Search found 454 matches
- Tue Feb 21, 2006 12:13 am
- Forum: MUD Client Help
- Topic: Glorishan's Res Tracker
- Replies: 0
- Views: 1464
Glorishan's Res Tracker
Have had a few requests for this, so making it available here. Essentially it's a basic res tracker that tracks the following information: http://www.ryangross.com/toril/resser.jpg If you decide to import it, you'll want to do 2 things. 1st, run the alias called cleartracker. That will clear all cur...
- Thu Feb 16, 2006 11:23 pm
- Forum: T2 Ideas Archive
- Topic: Tia Suggestion
- Replies: 37
- Views: 7095
- Thu Feb 16, 2006 11:21 pm
- Forum: General Discussion Archive
- Topic: Opinion wanted
- Replies: 22
- Views: 3505
- Thu Feb 16, 2006 11:14 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: scry/spirit walk
- Replies: 5
- Views: 1067
- Mon Feb 13, 2006 6:29 pm
- Forum: T2 Ideas Archive
- Topic: Small Changes
- Replies: 23
- Views: 4042
- Fri Feb 10, 2006 9:32 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Look, Ma! No clothes!
- Replies: 3
- Views: 753
- Wed Feb 08, 2006 6:15 pm
- Forum: Logs
- Topic: Death OOC (w/Timestamp)
- Replies: 4
- Views: 911
- Wed Feb 08, 2006 5:36 pm
- Forum: MUD Client Help
- Topic: stand lines
- Replies: 5
- Views: 2452
- Sat Feb 04, 2006 5:01 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Look, Ma! No clothes!
- Replies: 3
- Views: 753
And what does one do while idle? Rolls a 100 sided dice 1,000,000 times. The results: 01-10: 100204 - 10.02% 11-20: 99871 - 9.99% 21-30: 99913 - 9.99% 31-40: 100715 - 10.07% 41-50: 99607 - 9.96% 51-60: 100123 - 10.01% 61-70: 99785 - 9.98% 71-80: 99982 - 10.00% 81-90: 99978 - 10.00% 91-100: 99822 - 9...
- Fri Feb 03, 2006 11:57 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Look, Ma! No clothes!
- Replies: 3
- Views: 753
Look, Ma! No clothes!
Well folks, I came to the realization the other day that I just don't enjoy zoning anymore. Most of the time when I'm logged in, I'm idle. But a few times a week I go and do a zone. However, the entire time I'm in the zone I'm thinking to myself, 'Man I wish I could be idling, I'm bored.' So, in an ...
- Mon Jan 30, 2006 2:28 pm
- Forum: MUD Client Help
- Topic: Condition Caller needed and I'm Zmud dumb
- Replies: 19
- Views: 5115
- Sat Jan 28, 2006 6:54 pm
- Forum: MUD Client Help
- Topic: Condition Caller needed and I'm Zmud dumb
- Replies: 19
- Views: 5115
- Sat Jan 28, 2006 1:06 am
- Forum: MUD Client Help
- Topic: Condition Caller needed and I'm Zmud dumb
- Replies: 19
- Views: 5115
- Thu Jan 26, 2006 5:01 pm
- Forum: General Discussion Archive
- Topic: New Puppy!
- Replies: 45
- Views: 10035
- Thu Jan 26, 2006 4:53 pm
- Forum: General Discussion Archive
- Topic: Guys I have a personal problem IRL
- Replies: 23
- Views: 4995
- Thu Jan 26, 2006 4:49 pm
- Forum: T2 Ideas Archive
- Topic: Tia Suggestion
- Replies: 37
- Views: 7095
Death should stay as it is. Those who are truly strong will soldier through. Yes, you must be right. more death must = more difficulty. Though, with more difficulty one would think that better players would be able to find a way to avoid some of it....but wait, power word kill...nothing you can do....
- Thu Jan 26, 2006 4:43 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Resurrection Failures
- Replies: 12
- Views: 1192
- Tue Jan 24, 2006 3:13 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Hitter Lag Too?
- Replies: 9
- Views: 1483
- Fri Jan 20, 2006 6:20 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Resurrection Failures
- Replies: 12
- Views: 1192
- Thu Jan 19, 2006 5:19 pm
- Forum: Logs
- Topic: Thou shalt not taunt the happy-fun ball
- Replies: 4
- Views: 1225
- Thu Jan 19, 2006 4:56 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Resurrection Failures
- Replies: 12
- Views: 1192
- Thu Jan 19, 2006 4:44 pm
- Forum: T2 Ideas Archive
- Topic: Tia Suggestion
- Replies: 37
- Views: 7095
Agree with some sort of reduced effects. I didn't go on the last tia run, but I spent many hours doing 2-300 resses. Yeah, I had it triggered, but I couldn't leave my keys for obvious reasons. It's one thing if your entire group goes to the zone knowing they're going to spend an additional 8 hours d...
- Tue Jan 17, 2006 6:20 pm
- Forum: Logs
- Topic: I > Tia Gear
- Replies: 8
- Views: 1263
- Mon Jan 16, 2006 7:37 pm
- Forum: Logs
- Topic: A narrow escape!
- Replies: 1
- Views: 449
A narrow escape!
So notice the runnin Jaah at the beginning of this log. Then notice the Para. Then the 84 hps while para and the mob in mid-cast of an offensive. Enjoy.
A great escape!
A great escape!
- Mon Jan 16, 2006 7:18 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Scavenger mobs
- Replies: 3
- Views: 771
- Sun Jan 15, 2006 5:24 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Finditem
- Replies: 3
- Views: 690
- Sun Jan 15, 2006 4:59 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Spells and Magic
- Replies: 60
- Views: 11916
- Thu Jan 12, 2006 2:41 am
- Forum: General Discussion Archive
- Topic: Lame
- Replies: 12
- Views: 2167
- Mon Jan 09, 2006 8:40 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Wouldn't this be nice? :)
- Replies: 6
- Views: 805
- Mon Jan 09, 2006 8:25 pm
- Forum: General Discussion Archive
- Topic: Tiamat - 1/14/06 12 PM EST (Toraza's Run)
- Replies: 23
- Views: 3620
- Sun Jan 08, 2006 6:28 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Wouldn't this be nice? :)
- Replies: 6
- Views: 805
- Sun Jan 08, 2006 4:12 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Wouldn't this be nice? :)
- Replies: 6
- Views: 805
Wouldn't this be nice? :)
############################################################## ## MOD Title: Posts Per Day ## MOD Author: mattyblah < mattyblah@sbcglobal.net > (matthew galaviz) www.generic-studios.com ## MOD Description: Limits a user's posts per day, which is set through the ACP. ## 0 is no limit, with a...
- Sun Jan 08, 2006 4:06 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Tia Update:
- Replies: 82
- Views: 12375
- Fri Jan 06, 2006 7:33 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tia Update:
- Replies: 82
- Views: 12375
- Tue Jan 03, 2006 9:14 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Neutral necromancers/liches
- Replies: 26
- Views: 4389
After some discussion on the principles and theories behind necromancy, the animation spells will once again be open to neutral characters for their use. They will remain unavailable to good aligned PC or NPC however, regardless of any FR stories or sourcebooks that demonstrate good aligned undead,...
- Tue Jan 03, 2006 1:48 am
- Forum: Logs
- Topic: Stupid Melee-Types
- Replies: 5
- Views: 1477
- Fri Dec 30, 2005 2:59 am
- Forum: T2 Gameplay Discussion Archive
- Topic: silence person
- Replies: 4
- Views: 684
- Thu Dec 29, 2005 6:12 am
- Forum: General Discussion Archive
- Topic: Stoopid people tricks
- Replies: 9
- Views: 1422
- Thu Dec 29, 2005 5:46 am
- Forum: Logs
- Topic: Never forget where you are.
- Replies: 3
- Views: 685
Never forget where you are.
So I had been on Evermeet, then was asked to go to smoke plane to res someone. Well, I did the res, and then idled for a couple minutes. When I came back, I forgot I was no longer on EM. I spammed some dirs to get somewhere on the island, and thus began running around smoke plane, and ultimately ont...
- Thu Dec 29, 2005 5:33 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Seniority
- Replies: 33
- Views: 5091
1 last point - Lahgen, you're upset because of the idea that people feel that since they worked hard for their skills, and spent so much time on them, that they feel others should have to do the same thing. How would it be any different when it comes to something like xp? It took someone a long time...
- Thu Dec 29, 2005 5:02 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Skill notching
- Replies: 73
- Views: 11005
- Thu Dec 29, 2005 5:00 am
- Forum: T2 Gameplay Discussion Archive
- Topic: The Best EQ Distribution System I've Ever Seen
- Replies: 10
- Views: 1579
- Wed Dec 28, 2005 11:08 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Seniority
- Replies: 33
- Views: 5091
- Wed Dec 28, 2005 9:15 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Seniority
- Replies: 33
- Views: 5091
It's not a mater of wanting to keep the gap between the older chars and the newer chars. Think about it this way. Khanjari quest used to be something you could do in an afternoon. Now it takes months and months to make one. Think if that were reversed. Think about if a dozen people had done the long...
- Wed Dec 28, 2005 8:22 pm
- Forum: T2 Ideas Archive
- Topic: BBS Ignore Command
- Replies: 8
- Views: 1504
- Wed Dec 28, 2005 8:11 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Seniority
- Replies: 33
- Views: 5091
Lahgen, I'm not sure I even come close to understanding your question. Maedor was saying his rogue skills shouldn't be any where near as good as pava's when maedor has only been playing it for awhile, and pava has for years. Doesn't that make sense? It has nothing to do with seniority, it has to do ...
- Sun Dec 25, 2005 6:24 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Things that would make a trip to tia more fun (or any zone)
- Replies: 27
- Views: 4315
- Sun Dec 25, 2005 4:11 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Things that would make a trip to tia more fun (or any zone)
- Replies: 27
- Views: 4315
Let me preface this with a simple statement...I think the Tiamat zone as it is right now is a lot closer to perfection than it ever used to be. It used to be a simple design and we had it down to sub 8 hours. Now the zone is epic, but I think it needs some adjustments. Some people have already given...
- Sat Dec 24, 2005 7:17 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Things that would make a trip to tia more fun (or any zone)
- Replies: 27
- Views: 4315
- Sat Dec 24, 2005 6:56 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Things that would make a trip to tia more fun (or any zone)
- Replies: 27
- Views: 4315
Shev - you're spot on when it comes to our group's potential. This was definitely the weakest group we've brought thus far. However, the general feeling at tia is the fights that require endless runs of 2-3 rounds are the boring parts, and the fights where everyone gets to enter and the fight could ...