Search found 179 matches
- Wed Jun 16, 2004 4:48 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: History of the Mud
- Replies: 44
- Views: 10251
- Sat Jun 12, 2004 1:49 am
- Forum: T2 Gameplay Discussion Archive
- Topic: compared to other muds
- Replies: 7
- Views: 1752
compared to other muds
on top and below us on the top mud sites, where do we stand as an overall game. reading their webpages it sounds like they have some really cool stuff going on there. it might just be because ive done a lot, but where's our cool stuff :p
- Wed Jun 09, 2004 11:34 am
- Forum: T2 Ideas Archive
- Topic: most recently logged into assoc list!
- Replies: 14
- Views: 2825
most recently logged into assoc list!
should move that player to the top of the list! Then you'd know who hasn't logged on in a while!
- Wed Jun 09, 2004 11:21 am
- Forum: T2 Gameplay Discussion Archive
- Topic: History of the Mud
- Replies: 44
- Views: 10251
- Sat Jun 05, 2004 10:19 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Ever notice
- Replies: 7
- Views: 1703
- Sat Jun 05, 2004 8:24 am
- Forum: T2 Ideas Archive
- Topic: Little things police :p
- Replies: 5
- Views: 1484
Little things police :p
There are a lot of smaller things on the mud that i feel should be delt with more attention but as it is i dont know if the staff is equiped to let its resources be put to such meaningless things. However i feel that the mud should be patched up much like an old building is renovated after a few yea...
- Sat Jun 05, 2004 8:10 am
- Forum: T2 Gameplay Discussion Archive
- Topic: mud reboot every friday?
- Replies: 16
- Views: 3166
Also if anyone ever noticed it takes 2 zone groups to break 100 players at a time. (atleast). Things like zone difficulty need to be upgraded, but i guess that's for another thread. If you want to try and string it together, one could argue the same group of people do all the zones during the week. ...
- Sat Jun 05, 2004 6:44 am
- Forum: T2 Ideas Archive
- Topic: Change to help non damage doers gain experience
- Replies: 18
- Views: 4399
whenever i would play those DnD games like wake of the ravager i always assumed rogues had the easy tables because they were meant to die often. Or maybe it was because their skill set sucked in comparison to dieing often. But im pretty sure it's based on Dnd (thief tables) which i think the mud sho...
- Sat Jun 05, 2004 6:42 am
- Forum: T2 Gameplay Discussion Archive
- Topic: My perspective on the game... *Long Post*
- Replies: 31
- Views: 5508
- Sat Jun 05, 2004 6:10 am
- Forum: T2 Gameplay Discussion Archive
- Topic: mud reboot every friday?
- Replies: 16
- Views: 3166
Does anyone remember when miax used to reboot the mud every friday at 9pm? Those left who do remember were there to zone right when he would reboot im sure! What is the potential loss of rebooting randomly, and sometimes not so randomly as the current system is, to rebooting on a fixed interval? In ...
- Fri Jun 04, 2004 11:49 am
- Forum: T2 Gameplay Discussion Archive
- Topic: mud reboot every friday?
- Replies: 16
- Views: 3166
mud reboot every friday?
should this be a policy?
- Wed May 05, 2004 9:36 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: farsee on shells
- Replies: 7
- Views: 1790
farsee on shells
i feel that having them on shells diminishes the usefulness of other rare farsee items. +1 +2 ac3 necklaces are already very powerful in the grand scheme of hitter necklaces. Could it be considered that farsee be more rare like how sense life and protection from gas are now?
- Wed May 05, 2004 5:29 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Exp tables
- Replies: 28
- Views: 4194
- Tue Apr 27, 2004 5:48 pm
- Forum: T2 Ideas Archive
- Topic: mud seige weapons :p
- Replies: 11
- Views: 1881
mud seige weapons :p
yea :p
ship, cannons, catapults, ballistas, battering rams n stuff
ship, cannons, catapults, ballistas, battering rams n stuff
- Sun Apr 25, 2004 7:18 pm
- Forum: MUD Client Help
- Topic: can someone help me setup a database triggerset :)
- Replies: 0
- Views: 721
can someone help me setup a database triggerset :)
pretty prease 8)
- Sat Apr 24, 2004 1:41 am
- Forum: T2 Ideas Archive
- Topic: Familiars for invokers and enchanters?
- Replies: 26
- Views: 5157
- Thu Apr 22, 2004 3:24 pm
- Forum: T2 Ideas Archive
- Topic: bump if you want guild halls!
- Replies: 18
- Views: 3298
- Thu Apr 22, 2004 2:23 pm
- Forum: T2 Ideas Archive
- Topic: Increase guild fees tenfold
- Replies: 71
- Views: 18112
- Sun Apr 11, 2004 3:32 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Enchant weapon
- Replies: 30
- Views: 5775
- Sat Apr 10, 2004 2:15 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Enchant weapon
- Replies: 30
- Views: 5775
- Sat Apr 10, 2004 2:13 am
- Forum: T2 Ideas Archive
- Topic: java telnet client to the mud
- Replies: 5
- Views: 1297
- Fri Apr 09, 2004 5:50 am
- Forum: T2 Ideas Archive
- Topic: java telnet client to the mud
- Replies: 5
- Views: 1297
java telnet client to the mud
yes! :p
- Wed Apr 07, 2004 3:15 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Enchant weapon
- Replies: 30
- Views: 5775
Well since you guys are so quick to discount something how about this. Armor and weapon's that approach their max enchantment will become increasingly difficult to enchant (simple failure, success, 1/2 success or destruction will suffice). The enchanting time will range from a few minutes to a few d...
- Tue Apr 06, 2004 3:24 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Enchant weapon
- Replies: 30
- Views: 5775
so don't reply :p. what this could do is create a whole new scope for an already hard working class. Enchanter's would sit around all day trying to enchant items which they would generaly fail at or even destroy their objects. at most items could gain +2 +2, 10 ac to what they already have. These it...
- Tue Apr 06, 2004 1:52 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Enchant weapon
- Replies: 30
- Views: 5775
Enchant weapon
my idea for this spell is to:
let all weapons be enchantable regardless of bits and previous hit dam
remove restrictions flag
increase casting time to incredible ammount (with possible failure and bonuses for events,locations and possible destruction of weapon)
allow stackable enchants
let all weapons be enchantable regardless of bits and previous hit dam
remove restrictions flag
increase casting time to incredible ammount (with possible failure and bonuses for events,locations and possible destruction of weapon)
allow stackable enchants
- Mon Apr 05, 2004 9:02 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Regarding Druid Changes
- Replies: 43
- Views: 11313
okay i played invoker main for a rrrong time and this is how i saw it. When druid area was > than invoker area i didnt give a crap. I still had 9th, 8th and 7th circles. when druid damage was dg'ed i thought " more work for me ". Personally i felt invokers did way too much damage in the spheres of a...
- Sun Apr 04, 2004 3:59 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Interesting Ways to Downgrade Myself
- Replies: 25
- Views: 3628
- Sun Mar 21, 2004 4:54 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: dodging vital strike
- Replies: 1
- Views: 615
- Sun Mar 21, 2004 3:48 am
- Forum: T2 Ideas Archive
- Topic: How to Fix Evils
- Replies: 33
- Views: 6235
- Fri Mar 19, 2004 11:55 pm
- Forum: T2 Ideas Archive
- Topic: No lag combat initiating command.
- Replies: 2
- Views: 733
- Thu Mar 18, 2004 5:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: assoc list sort
- Replies: 2
- Views: 852
assoc list sort
The ability to real time sort the assoc list. Available to guild leader or lieutenant. Personally if this goes in id use it to put all the Green, logged in, names on top of the list. Or put those who log in more on the top of the list.
- Tue Mar 09, 2004 10:34 pm
- Forum: T2 Ideas Archive
- Topic: move find item
- Replies: 1
- Views: 723
move find item
new skill!
as you move you find hidden items. Innate for halflings!
as you move you find hidden items. Innate for halflings!
- Fri Mar 05, 2004 5:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Ranger... what race?
- Replies: 6
- Views: 1132
- Fri Mar 05, 2004 1:52 am
- Forum: T2 Ideas Archive
- Topic: Arena stats
- Replies: 7
- Views: 1722
- Thu Mar 04, 2004 8:15 pm
- Forum: T2 Ideas Archive
- Topic: Arena stats
- Replies: 7
- Views: 1722
Arena stats
Hi, Although sservis is great for keeping arena stats. He is only human and can't be logged on 24/7 to record all of our arena glory. I propose a mud endorsed arena stat tracker! All stats saved from every boot (unlike tinkers machine). Also, a who arena function and a list to pull up the top 10 kil...
- Tue Mar 02, 2004 2:04 am
- Forum: T2 Gameplay Discussion Archive
- Topic: dispelling the sVpetri myth (maybe!)
- Replies: 10
- Views: 1769
- Tue Jan 06, 2004 2:37 am
- Forum: General Discussion Archive
- Topic: What's your alternative?
- Replies: 8
- Views: 2245
- Sun Jan 04, 2004 5:54 pm
- Forum: Object Changes
- Topic: Object Changes, Round 2!
- Replies: 136
- Views: 73337
- Sat Jan 03, 2004 4:36 am
- Forum: Object Changes
- Topic: Object Changes, Round 2!
- Replies: 136
- Views: 73337
- Fri Jan 02, 2004 6:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Melee Evolved - The Return
- Replies: 35
- Views: 8466
- Wed Dec 31, 2003 9:41 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Underpowered rogues
- Replies: 39
- Views: 9278
- Tue Dec 30, 2003 2:15 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Underpowered rogues
- Replies: 39
- Views: 9278
Underpowered rogues
i've noticed recently there has been a decline in rogues available to zone, i assume because they dont do enuf damage. What about adding triple or quadruple attack? Or possibly upgrading khanjari dagger? Serious replies please!
- Mon Dec 29, 2003 5:32 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: vital strike for greys broken?
- Replies: 20
- Views: 2383
vital strike for greys broken?
grey elves never vital. It's also listed under an intelligence skill yet it notches slowly and never lands! Can this be looked at?
- Mon Dec 29, 2003 9:30 am
- Forum: MUD Client Help
- Topic: Cleric Trig HHHHEEEEEEEEELLLLLLLLPPPPPP!!!!!
- Replies: 1
- Views: 997
- Sat Dec 27, 2003 5:15 pm
- Forum: General Discussion Archive
- Topic: Chaos Christmas 12am EST, Dec 26th
- Replies: 31
- Views: 4828
- Fri Dec 26, 2003 3:26 am
- Forum: T2 Gameplay Discussion Archive
- Topic: How to promote new leaders claiming/not claiming
- Replies: 46
- Views: 26108
- Wed Dec 24, 2003 4:45 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: How to promote new leaders claiming/not claiming
- Replies: 46
- Views: 26108
A leader claiming the item he/she wants is not a way to promote leaders. What would motivate this leader to lead against once their needs are met? As i see it, the majority of leaders right now lead because its something they like to do and there isn't really a problem with the base of leaders aroun...
- Wed Dec 24, 2003 3:42 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Why humans being able to group with evils is not a big deal
- Replies: 36
- Views: 7830
I feel like a leader claiming eq alienates a group, even if it's stated beforehand. And on another note if this becomes a common occurance, that leader gains a reputation and which can't be avoided unless you change the entire trend to 1 the claiming of 1 item. Which i think is what this post attemp...
- Sun Dec 21, 2003 6:48 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Any Reason to be A paladin any more?? No didn't think so.
- Replies: 59
- Views: 11075
- Fri Dec 19, 2003 4:27 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Any Reason to be A paladin any more?? No didn't think so.
- Replies: 59
- Views: 11075
Classes are supposed to be different. And while one class may not be as powerful as another class, it is still useful. At the same time you also conveniently forget other factors that are considered for grouping like skill and personality. The bottom line is that no matter what combination, a group ...