I broke it good. Back up but for some reason Mithril Hall won't load properly (thus removed), and some Ashstone mobs/equipment won't load properly either (also removed).
Maybe I'll figure this crap out one day.
Dugmaren
Search found 293 matches
- Thu Apr 09, 2009 5:21 am
- Forum: T2 Gameplay Discussion Archive
- Topic: mud down
- Replies: 4
- Views: 1158
- Tue Mar 31, 2009 6:56 pm
- Forum: T2 Areas Discussion Archive
- Topic: berserker gauntlets - feedback forum
- Replies: 17
- Views: 2854
Re: berserker gauntlets - feedback forum
So don't wear 'm unless you're in an invasion or some other kill fest. If we actually created equipment you have to swap out based on situation that's pretty awesome in my books.
Dug
Dug
- Tue Mar 31, 2009 3:40 am
- Forum: T2 Areas Discussion Archive
- Topic: berserker gauntlets - feedback forum
- Replies: 17
- Views: 2854
Re: berserker gauntlets - feedback forum
1. Making it take longer to lose rage bonuses.
2. You should only randomly attack mobs while raged.
Dugmaren
2. You should only randomly attack mobs while raged.
Dugmaren
- Tue Mar 17, 2009 6:29 am
- Forum: T2 Areas Discussion Archive
- Topic: Murder in Calimport
- Replies: 32
- Views: 5537
Re: Murder in Calimport
Dalar wrote:I hate how we have to depend on rares for an item above 3 and to finish the epic quest.
Heaven forbid you have to do more then 2-3 zones to get fully decked out in top tier equipment.
.. does this count as running around and.. deserting you Brian?
Dugmaren
- Tue Mar 03, 2009 12:35 am
- Forum: T2 Areas Discussion Archive
- Topic: Murder in Calimport
- Replies: 32
- Views: 5537
Re: Murder in Calimport
I was but you were all zoning.. will see if I can get twisted rune tweaks in at the same time.
Dug
Dug
- Sun Mar 01, 2009 5:53 am
- Forum: T2 Areas Discussion Archive
- Topic: Surtur Epic Quest
- Replies: 8
- Views: 2061
Re: Surtur Epic Quest
K guys here's the deal. I agree with you about Surt, CM, conquest armour whatever... but nobody has time to do anything about it. All my mudding time is spent helping people load and debug their new content, so you have 2 options. 1. Continue listing things to fix but realize it's essentially fallin...
- Fri Feb 20, 2009 7:24 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Reimbursement of lost necro pet gear
- Replies: 58
- Views: 10926
Re: Reimbursement of lost necro pet gear
Wasn't Pril explaining why necro pet reimbursement is a bad idea? Or am I missing the point to.
Dug
Dug
- Tue Feb 17, 2009 3:41 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Reimbursement of lost necro pet gear
- Replies: 58
- Views: 10926
Re: Reimbursement of lost necro pet gear
Rangers get arrow re-imbursement because to arch they HAVE to put their equipment in a situation that's vulnerable to loss by crash. My opinion is that necro's shouldn't receive re-imbursement.
Dug
Dug
- Tue Feb 17, 2009 3:37 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Remove rareloads
- Replies: 23
- Views: 4613
Re: Remove rareloads
Agreeing with Gormal on this one.. I like rareloads, who doesn't get excited when they find Kostchtchie or Invasion. You get excited BECAUSE it's rare. On the other hand I was never a fan of ridiculous rare hunting for quests.
Dug
Dug
- Fri Feb 06, 2009 3:35 am
- Forum: T2 General Discussion Archive
- Topic: Woo! I'm in love
- Replies: 145
- Views: 14300
Re: Woo! I'm in love
This is why I voted for Cofen in '09
- Wed Feb 04, 2009 7:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: death mem revisited
- Replies: 3
- Views: 603
Re: death mem revisited
I'm voting for Gormal in 2010.
- Sat Jan 31, 2009 2:36 pm
- Forum: Logs
- Topic: Alane lets out a mighty cackle of victory!!!
- Replies: 6
- Views: 1605
Re: Alane lets out a mighty cackle of victory!!!
Aremat snickers softly. < 592h/1083H 133v/133V P: std > < 593h/1083H 133v/133V P: std > Alane lets out a mighty cackle of victory! Score one for grey elves everywhere!! < 593h/1083H 133v/133V P: std > Lorendel hi-fives you! Yeah! < 593h/1083H 133v/133V P: std > Dazok GCC: 'i miss laughing at elf an...
- Thu Jan 29, 2009 2:05 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Quest rewards
- Replies: 25
- Views: 4095
Re: Quest rewards
1. The equipment calculator hasn't been used in years.
2. Quests - gawd, I know. Don't have time though... feel free to come up with a solution.
3. Bald is sexy.
Dug
2. Quests - gawd, I know. Don't have time though... feel free to come up with a solution.
3. Bald is sexy.
Dug
- Thu Jan 22, 2009 2:35 pm
- Forum: T2 Areas Discussion Archive
- Topic: Bronze Citadel
- Replies: 13
- Views: 2180
Re: Bronze Citadel
Nods, my intent with new items is not to make old zones obsolete but to make each zone have 2-3 viable top end items that make it worth going to the zone for. I'll definitely take a look at this as I go through other "to do" items. Suggestions are always welcome.
Dugmaren
Dugmaren
- Mon Jan 19, 2009 1:09 am
- Forum: T2 Gameplay Discussion Archive
- Topic: "New" Muspel pop change
- Replies: 10
- Views: 1449
Re: "New" Muspel pop change
Yes Pril, yes I am. But I already have dibs on Touk becoming Optimus Prime. You can fight Jake for Star Scream.
- Sun Jan 18, 2009 5:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: "New" Muspel pop change
- Replies: 10
- Views: 1449
Re: "New" Muspel pop change
I'll look at it when I have time.
When RL permits my priorities are 3 walk throughs for new content, then Keprum/Muspel depending on my mood. Shouldn't be more then a month or so, but no guarantees.
Dug
When RL permits my priorities are 3 walk throughs for new content, then Keprum/Muspel depending on my mood. Shouldn't be more then a month or so, but no guarantees.
Dug
- Sat Jan 10, 2009 9:30 am
- Forum: T2 Announcements Archive
- Topic: Announcing ..... GUILDHALLS!!!!!
- Replies: 37
- Views: 19658
Re: Announcing ..... GUILDHALLS!!!!!
How does scaling work? Let's say I initially buy the 30k guild hall, but eventually want the 120k guild hall. Would I pay 90k to upgrade, or the full 120k? http://www.icebergdryice.com/areadocs/toc.php Guildhalls version 2.0 - expanded to allow anyone to create content. Dug *sigh*
- Sat Jan 10, 2009 4:13 am
- Forum: T2 Announcements Archive
- Topic: Announcing ..... GUILDHALLS!!!!!
- Replies: 37
- Views: 19658
Re: Announcing ..... GUILDHALLS!!!!!
Nope, no updates. Triterium's the only group who've done more then talk about it :)
Dug
Dug
- Fri Jan 09, 2009 1:26 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Do you need a quest battle fought?
- Replies: 9
- Views: 1291
Re: Do you need a quest battle fought?
Sign me up for Choking Palace.
- Tue Jan 06, 2009 3:26 am
- Forum: T2 Gameplay Discussion Archive
- Topic: The Problems with Support Classes
- Replies: 22
- Views: 2425
Re: The Problems with Support Classes
A) Hardest work in zones: Meming out / glancing / spelling group etc, requires not only that you be at keys, but you have to work your ass off for a few hours straight. Whereas tanks/hitters can just run resc scripts and mash assist over and over (autoassist) for a whole zone. I think the problem h...
- Thu Jan 01, 2009 1:24 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Holiday Multiplay
- Replies: 24
- Views: 4652
Re: Holiday Multiplay
Starting now, and until at least tomorrow (Jan 01) morning, multi-play is on.
- Tue Dec 30, 2008 11:55 pm
- Forum: T2 General Discussion Archive
- Topic: Worst Case scenario
- Replies: 223
- Views: 20940
Re: Worst Case scenario
The last couple posts bumped this thread from amusing to awesome.
- Wed Dec 24, 2008 7:54 am
- Forum: T2 Ideas Archive
- Topic: Rebooting
- Replies: 2
- Views: 961
Re: Rebooting
For starters Shevarash & Eilistraee are the only 2 people who can both reboot, and access the main box if the mud doesn't come back up.
- Sun Dec 21, 2008 4:08 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Bane stilleto changes
- Replies: 21
- Views: 2300
Re: Bane stilleto changes
Revision / Author: 1153 eilistraee
Last commit revision: 448 3:40:16 PM, Thursday, July 24, 2008
I feel like I'm de-railing the thread again here, but just FYI.
Dug
Last commit revision: 448 3:40:16 PM, Thursday, July 24, 2008
I feel like I'm de-railing the thread again here, but just FYI.
Dug
- Wed Dec 17, 2008 1:20 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Progress?
- Replies: 12
- Views: 2476
Re: Progress?
Work is spiraling out of control for me too (which is good) but means I haven't had much time to do anything myself. Fortunately there are 6 people actively working on zones / quests so there's lots of new content in the works. Anyone with ideas is more then welcome to contribute, send me an email o...
- Tue Nov 25, 2008 6:43 pm
- Forum: T2 Announcements Archive
- Topic: Announcing ..... GUILDHALLS!!!!!
- Replies: 37
- Views: 19658
Re: Announcing ..... GUILDHALLS!!!!!
http://www.icebergdryice.com/areadocs/toc.php
Guildhalls version 2.0 - expanded to allow anyone to create content.
Dug
Guildhalls version 2.0 - expanded to allow anyone to create content.
Dug
- Tue Nov 25, 2008 6:00 pm
- Forum: T2 Areas Discussion Archive
- Topic: XP Quests
- Replies: 1
- Views: 1044
XP Quests
In the next couple iterations of the Keprum quest I'm going to be adding some "training" and other forms of XP quests. Ideally I'd like to have quests for all levels of players, and reward significant amounts of XP for their completion. (without the ability of farming the level 50 quests t...
- Tue Nov 25, 2008 5:51 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Collection of thoughts on world design
- Replies: 5
- Views: 1629
Re: Collection of thoughts on world design
Interesting post
- Thu Nov 20, 2008 2:44 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Holy Planetar Sword change request
- Replies: 6
- Views: 887
Re: Holy Planetar Sword change request
I'm currently against changing the Holy Planetar Sword as it already has a niche (fighting demons) and is viable as is. A couple people have taken up making quests for more rogue weapons, I encourage anyone to do the same thing for Paladins.
Dugmaren
Dugmaren
- Wed Nov 19, 2008 1:12 am
- Forum: T2 Areas Discussion Archive
- Topic: Scardale
- Replies: 9
- Views: 1603
Re: Scardale
I agree with you that most zones (especially the newbie zone) should be straight forward to map. However unless you have a couple specific examples that are easy to change, I don't think the effort will have enough pay-off to be worthwhile.
- Wed Oct 29, 2008 9:47 pm
- Forum: T2 General Discussion Archive
- Topic: Vacation!
- Replies: 4
- Views: 828
Vacation!
I quit! .. for like 3 weeks
Leaving a ton of updates, new zones, and other general areas awesomeness for everyone in my absence. Have a great Halloween!
Dugmaren / Chris
Leaving a ton of updates, new zones, and other general areas awesomeness for everyone in my absence. Have a great Halloween!
Dugmaren / Chris
- Sun Oct 26, 2008 8:11 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud Handover Plan
- Replies: 26
- Views: 4185
Re: Mud Handover Plan
Hey just to post it in 1 more place... maybe sucker another 1 or 2 of you in. Area creation is open to anyone, and new zones are like fun 'n stuff. You don't even need to make a full zone, add some quests, add a couple rooms to XP somewhere new, team up with somebody to put in something bigger. Writ...
- Wed Oct 22, 2008 3:21 am
- Forum: T2 Gameplay Discussion Archive
- Topic: SGCD's
- Replies: 7
- Views: 865
Re: SGCD's
I agree - rogues need more weaponry. I remember actually USING the plethora of weapons in my bag as a warrior - trolls? get the flamby out.. giants? get the giantbane out.. demons? get the skullcrusher out. That was much more enjoyable then the same weapon all the time. Looks like a big opportunity ...
- Mon Oct 20, 2008 7:29 pm
- Forum: T2 Areas Discussion Archive
- Topic: Scorps
- Replies: 6
- Views: 1319
Scorps
Initial Thoughts 1. Increase density of hive patrols 2. Increase difficulty of noble (bone shard) fight 3. Make scorps stop repopping once king is dead 4. Promote moving entire group through seers instead of luring to bottom of shaft. Not that I hate luring as a group tactic or anyth... err ya I hat...
- Mon Oct 20, 2008 5:46 am
- Forum: T2 Areas Discussion Archive
- Topic: Magma
- Replies: 11
- Views: 1914
Magma
Whatup Magma? Why you gotta play me like dat?
lets hear it.
lets hear it.
- Mon Oct 20, 2008 5:42 am
- Forum: T2 Areas Discussion Archive
- Topic: What up with Choking Palace?!
- Replies: 14
- Views: 8028
Re: What up with Choking Palace?!
I was on that run, I think it's doable. Heck we made it 1/2 way through the wave of devils and .. man Mugo was in the group. Now that's saying something.
Dugmaren
Dugmaren
- Thu Oct 16, 2008 1:47 pm
- Forum: T2 Ideas Archive
- Topic: Useless EQ
- Replies: 16
- Views: 4428
Re: Useless EQ
Hulburg is done frequently. The last fight is difficult sure, but I'm not going to change beholders anymore then I'm going to make vault remo's eat you less, liches stop proccing you pre-breath in MD, or IC2 mobs stop searching out rogues. It's the difficulty you have to overcome for that zone that ...
- Wed Oct 15, 2008 4:46 pm
- Forum: T2 Areas Discussion Archive
- Topic: Spirit Plane of Bhaal
- Replies: 23
- Views: 5308
Re: Spirit Plane of Bhaal
Okay, won't change the intent of the otherplanar sets, we'll leave them as is for damage dealing warriors and tanks well.. they can do other zones.
Dug
Dug
- Tue Oct 14, 2008 7:37 am
- Forum: T2 Areas Discussion Archive
- Topic: Spirit Plane of Bhaal
- Replies: 23
- Views: 5308
Re: Spirit Plane of Bhaal
Initial Proposal 1. make 6 tentacle fight easier (addresses 1 spell & out runs) 2. make the devourer fight easier (addresses 1 spell & out runs) 3. potentially allow cracked / large gem trade in's for gold seal 4. potential stat changing? * Besides potential minor stat tweaks (feel free to s...
- Tue Oct 07, 2008 11:22 pm
- Forum: T2 Areas Discussion Archive
- Topic: Spirit Plane of Bhaal
- Replies: 23
- Views: 5308
Spirit Plane of Bhaal
Recently brought up as a candidate for modifications. Post your thoughts here, or email me (dugmaren.toril@gmail.com).
Dug
Dug
- Tue Oct 07, 2008 11:21 pm
- Forum: T2 Areas Discussion Archive
- Topic: Myth Drannor Adjustments
- Replies: 3
- Views: 1137
Re: Myth Drannor Adjustments
Myth Drannor is on hold pending potential Homeland additions. Depending on the size of the project we may add new content, and we may just tweak what's existing for now.
- Mon Oct 06, 2008 5:18 am
- Forum: T2 Gameplay Discussion Archive
- Topic: question about Multi-play
- Replies: 19
- Views: 3204
Re: question about Multi-play
Next Multiday -
October 11th & 12th - probably get home ~ 1am EST on the 11th.
Will begin with a reboot, and I'll title myself appropriately so you know.
Dugmaren
October 11th & 12th - probably get home ~ 1am EST on the 11th.
Will begin with a reboot, and I'll title myself appropriately so you know.
Dugmaren
- Thu Sep 25, 2008 2:54 pm
- Forum: T2 Ideas Archive
- Topic: Newbies and Scarsdale
- Replies: 7
- Views: 3645
Re: Newbies and Scarsdale
Well if Ragorn thinks it's a good idea, it's a good idea. What items are we talking about here, I could see a rare load repop like 1 in 5 type thing. I like the idea of things popping up eventually instead of every single time. How about someone makes a quick list of the items they think should repo...
- Thu Sep 25, 2008 8:43 am
- Forum: T2 Ideas Archive
- Topic: Newbies and Scarsdale
- Replies: 7
- Views: 3645
Re: Newbies and Scarsdale
Disagree on the full equipment slots and upgraded equipment. You don't NEED great equipment to level and explore, it just makes it easier, which isn't necessarily better. If you want to write the quests I'll make you a magic missile proc and implement it. Agree on NHC, but I'm pretty sure non-helper...
- Sat Sep 20, 2008 6:33 am
- Forum: T2 Areas Discussion Archive
- Topic: Myth Drannor Adjustments
- Replies: 3
- Views: 1137
Myth Drannor Adjustments
Initial thoughts - 1. Streets should be more densly populated. 2. Equipment needs to be shined up and on par with general top tier. 3. Fights need a little tweaking, dracolich is fun (shut up you love lich proc & areas), the other ones are just.. easy. 4. Lots of "useless" stuff all ov...
- Sat Sep 20, 2008 6:30 am
- Forum: T2 Areas Discussion Archive
- Topic: Jotunheim Invasion
- Replies: 2
- Views: 1077
Re: Jotunheim Invasion
Invasion revised, comments welcome after it moves in.
- Sat Sep 20, 2008 6:28 am
- Forum: T2 Ideas Archive
- Topic: BBS Idea
- Replies: 5
- Views: 1145
Re: BBS Idea
1 2 3 NOT IT!
- Thu Sep 11, 2008 5:28 am
- Forum: T2 Gameplay Discussion Archive
- Topic: reboot and not up?
- Replies: 11
- Views: 3103
Re: reboot and not up?
Permission denied.
Lesson to be learned: don't try.
Thanks Homer
Dug
Lesson to be learned: don't try.
Thanks Homer
Dug
- Thu Sep 11, 2008 5:09 am
- Forum: T2 Gameplay Discussion Archive
- Topic: reboot and not up?
- Replies: 11
- Views: 3103
Re: reboot and not up?
Sorry guys, nothing should have been changed so there's no reason for it to not be popping back up. Not sure if I have access to fix it :(
Dug
Dug
- Sun Sep 07, 2008 3:02 am
- Forum: T2 Areas Discussion Archive
- Topic: Jotunheim Invasion
- Replies: 2
- Views: 1077
Jotunheim Invasion
Adjustment preliminary thoughts - 1. Glammad needs a bigger crew, more giants, and atleast 1-2 clerics. 2. Glammad shouldn't summon every damn giant in the grid. I'm thinking maybe upper grid giants only. 3. Sirthon needs a bigger crew, more efreeti, probably clerics/casters. 4. There needs to be so...