Search found 606 matches
- Fri Jan 18, 2008 7:34 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Choking Palace
- Replies: 26
- Views: 4524
- Fri Jan 18, 2008 4:26 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Moonwell, Resurrect, etc..
- Replies: 41
- Views: 7282
- Fri Jan 18, 2008 3:34 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Choking Palace
- Replies: 26
- Views: 4524
I will reiterate my willingness to listen to feedback and ideas about the zone. Flat statements like 'this is impossible' and 'there's no way we can kill that many demons' aren't very helpful. I'll still listen, but it doesn't give me anything to act on. The zone itself, while not mine has fallen in...
- Sat Jan 12, 2008 5:21 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat Saturday January 12th 12pm EST
- Replies: 43
- Views: 9369
- Sat Jan 12, 2008 4:51 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat Saturday January 12th 12pm EST
- Replies: 43
- Views: 9369
- Thu Jan 10, 2008 7:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Areas/quest fixes in general
- Replies: 54
- Views: 7825
Not quite true. The first load came after the fourth reset. The second load came after considerably more tries at loading the zone, and seemed consistent with the numbers in the file. That said, I've run into other strange disconnects between testmud and mainmud, so I'm not done looking into this ye...
- Tue Jan 08, 2008 9:34 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Areas/quest fixes in general
- Replies: 54
- Views: 7825
No, they are not. The two you reference are on line 139 and 143 of a zon file greater than 500 lines. The lines to trigger the load for both, the living wall and the necromancer are led off with M 0. They're very low load rates, I'll agree. I'm not areas, I wasn't involved with the writing of the zo...
- Sun Jan 06, 2008 2:25 am
- Forum: Logs
- Topic: Beholder PK bug w/e
- Replies: 4
- Views: 1540
- Thu Dec 27, 2007 4:56 pm
- Forum: Logs
- Topic: lack of faith
- Replies: 3
- Views: 1457
- Thu Dec 20, 2007 5:35 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Hitting with off hand?
- Replies: 9
- Views: 1656
It's not a bug. The weapon doesn't let you hit past fire/coldshield with impunity. It does more damage to the mob as it attacks past the shield, but still does the damage back to you. This was the intent of the zone writer, clarified by me several times. The weapon doesn't give you immunity to fire/...
- Mon Nov 19, 2007 9:53 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Link to mud still down?
- Replies: 2
- Views: 882
- Wed Nov 07, 2007 5:09 am
- Forum: Logs
- Topic: Kia code at its finest
- Replies: 10
- Views: 4052
- Mon Nov 05, 2007 5:46 pm
- Forum: 2.0 Announcements
- Topic: Toril 2.0: Wizards and Specialists
- Replies: 46
- Views: 26170
Mages will have access to general spells across the schools. So yes, an un-specialized mage (wizard/sorc) will indeed have access to displace, stone, blur and an array of damage spells. But the way these spells will interact with the new system is also radically different. Blur and Displace, for ins...
- Tue Oct 30, 2007 5:20 pm
- Forum: General Discussion Archive
- Topic: What will Dick Cheney think of next?
- Replies: 5
- Views: 1591
- Tue Oct 16, 2007 7:05 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Dev News: Project Bandaid (Phase 1)
- Replies: 50
- Views: 13400
- Tue Oct 16, 2007 3:38 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Dev News: Project Bandaid (Phase 1)
- Replies: 50
- Views: 13400
- Tue Oct 16, 2007 12:46 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Dev News: Project Bandaid (Phase 1)
- Replies: 50
- Views: 13400
- Mon Oct 15, 2007 6:48 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Toril 2.0: Interim Changes
- Replies: 87
- Views: 21458
Re: Toril 2.0: Interim Changes
Please post your ideas for interim, or "band-aid" fixes to the current MUD here. This thread is an information gathering tool, so please stay on topic and constructive. I respect the desire to debate the merits of the various races, but please use a different medium than this thread. Than...
- Sat Oct 13, 2007 2:20 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Toril 2.0: Interim Changes
- Replies: 87
- Views: 21458
- Sat Oct 13, 2007 4:42 am
- Forum: Logs
- Topic: that's gotta hurt
- Replies: 2
- Views: 1509
- Wed Oct 03, 2007 2:27 pm
- Forum: Logs
- Topic: just....wrong
- Replies: 18
- Views: 3908
Justice is about as broken as archery. There's a reason they have both either been extensively redone or eradicated with 2.0. Like archery, it doesn't play by quite the same rules as the rest of the game. With regards to mislead (and PWT) while one room away, the reasoning is simple. The mob that pu...
- Tue Oct 02, 2007 7:52 pm
- Forum: Logs
- Topic: just....wrong
- Replies: 18
- Views: 3908
My expectation is this is another instance of the archery code living in a world on its own and not going through the other checks most other mobs do. Note for instance that the guards themselves didn't attack until the disguise was dropped due to the archery. I have, over the years, tried to tweak ...
- Sat Sep 29, 2007 3:48 pm
- Forum: Logs
- Topic: just....wrong
- Replies: 18
- Views: 3908
The archery engine has never interacted properly with the standard defensive spells such as stone/scale/blur/displace/mirror image and defensive skills like dodge. While wrong, it has also been ruthlessly enjoyed by rangers and dire raiders for years. The problem lies in that archery was never merge...
- Sun Sep 23, 2007 1:58 pm
- Forum: Logs
- Topic: Best arrow in game and don't float ......
- Replies: 4
- Views: 1853
- Wed Sep 19, 2007 1:06 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Serrated War Axe Proc Weirdness?
- Replies: 5
- Views: 1361
- Tue Sep 18, 2007 5:00 pm
- Forum: Toril 2.0 Discussion
- Topic: tick tock
- Replies: 43
- Views: 21596
- Tue Sep 18, 2007 3:50 pm
- Forum: Toril 2.0 Discussion
- Topic: tick tock
- Replies: 43
- Views: 21596
- Mon Sep 10, 2007 8:27 pm
- Forum: Logs
- Topic: Nimas, the vampire concubine
- Replies: 4
- Views: 2101
- Wed Aug 29, 2007 3:49 am
- Forum: Logs
- Topic: If this doesn't need fixed i dont know what does
- Replies: 32
- Views: 8959
Tell you guys what, I won't downgrade anything. But I'll make sure that a spellbook held won't contribute like 11d500 damage to the proc, how's that? G thanks RP godess from your attitude i guess we can expect it fixed in what, 2.5? sure glad us giving you ideas ways of fixing/balancing shit is usl...
- Wed Aug 29, 2007 12:55 am
- Forum: Logs
- Topic: If this doesn't need fixed i dont know what does
- Replies: 32
- Views: 8959
- Mon Aug 27, 2007 8:32 pm
- Forum: Toril 2.0 Discussion
- Topic: Pets getting exp in groups
- Replies: 1
- Views: 4994
- Mon Aug 27, 2007 7:47 pm
- Forum: Logs
- Topic: If this doesn't need fixed i dont know what does
- Replies: 32
- Views: 8959
By the way, this is not an insta kill proc. Now the generation of massive amounts of damage will instantly kill people, I acknowledge that and such is what happened in this circumstance. But the factors of how that damage gets generated is not built into the proc itself, and it could not have inadve...
- Mon Aug 27, 2007 4:21 pm
- Forum: Logs
- Topic: If this doesn't need fixed i dont know what does
- Replies: 32
- Views: 8959
- Thu Aug 16, 2007 8:11 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Spellbook and multiple classes
- Replies: 13
- Views: 2193
- Sun Aug 12, 2007 8:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: A mage of Cyric
- Replies: 4
- Views: 1018
- Thu Jul 19, 2007 2:13 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud hang?
- Replies: 4
- Views: 1180
- Thu Jul 12, 2007 10:03 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Multiplay Weekend - First week of August
- Replies: 12
- Views: 2799
Multiplay Weekend - First week of August
As the subject of this post indicates, we will be allowing unlimited multiplay ability over the first weekend of August. It will commence at 8pm Eastern time on Friday August the 3rd. It will conclude at 1am Eastern time on Monday, August the 6th. Please note that the only rule being suspended durin...
- Fri Jun 29, 2007 1:22 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: I heard in 2.0 they plan to reboot
- Replies: 11
- Views: 2458
I will answer this, for all the futility that such a response engenders. There are limited staff able to reboot the MUD. I tend to start eyeballing a reboot at around 65-70 hours of uptime. We hit that time yesterday. My available time at the computer yesterday was VERY limited and each time I looke...
- Tue Jun 19, 2007 3:13 am
- Forum: General Discussion Archive
- Topic: 1001 reasons why pava sucks.
- Replies: 125
- Views: 62993
103) 23:05 Lase petitioned 'anyone around?' 23:05 Callarduran responds to Lase with 'What can I help you with?' 23:06 Lase petitioned 'the quest mob that I need isnt here' 23:06 Lase petitioned 'i know that they were trying to fix zone, i think they goofed and took out quest mob' 23:06 You ptold Las...
- Mon Jun 11, 2007 4:47 pm
- Forum: General Discussion Archive
- Topic: Mud Down?
- Replies: 7
- Views: 1700
- Thu Jun 07, 2007 1:18 pm
- Forum: Logs
- Topic: Zot yer ded!
- Replies: 3
- Views: 1716
This looks to be a case of a misflagged mob. If you can please mudmail the Areas sphere with the area you were in where you encountered it, they can take the Beholder race off. A grell looks like a giant brain with a beak and 10 barbed tentacles. It should not be treated as a beholder; the closest b...
- Mon Jun 04, 2007 1:44 pm
- Forum: General Discussion Archive
- Topic: Releasing the Code
- Replies: 13
- Views: 3193
While the source is open, extensive modifications have taken place over the years to where the base is hardly recognizable and enters into the realm of intellectual property. But I also know that an agreement was reached, upon the founding of this incarnation of TorilMUD, that the then owners of the...
- Fri May 25, 2007 12:44 am
- Forum: T2 Gameplay Discussion Archive
- Topic: is it just me?
- Replies: 7
- Views: 2273
- Fri Mar 16, 2007 3:45 am
- Forum: RP-Quest Discussion
- Topic: RP News
- Replies: 1
- Views: 6251
- Sun Mar 11, 2007 2:29 pm
- Forum: Toril 2.0 Discussion
- Topic: Pwipe Please
- Replies: 126
- Views: 57858
- Thu Mar 01, 2007 5:07 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Toril mud crash?
- Replies: 7
- Views: 1590
- Sat Feb 24, 2007 4:04 am
- Forum: Logs
- Topic: What aren't they feeding those things....
- Replies: 1
- Views: 1005
- Tue Feb 20, 2007 1:13 pm
- Forum: Toril 2.0 Discussion
- Topic: 2.0 Beholders
- Replies: 15
- Views: 3714
- Sun Feb 18, 2007 2:41 am
- Forum: Toril 2.0 Discussion
- Topic: 2.0 Beholders
- Replies: 15
- Views: 3714
- Sat Feb 17, 2007 6:16 am
- Forum: Toril 2.0 Discussion
- Topic: 2.0 Beholders
- Replies: 15
- Views: 3714
My previous statement means exactly what I said. Different strategies for assaulting beholders en masse are advised. There is nothing 'wrong' with normal zoning. Is normal zoning FIC? Sometimes. Is normal zoning combat lure? Sometimes. Is normal zoning sitting in a safe room and luring mobs to you? ...