Search found 133 matches
- Sat Nov 08, 2003 8:30 am
- Forum: Object Changes
- Topic: PSP eq
- Replies: 12
- Views: 3766
So just to mention, in addition to all +psp eq being effectivly set to either 0 or 10 psp (from well over 50 ish), the crystals (all 2 of them) got dumped down that much too. We could however remove the 24 min limit on canabalize, change all psp gear to move gear if that's what you were aiming for. ...
- Sat Nov 08, 2003 6:57 am
- Forum: T2 Gameplay Discussion Archive
- Topic: I thought we wern't supposed to lose pp in the arena.
- Replies: 5
- Views: 1469
I thought we wern't supposed to lose pp in the arena.
Score information for Icecillam <Snip> Prestige: 6065 <Snip> < 319h/580H 360p/692P 204v/207V > < > A Massive Chamber of Stone and Steel Room size: Mid-sized (L:20 ft W:20 ft H:20 ft) Exits: -N -E -S -W -U -D A faint nimbus of smoke wafts around the hooves of this fierce nightmare. Diel -Nightmare- E...
- Thu Nov 06, 2003 7:40 pm
- Forum: Object Changes
- Topic: Roots Anyone?
- Replies: 39
- Views: 9281
- Thu Nov 06, 2003 7:26 pm
- Forum: Object Changes
- Topic: Roots Anyone?
- Replies: 39
- Views: 9281
- Thu Nov 06, 2003 6:39 pm
- Forum: Object Changes
- Topic: a mystical crystal skull
- Replies: 0
- Views: 942
a mystical crystal skull
vhard quest. reallybad stats now (still attempting vagueness).
- Thu Nov 06, 2003 4:07 pm
- Forum: Object Changes
- Topic: PSP eq
- Replies: 12
- Views: 3766
PSP eq
Ahh, I see my previous post of psp eq was completly ignored. So I'll post here again before listing most of my eq. Psp eq previously was a good balance of losing hps for psp. I chose to wear less hp for +psp. Which probably caused me to die a few times while wandering solo. Currently my psps eq now ...
- Wed Nov 05, 2003 8:21 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: a black potion with a few rat eyes
- Replies: 10
- Views: 1870
a black potion with a few rat eyes
Can we keyword these things with rat, or eyes or eye or rats or something useful?
Much aggrivation involvded in get ##.potion/black bag.
Icecillam - Swears as it pulls out skullshaped earring enshrouded in black flames instead of potion.
Much aggrivation involvded in get ##.potion/black bag.
Icecillam - Swears as it pulls out skullshaped earring enshrouded in black flames instead of potion.
- Mon Nov 03, 2003 5:55 pm
- Forum: T2 Ideas Archive
- Topic: +slot equipment
- Replies: 13
- Views: 2828
Should take a serious hit in stats ofc. Like most +psp eq is a compramise in survivability. Ie now you have to decide on wearing ac 0, 0hp, no prot, no saves +1 10th level spell ring vs say standard mage ring dohicky people wear. Lose all spells in 10th circle when removing/putting it on so we dont ...
- Mon Nov 03, 2003 5:46 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: The 'Charm Person' spell
- Replies: 12
- Views: 2209
- Fri Oct 24, 2003 3:24 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Equipment Changes
- Replies: 47
- Views: 10418
Opinion from the unique portion of Torilmud. On torilmud currently I sacrifice a sizable chunk of possible + hp eq to get + psp eq. This gives me a relativly sizable chunk of psp eq. Ie its worth sacrificing survivability. This worth of sacrifice isn't reflected in the code of I believe 9/1. As this...
- Wed Oct 22, 2003 11:32 pm
- Forum: Logs
- Topic: Always clair 'fore being shifted to someone in a "safe&
- Replies: 1
- Views: 1014
Khoric tells you 'once Xissa gets on, shift me to her?' < 611h/611H 516p/787P 183v/206V > < > Khoric has just given you his consent. < 611h/611H 516p/787P 184v/206V > < > Khoric tells you 'You have my consent, do what you want. :wink:' < 611h/611H 516p/787P 184v/206V > < > Khoric nods. < 611h/611H 5...
- Tue Oct 21, 2003 3:29 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Paladin of Tyr > Terminator ?
- Replies: 35
- Views: 8549
Not complaining, just something we deal with on a relativly freqent basis. For all the goodies who complained beshaba can smack em down. Sides I lived =P < 708h/672H 804p/787P 183v/206V > < T: Icecillam TC: excellent E: kamfhult EC: excellent > A paladin of Ilmater sends you sprawling. < 706h/672H 8...
- Mon Oct 20, 2003 9:57 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Infravision and invisible players
- Replies: 29
- Views: 5057
Does sound nifty. Tho if you're detecting invis on something, you'd probably have to have the entire room dark. Otherwise that lantern you are carrying, or brightly lit item you're wearing would probably flood out any visable clues. I cant imagine you're able to farsee 50 feet into the next room and...
- Fri Oct 17, 2003 8:44 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Paladin of Tyr > Terminator ?
- Replies: 35
- Views: 8549
- Fri Oct 17, 2003 6:58 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Paladin of Tyr > Terminator ?
- Replies: 35
- Views: 8549
Cae thats just wrong, it should be more like this.. < 903h/903H 196v/196V > < P: std > n A Well Traveled Path Between Baldurs Gate and Waterdeep Exits: -N# -E -S -W# A fat bag of gold dripping with gold coins rests here. An evil Ashiwi elf stands here lurking in the shadows. An evil Ashiwi elf stand...
- Fri Oct 17, 2003 4:46 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Paladin of Tyr > Terminator ?
- Replies: 35
- Views: 8549
Re: Paladin of Tyr > Terminator ?
aggro evil mobs are virtually nonexistant. Dude what game are you playing? Dunno the roads seem fine. That beshaba group should be put back so goodies don't just close their eyes and blindly walk everywhere. Just mebe make it not load within a x radius of wd, or mh/gn. The world isn't "tame". If yo...
- Fri Oct 03, 2003 9:38 pm
- Forum: T2 Ideas Archive
- Topic: Trophy Decay
- Replies: 4
- Views: 1458
Trophy Decay
There could be some sort of decay function inbuilt into trophy. Say for every rl month if you havent killed mob x, it's % goes down 1%, or possibly even flushed out of trophy system. Trophy was implemented so say bob the barbarian wouldn't kill elite wd guards to get from 40-50 in a week. Might even...
- Mon Sep 15, 2003 4:36 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: No Regen Bug
- Replies: 11
- Views: 10269
Actually the sustain fix has to do with the !hunger bug exibited by all classes. There was a post a while back on a bard who couldn't play. Usually right after you die, or a few times after you log back in from the inn you cant pray/mem/med/sing. Since other classes cant actually eat/drink anything ...
- Mon Sep 15, 2003 3:44 am
- Forum: S3 Gameplay Discussion Archive
- Topic: No Regen Bug
- Replies: 11
- Views: 10269
Gerad : That does nothing, see first log, as well as isolation of what it looks like its doing. Dalar : Does nothing. Intresting to note, in testing Dalar's theory. I was at 817/817 psp, took off a psp item, used skills, and was able to meditate imeadatly. So it doesn't seem to be an over max issue,...
- Sun Sep 14, 2003 5:38 am
- Forum: S3 Gameplay Discussion Archive
- Topic: No Regen Bug
- Replies: 11
- Views: 10269
More testing...Seems to be a !regen when over max issue. Note that my psp's drop by one before going back up again. --Begin log-- < 691h/691H 818p/817P 205v/205V > < > There seems to be nothing wrong with your body at the moment. --Snip Out A Few skills usage-- < 691h/691H 400p/817P 160v/205V > < > ...
- Sun Sep 14, 2003 5:25 am
- Forum: S3 Gameplay Discussion Archive
- Topic: No Regen Bug
- Replies: 11
- Views: 10269
Ok managed to replicate the bug 3x in a row. What happend was I meditate so I'm one over max psp. Equalize twice, stasis field once (probably doesn't matter how many times I equalize/stasis). Then med. Hit enter lots and watch my psp's not go back up. Intresting thing to note is that at least one of...
- Fri Sep 12, 2003 1:08 am
- Forum: S3 Ideas Archive
- Topic: wormhole
- Replies: 88
- Views: 40363
Idea for implementing wormhole. (Probably take forever to code tho, which is bad.) Syntax: wormhole <target> PSP cost : 100 What it does: Opens a wormhole to the target. Standard shift lag applies. Wormhole is only maintained open as long as the psionist maintains it's concentration. Ie wormhole dis...
- Thu Sep 11, 2003 9:51 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Broken Class
- Replies: 18
- Views: 13514
I don't hate druids. I'm allowed to hate the people who say druids have as many useless skills as a psi tho cuz obviously ... well I'll not go there. I wana dom shapechanged druids =D I'm not sure why we're not able to dom mages tho. I guess since they droped stone down to level 21 being able to dom...
- Thu Sep 11, 2003 9:38 pm
- Forum: S3 Ideas Archive
- Topic: wormhole
- Replies: 88
- Views: 40363
orcs have similar hps and higher wisdom than barbs I believe Less Hps. Orc should be more close to a human shaman, but those were removed if I remember right. Summon hoard is kinda nifty when standing around the dk fountain tho. I've seen afk orcs get killed by this tho, so I'm not sure that its a ...
- Sat Sep 06, 2003 6:27 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Broken Class
- Replies: 18
- Views: 13514
- Sat Sep 06, 2003 6:26 am
- Forum: S3 Ideas Archive
- Topic: wormhole
- Replies: 88
- Views: 40363
Sometime go look at some of Ice's posts about our skills, I'm not going to list them all here and what is wrong with each of them. The CONDENSED version of whats been posted mostly by me over the past year as playing a psi fulltime. http://www.sojourn3.org/phpBB2/viewtopic.php?p=106580 Oh, and I'd ...
- Wed Sep 03, 2003 6:49 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Reduction/Expansion
- Replies: 0
- Views: 5203
Reduction/Expansion
Can we have an off toggle for this? Seems odd if I will my body to become smaller I have to wait until it restores itself (fade). Or possibly if I'm currently reduced, typing expa will put me back to normal, expa again will put me in expanded mode. This of course shouldn't affect if an enchanter cas...
- Wed Sep 03, 2003 1:17 am
- Forum: S3 Ideas Archive
- Topic: wormhole
- Replies: 88
- Views: 40363
- Tue Sep 02, 2003 10:51 pm
- Forum: S3 Ideas Archive
- Topic: wormhole
- Replies: 88
- Views: 40363
--Off Topic Part-- Dalar to answer your questions - We only have one active ublaster right now. And even if we had 2 active ublasters, it still < 2 vokers unless your fighting a dragon until it's shadow fluxed. 3force missiles > 1 ublast when fighting a single target mob or in a room you cant area i...
- Mon Sep 01, 2003 10:17 pm
- Forum: S3 Ideas Archive
- Topic: wormhole
- Replies: 88
- Views: 40363
Blah blah... Only fair! See response to Dalar about ublast. Hrm, the massshift idea to self might not work too well. I'd hate to send tells to people to unconsent when trying to massshift people. Massshifting everyone in the room from you to target might work better for the massshift idea, but then...
- Mon Sep 01, 2003 7:46 am
- Forum: S3 Ideas Archive
- Topic: wormhole
- Replies: 88
- Views: 40363
Anyways, back on topic. God comment? Thinking about it? Will cut and paste the well code and reansify? Will implement along with other psi fixes? This is dumb and evils should have to walk everywhere? Would be nice to provide people with transit without having to lose my spot while wandering around.
- Sun Aug 31, 2003 7:06 pm
- Forum: S3 Ideas Archive
- Topic: wormhole
- Replies: 88
- Views: 40363
- Thu Aug 28, 2003 7:34 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Maxpsp bug?
- Replies: 2
- Views: 5957
- Thu Aug 28, 2003 7:31 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: The Incredible Flip Flopping Bag
- Replies: 11
- Views: 9973
- Mon Aug 25, 2003 4:22 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Barbarian/human or downgrade psi mobs.
- Replies: 15
- Views: 3310
Err innates to balance out it.... Barbs do have bslam no? Humans don't have innates, but the human specific classes (pal/anti) can stop it, so human race intrinsically can stop it. We're not talking 10th eye prot in which some random item or random social in the game might prevent you from instadeat...
- Sat Aug 23, 2003 9:20 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Tower of Iron Will.
- Replies: 3
- Views: 1438
After a bit of testing, we've calcualted the trigger rate on one person in a group to be 5% roughly, at master skill level, against a lower level person. Now be it that this one person happend to be a Troll, who's innate save is pretty bad in the first place, but I'm imagining closer to 40% shrug ra...
- Wed Aug 20, 2003 7:21 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Bug: Dominate being dispeled
- Replies: 1
- Views: 1065
Bug: Dominate being dispeled
Dominate isnt magic =P < 695h/695H 696p/742P 205v/205V > < > dom citizen An elven citizen starts following you. < 695h/695H 639p/742P 205v/205V > < > o elven taunt verarb < 695h/695H 641p/742P 205v/205V > < > Ok. An elven citizen taunts Verarb, 'Nah-nah! Nah-nah!' < 695h/695H 642p/742P 205v/205V > <...
- Wed Aug 20, 2003 12:42 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Broken Class
- Replies: 18
- Views: 13514
Druids cast anything besides doom and well? Treant, heal, vit, rock2mud, pwt, fireseed, bark, summon, *deep breath*, vigs, hailstorm. Do I need to continue? I'm sure many of the help skill_druid spells actually do some noticable effect other than eat up slots (synaptic static eats up psps, as does ...
- Tue Aug 19, 2003 6:26 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Broken Class
- Replies: 18
- Views: 13514
Broken Class
Was going to bump all my threads, but will instead create a new one. BUGS Dominate http://www.sojourn3.org/phpBB2/viewtopic.php?t=11506 Synaptic Static http://www.sojourn3.org/phpBB2/viewtopic.php?t=10731 Tower Of Iron Will http://www.sojourn3.org/phpBB2/viewtopic.php?t=11449 EquAlibrium <---typo in...
- Tue Aug 19, 2003 5:39 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: The Incredible Flip Flopping Bag
- Replies: 11
- Views: 9973
The Incredible Flip Flopping Bag
Can we make it so our containers dont flip the order list on looks/gets/puts/etc. It gets really annoying trying to find anything in the bag.
- Mon Aug 18, 2003 4:03 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Tower of Iron Will.
- Replies: 3
- Views: 1438
- Fri Aug 15, 2003 7:49 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Tower of Iron Will.
- Replies: 3
- Views: 1438
Tower of Iron Will.
Percentages on this really needs to be looked at. Had it trigger I think twice so far, skill is almost maxed, at max power. Trigger rate is less than 10% on self only. Not on group so far as I could tell.
- Tue Aug 12, 2003 4:11 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Behold, The Mighty Tear in the Fabric of The Prime Plane.
- Replies: 2
- Views: 1310
In case you don't know what I'm getting at. "Planar rift, or just rift, forcefully opens a tear in the Prime Material Plane that will stay open for a short time, allowing travel across planes of existence." Rifts shouldn't be going upwards or downwards. Icecillam - As soon as it figures out how to m...
- Tue Aug 12, 2003 4:08 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Behold, The Mighty Tear in the Fabric of The Prime Plane.
- Replies: 2
- Views: 1310
< 654h/654H 457p/712P 103v/206V > Deep In a Vast Sea Room size: Enormous (L:250 ft W:250 ft H:500 ft) Exits: -E -S -W -U -D A locathah hunter with a long fin along its back searches for food. < 654h/654H 458p/712P 104v/206V > < > rift smoke A jet black, shimmering vortex opens with a slow rumble. Yo...
- Tue Aug 12, 2003 4:27 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Behold, The Mighty Tear in the Fabric of The Prime Plane.
- Replies: 2
- Views: 1310
Behold, The Mighty Tear in the Fabric of The Prime Plane.
Gura group-says 'rift smoke' < 683h/696H 382p/712P 206v/206206v/206V > < > < 683h/696H 383p/712P 206v/206206v/206V > < > rift smoke A jet black, shimmering vortex opens with a slow rumble. A planar rift plunges from sight, forever lost. You open a planar rift to smoke plane! < 683h/696H 327p/712P 20...
- Mon Aug 11, 2003 4:54 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Barbarian/human or downgrade psi mobs.
- Replies: 15
- Views: 3310
Hrm, only 440 damage? Needs to be upped some I think. 500 damage is nothing compared to some of what the evil tanks go through if you really want to compare. Seriously tho the way its curently coded into the system you should never be ublasted unless 50%+ of a typical goodie group, or 10% of a typic...
- Thu Aug 07, 2003 5:30 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Psi Issues Version 1.0
- Replies: 6
- Views: 2523
- Thu Aug 07, 2003 5:13 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Equalibrium
- Replies: 11
- Views: 2291
< 387h/716H 478p/712P 206v/206V > < T: Yud TC: few wounds E: ancient EC: small wounds > Sservis completes his spell... Sservis utters the words, 'judifgz' The ancient brownie briefly reveals a red aura! You miss the ancient brownie with your hit. the ancient brownie ignores your smelly feet, dives t...
- Wed Aug 06, 2003 11:29 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Dominate hit %
- Replies: 0
- Views: 968
Dominate hit %
Right before this attempt, I failed 3 in a row before mob died. Failed 5 in a row here. Skill is mastered. Frog walked into room so not ssikin's pet. This happens relativly routinly on mobs that are definatly domable. < 654h/654H 624p/712P 206v/206V > < > dom frog Your victim's mind resists your att...
- Mon Aug 04, 2003 4:40 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: No Regen Bug
- Replies: 11
- Views: 10269
No, if you check my spam I had a few saves thrown in. Save sometimes seems to fix it, but only after I've spamed it in a buncha times. It possibly could be related to having more hp than max. If it is indeed the case this probably should be looked at because every other time I med I go one over max,...