Search found 2577 matches
- Wed Dec 02, 2009 3:23 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
- Replies: 35
- Views: 14505
Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Body Control never gave off conventional prots, but it *did* protect the user from planar damage like a prot would. When I converted it I kept that aspect in place but did not add any resists. It might work for the skill, but my initial focus was just in preserving what it already did. Also, just a ...
- Wed Dec 02, 2009 3:20 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
- Replies: 35
- Views: 14505
Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Ok, Malia I'll try to recreate your issue more in depth. Is anyone else having these issues? If so, more detailed logs would be helpful, including output of your resistances active.
- Tue Dec 01, 2009 3:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Letting Gormal borrow shit
- Replies: 9
- Views: 2887
Re: Letting Gormal borrow shit
We can help with this. Let's talk in-game, and email me a list of the equipment that he has that you think is yours. What character he has it on would be useful as well.
- Tue Dec 01, 2009 7:31 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
- Replies: 35
- Views: 14505
Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Lase - I didn't see any obvious issues. Looks like you were water embodied, which doubles damage. You were also being attacked by single-target line breath rather than area breath, which does more damage. Have you or anyone else experienced anything else similar?
- Mon Nov 30, 2009 7:31 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
- Replies: 35
- Views: 14505
Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Muxx - Save vs. breath and Evasion will remain as is for now. Saving vs. damage to can coexist with resisting damage - the two systems aren't at odds with one another. That's not to say that the system won't be overhauled in the future, but for now everything stays as is on the Saves front. Note tha...
- Mon Nov 30, 2009 3:33 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
- Replies: 35
- Views: 14505
Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Malia - that doesn't seem right. I'll take a look.
Shalath - Yes, those are both next in line to be converted. Those spells work a little differently than the elemental resists so they weren't converted at the same time.
Shalath - Yes, those are both next in line to be converted. Those spells work a little differently than the elemental resists so they weren't converted at the same time.
- Mon Nov 30, 2009 12:47 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
- Replies: 35
- Views: 14505
Game Update Notes: 11/25/2009 [New Zone And Resistances]
The update notes for 11/29/2009 are available here:
http://www.torilmud.org/news/blogs/index.php/2009/11/29/game-update-new-zone-and-resistances
As always, comments, questions and feedback are welcome.
http://www.torilmud.org/news/blogs/index.php/2009/11/29/game-update-new-zone-and-resistances
As always, comments, questions and feedback are welcome.
- Sat Nov 28, 2009 1:22 am
- Forum: T2 Ideas Archive
- Topic: RP Points
- Replies: 22
- Views: 11752
Re: RP Points
I'm open to letting you all use them for something, and restrings for a decent number of poitns seems reasonable. The problem is, I'm not sure how many points everyone has. I'll look around and see if the RP sphere left a list somewhere...
- Thu Nov 26, 2009 6:21 am
- Forum: T2 Areas Discussion Archive
- Topic: Crashes from Izan's
- Replies: 4
- Views: 4862
Re: Crashes from Izan's
Yep, there was a nasty crash bug there. It's fixed now.
- Thu Nov 26, 2009 6:21 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Izans and crashes
- Replies: 9
- Views: 2441
Re: Izans and crashes
Fixed the Izan's crash. Thanks everyone!
- Thu Nov 26, 2009 12:49 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Items with called procs
- Replies: 3
- Views: 1288
Re: Items with called procs
Whether a proc recharges only when worn or not is on a per item basis. If there are specific items you want to see changed, post them and I'll take a look.
- Wed Nov 25, 2009 5:44 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/25/2009 [Ancient Oak]
- Replies: 1
- Views: 4493
Game Update Notes: 11/25/2009 [Ancient Oak]
The game update notes for 11/25/2009 can be found here:
http://www.torilmud.org/news/blogs/index.php/2009/11/25/game-update-new-zone
Questions, comments and feedback are welcome as always.
http://www.torilmud.org/news/blogs/index.php/2009/11/25/game-update-new-zone
Questions, comments and feedback are welcome as always.
- Sun Nov 15, 2009 12:43 am
- Forum: T2 Gameplay Discussion Archive
- Topic: MOB SIZE ISSUES
- Replies: 42
- Views: 20894
Re: MOB SIZE ISSUES
They've always been bashable - they have a special proc that gives them a chance to avoid bashes though.
- Sat Nov 14, 2009 4:24 pm
- Forum: T2 Areas Discussion Archive
- Topic: height weight eq
- Replies: 19
- Views: 11367
Re: height weight eq
Kindi - that's one option certainly, but the problem is the stacking. My proposal will let several pieces of equipment contribute to your overall height/weight modifier (which you can see on identifying the items still). If we go with direct whole size modifiers then there isn't much variance possib...
- Sat Nov 14, 2009 4:17 pm
- Forum: T2 Areas Discussion Archive
- Topic: height weight eq
- Replies: 19
- Views: 11367
Re: height weight eq
Just to clarify, those values would be cumulative across all of your equipment. So you could have three -12 height items that would move you one size down, as they total -36. Was that not clear? I was going to start at 24 height and 100 weight originally, but bumped it up when I saw a few of the ite...
- Sat Nov 14, 2009 2:52 pm
- Forum: T2 Areas Discussion Archive
- Topic: height weight eq
- Replies: 19
- Views: 11367
Re: height weight eq
Here's what I've come up with, please feel free to provide feedback: ⋅ Height/Weight modifying equipment retains the ability to modify your effective size. ⋅ 36 points of height modification will move you one size category. ⋅ 150 points of weight modification will mo...
- Sat Nov 14, 2009 12:42 pm
- Forum: T2 Areas Discussion Archive
- Topic: height weight eq
- Replies: 19
- Views: 11367
Re: height weight eq
Size changes are much more dramatic than a little bit of -height and -weight, hence why this isn't a simple 1:1 conversion. My intention wasn't to ask anyone to justify anything, I'm just inviting you all to be a part of the process to fix this unintended side effect of the new code.
- Sat Nov 14, 2009 4:52 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/8/2009 [Racial Code Expanded]
- Replies: 32
- Views: 17076
Re: Game Update Notes: 11/8/2009 [Racial Code Expanded]
More fixes: ⋅ Dragons, Undead, Demons, Devils, and Golems are now no-stun again. ⋅ Earth elementals have hands again. ⋅ Ogres are now size Large. This applies to players and NPCs. ⋅ Demons and Devils are now Massive. This may change, but is intended to pre...
- Wed Nov 11, 2009 11:39 pm
- Forum: T2 Areas Discussion Archive
- Topic: height weight eq
- Replies: 19
- Views: 11367
Re: height weight eq
What do you guys think of time-limited size alterations? For example, let's say that once-per day the faerie cloak could reduce you 3 sizes, for 3 minutes. Would that be useful? Alternately, if anyone would like to debate the pros and cons of allowing permanent size changes from these items, I'd lov...
- Wed Nov 11, 2009 11:34 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Ghore Token XP is broken
- Replies: 38
- Views: 9813
Re: Ghore Token XP is broken
Here's what I know about the issue: 1) Annam has made some changes to the quest that will go to the live MUD soon. As far as I know the exp has not been downgraded, but I could be wrong. I'll leave it to him to explain the changes and why he's making them. 2) The current exp quest system in general ...
- Wed Nov 11, 2009 7:48 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Ghore Token XP is broken
- Replies: 38
- Views: 9813
Re: Ghore Token XP is broken
Your argument doesn't make sense. Please provide context.
- Tue Nov 10, 2009 10:59 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/8/2009 [Racial Code Expanded]
- Replies: 32
- Views: 17076
Re: Game Update Notes: 11/8/2009 [Racial Code Expanded]
No, Thrand. The idea is to adjust the races and code to get things mostly correct, and then fix individual mobs on an exception basis. When people post mobs that are not showing the ideal size, I can then find the patterns and adjust things through the code and new racial definitions.
- Tue Nov 10, 2009 9:12 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/8/2009 [Racial Code Expanded]
- Replies: 32
- Views: 17076
Re: Game Update Notes: 11/8/2009 [Racial Code Expanded]
No, you're correct. It would only prevent/allow bashing of mobs that are already one size category removed as currently implemented. None of this is set in stone of course, and I'm completely open to discussing changes to the system.
- Tue Nov 10, 2009 7:40 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: MOB SIZE ISSUES
- Replies: 42
- Views: 20894
Re: MOB SIZE ISSUES
Thanks guys. One thing though - can you please try to include the zone when it's a more generic sounding mob? Thanks!
- Tue Nov 10, 2009 6:41 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/8/2009 [Racial Code Expanded]
- Replies: 32
- Views: 17076
Re: Game Update Notes: 11/8/2009 [Racial Code Expanded]
Thrand: All characters (whether mob or pc) can only bash within one size level difference. Sorry that wasn't clearer in the news post.
Kindi: That makes sense for the consider command. I'll give some thought on how best to present it.
Kindi: That makes sense for the consider command. I'll give some thought on how best to present it.
- Tue Nov 10, 2009 5:03 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/8/2009 [Racial Code Expanded]
- Replies: 32
- Views: 17076
Re: Game Update Notes: 11/8/2009 [Racial Code Expanded]
Will fix the infra bug. I don't think the size comparison is really relevant information anymore, since we have standardized them and the raw information should be more useful. I'm open to arguments the other way though.
- Tue Nov 10, 2009 2:00 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Ghore Token XP is broken
- Replies: 38
- Views: 9813
Re: Ghore Token XP is broken
There are some fixes coming very soon for this issue.
- Tue Nov 10, 2009 5:53 am
- Forum: T2 Gameplay Discussion Archive
- Topic: MOB SIZE ISSUES
- Replies: 42
- Views: 20894
MOB SIZE ISSUES
Please post any mobs you see that appear to have incorrect sizes in this thread. Please provide as much detail as possible - the exact name of the mob in addition to the zone you found them in would be ideal. Thanks in advance for your help!
- Tue Nov 10, 2009 5:50 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/8/2009 [Racial Code Expanded]
- Replies: 32
- Views: 17076
Re: Game Update Notes: 11/8/2009 [Racial Code Expanded]
Lots of fixes: ⋅ Incorporeal undead are incorporeal again. ⋅ Air/Fire elementals are incorporeal again. ⋅ Lore will now work on mobs and will succeed more often. ⋅ Infravision will show the new mob sizes. ⋅ Consider shows the new mob sizes. ⋅&nb...
- Tue Nov 10, 2009 3:48 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/8/2009 [Racial Code Expanded]
- Replies: 32
- Views: 17076
Re: Game Update Notes: 11/8/2009 [Racial Code Expanded]
The fix for undead I made earlier today didn't quite work. It's coming...
- Mon Nov 09, 2009 6:17 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/8/2009 [Racial Code Expanded]
- Replies: 32
- Views: 17076
Re: Game Update Notes: 11/8/2009 [Racial Code Expanded]
Just fixed the most common crash bug - it'll get into the game the next time it crashes.
- Mon Nov 09, 2009 3:19 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/8/2009 [Racial Code Expanded]
- Replies: 32
- Views: 17076
Re: Game Update Notes: 11/8/2009 [Racial Code Expanded]
Fire/Air elementals are incorporeal again - you'll have to re-summon them though. Also fixed Spirit (spirits, ghosts, spectres, etc) race the same way.
- Mon Nov 09, 2009 3:04 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/8/2009 [Racial Code Expanded]
- Replies: 32
- Views: 17076
Re: Game Update Notes: 11/8/2009 [Racial Code Expanded]
Ragorn: 10 is a nice even number, and I wanted to move Giants up a bit for balance purposes without making them the same size class as larger creatures.
Kindi: Thank you, I'll look into all of these ASAP.
Kindi: Thank you, I'll look into all of these ASAP.
- Mon Nov 09, 2009 5:09 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 11/8/2009 [Racial Code Expanded]
- Replies: 32
- Views: 17076
Game Update Notes: 11/8/2009 [Racial Code Expanded]
Details can be found here:
http://www.torilmud.org/news/blogs/index.php/2009/11/08/game-update-racial-code-expanded
Please feel free to use this thread for comments, feedback, bugs, etc.
http://www.torilmud.org/news/blogs/index.php/2009/11/08/game-update-racial-code-expanded
Please feel free to use this thread for comments, feedback, bugs, etc.
- Sun Nov 08, 2009 12:09 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud is Down :(
- Replies: 19
- Views: 5605
Re: Mud is Down :(
I couldn't debug it while hung - it was pretty bad. If anyone has any idea why it may have been hung please let me know via email or PM.
- Sat Oct 24, 2009 6:44 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Trac is down
- Replies: 1
- Views: 768
Re: Trac is down
Yes - hasn't been setup on the new box yet. Please use the forums to report issues in the meantime.
- Sat Oct 24, 2009 6:42 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Izans and crashes
- Replies: 9
- Views: 2441
Re: Izans and crashes
Core dumps weren't turned on previously, so the last time I tried to look at it there wasn't anything to investigate. They're on now, so we should be able to take a look now and see what's up if it crashed again today in Izan's. Is that the case? (Core dumps are files generated by crashes that conta...
- Thu Oct 22, 2009 8:20 pm
- Forum: T2 General Discussion Archive
- Topic: Just wanted to tell you all that the forums are back
- Replies: 14
- Views: 2394
Re: Just wanted to tell you all that the forums are back
Hey Sarvis -
Could you try changing your theme to the default proSilver, and then try editing your signature? If that gives you an error message too, it'd be super helpful if you could send me a screenshot at shevarash@gmail.com
Could you try changing your theme to the default proSilver, and then try editing your signature? If that gives you an error message too, it'd be super helpful if you could send me a screenshot at shevarash@gmail.com
- Thu Oct 22, 2009 1:45 am
- Forum: T2 General Discussion Archive
- Topic: Just wanted to tell you all that the forums are back
- Replies: 14
- Views: 2394
Re: Just wanted to tell you all that the forums are back
Who needs the MUD address on the homepage? We have TWITTER!
- Wed Oct 21, 2009 11:54 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 10/21/2009 [New Race System]
- Replies: 0
- Views: 4398
Game Update Notes: 10/21/2009 [New Race System]
The update notes (and detailed information) can be found at:
http://www.torilmud.org/news/blogs/inde ... ace-system
Feel free to leave comments, questions, and feedback in this thread. Thanks!
http://www.torilmud.org/news/blogs/inde ... ace-system
Feel free to leave comments, questions, and feedback in this thread. Thanks!
- Tue Oct 20, 2009 6:41 pm
- Forum: T2 General Discussion Archive
- Topic: Just wanted to tell you all that the forums are back
- Replies: 14
- Views: 2394
Re: Just wanted to tell you all that the forums are back
The address is torilmud.org:9999
There shouldn't be any need to use the IP, but it's currently 216.187.173.89
There shouldn't be any need to use the IP, but it's currently 216.187.173.89
- Tue Oct 20, 2009 12:21 am
- Forum: T2 General Discussion Archive
- Topic: Just wanted to tell you all that the forums are back
- Replies: 14
- Views: 2394
Re: Just wanted to tell you all that the forums are back
Our HD crashed and we moved to a new (and temporary) host. The forums were down for several weeks while we transitioned, but as you can see they're back up now. The MUD had a few days of downtime, but has otherwise been up since the HD crash. We were able to recover all files, so there wasn't any pe...
- Sat Oct 17, 2009 1:11 am
- Forum: T2 General Discussion Archive
- Topic: Vote for Toril!
- Replies: 19
- Views: 2510
Re: Vote for Toril!
Still working on it. All the feedback I've gotten has said that the current setup is playable except for some occassional latency - if that's changed please let me know.
- Fri Oct 16, 2009 2:10 pm
- Forum: T2 General Discussion Archive
- Topic: Vote for Toril!
- Replies: 19
- Views: 2510
Re: Vote for Toril!
Hey, fair enough. In this case it didn't have much to do with my dedication and time, but I guess I've earned the rep. I hope you enjoy being able to use the forums again in any case.
- Fri Oct 16, 2009 2:24 am
- Forum: T2 General Discussion Archive
- Topic: Vote for Toril!
- Replies: 19
- Views: 2510
Re: Vote for Toril!
Right, because the forums have anything to do with the MUD these days.
Thanks to those voting - every little bit helps! :)
Thanks to those voting - every little bit helps! :)
- Wed Aug 26, 2009 5:39 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat arrow
- Replies: 9
- Views: 2701
Re: Tiamat arrow
1) Already done - will be in main soon. 2) Already done - will be in main soon. 3) Sounds reasonable. Will do some more more investigating. 4) Updated to 5/5 in the same update as #1 and #2. 5) Sounds reasonable. 6) I think it's going to stay breakable. It's not meant to be a top-tier perma-proc arr...
- Mon Aug 24, 2009 1:59 pm
- Forum: T2 Game Updates Archive
- Topic: New Weapon Table
- Replies: 10
- Views: 9051
Re: New Weapon Table
Working on another batch of conversions - I'll add these to the list. Tia will take a little work, but might as well get it over with.
- Sun Aug 23, 2009 2:01 pm
- Forum: T2 Game Updates Archive
- Topic: New Weapon Table
- Replies: 10
- Views: 9051
Re: New Weapon Table
Not sure, I'll check. There weren't any double weapons in the game when I made this, so they didn't get scrutinized as much as some of the others.
- Fri Aug 21, 2009 5:25 pm
- Forum: T2 General Discussion Archive
- Topic: Gratz to Vena and Kiryan
- Replies: 15
- Views: 3081
Re: Gratz to Vena and Kiryan
Congratulations you two!
- Thu Aug 20, 2009 1:23 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Multiplay event 5-7 Sept 2009
- Replies: 4
- Views: 1775
Re: Multiplay event 5-7 Sept 2009
Still a go, yes. I'll put up a post with official times and whatnot sometime this weekend.