would still be a boon. Colored by damage: Great idea. Make everyone's life easier. I don't see a downside other than the icreased info transmission due t...
- Fri Jan 18, 2002 4:42 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Wing Buffet
- Replies: 28
- Views: 2805
- Fri Jan 18, 2002 3:38 pm
- Forum: S3 General Discussion Archive
- Topic: Feel my pain!
- Replies: 17
- Views: 2146
- Thu Jan 17, 2002 8:40 am
- Forum: S3 Gameplay Discussion Archive
- Topic: ress and cursed crap
- Replies: 8
- Views: 665
- Thu Jan 17, 2002 8:03 am
- Forum: S3 General Discussion Archive
- Topic: Flowers
- Replies: 16
- Views: 1571
- Thu Jan 17, 2002 7:58 am
- Forum: S3 General Discussion Archive
- Topic: Best book you've read recently.
- Replies: 107
- Views: 18706
"We Were Soldiers Once... And Young" by Lt Gen Harold G. Moore (Ret) and Joseph Galloway. Great book about some of the war in Vietnam. They actually did interviews with many survivors on BOTH sides of battles to get a clear picture of what went on. Lots of detail. An amazing book I think every Ameri...
- Wed Jan 16, 2002 2:13 pm
- Forum: S3 General Discussion Archive
- Topic: Things that done got fixed
- Replies: 14
- Views: 1783
- Tue Jan 15, 2002 4:47 pm
- Forum: S3 General Discussion Archive
- Topic: Quiver Packin'
- Replies: 12
- Views: 1191
Quiver Packin\'
I carry about 450 arrows around most of the time. I have 5 100-arrow quivers. 300 are carven arrows since I love using them and they break. 100 are Black Shafted Elven and the rest are various ones I find or people hand me. I'm curious what other rangers use (mostly Black-Shafted from what I've seen...
- Tue Jan 15, 2002 2:35 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: The Rogue class
- Replies: 9
- Views: 712
- Tue Jan 15, 2002 2:29 pm
- Forum: S3 General Discussion Archive
- Topic: Three cheers for Shev!
- Replies: 11
- Views: 1081
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Cerlayne: <B> Critical hit code was given a major overhaul - agility will have a signifcant impact on minimizing crit damage. better now. </B></font><HR></BLOCKQUOTE> Is this j...
- Tue Jan 15, 2002 2:19 pm
- Forum: S3 Ideas Archive
- Topic: Helpfiles
- Replies: 8
- Views: 921