Search found 285 matches
- Sun May 08, 2005 7:03 am
- Forum: T2 Ideas Archive
- Topic: CODE TYPOS
- Replies: 111
- Views: 76558
"PHANTOM ARMOR" Spell. Area of effect: <victim> Aggressive: No Cumulative: N/A Duration: Dependant on the proficency of the caster Class/Circle: Illusionist 3rd, Bard 4th Type of spell: Illusion This spell causes the target to be wrapped in shadow phantom scale armor, making them harder to hit by lo...
- Sat May 07, 2005 1:47 am
- Forum: Logs
- Topic: Ph34R the Erase Spell of Doom!!
- Replies: 12
- Views: 2648
- Fri May 06, 2005 4:16 am
- Forum: Logs
- Topic: Ph34R the Erase Spell of Doom!!
- Replies: 12
- Views: 2648
Re: Ph34R the Erase Spell of Doom!!
Sesexe wrote:You complete your spell...
You release the magical inscriptions from a thick embossed spellbook covered with runes.
< 91h/631H 186p/186P 187v/187V >
Shouldn't there be a "YIKES! Another hit like that...." here?
- Fri May 06, 2005 4:00 am
- Forum: Logs
- Topic: Ph34R the Erase Spell of Doom!!
- Replies: 12
- Views: 2648
- Wed May 04, 2005 12:37 am
- Forum: T2 Ideas Archive
- Topic: NecroSpell - Group PFU
- Replies: 5
- Views: 876
- Tue May 03, 2005 11:29 pm
- Forum: T2 Ideas Archive
- Topic: Additional tanking subniches?
- Replies: 11
- Views: 2047
I think the hp bonus that ogres get is insufficient to make up the difference for the crit-magnets they are, especially when crits are usually 200+ per hit - tanking more than 3-4 mobs makes it suicidal for them in say Izan's, when it seems intuitive that a big tank should be able to handle more att...
- Tue May 03, 2005 11:21 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: warriors and weapons
- Replies: 40
- Views: 8080
- Tue May 03, 2005 11:20 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Getting a group / AFK
- Replies: 14
- Views: 1685
- Tue May 03, 2005 4:50 am
- Forum: General Discussion Archive
- Topic: :?: Is The Mud Down?
- Replies: 4
- Views: 855
- Sat Apr 30, 2005 7:11 pm
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 69850
- Sat Apr 30, 2005 5:33 am
- Forum: T2 Ideas Archive
- Topic: Teleporter system
- Replies: 10
- Views: 1955
- Thu Apr 28, 2005 5:24 am
- Forum: T2 Ideas Archive
- Topic: CODE TYPOS
- Replies: 111
- Views: 76558
- Tue Apr 26, 2005 3:32 am
- Forum: T2 Ideas Archive
- Topic: CODE TYPOS
- Replies: 111
- Views: 76558
- Sun Apr 24, 2005 5:17 am
- Forum: Object Changes
- Topic: Object Changes, Round 3?
- Replies: 119
- Views: 100113
- Sat Apr 23, 2005 8:12 am
- Forum: T2 Gameplay Discussion Archive
- Topic: You fail the rescue.
- Replies: 27
- Views: 4515
- Thu Apr 21, 2005 4:50 am
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 69850
- Thu Apr 21, 2005 12:38 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Spell stutter rate
- Replies: 10
- Views: 1387
I believe the standard failure rate for top circle spells is around 5%. So if you cast 4 of them, chances are a little less than 20% that at least one of them will abort. Assuming 5%: 1 fail = 1/20 * 19/20^3 * 4 = 17.1475% 2 fails = 1/20^2 * 19/20^2 * 6 = 1.35375% 3 fails = 1/20^3 * 19/20 * 4 = 0.04...
- Wed Apr 20, 2005 9:58 pm
- Forum: General Discussion Archive
- Topic: Nintendo Accapella
- Replies: 6
- Views: 1560
- Wed Apr 20, 2005 9:35 pm
- Forum: T2 Ideas Archive
- Topic: Should item changes be publicized?
- Replies: 15
- Views: 2532
Should item changes be publicized?
I think they should be publicized as soon as possible, to help cut down on abuse or perception of abuse of this sort of information. As the old saying goes say, "Information yearns to be free". Keep it bottled up, and it'll try to escape.
- Wed Apr 20, 2005 8:07 pm
- Forum: General Discussion Archive
- Topic: Nintendo Accapella
- Replies: 6
- Views: 1560
- Wed Apr 20, 2005 7:40 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: ca 'heal' interpreted as forget holy word
- Replies: 1
- Views: 383
- Wed Apr 20, 2005 7:32 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: You fail the rescue.
- Replies: 27
- Views: 4515
Re: You fail the rescue.
I'd certainly do my best to let the whole group know and with rescue lag there just isn't a good way to do it. Kirya fails to rescue Kiry! The mud already does show this, at least to people in the room. For instance: An experienced guard futilely tries to rescue an experienced guard! As far as echo...
- Wed Apr 20, 2005 12:41 am
- Forum: T2 Gameplay Discussion Archive
- Topic: More on dragons and oddness.
- Replies: 4
- Views: 752
- Tue Apr 19, 2005 11:25 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: mounted combat auto dismount with 2h weapons
- Replies: 11
- Views: 1612
Agree with Yasden, the rider already has riding down, it's just the weapon swinging that's not up to par yet. And because antipaladins/paladins can only tank decently on horse, it seems silly of them to dismount. (They should get a little bit of shieldblock skill and a little less mountblock imho, b...
- Tue Apr 19, 2005 6:30 am
- Forum: T2 Ideas Archive
- Topic: You can't memorize while setting up camp!
- Replies: 5
- Views: 1211
- Tue Apr 19, 2005 12:43 am
- Forum: T2 Ideas Archive
- Topic: You can't memorize while setting up camp!
- Replies: 5
- Views: 1211
You can't memorize while setting up camp!
Now that memorized spell slots seems to be fixed (go Vhaeraun) how about allowing mem/pray while camping? Not sure if there are gameplay reasons for why this isn't allowed.
- Mon Apr 18, 2005 3:10 am
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 69850
- Mon Apr 18, 2005 3:08 am
- Forum: Logs
- Topic: This Doesn't Mean A Thing!!!
- Replies: 3
- Views: 611
- Fri Apr 15, 2005 8:26 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Sunray VS Prism
- Replies: 50
- Views: 11384
- Thu Apr 14, 2005 7:01 am
- Forum: T2 Ideas Archive
- Topic: Mentalist - 10th sphere Area Quest Spell
- Replies: 25
- Views: 4130
I think illusionists would love a better area damage spell (that gets past globe)! 7th circle area phantasmal blades often has to share slots with shadow flux, and takes 5* to cast. Also, if you're using doom to target a single mob... well, you probably shouldn't be. Not every spell should be perfec...
- Wed Apr 13, 2005 9:14 pm
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 69850
- Wed Apr 13, 2005 2:44 am
- Forum: T2 Ideas Archive
- Topic: Room Entrances/Exits
- Replies: 13
- Views: 1594
- Tue Apr 12, 2005 10:55 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Sunray VS Prism
- Replies: 50
- Views: 11384
You're also comparing a 5th circle spell against a 7th circle spell. Prismatic spray also has negative effects, such as possibly dispelling a silence spell. Though, I have also wondered if the save for prism blind is the same as other saves against blinding - it seems like it isn't. You might also t...
- Sat Apr 09, 2005 7:12 pm
- Forum: T2 Ideas Archive
- Topic: Summon Return for mounts
- Replies: 6
- Views: 1226
- Sat Mar 26, 2005 7:31 pm
- Forum: T2 Ideas Archive
- Topic: CODE TYPOS
- Replies: 111
- Views: 76558
When you eat damage from gas on smoke plane, or lack waterbreathing while in water, would be nice if the prompt added some warning, like "You're choking from lack of oxygen!" - similar to how beltyn's blood or lava burst lava shows you burning when you lose hp. Currently all you get are: < 614h/596H...
- Wed Mar 23, 2005 5:11 pm
- Forum: T2 Ideas Archive
- Topic: innate woodcarving
- Replies: 9
- Views: 1939
Agreed. On the subject, wouldn't be neat if you had a slim chance but a chance to carve something exceptional? Don't know, maybe tie it to wisdom and give it a +1 hit and tag it as well carved <item>. Maybe wooden quivers could hold 10 more arrows that are well carved. Oh well my 2 cents. It would ...
- Tue Mar 22, 2005 10:11 pm
- Forum: Logs
- Topic: Hell of a Bad Time to Get Up for a Coke
- Replies: 5
- Views: 1232
- Tue Mar 22, 2005 10:03 pm
- Forum: Logs
- Topic: Yah.. you could call it a crit...
- Replies: 5
- Views: 1214
Deltin wrote:Thilindel wrote:almost 1100 hps in 3 hits...that's absolutely gay
and looks like he had dragon scales up too.
If I'm not mistaken, Homeland dscales absorbs some of the crit damage, like a sponge... Toril dscales doesn't absorb any, lets the damage go on through like hammering a nail through styrofoam armor...
- Tue Mar 22, 2005 8:46 am
- Forum: Logs
- Topic: standard dragon strategy
- Replies: 0
- Views: 551
standard dragon strategy
You start chanting... < 558h/793H 105v/105V T: Muna TC: nasty wounds E: lich EC: pretty hurt > Ravic clambers to his feet. < 558h/793H 105v/105V T: Muna TC: nasty wounds E: lich EC: pretty hurt > Ravic is casting |FULL HEAL| on MUNA! < 558h/793H 105v/105V T: Muna TC: nasty wounds E: lich EC: pretty ...
- Tue Mar 22, 2005 8:34 am
- Forum: Logs
- Topic: hey kids, don't do drugs and/or dragons
- Replies: 8
- Views: 1123
hey kids, don't do drugs and/or dragons
an Immense Chamber Room size: Huge (L:100 ft W:100 ft H:100 ft) Exits: -U Corpse of Vigis is lying here. Blood is smeared all over the area. Bobidibble (RP) (Gnome) stands, inches above the surface here, fighting an undead dracolich. Nekelet (Human) stands here, fighting an undead dracolich. Rakul (...
- Tue Mar 22, 2005 7:44 am
- Forum: T2 Ideas Archive
- Topic: CODE TYPOS
- Replies: 111
- Views: 76558
- Mon Mar 21, 2005 8:21 am
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 69850
- Mon Mar 21, 2005 8:18 am
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 69850
- Sun Mar 13, 2005 3:57 am
- Forum: T2 Gameplay Discussion Archive
- Topic: contagion
- Replies: 58
- Views: 11293
- Fri Mar 11, 2005 7:14 pm
- Forum: T2 Ideas Archive
- Topic: the main reason i dont like to die.
- Replies: 9
- Views: 1825
- Fri Mar 11, 2005 7:02 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: contagion
- Replies: 58
- Views: 11293
- Wed Mar 09, 2005 10:53 pm
- Forum: T2 Ideas Archive
- Topic: Simple idea
- Replies: 14
- Views: 2693
- Tue Mar 08, 2005 10:49 pm
- Forum: T2 Ideas Archive
- Topic: Paladins
- Replies: 9
- Views: 1342
Re: Paladins
Thilindel wrote:Is it that way in D&D?
It's not that way in D&D in playing with paper because that would be a hideous accounting nightmare keeping track of separate xp for each mob align. A lot easier to do on a mud, and makes good sense from an RP standpoint
- Tue Mar 08, 2005 10:43 pm
- Forum: T2 Ideas Archive
- Topic: Simple idea
- Replies: 14
- Views: 2693