Search found 2577 matches

by Shevarash
Mon Apr 06, 2009 5:47 pm
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 4/5/2009
Replies: 10
Views: 7123

Re: Game Update Notes: 4/5/2009

I suggest you mmail or email Callarduran with your concerns. In this case I did code the proc, but to his specifications. I had thought you were implying that the proc didn't function in your original post.
by Shevarash
Mon Apr 06, 2009 2:37 pm
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 4/5/2009
Replies: 10
Views: 7123

Re: Game Update Notes: 4/5/2009

Care to elaborate?
by Shevarash
Mon Apr 06, 2009 2:07 pm
Forum: T2 Announcements Archive
Topic: RPQ Staff Resignation
Replies: 30
Views: 18831

Re: RPQ Staff Resignation

My intention was to state that their reasons are private, not that they are completely unrelated to the MUD. And once again, I'm not going to discuss them.
by Shevarash
Mon Apr 06, 2009 1:25 pm
Forum: T2 Announcements Archive
Topic: RPQ Staff Resignation
Replies: 30
Views: 18831

Re: RPQ Staff Resignation

You're welcome to your opinion, Pril. I won't be discussing their reasons for leaving, and if you feel you need to speculate about it you're welcome to - but it isn't going to accomplish anything.
by Shevarash
Mon Apr 06, 2009 3:14 am
Forum: T2 Announcements Archive
Topic: RPQ Staff Resignation
Replies: 30
Views: 18831

RPQ Staff Resignation

Sojourners, As most of you know already, the RPQ staff has resigned from the MUD recently. Their reasons are their own to talk about if they choose, but suffice it to say that they all had personal reasons for choosing to leave the MUD at this time. We are all still on good terms and nobody holds an...
by Shevarash
Mon Apr 06, 2009 12:32 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 4/5/2009
Replies: 10
Views: 7123

Game Update Notes: 4/5/2009

The following changes were added in the 4/05/2009 game update: ⋅  Healing Aura : New 8th circle cleric spell, check helpfile for details. ⋅  Sandstorm : This spell is now available to Invokers at 10th circle, with a recharge. ⋅  Divine Power : This spell can now be used...
by Shevarash
Sat Apr 04, 2009 10:47 pm
Forum: T2 Gameplay Discussion Archive
Topic: Immortals Quitting the MUD Mar2009?
Replies: 49
Views: 10989

Re: Immortals Quitting the MUD Mar2009?

The part I found was offensive was the implication that we had phased out the RPQ staff. If you didn't mean it that way then I apologize for jumping to conclusions. The rest of it I don't agree with, but you have the right to your opinion. My goal has always been to appeal to both role players and p...
by Shevarash
Sat Apr 04, 2009 9:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: Immortals Quitting the MUD Mar2009?
Replies: 49
Views: 10989

Re: Immortals Quitting the MUD Mar2009?

I meant that the MUD will continue to operate and that these events do not imply some sort of catastrophic shutdown event or split or anything of that nature. Ashiwi, your insinuation that we don't value roleplay and intentionally "phased out" the RPQ sphere is groundless and offensive. I'...
by Shevarash
Sat Mar 28, 2009 1:37 pm
Forum: T2 Gameplay Discussion Archive
Topic: Immortals Quitting the MUD Mar2009?
Replies: 49
Views: 10989

Re: Immortals Quitting the MUD Mar2009?

I don't have any comment on the RPQ staff at this time, but I can assure you that the MUD will carry on as always. I will have more details soon.
by Shevarash
Wed Mar 18, 2009 9:23 pm
Forum: T2 Gameplay Discussion Archive
Topic: Please wipe cash from all pfiles
Replies: 69
Views: 14070

Re: Please wipe cash from all pfiles

1) Archery uses it's own combat engine and has adjustment knobs tied to it, just like the regular combat engine. Trying to "do the math" to figure out how much damage you're going to do based on hitroll/damroll is *never* going to work with our current system. Making those things make sens...
by Shevarash
Tue Mar 17, 2009 2:27 pm
Forum: T2 Gameplay Discussion Archive
Topic: Please wipe cash from all pfiles
Replies: 69
Views: 14070

Re: Please wipe cash from all pfiles

A few people have come forward since my last post here. As promised, the illicit funds have been removed and the players were not punished in any way. The offer still stands to anyone else reading this.
by Shevarash
Tue Mar 17, 2009 2:25 pm
Forum: T2 Gameplay Discussion Archive
Topic: Auctioneer removed now, no news no threads ?
Replies: 2
Views: 1131

Re: Auctioneer removed now, no news no threads ?

Auction has been temporarily disabled while we continue to investigate the bug that pumped excessive plat into the economy.
by Shevarash
Mon Mar 16, 2009 7:36 pm
Forum: T2 Gameplay Discussion Archive
Topic: Please wipe cash from all pfiles
Replies: 69
Views: 14070

Re: Please wipe cash from all pfiles

The serious offenses I'm referring to include multiplaying and character sharing. I was exaggerating when I said 17, but suffice it to sya that this player has been a habitual offender. As to why he wasn't banned sooner, that's because said punishment is an absolute last resort, and we try never to ...
by Shevarash
Mon Mar 16, 2009 4:38 pm
Forum: T2 Gameplay Discussion Archive
Topic: Please wipe cash from all pfiles
Replies: 69
Views: 14070

Re: Please wipe cash from all pfiles

There seems to be some confusion here. 1) Zotus was the worst offender of this bug, and he was deleted and banned prior to this thread even starting, due to this being around his 17th serious offense. I wouldn't take anything he says seriously, and I'll have to make sure to delete his forum account ...
by Shevarash
Mon Mar 16, 2009 2:13 pm
Forum: T2 Gameplay Discussion Archive
Topic: Apply poison
Replies: 3
Views: 1070

Re: Apply poison

Delmair - I'm not sure what the issue is there offhand, but I will check into apply poison skill gain rates.
by Shevarash
Wed Mar 11, 2009 4:42 pm
Forum: T2 Gameplay Discussion Archive
Topic: Please wipe cash from all pfiles
Replies: 69
Views: 14070

Re: Please wipe cash from all pfiles

If you suspect someone is using money gained illicitly, please petition, email or mmail a staff member and we will handle it.
by Shevarash
Mon Mar 09, 2009 8:36 pm
Forum: T2 General Discussion Archive
Topic: Watchmen
Replies: 14
Views: 2853

Re: Watchmen

To be fair, I think the enjoyment I found in it was essentially in seeing the visuals come to a life of a story I already knew. I could see being pretty unimpressed if not for that. The movie left out a lot of key points of back story and character development that were critical to the original stor...
by Shevarash
Mon Mar 09, 2009 2:42 pm
Forum: T2 General Discussion Archive
Topic: Watchmen
Replies: 14
Views: 2853

Re: Watchmen

Read graphic novel. Liked.
by Shevarash
Tue Mar 03, 2009 2:48 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 2/01/2009
Replies: 12
Views: 8241

Re: Game Update Notes: 2/01/2009

I'll fix the not in combat casting. They're not intended to recharge while rented at the moment as the recharge code doesn't support that, though I plan on adding it in.
by Shevarash
Mon Mar 02, 2009 9:28 pm
Forum: T2 Game Updates Archive
Topic: Forum Information
Replies: 3
Views: 4956

Re: Forum Information

I had planned to only post code updates here, but I suppose there's no harm in posting area changes here as well. I'm not sure what you mean by "alot of these things were added later than the news dates.", as I've posted these updates right when rebooting the MUD with the changes. Unless y...
by Shevarash
Mon Mar 02, 2009 9:26 pm
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 2/01/2009
Replies: 12
Views: 8241

Re: Game Update Notes: 2/01/2009

You should be able to cast them in combat, if you can't that's a bug and it's the first I've heard of it.
by Shevarash
Mon Feb 23, 2009 2:42 pm
Forum: T2 Ideas Archive
Topic: Really simple band-aid til 2.0
Replies: 17
Views: 10427

Re: Really simple band-aid til 2.0

The coding for the class labels is certainly still in the game, but muchof the functionality of those classes has either been removed or is no longer compatible with new systems. Sorcerers would make no sense with their old spell list, most of the Monk code has been removed, Myconids were never fini...
by Shevarash
Sun Feb 22, 2009 11:34 pm
Forum: T2 Gameplay Discussion Archive
Topic: vote for pwipe here!
Replies: 17
Views: 2457

Re: vote for pwipe here!

We are not currently considering a player wipe. Thanks for your feedback.
by Shevarash
Sun Feb 22, 2009 11:33 pm
Forum: T2 Gameplay Discussion Archive
Topic: Can we pwipe now
Replies: 15
Views: 2289

Re: Can we pwipe now

We are not currently considering a player wipe. Thank you for your feedback.
by Shevarash
Sat Feb 14, 2009 7:23 pm
Forum: T2 Gameplay Discussion Archive
Topic: The Next Tiamat Run
Replies: 57
Views: 12961

Re: The Next Tiamat Run

I think there's a lot of truth to the arguments that the zone just takes too long to get people together. I know there's some truth to it because, as an avid gamer with family responsbilities myself, *I* couldn't possibly get 8 hours to do a zone on any game in the foreseeable future. So, I'm not pr...
by Shevarash
Sat Feb 14, 2009 5:41 am
Forum: T2 Gameplay Discussion Archive
Topic: The Next Tiamat Run
Replies: 57
Views: 12961

Re: The Next Tiamat Run

If there were a single point that marks the half-way point in the zone, what would that be? Dagos, x number of consorts down, something else?
by Shevarash
Fri Feb 13, 2009 3:18 pm
Forum: T2 Gameplay Discussion Archive
Topic: The Next Tiamat Run
Replies: 57
Views: 12961

Re: The Next Tiamat Run

I'd be interested in hearing feedback about the zone itself as well.
by Shevarash
Wed Feb 04, 2009 5:48 am
Forum: T2 Announcements Archive
Topic: Forum Registration
Replies: 1
Views: 5642

Forum Registration

Due to the recent spammer influx, I have temporarily changed registration to require an administrator to approve it. This will automatically send us an e-mail whenever somebody attempts to sign up for the board and require our approval before they can post messages. If you attempt to sign up to this...
by Shevarash
Sun Feb 01, 2009 9:26 pm
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 2/01/2009
Replies: 12
Views: 8241

Game Update Notes: 2/01/2009

The following changes were added in the 2/01/2009 game update: ⋅  Added new ability delay system which can be used for spells or skills. ⋅  New command: recharge. This displays the recharge status of all current ability delays. ⋅  Added a new type of scroll that cannot ...
by Shevarash
Thu Jan 29, 2009 7:58 pm
Forum: T2 Gameplay Discussion Archive
Topic: Stellar Searching
Replies: 4
Views: 718

Re: Stellar Searching

We decreased search time a year or so ago, but I can take another look at it. Keep in mind that there is some randomness here, and occasionally luck just won't be on your side.

I don't agree with the idea that it shouldn't take you any time to search, however.
by Shevarash
Mon Jan 26, 2009 3:19 pm
Forum: T2 General Discussion Archive
Topic: MUD Wiki
Replies: 1
Views: 962

Re: MUD Wiki

Thanks, Lenefir. I'll see if I can find some time to revamp the Toril Wikipedia page (it didn't get deleted), and maybe clone that over to the Wikia site as well. I'm thinking one of the issues with the Wikipedia page is that it contains a lot of Sojourn history that doesn't need to be in the same a...
by Shevarash
Sat Jan 24, 2009 5:24 pm
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 1/24/2009
Replies: 1
Views: 4395

Game Update Notes: 1/24/2009

The following was added in the 1/24/2009 game update: ⋅  Assist will no longer drop you into melee combat when auto-firing. ⋅  Afire can now be used to assist while afiring. ⋅  The attributes command will now show AC and Agility bonus as separate items for greater clari...
by Shevarash
Sat Jan 24, 2009 2:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: Cleaning poisons off of secondary weapon
Replies: 3
Views: 726

Re: Cleaning poisons off of secondary weapon

Clean 2.weapon is supposed to work, but I found a small bug with it when I looked. The bug is corrected and should be in the next update. Thanks for pointing it out.
by Shevarash
Thu Jan 22, 2009 8:47 pm
Forum: T2 General Discussion Archive
Topic: General Discussion Sub-Forums
Replies: 12
Views: 1308

Re: General Discussion Sub-Forums

I don't think there's currently enough post traffic within General to require sub-forums, but I'll keep the idea in mind for sure if that changes. Thanks for the suggestion, Mogr.
by Shevarash
Thu Jan 22, 2009 2:22 pm
Forum: T2 Gameplay Discussion Archive
Topic: Please fix the mud
Replies: 10
Views: 2371

Re: Please fix the mud

I stated that it was fixed and would be in "soon" yesterday morning, that's what I was referring to in this post. Sorry for the confusion.
by Shevarash
Thu Jan 22, 2009 1:54 am
Forum: T2 Gameplay Discussion Archive
Topic: Please fix the mud
Replies: 10
Views: 2371

Re: Please fix the mud

It's fixed already. I said so on GCC but didn't make a news post.
by Shevarash
Wed Jan 21, 2009 12:02 am
Forum: T2 Gameplay Discussion Archive
Topic: Archer mobs ignore changeself
Replies: 2
Views: 794

Re: Archer mobs ignore changeself

This is already a Trac ticket and will be investigated. Thanks!
by Shevarash
Tue Jan 20, 2009 10:55 pm
Forum: T2 General Discussion Archive
Topic: Statutory Rape
Replies: 15
Views: 1191

Re: Statutory Rape

I removed it. I'm trying to be as relaxed as possible with forum moderation, but the one thing I can't let slide is discussion of illegal activities that may have occurred like that.
by Shevarash
Tue Jan 20, 2009 6:10 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 1/19/2009
Replies: 7
Views: 6106

Re: Game Update Notes: 1/19/2009

The 10 minute downtime was actually due to an OLC error, but all is fixed now.
by Shevarash
Tue Jan 20, 2009 5:53 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 1/19/2009
Replies: 7
Views: 6106

Game Update Notes: 1/19/2009

The following changes were added in the 1/19/2009 game update: ⋅ Wormhole: can now target characters that cannot be physically seen by the psionicist, and makes the origin and destination rooms !sunblind for the duration of the wormhole. ⋅  Archery damage has been raised by 30%. ...
by Shevarash
Tue Jan 20, 2009 4:35 am
Forum: T2 Gameplay Discussion Archive
Topic: VT = PK
Replies: 13
Views: 2821

Re: VT = PK

It is not a bug that mobs assume that following players are together and thus open to attack.

To report a bug, you can do it anonymously via Trac, or send an email (shevarash@torilmud.org) or mmail directly to me or Eilistraee, or all of the above.
by Shevarash
Mon Jan 19, 2009 7:37 pm
Forum: T2 Gameplay Discussion Archive
Topic: VT = PK
Replies: 13
Views: 2821

Re: VT = PK

I forgot to mention:

Don't interpret this as condoning a pkill tactic, but a pro-active measure against it would be to "tog fol" while idling.
by Shevarash
Mon Jan 19, 2009 4:32 pm
Forum: T2 Gameplay Discussion Archive
Topic: VT = PK
Replies: 13
Views: 2821

Re: VT = PK

You should petition or send an mmail to Admin if you think somebody has purposefully attempted to pkill you in that manner. Intentional pkill is a serious violation of the rules. That said, accidents do happen, so I would advise speaking to the person in question first to ascertain whether any harm ...
by Shevarash
Sun Jan 18, 2009 4:27 am
Forum: T2 Game Updates Archive
Topic: Forum Information
Replies: 3
Views: 4956

Forum Information

This forum will be used to post news updates from the MUD along with any extra information around the changes that could be useful. Unlike the old Dev News forum, players are welcome to reply to posts here but are not allowed to start new threads. Please keep all feedback constructive.
by Shevarash
Sun Jan 18, 2009 4:16 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 1/17/2009
Replies: 0
Views: 4226

Game Update Notes: 1/17/2009

The following was added in the 1/17/2009 game update: ⋅  You can now assist other players while in combat. ⋅  The retreat command will now act as "flee" when used without a direction while in combat. ⋅  Rangers now get the Disarm skill. Notes: Assist will now ...
by Shevarash
Fri Jan 16, 2009 6:18 pm
Forum: T2 Gameplay Discussion Archive
Topic: How long for account approval?
Replies: 3
Views: 757

Re: How long for account approval?

Soygen, You have to stay online to have your name approved. If you log off while waiting for approval that new character will be lost. I would recommend picking a pre-generated name to get in the game right away and then petitioning for a staff member to change the name to something else if desired.
by Shevarash
Tue Jan 13, 2009 2:29 am
Forum: T2 Ideas Archive
Topic: Unlit Wormhole
Replies: 7
Views: 1491

Re: Unlit Wormhole

By dark you mean !sunblind, correct? So essentially it would cast a sun shadow or something on the destination room?
by Shevarash
Fri Jan 09, 2009 4:10 am
Forum: T2 Ideas Archive
Topic: Ranger Disarm
Replies: 16
Views: 2737

Re: Ranger Disarm

Hmm. It really doesn't seem to make sense that all the melee classes EXCEPT Rangers get disarm. I agree about the bow restriction though.

Entered as Trac Ticket #231.

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