Search found 179 matches

by Ihazim
Wed Jun 16, 2004 4:48 pm
Forum: T2 Gameplay Discussion Archive
Topic: History of the Mud
Replies: 44
Views: 10251

pwned.
by Ihazim
Sat Jun 12, 2004 1:49 am
Forum: T2 Gameplay Discussion Archive
Topic: compared to other muds
Replies: 7
Views: 1752

compared to other muds

on top and below us on the top mud sites, where do we stand as an overall game. reading their webpages it sounds like they have some really cool stuff going on there. it might just be because ive done a lot, but where's our cool stuff :p
by Ihazim
Wed Jun 09, 2004 11:34 am
Forum: T2 Ideas Archive
Topic: most recently logged into assoc list!
Replies: 14
Views: 2825

most recently logged into assoc list!

should move that player to the top of the list! Then you'd know who hasn't logged on in a while!
by Ihazim
Wed Jun 09, 2004 11:21 am
Forum: T2 Gameplay Discussion Archive
Topic: History of the Mud
Replies: 44
Views: 10251

delmair likes to say everything sucks and whats the point, he's like eeyore
by Ihazim
Sat Jun 05, 2004 10:19 am
Forum: T2 Gameplay Discussion Archive
Topic: Ever notice
Replies: 7
Views: 1703

sounds like a job for the little things police :p
by Ihazim
Sat Jun 05, 2004 8:24 am
Forum: T2 Ideas Archive
Topic: Little things police :p
Replies: 5
Views: 1484

Little things police :p

There are a lot of smaller things on the mud that i feel should be delt with more attention but as it is i dont know if the staff is equiped to let its resources be put to such meaningless things. However i feel that the mud should be patched up much like an old building is renovated after a few yea...
by Ihazim
Sat Jun 05, 2004 8:10 am
Forum: T2 Gameplay Discussion Archive
Topic: mud reboot every friday?
Replies: 16
Views: 3166

Also if anyone ever noticed it takes 2 zone groups to break 100 players at a time. (atleast). Things like zone difficulty need to be upgraded, but i guess that's for another thread. If you want to try and string it together, one could argue the same group of people do all the zones during the week. ...
by Ihazim
Sat Jun 05, 2004 6:44 am
Forum: T2 Ideas Archive
Topic: Change to help non damage doers gain experience
Replies: 18
Views: 4399

whenever i would play those DnD games like wake of the ravager i always assumed rogues had the easy tables because they were meant to die often. Or maybe it was because their skill set sucked in comparison to dieing often. But im pretty sure it's based on Dnd (thief tables) which i think the mud sho...
by Ihazim
Sat Jun 05, 2004 6:42 am
Forum: T2 Gameplay Discussion Archive
Topic: My perspective on the game... *Long Post*
Replies: 31
Views: 5508

hey that mail mob thing is a rip off of gemstone 3 :p which has been around since like 86
by Ihazim
Sat Jun 05, 2004 6:10 am
Forum: T2 Gameplay Discussion Archive
Topic: mud reboot every friday?
Replies: 16
Views: 3166

Does anyone remember when miax used to reboot the mud every friday at 9pm? Those left who do remember were there to zone right when he would reboot im sure! What is the potential loss of rebooting randomly, and sometimes not so randomly as the current system is, to rebooting on a fixed interval? In ...
by Ihazim
Fri Jun 04, 2004 11:49 am
Forum: T2 Gameplay Discussion Archive
Topic: mud reboot every friday?
Replies: 16
Views: 3166

mud reboot every friday?

should this be a policy?
by Ihazim
Wed May 05, 2004 9:36 pm
Forum: T2 Gameplay Discussion Archive
Topic: farsee on shells
Replies: 7
Views: 1790

farsee on shells

i feel that having them on shells diminishes the usefulness of other rare farsee items. +1 +2 ac3 necklaces are already very powerful in the grand scheme of hitter necklaces. Could it be considered that farsee be more rare like how sense life and protection from gas are now?
by Ihazim
Wed May 05, 2004 5:29 pm
Forum: T2 Gameplay Discussion Archive
Topic: Exp tables
Replies: 28
Views: 4194

don't rogues normally level fast in DnD anyways? isn't there a point to that? im not sure since im not familiar with dnd but maybe someone could explain.
by Ihazim
Tue Apr 27, 2004 5:48 pm
Forum: T2 Ideas Archive
Topic: mud seige weapons :p
Replies: 11
Views: 1881

mud seige weapons :p

yea :p
ship, cannons, catapults, ballistas, battering rams n stuff
by Ihazim
Sat Apr 24, 2004 1:41 am
Forum: T2 Ideas Archive
Topic: Familiars for invokers and enchanters?
Replies: 26
Views: 5157

make em pets that players can scry through!
by Ihazim
Thu Apr 22, 2004 3:24 pm
Forum: T2 Ideas Archive
Topic: bump if you want guild halls!
Replies: 18
Views: 3298

bump if you want guild halls!

rar
by Ihazim
Thu Apr 22, 2004 2:23 pm
Forum: T2 Ideas Archive
Topic: Increase guild fees tenfold
Replies: 71
Views: 18112

im not in SoI :(
by Ihazim
Sun Apr 11, 2004 3:32 pm
Forum: T2 Gameplay Discussion Archive
Topic: Enchant weapon
Replies: 30
Views: 5775

You know what. This idea has nothing to do with balance and if anything would add great flavor to the mud. If anything it could be made in a way to balance things but it wont if you don't have the right attitude.
by Ihazim
Sat Apr 10, 2004 2:15 am
Forum: T2 Gameplay Discussion Archive
Topic: Enchant weapon
Replies: 30
Views: 5775

get a life :p
by Ihazim
Sat Apr 10, 2004 2:13 am
Forum: T2 Ideas Archive
Topic: java telnet client to the mud
Replies: 5
Views: 1297

stop posting delmair :p
by Ihazim
Fri Apr 09, 2004 5:50 am
Forum: T2 Ideas Archive
Topic: java telnet client to the mud
Replies: 5
Views: 1297

java telnet client to the mud

yes! :p
by Ihazim
Wed Apr 07, 2004 3:15 am
Forum: T2 Gameplay Discussion Archive
Topic: Enchant weapon
Replies: 30
Views: 5775

Well since you guys are so quick to discount something how about this. Armor and weapon's that approach their max enchantment will become increasingly difficult to enchant (simple failure, success, 1/2 success or destruction will suffice). The enchanting time will range from a few minutes to a few d...
by Ihazim
Tue Apr 06, 2004 3:24 am
Forum: T2 Gameplay Discussion Archive
Topic: Enchant weapon
Replies: 30
Views: 5775

so don't reply :p. what this could do is create a whole new scope for an already hard working class. Enchanter's would sit around all day trying to enchant items which they would generaly fail at or even destroy their objects. at most items could gain +2 +2, 10 ac to what they already have. These it...
by Ihazim
Tue Apr 06, 2004 1:52 am
Forum: T2 Gameplay Discussion Archive
Topic: Enchant weapon
Replies: 30
Views: 5775

Enchant weapon

my idea for this spell is to:

let all weapons be enchantable regardless of bits and previous hit dam
remove restrictions flag
increase casting time to incredible ammount (with possible failure and bonuses for events,locations and possible destruction of weapon)
allow stackable enchants
by Ihazim
Mon Apr 05, 2004 9:02 pm
Forum: T2 Gameplay Discussion Archive
Topic: Regarding Druid Changes
Replies: 43
Views: 11313

okay i played invoker main for a rrrong time and this is how i saw it. When druid area was > than invoker area i didnt give a crap. I still had 9th, 8th and 7th circles. when druid damage was dg'ed i thought " more work for me ". Personally i felt invokers did way too much damage in the spheres of a...
by Ihazim
Sun Apr 04, 2004 3:59 pm
Forum: T2 Gameplay Discussion Archive
Topic: Interesting Ways to Downgrade Myself
Replies: 25
Views: 3628

it should be like the hell hound spell
by Ihazim
Sun Mar 21, 2004 4:54 pm
Forum: T2 Gameplay Discussion Archive
Topic: dodging vital strike
Replies: 1
Views: 615

you cut an artery!
by Ihazim
Sun Mar 21, 2004 3:48 am
Forum: T2 Ideas Archive
Topic: How to Fix Evils
Replies: 33
Views: 6235

I didnt realize that the evil race was broken to begin with :p. I think the real problem is a lack of playerbase.
by Ihazim
Fri Mar 19, 2004 11:55 pm
Forum: T2 Ideas Archive
Topic: No lag combat initiating command.
Replies: 2
Views: 733

Good or bad im not sure but this would make it exceptionally hard to flee from mobs, lure mobs, corpse retrieve for rogues as well as spam attacking. I think if this were ever put in it would definantly favor mobiles.
by Ihazim
Thu Mar 18, 2004 5:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: assoc list sort
Replies: 2
Views: 852

assoc list sort

The ability to real time sort the assoc list. Available to guild leader or lieutenant. Personally if this goes in id use it to put all the Green, logged in, names on top of the list. Or put those who log in more on the top of the list.
by Ihazim
Tue Mar 09, 2004 10:34 pm
Forum: T2 Ideas Archive
Topic: move find item
Replies: 1
Views: 723

move find item

new skill!

as you move you find hidden items. Innate for halflings!
by Ihazim
Fri Mar 05, 2004 5:27 pm
Forum: T2 Gameplay Discussion Archive
Topic: Ranger... what race?
Replies: 6
Views: 1132

the hp detriment for grey's is really bad for serious play 8). but who plays a ranger seriously?
by Ihazim
Fri Mar 05, 2004 1:52 am
Forum: T2 Ideas Archive
Topic: Arena stats
Replies: 7
Views: 1722

in my personal opinion this is how the arena should have been implemented in the first place. Now it seems like just a place for people to kill each other as well as an unfinished product.
by Ihazim
Thu Mar 04, 2004 8:15 pm
Forum: T2 Ideas Archive
Topic: Arena stats
Replies: 7
Views: 1722

Arena stats

Hi, Although sservis is great for keeping arena stats. He is only human and can't be logged on 24/7 to record all of our arena glory. I propose a mud endorsed arena stat tracker! All stats saved from every boot (unlike tinkers machine). Also, a who arena function and a list to pull up the top 10 kil...
by Ihazim
Tue Mar 02, 2004 2:04 am
Forum: T2 Gameplay Discussion Archive
Topic: dispelling the sVpetri myth (maybe!)
Replies: 10
Views: 1769

test for positive sv petri 8)
by Ihazim
Tue Jan 06, 2004 2:37 am
Forum: General Discussion Archive
Topic: What's your alternative?
Replies: 8
Views: 2245

crack
by Ihazim
Sun Jan 04, 2004 5:54 pm
Forum: Object Changes
Topic: Object Changes, Round 2!
Replies: 136
Views: 73337

spob rogue gloves gold, a pair of twisted black leather fingerless gloves, still 5 max con, still useless for rogues :p.
by Ihazim
Sat Jan 03, 2004 4:36 am
Forum: Object Changes
Topic: Object Changes, Round 2!
Replies: 136
Views: 73337

spob gold rogue gloves didnt get moved over i think 8)
by Ihazim
Fri Jan 02, 2004 6:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: Melee Evolved - The Return
Replies: 35
Views: 8466

A system like stance was considered during the early months of sojourn's ressurection and later shot down. its in the news, the very first month or so.
by Ihazim
Wed Dec 31, 2003 9:41 pm
Forum: T2 Gameplay Discussion Archive
Topic: Underpowered rogues
Replies: 39
Views: 9278

box should be added to the disguise list, i agree.
A box of oranges group-says 'crap'

Your skin crawls as you hear a death cry nearby!

A box of oranges stops following you.
A box of oranges consent lost.
by Ihazim
Tue Dec 30, 2003 2:15 am
Forum: T2 Gameplay Discussion Archive
Topic: Underpowered rogues
Replies: 39
Views: 9278

Underpowered rogues

i've noticed recently there has been a decline in rogues available to zone, i assume because they dont do enuf damage. What about adding triple or quadruple attack? Or possibly upgrading khanjari dagger? Serious replies please!
by Ihazim
Mon Dec 29, 2003 5:32 pm
Forum: T2 Gameplay Discussion Archive
Topic: vital strike for greys broken?
Replies: 20
Views: 2383

vital strike for greys broken?

grey elves never vital. It's also listed under an intelligence skill yet it notches slowly and never lands! Can this be looked at?
by Ihazim
Mon Dec 29, 2003 9:30 am
Forum: MUD Client Help
Topic: Cleric Trig HHHHEEEEEEEEELLLLLLLLPPPPPP!!!!!
Replies: 1
Views: 997

Zouve has the best color trigs ive seen. Except you might want to examine the code carefully for uhm, a sneak attack surprise :p
by Ihazim
Sat Dec 27, 2003 5:15 pm
Forum: General Discussion Archive
Topic: Chaos Christmas 12am EST, Dec 26th
Replies: 31
Views: 4828

dude :p, i assasinated you cause i lured ancient white dragon and plow dragon :p
by Ihazim
Fri Dec 26, 2003 3:26 am
Forum: T2 Gameplay Discussion Archive
Topic: How to promote new leaders claiming/not claiming
Replies: 46
Views: 26108

do they lead anymore? :p
by Ihazim
Wed Dec 24, 2003 4:45 pm
Forum: T2 Gameplay Discussion Archive
Topic: How to promote new leaders claiming/not claiming
Replies: 46
Views: 26108

A leader claiming the item he/she wants is not a way to promote leaders. What would motivate this leader to lead against once their needs are met? As i see it, the majority of leaders right now lead because its something they like to do and there isn't really a problem with the base of leaders aroun...
by Ihazim
Wed Dec 24, 2003 3:42 am
Forum: T2 Gameplay Discussion Archive
Topic: Why humans being able to group with evils is not a big deal
Replies: 36
Views: 7830

I feel like a leader claiming eq alienates a group, even if it's stated beforehand. And on another note if this becomes a common occurance, that leader gains a reputation and which can't be avoided unless you change the entire trend to 1 the claiming of 1 item. Which i think is what this post attemp...
by Ihazim
Sun Dec 21, 2003 6:48 am
Forum: T2 Gameplay Discussion Archive
Topic: Any Reason to be A paladin any more?? No didn't think so.
Replies: 59
Views: 11075

some places approach it by having paladins be extremely defensive and anti paladins extremely offensive
by Ihazim
Fri Dec 19, 2003 4:27 am
Forum: T2 Gameplay Discussion Archive
Topic: Any Reason to be A paladin any more?? No didn't think so.
Replies: 59
Views: 11075

Classes are supposed to be different. And while one class may not be as powerful as another class, it is still useful. At the same time you also conveniently forget other factors that are considered for grouping like skill and personality. The bottom line is that no matter what combination, a group ...

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