Search found 167 matches

by Xebes
Tue Oct 30, 2001 3:35 am
Forum: S3 General Discussion Archive
Topic: Zones you dislike
Replies: 17
Views: 1646

jot invasion if you're a caster.

can gods make a zone without any warrior items 'n just fun stuff for casters? please? :-P

other than that, it's a fun zone to do!

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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Sat Oct 27, 2001 6:02 am
Forum: S3 General Discussion Archive
Topic: Sojourn3 Guilds
Replies: 30
Views: 3929

Vylare- can't see that I see the problem you're talking about here. I log on and I'm usually spammed w/ tells and grouped within a few minutes of logging on, or if I'm not, there's _always_ questing or such to do (or even wandering bgr and spelling up the random lowbie, it may not be the best thing ...
by Xebes
Wed Oct 24, 2001 9:24 pm
Forum: S3 General Discussion Archive
Topic: Sojourn3 Guilds
Replies: 30
Views: 3929

Don't give guilds _any_ features (acc, titles, etc) when they are first created. Then how bout some fun guild quests... quest to be able to purchase a guildhall, once you have a hall, be able to quest for the acc channel, etc. ------------------ -<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Wed Oct 24, 2001 3:28 pm
Forum: S3 Gameplay Discussion Archive
Topic: Brass
Replies: 13
Views: 1357

I've got a novel idea... Remove the hit protection from blur, completely. Then tune some of the defensive skill knobs back up so that warriors tank like they always had blur up. One less annoying as hell spell for the enchanters to cast, makes the tanks a little bit buffer- in essense, taking the zo...
by Xebes
Sun Oct 21, 2001 7:30 am
Forum: S3 Gameplay Discussion Archive
Topic: paladin tanking and warrior's role if they still have any
Replies: 76
Views: 9943

My only comment about the power of paladins is that horses are maybe too easy to get for the bonuses they give?

How would making horses harder to get by a bit affect the perceived balance between warriors and paladins?

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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Tue Oct 16, 2001 9:07 pm
Forum: S3 General Discussion Archive
Topic: Guild Titles
Replies: 25
Views: 2362

Colors are fun used in moderation.

Too much gives the 'lit up christmas tree' look, aka what duris/basternae look like, for the most part.

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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Tue Oct 16, 2001 8:44 pm
Forum: S3 General Discussion Archive
Topic: Guild Titles
Replies: 25
Views: 2362

It's not the text of the titles, etc, that are causing the problem... it's the ansi that's making things so bloody ugly. How about removing (or at least SERIOUSLY taking a look at) the ability for guild titles to have all kinda silly bright colors in em? Something like requiring full words in a sing...
by Xebes
Wed Oct 10, 2001 5:19 pm
Forum: S3 General Discussion Archive
Topic: What's your porn name??
Replies: 92
Views: 16414

Wow. :-P

Friendly Oaktree



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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Mon Oct 08, 2001 4:13 am
Forum: S3 Ideas Archive
Topic: mem priority
Replies: 19
Views: 3201

As the lil' enchanter that seems to always be casting a billion spells... I like it!

Probably wouldn't be that hard to code either.

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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Sat Oct 06, 2001 10:54 pm
Forum: S3 Gameplay Discussion Archive
Topic: Why people are constantly leaving...
Replies: 32
Views: 3278

Blah you ALL died too much.

-Xarus

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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Thu Oct 04, 2001 2:13 am
Forum: S3 General Discussion Archive
Topic: Mud Personality Test
Replies: 53
Views: 8231

.

[This message has been edited by Xebes (edited 10-03-2001).]
by Xebes
Thu Oct 04, 2001 2:11 am
Forum: S3 General Discussion Archive
Topic: Mud Personality Test
Replies: 53
Views: 8231

ESA!

Your answers were split as follows:
Explorer 86%
Socializer 66%
Achiever 26%
Killer 20%



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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Tue Oct 02, 2001 11:11 pm
Forum: S3 Gameplay Discussion Archive
Topic: Possible bug (was a lifesaver, too :P)
Replies: 1
Views: 262

Possible bug (was a lifesaver, too :P)

A Small, Dark Storage Closet Room size: Mid-sized (L:25 ft W:25 ft H:10 ft) Exits: -E Ebgar (Dwarf) stands here. Corth (Human) stands here, fighting the fiendish spectre. *The fiendish spectre stands in mid-air here, fighting Corth. < 379h/463H 134v/135V > < > Ebgar completes his spell... Ebgar utte...
by Xebes
Tue Oct 02, 2001 7:28 pm
Forum: S3 Gameplay Discussion Archive
Topic: - Important change for area spells
Replies: 46
Views: 6403

I think this will help things out, but I've been wondering if it really addresses the root of the problem, at least as I saw it. Question for admins: Is the problem with areaspells in fights, as you guys see it, that each spell does too much damage, or is the problem that there are a very large numb...
by Xebes
Tue Oct 02, 2001 2:58 am
Forum: S3 General Discussion Archive
Topic: Necromancers and Undead
Replies: 23
Views: 3112

Don't necros already have a spell protection from undead? How bout making it self only then buffing it up a bit?

w/o adding a _new_ spell per se, seems like this would help necros out the most with the least imbalance.

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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Fri Sep 28, 2001 10:44 pm
Forum: S3 Gameplay Discussion Archive
Topic: Balance Area Spells
Replies: 37
Views: 4343

How 'bout attaching feedback to some of the existing area spells? NOT necessarily feedback that damages the caster, though. How about lowering the damage done by an area spell by 5-10% for each other area-damage spell being cast at the same time? What this means is after a certain point, having more...
by Xebes
Wed Sep 19, 2001 9:15 pm
Forum: S3 Gameplay Discussion Archive
Topic: My Warrior Brothers, and Area Makers - Procing Shields
Replies: 15
Views: 1876

Here's an idea for a midbie to lowbie shield... how about making it proc armor/bless? And if it was wanted to be made a bit higher, how about being able to have a on-demand proc 3/week or so for dispel magic on the wearer? These are things that could help out a lowbie warrior and make the shield wor...
by Xebes
Tue Sep 18, 2001 9:49 pm
Forum: S3 Gameplay Discussion Archive
Topic: where is the mud heading?
Replies: 21
Views: 2239

A lot of how zones are viewed depends on where they are linked to the mud. Want to make ship or HP exp not as good? Think about relocating where it's connected to someplace WAY the hell out of the way. Ship exp rocks cause you can sit right outside WD and hop on some of the best midbie exp around. I...
by Xebes
Mon Sep 17, 2001 5:22 am
Forum: S3 General Discussion Archive
Topic: is that your mob?
Replies: 38
Views: 4786

I have no strict moral code. It's very simple, it's called a lack of pure greed and that I value the community as a whole. Guess what? It doesn't matter if the mob has good exp or a spanky piece of eq right now, it'll still be around sometime in the future. >> >> Or you can kill the MOB you travelle...
by Xebes
Mon Sep 17, 2001 1:19 am
Forum: S3 General Discussion Archive
Topic: is that your mob?
Replies: 38
Views: 4786

No, Baerdon, what's sad is that morons have no courtesy to at least ask first. The second group that comes along and sees the unlooted corpse of someone there... is it so sad that they are so worried about getting the "ph4t lewtz!" (as you called it) first that they forget any kind of maturity and c...
by Xebes
Sun Sep 09, 2001 7:42 am
Forum: S3 Ideas Archive
Topic: buy extra skills
Replies: 5
Views: 747

Seems like it could be twinked easily for easier leveling (especially of hitter classes) by someone making a char, leveling it, etc, etc, getting the cash, then dumping it all into a secondary char's skill notches. Is that really what we want to be doing? I just see an obvious potential for making e...
by Xebes
Thu Sep 06, 2001 11:10 pm
Forum: S3 Ideas Archive
Topic: Resurrect Self
Replies: 17
Views: 1242

I agree, ressers kinda get shafted.
Think about what a pain it can be to find a resser, and then how un-often it is to find TWO on at the same time.


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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Wed Sep 05, 2001 4:24 am
Forum: S3 Gameplay Discussion Archive
Topic: Zone exps vs. Exp routes..
Replies: 23
Views: 2216

I think that's just rogue xp you're seeing, gnerb. I know my enchanter got easily about 50% more exp doin' ship over the same amounts of time than the past couple times I've been in blip. All that might change a bit once I finally get past level 40 though. ------------------ -<(#)>- Xebes makes your...
by Xebes
Tue Sep 04, 2001 10:00 pm
Forum: S3 General Discussion Archive
Topic: Slowly Disapating
Replies: 22
Views: 2727

Can't find a group? Learn a zone (yes, people _will_ answer many questions if ya ask them), then lead it on your own. Love ship exp? Take some time and wander around ship until you know the layout pretty well, then get some other ungrouped people and go slay some. The quality friend to make (and oft...
by Xebes
Sun Sep 02, 2001 6:24 pm
Forum: S3 General Discussion Archive
Topic: Slowly Disapating
Replies: 22
Views: 2727

Thran, after reading this I took a look at the stats myself, and looking at the monthly/weekly/daily stats, here's what I can see. The monthlys are showing an average of the number of players on per day. This is what's decreasing. If you look at the max numbers for the weekly/daily stats column, you...
by Xebes
Thu Aug 30, 2001 10:33 pm
Forum: S3 Gameplay Discussion Archive
Topic: downgrade ranger exp please
Replies: 18
Views: 1648

Here's how to exp fast as an enchanter. Haste when you feel like it, keep the tank stoned, and cone/pris the holy hell out of whatever you're fighting. Yes, you're basically playing the class as a VERY wimpy invoker w/ stoneskin/hastes, but that's about the only way to take the edge off the exp tabl...
by Xebes
Sat Aug 25, 2001 4:36 pm
Forum: S3 Gameplay Discussion Archive
Topic: Curse/Hex duration
Replies: 3
Views: 522

Here's a thought that would be applicable to just about every class. For some of the spells that don't currently show up on glance, how about allowing them to show up on glance if the person glancing has that spell? Spells that currently show up on glance/look wouldn't be affected by this, but for e...
by Xebes
Fri Aug 24, 2001 4:07 am
Forum: MUD Client Help
Topic: TF(tinyfugue) and key/value lists!
Replies: 0
Views: 522

TF(tinyfugue) and key/value lists!

This is an old couple of TF macros that I had from years ago and recently dug up and started using/modifying. Lemme know if you like/use it or if anything's broken! (I haven't tested it extensively, like most things :-P) -Xebes. Code is below: -------- snip ------- ;;; commands for manipulating list...
by Xebes
Fri Aug 24, 2001 1:03 am
Forum: S3 Gameplay Discussion Archive
Topic: Bashing 101
Replies: 14
Views: 1590

Good thoughts! Maybe now I can survive with warriors not trying to bash the same mob :-) 'nother topic or two that might be useful for warrior/bashing 101, cause I've seen warriors fuck it up a couple times. * Glance Bashing. (glance at the damn mob, bash when its shield is down, for gods sakes _don...
by Xebes
Wed Aug 22, 2001 9:38 pm
Forum: S3 Gameplay Discussion Archive
Topic: Thank you.
Replies: 36
Views: 4843

make most undead have high MR (if they don't already :P), and then let cleric spells ignore MR of undead (perhaps pally spells too). Adding this to a damage upgrade on the undead-killing spells would make undead fear clerics much more, w/o having to upgrade things quite as much. Again, just my $0.02...
by Xebes
Mon Aug 20, 2001 12:41 am
Forum: S3 Gameplay Discussion Archive
Topic: flee code
Replies: 3
Views: 434

And when a zone pops and closes a door on you or the like, it's REALLY hilarious to see someone spam flee 50-100 times, Nokie :-P



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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Wed Aug 15, 2001 11:26 pm
Forum: S3 Gameplay Discussion Archive
Topic: enchanter help, plleeeaassseee
Replies: 30
Views: 4033

Norros, I hear ya. Here's another reason I think enchanter exp tables are so annoyingly difficult: I'm level 26 now. I can be pretty damn useful to a group of level 40+'s doing exp, even at my level. You can't say that about many other classes at all. I'd appreciate a small reduction in the xp table...
by Xebes
Thu Aug 09, 2001 1:31 am
Forum: S3 General Discussion Archive
Topic: Time to Make those alts people!
Replies: 11
Views: 1675

Hehe Faedril, I'm one of the "new enchanters" :-P
By year's end I should be 40. Maybe.

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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Thu Aug 09, 2001 1:09 am
Forum: MUD Client Help
Topic: tf question
Replies: 24
Views: 2855

The whole point to Voin's triggers was that you can modify the rescue list on the fly. Say someone relocates in to join the group, etc. You can have a quick macro to add/remove people from the list. Or, you can write a macro to parse the 'group' command and create a list based on that, and then use ...
by Xebes
Mon Aug 06, 2001 11:46 pm
Forum: S3 Ideas Archive
Topic: Nature rooms
Replies: 19
Views: 2342

What about a planted treant only giving the nature bonus to the druid that owns it?

Which should be (relatively) trivial to implement, and would get around the problems Selias mentioned.

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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Mon Aug 06, 2001 11:35 pm
Forum: MUD Client Help
Topic: tf question
Replies: 24
Views: 2855

Damn, Voin... I completely never thought of approaching it that way.

Err, time to rewrite a few triggers to be much faster :-P

Thanks for posting a trick that can be really useful in a number of different macros.

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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Sun Aug 05, 2001 8:15 pm
Forum: MUD Client Help
Topic: (TF) Auto-rescue triggerset.
Replies: 7
Views: 1039

nods, I figured someone would make improvements on it. Would ya mind posting your changes, etc, though?
Might be a trick or two in there that I don't know about.

Anyways, glad ya found it to be useful :-)

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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Fri Aug 03, 2001 4:55 am
Forum: S3 Ideas Archive
Topic: A few thoughts on necromancers.
Replies: 20
Views: 2173

belleshel/gordex don't you think I don't know that? Giving necros relocate would be unbalancing. Period. Look at the idea I posted though. Allowing necros the ability to move between 2-3 specific places (perhaps make it take some time to do, on the order of a few minutes at least) It's something tha...
by Xebes
Thu Aug 02, 2001 5:56 pm
Forum: MUD Client Help
Topic: (TF) Auto-rescue triggerset.
Replies: 7
Views: 1039

Woo, nice lil' typo.

the if_check in the /dorescue macro should read as:

/if ( regmatch(%1,%rescue_list) ) \



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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Thu Aug 02, 2001 6:18 am
Forum: S3 Ideas Archive
Topic: A few thoughts on necromancers.
Replies: 20
Views: 2173

A few thoughts on necromancers.

(edit: btw, this started out as a response on Ubek's thread about relocate, then evolved into a separate idea of its own...) The more classes that have relocate makes illithids/druids that much less useful, cause their transportation spells aren't needed half as much. In addition, it's one of the fe...
by Xebes
Thu Aug 02, 2001 4:22 am
Forum: S3 General Discussion Archive
Topic: Playtime!!!
Replies: 15
Views: 1519

Playing time: 10 days / 4 hours/ 3 minutes

level 23 enchanter.
Oh yeah, gotta love my exp!

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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Wed Aug 01, 2001 9:27 pm
Forum: MUD Client Help
Topic: (TF) Auto-rescue triggerset.
Replies: 7
Views: 1039

(TF) Auto-rescue triggerset.

I don't play a warrior myself, so consider these experimental. I was talking to Cherzra about doing something like this in TF, and saw people had posted code for a list of this nature, as well as people posting zmud versions of auto-rescue triggers. The patterns that are triggered on are Klurg's, wi...
by Xebes
Tue Jul 31, 2001 10:48 pm
Forum: MUD Client Help
Topic: tf question
Replies: 24
Views: 2855

The operator you're looking for is =/ It is used to perform glob matches against a particular pattern. Also of interest may be the regmatch() function, which allows regexp matching on user-defined strings. The body of the trigger would probably include: /if ( regmatch(%{caster_list},%{P1}) ) do resc...
by Xebes
Tue Jul 31, 2001 6:53 pm
Forum: S3 Ideas Archive
Topic: from the general discussion forum
Replies: 10
Views: 1422

I like the intent of this idea very much. However, it so quickly degenerates into the "write a story, get a reward" for so many different things. I think it's great that people write stories of the quality that I've read so far. But I think making so many rewards in-MUD for writing a story will even...
by Xebes
Mon Jul 30, 2001 7:37 pm
Forum: MUD Client Help
Topic: Look capture?
Replies: 3
Views: 934

Ok, I'm presuming here that we're capturing the room contents only. So here goes... (disclaimer: I haven't used zmud for a couple years, this probably won't be perfect, but should give you the right idea.) Trigger #1: Starts the capture. #TRIGGER {Room size: (*) ~(L :(%d) ft W :(%d) ft H :(%d) ft~)}...
by Xebes
Sun Jul 29, 2001 8:04 am
Forum: S3 General Discussion Archive
Topic: The dangers of bored rangers and priests
Replies: 9
Views: 1123

That doesn't EVEN mention the spam of creating all those added to the normal amount of people walking by the fountain :-P

Was fun though.

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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Mon Jul 23, 2001 9:31 am
Forum: S3 General Discussion Archive
Topic: Group Size Limits
Replies: 113
Views: 18662

Cherz, I do really like your idea of having the group size based on the max number of levels. One thought though. Does it suggest that exp might be a bit on the easy side if people are able to get near-50 quickly (in some classes), to the point where they're wanting to do their 10th circle quest rig...
by Xebes
Sun Jul 22, 2001 9:22 pm
Forum: S3 General Discussion Archive
Topic: Group Size Limits
Replies: 113
Views: 18662

Jegzed, you make a damn good point.

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-<(#)>- Xebes makes your heart start to race REAL FAST!
by Xebes
Sun Jul 22, 2001 8:51 pm
Forum: S3 General Discussion Archive
Topic: Group Size Limits
Replies: 113
Views: 18662

Groups that utterly spank zones are WHY the goddamned mud needs to be wiped in the first place. Gormal: The point here is that the game is NOT all about equipment. There's no need to run through a zone with more people than necessary just to get the eq out of it, see? Is there ever a real NEED for m...
by Xebes
Sun Jul 22, 2001 7:36 pm
Forum: S3 General Discussion Archive
Topic: Group Size Limits
Replies: 113
Views: 18662

I've got to say that I agree 100% with what Miax is saying here. In the long run it'll make the MUD a much much more balanced and enjoyable place. I've been playin' muds for about 7 years now, and the problem of groups bringing enough people to unbalance any given zone has completely ruined many of ...

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