Search found 87 matches
- Fri Feb 22, 2002 2:08 pm
- Forum: MUD Client Help
- Topic: Tintin if statement, compare string value
- Replies: 2
- Views: 751
> #help ifst Command: ifstrequal - string comparisment Syntax: #ifstrequal {string1} {string2} {do this} else {do this instead} Example: #alias {tell} {#ifs {$1} {$whoami} {#showme [Tell to self]: %0} else Tell %0}} --- v1.84 (Beta) The thing I dislike the most with the way tt has been developed (th...
- Thu Feb 07, 2002 10:41 pm
- Forum: S3 General Discussion Archive
- Topic: Old DOS game on win98
- Replies: 28
- Views: 3826
- Tue Feb 05, 2002 1:52 pm
- Forum: S3 General Discussion Archive
- Topic: Old DOS game on win98
- Replies: 28
- Views: 3826
My config.sys and autoexec are the same I had before windows found any of my boxes, never had memory problems with dos games... I think if you hold F8 during boot you get a menu where you can choose to start in command line mode. Try that and then run memmaker (or whatever). Remember to do the F8 th...
- Mon Jan 07, 2002 12:05 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Feign death
- Replies: 2
- Views: 321
Feign death
Feign death is totally useless as is. It's only castable at a grouped pc with < 50% hp, and disengages and _sleeps_ the target. Then the mob is free to go at the target pc again... This from an 8th circle spell. Illusionists have another spell which hides them. I suggest the spell is changed so it's...
- Sun Jan 06, 2002 11:56 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Massmorph
- Replies: 0
- Views: 219
Massmorph
Massmorph's effect is broken when someone who is grouped but _not_ in the room moves.
This has to be a bug...
This has to be a bug...
- Sun Jan 06, 2002 11:53 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Nightmare
- Replies: 3
- Views: 421
Nightmare
Nightmare has lag, and as far as I know it's the only combat spell that has.
Why? Remove the lag and up its damage slightly and the spell is great.
(Well, except it needs to be better at stunning whatever it's targeted at. Keep room stun as is, just give a penalty to the target...)
Why? Remove the lag and up its damage slightly and the spell is great.
(Well, except it needs to be better at stunning whatever it's targeted at. Keep room stun as is, just give a penalty to the target...)
- Sun Jan 06, 2002 11:05 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Change Self
- Replies: 6
- Views: 1049
- Sun Jan 06, 2002 6:37 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Feign death
- Replies: 2
- Views: 321
- Thu Dec 06, 2001 10:10 am
- Forum: S3 Ideas Archive
- Topic: Snakebite
- Replies: 21
- Views: 2029
Snakebite
Whenever a yuan kills a mob with snakebite, there should be a spammy echo of the snake eating his victim and the snake wouldnt have to eat for a mud month.
Thatd be cool.
Thatd be cool.
- Wed Dec 05, 2001 12:07 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: looks like wraiths got nerfed again,
- Replies: 8
- Views: 972
Ah, I thought things switched off my shade more now. Probaly the same thing. Every single time yesterday I tried to tank some mobs with my shade, they switched off it right after I started it on 'em. BTW, could illusionist shades be made not undead? I keep forgetting and get picked on by cityguards....
- Tue Dec 04, 2001 10:48 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Stun bugged?
- Replies: 3
- Views: 542
Stun bugged?
The way stun works now, whenever something is stunned and is hit with a new stun effect, the new stun is ignored. The way that makes sense (to me anyway) is to, whenever something already is stunned and is stunned again, let the longer duration apply. Say I hit a mob with spook and just after a sham...
- Tue Nov 20, 2001 2:58 am
- Forum: S3 Gameplay Discussion Archive
- Topic: True Sight
- Replies: 1
- Views: 277
- Sun Nov 11, 2001 4:02 am
- Forum: S3 Ideas Archive
- Topic: Dark spell for illusionists?
- Replies: 22
- Views: 14258
Dark spell for illusionists?
How about giving illusionists a spell that shields a room from daylight sufficiently to let ultras see? Maybe even one that follows the caster (like psi globe) or entire zone... As a lot of what they do is manipulate (the plane of) shadows and what is seen, it would be very appropriate for the class...
- Mon Nov 05, 2001 4:09 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Gheals Downgrades unreasonable
- Replies: 36
- Views: 4158
Corth (and others), gheal is a unique spell that does something vital in many situations. Without it, many fights become pretty much impossible (to do in "non-twink" ways (I want to write a long rant here...)). With a too long casting time, it becomes impossible to keep up with area-damage output fr...
- Tue Oct 23, 2001 8:05 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Petition for Orc Antipaladins
- Replies: 52
- Views: 6948
- Mon Oct 22, 2001 7:33 pm
- Forum: S3 General Discussion Archive
- Topic: Online comics?
- Replies: 16
- Views: 2149
http://flem.dhs.org/
Very not PC and damned fun.
Very not PC and damned fun.
- Tue Oct 16, 2001 5:00 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Observation on being evil
- Replies: 22
- Views: 2636
dk is really very simple. for every level range there are a few places with mobs to xp on. if no appropriate tank is by fountain, run around to those places and find a tank/group. be polite. be there when you ask to group (maybe put in some socials and stuff). it makes the troll (or whatever) in que...
- Tue Oct 16, 2001 12:34 pm
- Forum: S3 Ideas Archive
- Topic: The legless people
- Replies: 31
- Views: 3143
- Tue Oct 16, 2001 12:04 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Corpse Rot Time
- Replies: 32
- Views: 3392
I wrote a long post on why this should be coded asap, but on looking it over found it was all written elsewhere in this thread. Just please, please, please put in several days corpse rot for eq'd corpses. If this leads to even more corpses littering everywhere, put in minimum limit on # of items tha...
- Sat Oct 06, 2001 12:07 am
- Forum: MUD Client Help
- Topic: tintin++ RPM?
- Replies: 13
- Views: 1628
Ah. The "errors at the .o files" error. That tells me all I need to know. This is why I won't work in support. http://www.sojourn3.org/ubb/smile.gif Anyway, you probably have your dynamic libraries in a nonstandard location. I assume this helps you as much as "errors at the .o files" helps me unders...
- Thu Oct 04, 2001 4:29 am
- Forum: MUD Client Help
- Topic: tintin++ RPM?
- Replies: 13
- Views: 1628
untar with "xvf". add z for gzip'ed file and Z for compress'd file. as in "tar xzvf <filename>". to find whether the file is compressed somehow, use the "file" command or look at the file extension - ".gz" or ".tgz" for gzip, and ".Z" for compress. If you have an old tar, you might have to gunzip or...
- Fri Sep 28, 2001 2:41 am
- Forum: S3 Ideas Archive
- Topic: The legless people
- Replies: 31
- Views: 3143
The legless people
Yuan-Tis got no real advantages at all. Maybe except there are fewer mobs aggro to them innhyssk... Many people (most I've talked to) think yuans should have some better stats, or even ears, but I'm pretty sure that wont happen. So. How about letting yuan innate bite poisonous at higher levels? Bite...
- Wed Sep 26, 2001 11:49 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: ray, fumble, and other enchantment spells
- Replies: 7
- Views: 1192
- Sun Sep 16, 2001 3:39 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Change self
- Replies: 4
- Views: 538
Galok: I know. I have of course tested with non-detect too. I tested change self just after it went in the game, some god (shev?) said something like "ok, thanks for testing it, it'll be fixed". So I am fairly sure that it _is_ broken. The "cast with no argument to remove" also does not work. Lil' t...
- Sun Sep 16, 2001 1:00 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Change self
- Replies: 4
- Views: 538
Change self
Could someone please fix change self? Seems all it does now is change description, and to a very limited number of races too. The main point of it, avoiding aggro [evil|good]race mobs seems not to work at all. And please have a look at rainbow pattern too. It either doesn't work or has a _very_ shor...
- Wed Sep 12, 2001 6:13 am
- Forum: S3 Gameplay Discussion Archive
- Topic: give us a break (hitroll) and where is everyone
- Replies: 20
- Views: 1977
The only reason I can see for the hitroll change is hitters doing too much damage. But those hitters are not warriors, it's rangers (and maybe rogues, but it's rangers damage and xp I've seen complaints about). So either keep the change and give warr's a (flat) to-hit bonus, or remove change and red...
- Mon Aug 27, 2001 9:21 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Mage hiding
- Replies: 0
- Views: 227
Mage hiding
<> c 'camoflauge' You complete your spell... As your illusion camoflauges your appearance, you blend into the surroundings... <> forg camo You stop trying to hide. You purge 'camoflauge' spell from your thoughts. --- <> c 'camoflauge' You stop trying to hide. You don't have that spell memorized. ---...
- Thu Aug 23, 2001 6:18 am
- Forum: S3 Gameplay Discussion Archive
- Topic: new flee
- Replies: 32
- Views: 3742
I for one like the new flee. Might save my life but will save people I group with for sure. hated it seeing people killing themselves on over enthusiastic fleeing... what people say about "go in a place I dont like, reflex-flee" is stupid as it risks getting you futher into trouble. just go out the ...
- Tue Jul 31, 2001 8:52 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Change Self!
- Replies: 4
- Views: 591
Is anything happening with this spell? It ... didnt work very well when it was enabled, and I've heard nothing since. IMO make (at least) one possible desc from each (player) race (with proper race-flags, be big, unbashable ogre or tiny, unbashable cave fish (maybe not http://www.sojourn3.org/ubb/sm...
- Fri Jul 13, 2001 2:29 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Phantoms
- Replies: 1
- Views: 345
Phantoms
The skeleton of a giant phantom lizard stands here.
Just wrong. Please make phantom steeds not leave corpses...
Also, both they and summoned shades shout be insubstantial (or whateveritis, not clog one-way rooms...) and float.
Just wrong. Please make phantom steeds not leave corpses...
Also, both they and summoned shades shout be insubstantial (or whateveritis, not clog one-way rooms...) and float.
- Fri Jul 13, 2001 2:22 am
- Forum: S3 Ideas Archive
- Topic: Hunger/Thirst
- Replies: 23
- Views: 3373
- Thu Jun 28, 2001 1:31 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Experience in groups
- Replies: 7
- Views: 723
- Mon May 28, 2001 9:57 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist blues
- Replies: 19
- Views: 2141
Shadow bolt (and shadow burst) are both listed in my skill list as illusion (well, cold http://www.sojourn3.org/ubb/smile.gif spells and notch invocation skill. Someone (shev?) also said shadow bolt is supposed to be invoc. To shev's points: 1) There are, and I am. http://www.sojourn3.org/ubb/smile....
- Sun May 27, 2001 8:45 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist blues
- Replies: 19
- Views: 2141
Kilo: pull up help files and see, enchanters get 9 different damage spells, illusionists 8. Enchanters do not get damage on circles 3, 5 and 10, illusionist not on 3, 4, 6 and 8. (I'm not saying anything about quality, just want to set you straight on availability.) I did the average damage thing wi...
- Sun May 27, 2001 2:42 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist blues
- Replies: 19
- Views: 2141
Illusionist blues
Illusionists suck. I promised myself I'd wait until I got 21 before I whined on the board, so now it's time... :P I know I'm not high level and am probably a twinkish dork, but illusionist still suck. So far, anyway. First, the spells we get that are not the same as all other mages: 1st: invis on lv...
- Sun May 13, 2001 4:52 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist Bugs
- Replies: 38
- Views: 4929
I'm impressed. Quick and sane response. Tho I dont quite understand why mm should do more dam than later spells, I'll accept it... The other stuff you said makes sense. If it's this easy to get results, I'll have to start nagging more. *ponder* Ah, give mages 1h misc skill! http://www.sojourn3.org/u...
- Sat May 12, 2001 5:43 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist Bugs
- Replies: 38
- Views: 4929
Yuan-Ti ills cant ride their own phantom steeds... Let 'em make horses with tail-holes in the middle or carrier-ogres or something. Who cares what, it's not real anyway. http://www.sojourn3.org/ubb/smile.gif Blackthorns does less damage than shadow bolt, which seems wrong. Not to mention the abysmal...