Search found 87 matches

by Nassis
Fri Feb 22, 2002 2:08 pm
Forum: MUD Client Help
Topic: Tintin if statement, compare string value
Replies: 2
Views: 751

> #help ifst Command: ifstrequal - string comparisment Syntax: #ifstrequal {string1} {string2} {do this} else {do this instead} Example: #alias {tell} {#ifs {$1} {$whoami} {#showme [Tell to self]: %0} else Tell %0}} --- v1.84 (Beta) The thing I dislike the most with the way tt has been developed (th...
by Nassis
Thu Feb 07, 2002 10:41 pm
Forum: S3 General Discussion Archive
Topic: Old DOS game on win98
Replies: 28
Views: 3826

For games that run too fast (most everything made in 286 era and earlier), find "moslo" or "mo'slo" or something.

"mo'slo <game>" runs <game> at approx 8086 speed I think. Read the docs...

Might even run megaman. Image
by Nassis
Tue Feb 05, 2002 1:52 pm
Forum: S3 General Discussion Archive
Topic: Old DOS game on win98
Replies: 28
Views: 3826

My config.sys and autoexec are the same I had before windows found any of my boxes, never had memory problems with dos games... I think if you hold F8 during boot you get a menu where you can choose to start in command line mode. Try that and then run memmaker (or whatever). Remember to do the F8 th...
by Nassis
Mon Jan 07, 2002 12:05 am
Forum: S3 Gameplay Discussion Archive
Topic: Feign death
Replies: 2
Views: 321

Feign death

Feign death is totally useless as is. It's only castable at a grouped pc with < 50% hp, and disengages and _sleeps_ the target. Then the mob is free to go at the target pc again... This from an 8th circle spell. Illusionists have another spell which hides them. I suggest the spell is changed so it's...
by Nassis
Sun Jan 06, 2002 11:56 pm
Forum: S3 Gameplay Discussion Archive
Topic: Massmorph
Replies: 0
Views: 219

Massmorph

Massmorph's effect is broken when someone who is grouped but _not_ in the room moves.

This has to be a bug...
by Nassis
Sun Jan 06, 2002 11:53 pm
Forum: S3 Gameplay Discussion Archive
Topic: Nightmare
Replies: 3
Views: 421

Nightmare

Nightmare has lag, and as far as I know it's the only combat spell that has.

Why? Remove the lag and up its damage slightly and the spell is great.
(Well, except it needs to be better at stunning whatever it's targeted at. Keep room stun as is, just give a penalty to the target...)
by Nassis
Sun Jan 06, 2002 11:05 pm
Forum: S3 Gameplay Discussion Archive
Topic: Change Self
Replies: 6
Views: 1049

Hm. Seems strange that Corth can enter leuth with cself when I cant. Neither can a drow with disguise, btw.

Hope thats not intentional...
by Nassis
Sun Jan 06, 2002 6:37 pm
Forum: S3 Gameplay Discussion Archive
Topic: Feign death
Replies: 2
Views: 321

As the spell is now, there is no hiding involved. And I know it's the old monk skill, but it makes _no_ sense for an illusinist spell to work that way.
by Nassis
Thu Dec 06, 2001 10:10 am
Forum: S3 Ideas Archive
Topic: Snakebite
Replies: 21
Views: 2029

Snakebite

Whenever a yuan kills a mob with snakebite, there should be a spammy echo of the snake eating his victim and the snake wouldnt have to eat for a mud month.

Thatd be cool.
by Nassis
Wed Dec 05, 2001 12:07 pm
Forum: S3 Gameplay Discussion Archive
Topic: looks like wraiths got nerfed again,
Replies: 8
Views: 972

Ah, I thought things switched off my shade more now. Probaly the same thing. Every single time yesterday I tried to tank some mobs with my shade, they switched off it right after I started it on 'em. BTW, could illusionist shades be made not undead? I keep forgetting and get picked on by cityguards....
by Nassis
Tue Dec 04, 2001 10:48 am
Forum: S3 Gameplay Discussion Archive
Topic: Stun bugged?
Replies: 3
Views: 542

Stun bugged?

The way stun works now, whenever something is stunned and is hit with a new stun effect, the new stun is ignored. The way that makes sense (to me anyway) is to, whenever something already is stunned and is stunned again, let the longer duration apply. Say I hit a mob with spook and just after a sham...
by Nassis
Tue Nov 20, 2001 2:58 am
Forum: S3 Gameplay Discussion Archive
Topic: True Sight
Replies: 1
Views: 277

This would be no problem if true sight had as long duration as detect magic/invis.
Please change this, it would make the spell far less useless for evils...
by Nassis
Sun Nov 11, 2001 4:02 am
Forum: S3 Ideas Archive
Topic: Dark spell for illusionists?
Replies: 22
Views: 14258

Dark spell for illusionists?

How about giving illusionists a spell that shields a room from daylight sufficiently to let ultras see? Maybe even one that follows the caster (like psi globe) or entire zone... As a lot of what they do is manipulate (the plane of) shadows and what is seen, it would be very appropriate for the class...
by Nassis
Mon Nov 05, 2001 4:09 am
Forum: S3 Gameplay Discussion Archive
Topic: Gheals Downgrades unreasonable
Replies: 36
Views: 4158

Corth (and others), gheal is a unique spell that does something vital in many situations. Without it, many fights become pretty much impossible (to do in "non-twink" ways (I want to write a long rant here...)). With a too long casting time, it becomes impossible to keep up with area-damage output fr...
by Nassis
Tue Oct 23, 2001 8:05 pm
Forum: S3 Gameplay Discussion Archive
Topic: Petition for Orc Antipaladins
Replies: 52
Views: 6948

Wouldn't yuan a-p make more sense than orc?
Orc is shaman race, and yuans are very religous...
by Nassis
Mon Oct 22, 2001 7:33 pm
Forum: S3 General Discussion Archive
Topic: Online comics?
Replies: 16
Views: 2149

http://flem.dhs.org/
Very not PC and damned fun.
by Nassis
Tue Oct 16, 2001 5:00 pm
Forum: S3 Gameplay Discussion Archive
Topic: Observation on being evil
Replies: 22
Views: 2636

dk is really very simple. for every level range there are a few places with mobs to xp on. if no appropriate tank is by fountain, run around to those places and find a tank/group. be polite. be there when you ask to group (maybe put in some socials and stuff). it makes the troll (or whatever) in que...
by Nassis
Tue Oct 16, 2001 12:34 pm
Forum: S3 Ideas Archive
Topic: The legless people
Replies: 31
Views: 3143

What he ^ said. Tailring slot, keep hometown hard.

If the Great Gods feel like beeing nice to snakes, save against bash/more int/agi too (maybe we would see a slithring non-caster!)
by Nassis
Tue Oct 16, 2001 12:04 pm
Forum: S3 Gameplay Discussion Archive
Topic: Corpse Rot Time
Replies: 32
Views: 3392

I wrote a long post on why this should be coded asap, but on looking it over found it was all written elsewhere in this thread. Just please, please, please put in several days corpse rot for eq'd corpses. If this leads to even more corpses littering everywhere, put in minimum limit on # of items tha...
by Nassis
Sat Oct 06, 2001 12:07 am
Forum: MUD Client Help
Topic: tintin++ RPM?
Replies: 13
Views: 1628

Ah. The "errors at the .o files" error. That tells me all I need to know. This is why I won't work in support. http://www.sojourn3.org/ubb/smile.gif Anyway, you probably have your dynamic libraries in a nonstandard location. I assume this helps you as much as "errors at the .o files" helps me unders...
by Nassis
Thu Oct 04, 2001 4:29 am
Forum: MUD Client Help
Topic: tintin++ RPM?
Replies: 13
Views: 1628

untar with "xvf". add z for gzip'ed file and Z for compress'd file. as in "tar xzvf <filename>". to find whether the file is compressed somehow, use the "file" command or look at the file extension - ".gz" or ".tgz" for gzip, and ".Z" for compress. If you have an old tar, you might have to gunzip or...
by Nassis
Fri Sep 28, 2001 2:41 am
Forum: S3 Ideas Archive
Topic: The legless people
Replies: 31
Views: 3143

The legless people

Yuan-Tis got no real advantages at all. Maybe except there are fewer mobs aggro to them innhyssk... Many people (most I've talked to) think yuans should have some better stats, or even ears, but I'm pretty sure that wont happen. So. How about letting yuan innate bite poisonous at higher levels? Bite...
by Nassis
Wed Sep 26, 2001 11:49 pm
Forum: S3 Gameplay Discussion Archive
Topic: ray, fumble, and other enchantment spells
Replies: 7
Views: 1192

While 'rainbow pattern', 8th illusionist spell, seems to do nothing (or have a duration of about .5 seconds).

(But I'd rather see change self fixed and go have a look in wd. Image
by Nassis
Sun Sep 16, 2001 3:39 pm
Forum: S3 Gameplay Discussion Archive
Topic: Change self
Replies: 4
Views: 538

Galok: I know. I have of course tested with non-detect too. I tested change self just after it went in the game, some god (shev?) said something like "ok, thanks for testing it, it'll be fixed". So I am fairly sure that it _is_ broken. The "cast with no argument to remove" also does not work. Lil' t...
by Nassis
Sun Sep 16, 2001 1:00 pm
Forum: S3 Gameplay Discussion Archive
Topic: Change self
Replies: 4
Views: 538

Change self

Could someone please fix change self? Seems all it does now is change description, and to a very limited number of races too. The main point of it, avoiding aggro [evil|good]race mobs seems not to work at all. And please have a look at rainbow pattern too. It either doesn't work or has a _very_ shor...
by Nassis
Wed Sep 12, 2001 6:13 am
Forum: S3 Gameplay Discussion Archive
Topic: give us a break (hitroll) and where is everyone
Replies: 20
Views: 1977

The only reason I can see for the hitroll change is hitters doing too much damage. But those hitters are not warriors, it's rangers (and maybe rogues, but it's rangers damage and xp I've seen complaints about). So either keep the change and give warr's a (flat) to-hit bonus, or remove change and red...
by Nassis
Mon Aug 27, 2001 9:21 am
Forum: S3 Gameplay Discussion Archive
Topic: Mage hiding
Replies: 0
Views: 227

Mage hiding

<> c 'camoflauge' You complete your spell... As your illusion camoflauges your appearance, you blend into the surroundings... <> forg camo You stop trying to hide. You purge 'camoflauge' spell from your thoughts. --- <> c 'camoflauge' You stop trying to hide. You don't have that spell memorized. ---...
by Nassis
Thu Aug 23, 2001 6:18 am
Forum: S3 Gameplay Discussion Archive
Topic: new flee
Replies: 32
Views: 3742

I for one like the new flee. Might save my life but will save people I group with for sure. hated it seeing people killing themselves on over enthusiastic fleeing... what people say about "go in a place I dont like, reflex-flee" is stupid as it risks getting you futher into trouble. just go out the ...
by Nassis
Tue Jul 31, 2001 8:52 pm
Forum: S3 Gameplay Discussion Archive
Topic: Change Self!
Replies: 4
Views: 591

Is anything happening with this spell? It ... didnt work very well when it was enabled, and I've heard nothing since. IMO make (at least) one possible desc from each (player) race (with proper race-flags, be big, unbashable ogre or tiny, unbashable cave fish (maybe not http://www.sojourn3.org/ubb/sm...
by Nassis
Fri Jul 13, 2001 2:29 am
Forum: S3 Gameplay Discussion Archive
Topic: Phantoms
Replies: 1
Views: 345

Phantoms

The skeleton of a giant phantom lizard stands here.

Just wrong. Please make phantom steeds not leave corpses...
Also, both they and summoned shades shout be insubstantial (or whateveritis, not clog one-way rooms...) and float.
by Nassis
Fri Jul 13, 2001 2:22 am
Forum: S3 Ideas Archive
Topic: Hunger/Thirst
Replies: 23
Views: 3373

Spam control is always good, but what Lyt said.
Just displaying any hunger/thirst message when one starts memming (or tries to) would help.
by Nassis
Thu Jun 28, 2001 1:31 am
Forum: S3 Gameplay Discussion Archive
Topic: Experience in groups
Replies: 7
Views: 723

No, the simple solution is killing (or rather vastly reducing) damage xp.
Damage xp creates many more and harder problems than those it solves, IMHO.
by Nassis
Mon May 28, 2001 9:57 pm
Forum: S3 Gameplay Discussion Archive
Topic: Illusionist blues
Replies: 19
Views: 2141

Shadow bolt (and shadow burst) are both listed in my skill list as illusion (well, cold http://www.sojourn3.org/ubb/smile.gif spells and notch invocation skill. Someone (shev?) also said shadow bolt is supposed to be invoc. To shev's points: 1) There are, and I am. http://www.sojourn3.org/ubb/smile....
by Nassis
Sun May 27, 2001 8:45 pm
Forum: S3 Gameplay Discussion Archive
Topic: Illusionist blues
Replies: 19
Views: 2141

Kilo: pull up help files and see, enchanters get 9 different damage spells, illusionists 8. Enchanters do not get damage on circles 3, 5 and 10, illusionist not on 3, 4, 6 and 8. (I'm not saying anything about quality, just want to set you straight on availability.) I did the average damage thing wi...
by Nassis
Sun May 27, 2001 2:42 pm
Forum: S3 Gameplay Discussion Archive
Topic: Illusionist blues
Replies: 19
Views: 2141

Illusionist blues

Illusionists suck. I promised myself I'd wait until I got 21 before I whined on the board, so now it's time... :P I know I'm not high level and am probably a twinkish dork, but illusionist still suck. So far, anyway. First, the spells we get that are not the same as all other mages: 1st: invis on lv...
by Nassis
Sun May 13, 2001 4:52 pm
Forum: S3 Gameplay Discussion Archive
Topic: Illusionist Bugs
Replies: 38
Views: 4929

I'm impressed. Quick and sane response. Tho I dont quite understand why mm should do more dam than later spells, I'll accept it... The other stuff you said makes sense. If it's this easy to get results, I'll have to start nagging more. *ponder* Ah, give mages 1h misc skill! http://www.sojourn3.org/u...
by Nassis
Sat May 12, 2001 5:43 am
Forum: S3 Gameplay Discussion Archive
Topic: Illusionist Bugs
Replies: 38
Views: 4929

Yuan-Ti ills cant ride their own phantom steeds... Let 'em make horses with tail-holes in the middle or carrier-ogres or something. Who cares what, it's not real anyway. http://www.sojourn3.org/ubb/smile.gif Blackthorns does less damage than shadow bolt, which seems wrong. Not to mention the abysmal...

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