Search found 454 matches

by Glorishan
Tue Feb 21, 2006 12:13 am
Forum: MUD Client Help
Topic: Glorishan's Res Tracker
Replies: 0
Views: 1464

Glorishan's Res Tracker

Have had a few requests for this, so making it available here. Essentially it's a basic res tracker that tracks the following information: http://www.ryangross.com/toril/resser.jpg If you decide to import it, you'll want to do 2 things. 1st, run the alias called cleartracker. That will clear all cur...
by Glorishan
Thu Feb 16, 2006 11:23 pm
Forum: T2 Ideas Archive
Topic: Tia Suggestion
Replies: 37
Views: 7095

Not to mention, Tia isn't a zone done 'only by the best of the best' anymore. The last 3 runs have been canceled due to lack of interest. So guess what? Anybody who has a high level char (a simple thing to do) can sign up and go.
by Glorishan
Thu Feb 16, 2006 11:21 pm
Forum: General Discussion Archive
Topic: Opinion wanted
Replies: 22
Views: 3505

I'd pshift prime.
by Glorishan
Thu Feb 16, 2006 11:14 pm
Forum: T2 Gameplay Discussion Archive
Topic: scry/spirit walk
Replies: 5
Views: 1067

Only problem is you can roll a noob, get it past level 20 (so it can access portals), and kill it off in jot or other invasion areas and use scry to check the load. It'd be a bit of work, but less work than it is now.
by Glorishan
Mon Feb 13, 2006 6:29 pm
Forum: T2 Ideas Archive
Topic: Small Changes
Replies: 23
Views: 4042

And while we're at it, pshifting prime from prime should be a global teleport spell!
by Glorishan
Fri Feb 10, 2006 9:32 pm
Forum: T2 Gameplay Discussion Archive
Topic: Look, Ma! No clothes!
Replies: 3
Views: 753

And the results of 1 million 1d10 rolls: Much the same

1: 99846 - 9.98%
2: 99475 - 9.95%
3: 99954 - 10.00%
4: 100093 - 10.01%
5: 100002 - 10.00%
6: 100442 - 10.04%
7: 99774 - 9.98%
8: 100448 - 10.04%
9: 99698 - 9.97%
10: 100268 - 10.03%
Total: 1000000
by Glorishan
Wed Feb 08, 2006 6:15 pm
Forum: Logs
Topic: Death OOC (w/Timestamp)
Replies: 4
Views: 911

My guess is it comes from him auto-logging after a crash, and being afk.
by Glorishan
Wed Feb 08, 2006 5:36 pm
Forum: MUD Client Help
Topic: stand lines
Replies: 5
Views: 2452

#CLASS {Bashed} #TRIGGER {* wings SLAMS you up against the nearby barrier!} {st} #TRIGGER {* sends you sprawling.} {st} #TRIGGER {* does an acrobatic maneuver in battle, tripping you.} {st} "" {notrig} #TRIGGE...
by Glorishan
Sat Feb 04, 2006 5:01 am
Forum: T2 Gameplay Discussion Archive
Topic: Look, Ma! No clothes!
Replies: 3
Views: 753

And what does one do while idle? Rolls a 100 sided dice 1,000,000 times. The results: 01-10: 100204 - 10.02% 11-20: 99871 - 9.99% 21-30: 99913 - 9.99% 31-40: 100715 - 10.07% 41-50: 99607 - 9.96% 51-60: 100123 - 10.01% 61-70: 99785 - 9.98% 71-80: 99982 - 10.00% 81-90: 99978 - 10.00% 91-100: 99822 - 9...
by Glorishan
Fri Feb 03, 2006 11:57 pm
Forum: T2 Gameplay Discussion Archive
Topic: Look, Ma! No clothes!
Replies: 3
Views: 753

Look, Ma! No clothes!

Well folks, I came to the realization the other day that I just don't enjoy zoning anymore. Most of the time when I'm logged in, I'm idle. But a few times a week I go and do a zone. However, the entire time I'm in the zone I'm thinking to myself, 'Man I wish I could be idling, I'm bored.' So, in an ...
by Glorishan
Mon Jan 30, 2006 2:28 pm
Forum: MUD Client Help
Topic: Condition Caller needed and I'm Zmud dumb
Replies: 19
Views: 5115

n/m
by Glorishan
Sat Jan 28, 2006 6:54 pm
Forum: MUD Client Help
Topic: Condition Caller needed and I'm Zmud dumb
Replies: 19
Views: 5115

Blank lines have nothing to do with a script's function. I insert blank lines into my scripts for readability. My rescue script posted has blank lines and it imports just fine. Some versions of zMUD don't handle blank lines very well, and rather than importing them, it sends it as input to the MUD.
by Glorishan
Sat Jan 28, 2006 1:06 am
Forum: MUD Client Help
Topic: Condition Caller needed and I'm Zmud dumb
Replies: 19
Views: 5115

Delete the blank lines, that should take care of the problem.
by Glorishan
Thu Jan 26, 2006 5:01 pm
Forum: General Discussion Archive
Topic: New Puppy!
Replies: 45
Views: 10035

Name it GlorishanGlorishanGlorishan.
by Glorishan
Thu Jan 26, 2006 4:53 pm
Forum: General Discussion Archive
Topic: Guys I have a personal problem IRL
Replies: 23
Views: 4995

Best...post...ever.
by Glorishan
Thu Jan 26, 2006 4:49 pm
Forum: T2 Ideas Archive
Topic: Tia Suggestion
Replies: 37
Views: 7095

Death should stay as it is. Those who are truly strong will soldier through. Yes, you must be right. more death must = more difficulty. Though, with more difficulty one would think that better players would be able to find a way to avoid some of it....but wait, power word kill...nothing you can do....
by Glorishan
Thu Jan 26, 2006 4:43 pm
Forum: T2 Gameplay Discussion Archive
Topic: Resurrection Failures
Replies: 12
Views: 1192

I've also recently scripted a % tracker for successful resses. I'll post the results here after i get enough data to be considered relevant.
by Glorishan
Tue Jan 24, 2006 3:13 pm
Forum: T2 Gameplay Discussion Archive
Topic: Hitter Lag Too?
Replies: 9
Views: 1483

Yeah, how dare you give any feedback? What were you thinking?
by Glorishan
Fri Jan 20, 2006 6:20 am
Forum: T2 Gameplay Discussion Archive
Topic: Resurrection Failures
Replies: 12
Views: 1192

My last 4 streaks for successful resses (casting, not receiving) w/o a failure were 67, 23, 17, and 13. Prio to the 67 I think it was like 30'ish. Res failiure is the suck.
by Glorishan
Thu Jan 19, 2006 4:56 pm
Forum: T2 Gameplay Discussion Archive
Topic: Resurrection Failures
Replies: 12
Views: 1192

Yasden wrote:Sigh, go lose 50th...you never complained until now! :P


*teasing*


Remember that? :P
by Glorishan
Thu Jan 19, 2006 4:44 pm
Forum: T2 Ideas Archive
Topic: Tia Suggestion
Replies: 37
Views: 7095

Agree with some sort of reduced effects. I didn't go on the last tia run, but I spent many hours doing 2-300 resses. Yeah, I had it triggered, but I couldn't leave my keys for obvious reasons. It's one thing if your entire group goes to the zone knowing they're going to spend an additional 8 hours d...
by Glorishan
Tue Jan 17, 2006 6:20 pm
Forum: Logs
Topic: I > Tia Gear
Replies: 8
Views: 1263

I > Tia Gear

Pure entertainment.

Maxler go down the hoooole
by Glorishan
Mon Jan 16, 2006 7:37 pm
Forum: Logs
Topic: A narrow escape!
Replies: 1
Views: 449

A narrow escape!

So notice the runnin Jaah at the beginning of this log. Then notice the Para. Then the 84 hps while para and the mob in mid-cast of an offensive. Enjoy.

A great escape!
by Glorishan
Mon Jan 16, 2006 7:18 pm
Forum: T2 Gameplay Discussion Archive
Topic: Scavenger mobs
Replies: 3
Views: 771

I don't think scavenger mobs should scavenge coins. Newbies come upon forgotton change from kills/resses and it's nice for them.
by Glorishan
Sun Jan 15, 2006 5:24 pm
Forum: T2 Gameplay Discussion Archive
Topic: Finditem
Replies: 3
Views: 690

Same scenario for finditem potion or scroll.
by Glorishan
Sun Jan 15, 2006 4:59 pm
Forum: T2 Gameplay Discussion Archive
Topic: Spells and Magic
Replies: 60
Views: 11916

Thilindel wrote:As far as magic goes, I'm almost all for getting rid of invokers. Maybe up the other mage classes to catch them. Cloud/swarm/fernballer are the only real ones they cast.


I've fought this fight before. G'luck :P
by Glorishan
Thu Jan 12, 2006 2:41 am
Forum: General Discussion Archive
Topic: Lame
Replies: 12
Views: 2167

Not lame at all. Make xp dangerous, it'll make it more fun to do, cause you'll actually have to pay attention. I took a group of people to Jot the other day for xp when DS was unoccupied. Figured if we were gonna xp, we were gonna keep it fun.
by Glorishan
Mon Jan 09, 2006 8:40 pm
Forum: T2 Gameplay Discussion Archive
Topic: Wouldn't this be nice? :)
Replies: 6
Views: 805

Dalar wrote:Could do post per 5 minutes instead using the "you cannot make a post after 30 seconds from the last" rule.


That's already apart of the vanilla phpBB code. Easily configurable through the administrator's control panel.
by Glorishan
Mon Jan 09, 2006 8:25 pm
Forum: General Discussion Archive
Topic: Tiamat - 1/14/06 12 PM EST (Toraza's Run)
Replies: 23
Views: 3620

Well, I got put on jury duty this week and next, so I'm going to need to use Saturday as a day to catch up with work stuff. I'm going to have to opt out. Sorry Yas.
by Glorishan
Sun Jan 08, 2006 6:28 pm
Forum: T2 Gameplay Discussion Archive
Topic: Wouldn't this be nice? :)
Replies: 6
Views: 805

Nah, could be done in 5-10 minutes :P If you limit the quantity allowed, perhaps people would be more careful with what they post, and you'd get better quality.
by Glorishan
Sun Jan 08, 2006 4:12 am
Forum: T2 Gameplay Discussion Archive
Topic: Wouldn't this be nice? :)
Replies: 6
Views: 805

Wouldn't this be nice? :)

############################################################## ## MOD Title: Posts Per Day ## MOD Author: mattyblah < mattyblah@sbcglobal.net > (matthew galaviz) www.generic-studios.com ## MOD Description: Limits a user's posts per day, which is set through the ACP. ## 0 is no limit, with a...
by Glorishan
Sun Jan 08, 2006 4:06 am
Forum: T2 Gameplay Discussion Archive
Topic: Tia Update:
Replies: 82
Views: 12375

Shev - thanks for the consideration. All who are bickering in this thread - STFU. That is all. Downgrade monks.
by Glorishan
Fri Jan 06, 2006 7:33 pm
Forum: T2 Gameplay Discussion Archive
Topic: Tia Update:
Replies: 82
Views: 12375

Cool. Shev - Any thought put into making groups do some actual preparation prior to going to tia (ie: pendants, gheal staves, etc...) as was discussed in another thread?
by Glorishan
Tue Jan 03, 2006 9:14 pm
Forum: T2 Gameplay Discussion Archive
Topic: Neutral necromancers/liches
Replies: 26
Views: 4389

After some discussion on the principles and theories behind necromancy, the animation spells will once again be open to neutral characters for their use. They will remain unavailable to good aligned PC or NPC however, regardless of any FR stories or sourcebooks that demonstrate good aligned undead,...
by Glorishan
Tue Jan 03, 2006 1:48 am
Forum: Logs
Topic: Stupid Melee-Types
Replies: 5
Views: 1477

Stupid Melee-Types

So there I was, surviving a charm, when Lopi Luma and Arey decided to change that:

Near-Escape!
by Glorishan
Fri Dec 30, 2005 2:59 am
Forum: T2 Gameplay Discussion Archive
Topic: silence person
Replies: 4
Views: 684

Yeah, simple. Stop trying to talk while silenced :P
by Glorishan
Thu Dec 29, 2005 6:12 am
Forum: General Discussion Archive
Topic: Stoopid people tricks
Replies: 9
Views: 1422

This thread should be deleted so other people don't waste their time reading it like I just did. And all who have posted (prio to this post) should be subsequently banned and flogged. Death by oonga boonga.
by Glorishan
Thu Dec 29, 2005 5:46 am
Forum: Logs
Topic: Never forget where you are.
Replies: 3
Views: 685

Never forget where you are.

So I had been on Evermeet, then was asked to go to smoke plane to res someone. Well, I did the res, and then idled for a couple minutes. When I came back, I forgot I was no longer on EM. I spammed some dirs to get somewhere on the island, and thus began running around smoke plane, and ultimately ont...
by Glorishan
Thu Dec 29, 2005 5:33 am
Forum: T2 Gameplay Discussion Archive
Topic: Seniority
Replies: 33
Views: 5091

1 last point - Lahgen, you're upset because of the idea that people feel that since they worked hard for their skills, and spent so much time on them, that they feel others should have to do the same thing. How would it be any different when it comes to something like xp? It took someone a long time...
by Glorishan
Thu Dec 29, 2005 5:02 am
Forum: T2 Gameplay Discussion Archive
Topic: Skill notching
Replies: 73
Views: 11005

There have been 7 posts since the last time Lahgen has posted (8 including this one). Someone go to his house and make sure he's still ok. /me posting
by Glorishan
Thu Dec 29, 2005 5:00 am
Forum: T2 Gameplay Discussion Archive
Topic: The Best EQ Distribution System I've Ever Seen
Replies: 10
Views: 1579

I'm going to start leading again, and for my bidding system we're going to use mephit hps. And to bring back some old school favoritism flavor, I'm going to make sure the bids are rigged. Enjoy.
by Glorishan
Wed Dec 28, 2005 11:08 pm
Forum: T2 Gameplay Discussion Archive
Topic: Seniority
Replies: 33
Views: 5091

Agreeing to disagree. /me posting
by Glorishan
Wed Dec 28, 2005 9:15 pm
Forum: T2 Gameplay Discussion Archive
Topic: Seniority
Replies: 33
Views: 5091

It's not a mater of wanting to keep the gap between the older chars and the newer chars. Think about it this way. Khanjari quest used to be something you could do in an afternoon. Now it takes months and months to make one. Think if that were reversed. Think about if a dozen people had done the long...
by Glorishan
Wed Dec 28, 2005 8:22 pm
Forum: T2 Ideas Archive
Topic: BBS Ignore Command
Replies: 8
Views: 1504

This could be done in about 5-10 minutes with FTP/SQL access :P I've imp'd it on another board and it works like a charm. ############################################################## ## MOD Title: Simple Ignore ## MOD Author: Ravenhearte < angelus@ravenhearte.org > (Jesse Whitworth) http:/...
by Glorishan
Wed Dec 28, 2005 8:11 pm
Forum: T2 Gameplay Discussion Archive
Topic: Seniority
Replies: 33
Views: 5091

Lahgen, I'm not sure I even come close to understanding your question. Maedor was saying his rogue skills shouldn't be any where near as good as pava's when maedor has only been playing it for awhile, and pava has for years. Doesn't that make sense? It has nothing to do with seniority, it has to do ...
by Glorishan
Sun Dec 25, 2005 6:24 am
Forum: T2 Gameplay Discussion Archive
Topic: Things that would make a trip to tia more fun (or any zone)
Replies: 27
Views: 4315

I'm personally ok with the 12 hour time it currently takes, though I certainly understand the logic. More time spent preparing warrants less time in zone. 8/12, either is fine IMO.
by Glorishan
Sun Dec 25, 2005 4:11 am
Forum: T2 Gameplay Discussion Archive
Topic: Things that would make a trip to tia more fun (or any zone)
Replies: 27
Views: 4315

Let me preface this with a simple statement...I think the Tiamat zone as it is right now is a lot closer to perfection than it ever used to be. It used to be a simple design and we had it down to sub 8 hours. Now the zone is epic, but I think it needs some adjustments. Some people have already given...
by Glorishan
Sat Dec 24, 2005 7:17 am
Forum: T2 Gameplay Discussion Archive
Topic: Things that would make a trip to tia more fun (or any zone)
Replies: 27
Views: 4315

Thil - not gonna happen otherwise we'd just form smaller groups, do tia more often, and acrue more gear.
by Glorishan
Sat Dec 24, 2005 6:56 am
Forum: T2 Gameplay Discussion Archive
Topic: Things that would make a trip to tia more fun (or any zone)
Replies: 27
Views: 4315

Shev - you're spot on when it comes to our group's potential. This was definitely the weakest group we've brought thus far. However, the general feeling at tia is the fights that require endless runs of 2-3 rounds are the boring parts, and the fights where everyone gets to enter and the fight could ...

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