Search found 495 matches
- Mon Aug 25, 2003 2:14 pm
- Forum: S3 Ideas Archive
- Topic: Ranger Ideas
- Replies: 48
- Views: 28691
Most, if not all rogues I know have 45+ damage. Many of them are evil, and there is more variety of damage equipment for them. They can eschew most save equipment because of evasion. They need about 4 more hit than rangers do to fight effectively, but this is easily overcome because they have escape...
- Mon Aug 25, 2003 4:47 am
- Forum: RP-Quest Discussion
- Topic: Hey - who do you pray to?
- Replies: 43
- Views: 12880
The Uber Short Story: Waelos, the illigitimate son of an affair between a Wildelven hunter and a lesser Grey elven noble, forsake Shevarash in favor of Fenmarel after re-uniting with his Grugach lineage. His abandoning of his first Patron was also done to avoid the sacrifice of a certain assassin wh...
- Sun Aug 24, 2003 2:28 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: New Auction System
- Replies: 89
- Views: 48287
- Fri Aug 22, 2003 8:56 pm
- Forum: S3 General Discussion Archive
- Topic: FaCtOr?
- Replies: 13
- Views: 2665
- Fri Aug 22, 2003 6:11 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Hulburg/TTF Idea :)
- Replies: 0
- Views: 970
Hulburg/TTF Idea :)
Heya! Just a quick idea I had while reading these threads. Seems like people are upset about not being able to finish quests. . .and it looks like alot of people are interested in restrings. . . maybe we could have a quest/ or turn in for restrings. .. . for every. . .1 2 3 4? (however many) items w...
- Thu Aug 14, 2003 5:28 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Zone upgrades
- Replies: 19
- Views: 4868
In my experience the following items should be looked at. Those marked with an + should be upgradd (imho) and those with a - should be downgraged perhaps. Zone: Seer Kings reward: Serpent armbands+ Zone: multiple reward: lusterous red/gold rings+ Zone: Kazgoroth Quest reward: (all)+ Zone: Multiple r...
- Tue Aug 12, 2003 4:28 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Top 5 Features You'd Like To See (Part II)
- Replies: 112
- Views: 62699
Idea!
Hey .. . I don't know if this was brought up before (didn't read the whole thread) but I think it would be great if something could be coded where you could give cursed items to other players (like if you had consent). Would make undressing for SpOB much less risky (HATE seeing valhalla on the groun...
- Fri May 16, 2003 2:19 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Gythka caustic goo
- Replies: 1
- Views: 1112
- Fri Feb 21, 2003 12:15 am
- Forum: S3 Ideas Archive
- Topic: Remove silence person spell
- Replies: 22
- Views: 3884
- Mon Feb 17, 2003 8:05 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: New Defensive Skills Feedback
- Replies: 77
- Views: 18991
- Mon Feb 17, 2003 5:15 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: New Defensive Skills Feedback
- Replies: 77
- Views: 18991
- Thu Feb 13, 2003 4:53 pm
- Forum: S3 Ideas Archive
- Topic: Highlevel Warriors, Prestige Classing
- Replies: 44
- Views: 8023
Hello. The issues we face are fundamental code / system imbalances. Adding/tweaking/etc will never fix this. We've added Dire raiders. . .that simply added another class that needs balancing. So! Fix the combat system and I think the classes will balance themselves out =) A big task, but one that I ...
- Tue Feb 11, 2003 5:55 pm
- Forum: S3 Ideas Archive
- Topic: Upgrade Rangers...
- Replies: 57
- Views: 11502
Peepz
Heya! Thanks Shev! really appreciate the update. In the meantime I think we'll continue our discussions, maybe more ideas will pop out that you can use. Nuk - I don't know. . . Mobs don't have the benefit of having blur, dscales, etc etc. so not being able to hit them sucks for us. Warrior tanking c...
- Mon Feb 10, 2003 10:35 pm
- Forum: S3 Ideas Archive
- Topic: Upgrade Rangers...
- Replies: 57
- Views: 11502
Nuk!
Nuk - well, I guess we could use me as an example of where upping damage dice doesnt really work. I get 4-7 attacks per round at 3d7 or 6d4 per hit. With mob defense and AC the way it is (and I keep a 32-35 hitroll by the way) I'll hit 25-80% of those attacks (yes it is that random). Having huge dic...
- Sat Feb 08, 2003 3:33 am
- Forum: S3 Ideas Archive
- Topic: New thread about haste items (in case there weren't enough)
- Replies: 17
- Views: 3781
- Fri Feb 07, 2003 7:38 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Prestige
- Replies: 14
- Views: 3448
Nope
At the moment it does nothing. It is speculated that will do as much as it does now, to allowing you to create artifacts that rival Fade. =) bwhahaha. Anyway. I think it will be used for the new 'kingdom code'. Exactly how is heretofore yet unknown. I'd like to see it be able to be used for a restri...
- Fri Feb 07, 2003 6:46 pm
- Forum: S3 Ideas Archive
- Topic: Upgrade Rangers...
- Replies: 57
- Views: 11502
Stuff
Eq really isn't an answer, but it makes a good bandaid when coupled with the knobs being turned down. Right now, even if you DO have hasters, you're lucky if the 'melee specialists' in the party (one, maybe two rogues/rangers) get it. Enchanters have 20 spells they need to cast on the tanks so you'r...
- Fri Feb 07, 2003 5:22 pm
- Forum: S3 Ideas Archive
- Topic: Upgrade Rangers...
- Replies: 57
- Views: 11502
Thanuk is right. All Melee needs upgrading. If melee was worth a damn, then rangers would be alot more usefull. Want two simple ways to Fix melee real fast? 1) return perm haste eq 2) dial that mob defense knob DOWN Or you could just tweak it so that mobs defend at a much reduced rate for every atta...
- Fri Feb 07, 2003 4:47 pm
- Forum: S3 Ideas Archive
- Topic: Umm Storage or something
- Replies: 17
- Views: 2993
Great idea
Yes! great idea! =)
- Wed Feb 05, 2003 7:53 pm
- Forum: S3 Ideas Archive
- Topic: No offense, but. . .
- Replies: 133
- Views: 26198
Ash
Ash I know you better than this. People aren't complaining about the new zones being too hard. They are complaining that the new hard zones do not have rewards that are congruent with the risk. Airship rewards are on the same level as most BC rewards with alot less risk, yes? This balance issue isn'...
- Wed Feb 05, 2003 7:02 pm
- Forum: S3 Ideas Archive
- Topic: No offense, but. . .
- Replies: 133
- Views: 26198
Umm
Yaya- Those same scientists don't also have to prove that the broccoli is green before they start their experiments do they? The Facts I presented are accepted as such by the general community in which we're having this discussion. Astronomers don't have to prove the sun rises in the east and sets i...
- Wed Feb 05, 2003 1:18 am
- Forum: S3 Ideas Archive
- Topic: No offense, but. . .
- Replies: 133
- Views: 26198
Yayaril
Fact: Anyone can dispute facts by saying anyone can say them without them being facts. Request: Yayaril? Disprove anything I stated as being fact. Notes: The Imm's of this game are currently balancing existing game items, most notably from newer zones and quests. Ashiwi supports my points about the ...
- Wed Feb 05, 2003 12:08 am
- Forum: S3 Ideas Archive
- Topic: No offense, but. . .
- Replies: 133
- Views: 26198
Umm
Fact: With a good enough group there is very very little that can't be done by 5 people. Fact: The risk for a spank at the Airship is minimal. If you die, the CR is extremely simple (hell, it loads at two major hometowns) Fact: Newer zones have had out of whack stat'd items. (BC, Airship, Tower of t...
- Fri Jan 31, 2003 5:57 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Quests revisited
- Replies: 3
- Views: 933
Quests revisited
Guys I'd like to look at this from another angle. No offense to anyone again (I seem to be saying this alot lately hehe) but have you stopped to think that if these people didn't do the quests over and over again that a very large portion of the mud population would never get the quest items that th...
- Thu Jan 30, 2003 11:58 pm
- Forum: S3 Ideas Archive
- Topic: No offense, but. . .
- Replies: 133
- Views: 26198
- Thu Jan 30, 2003 11:33 pm
- Forum: S3 Ideas Archive
- Topic: No offense, but. . .
- Replies: 133
- Views: 26198
No offense, but. . .
I'm read numerous 'new class ideas' and frankly. . . uh, guys? good as they may be the last thing Sojourn needs is another class. If anything we need _less_ classes. We already are having issues in finding uses/niches for a number of the existing classes. We're having balance issues with the existin...
- Tue Dec 17, 2002 10:54 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Rhemoraz breaks soundbarrier causing shockwave damage!
- Replies: 26
- Views: 4978
oh yes the protection from vamp touch that we all know about. . .yea. . .thats it. =P Sorry, rumors and speculation means nothing. . . if someone would like to not play these silly games and come out and _tell_ us what the protection is that'd be great. Until then. . .no offense. . .but all this hin...
- Tue Dec 17, 2002 8:24 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Rhemoraz breaks soundbarrier causing shockwave damage!
- Replies: 26
- Views: 4978
- Thu Dec 12, 2002 6:15 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Kudos
- Replies: 5
- Views: 695
- Fri Dec 06, 2002 4:28 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Arrows
- Replies: 8
- Views: 1007
- Thu Dec 05, 2002 8:16 am
- Forum: S3 Gameplay Discussion Archive
- Topic: GN quests - sabretooth mask
- Replies: 46
- Views: 6566
- Sun Dec 01, 2002 11:01 pm
- Forum: S3 Ideas Archive
- Topic: Bandage
- Replies: 18
- Views: 2613
Please fix the bandage bug. I see new players abusing it all the time by getting morted and then healed back to 0 hps so they can continue fighting those non-vicious mobs. If you have two players bandaging, the possibilities are endless for abuse. I also see lvl 50 players twinking rares and zones l...
- Sun Dec 01, 2002 10:56 pm
- Forum: S3 Ideas Archive
- Topic: Surprise!
- Replies: 5
- Views: 890
- Fri Nov 29, 2002 5:45 am
- Forum: S3 General Discussion Archive
- Topic: Would you pay money for Sojourn Gear / Char?
- Replies: 25
- Views: 3937
What would you pay for: <worn as a badge> the Badge of the Knights of Volheru <worn on head> iron crown of the fire giant warlords <worn on eyes> a black eyepatch (illuminating) <worn in ear> a flaming earring <worn in ear> a flaming earring <worn on face> the mask of the scorpion <worn around neck>...
- Wed Nov 20, 2002 9:00 pm
- Forum: S3 Ideas Archive
- Topic: New Warrior Skill
- Replies: 1
- Views: 625
New Warrior Skill
Hey. We all know melee needs a boost so: Give warriors a skill called 'pin shield'. If successful a mob with a shield will not be able to shieldblock for X rounds, or until they 'break free'. Could also develop skills for warriors tha prevent mobs from dodging or parrying too, thus allowing for more...
- Tue Nov 19, 2002 9:05 pm
- Forum: S3 General Discussion Archive
- Topic: question for windows users
- Replies: 49
- Views: 7606
To all of you who have posted here telling Daz what a bad person he is: If you have a single MP3 downloaded from the net and do not own the CD there is a 99% chance that you're a hypocrite and are just as guilty of theft as he is. So why don't you sit down and enjoy a nice hot cup of shut the fuck u...
- Tue Nov 19, 2002 8:33 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Haste Items
- Replies: 44
- Views: 7605
Jhorr: Vermillion sleeves are hardly a 'haste' item. I would trade them if I got a decent offer for them because haste potions are SO much more effective. Iyachtu: I do not understand your question. . . the dual wield haste attack? I do not get the full effect of a true 'haste' spell when under the ...
- Mon Nov 18, 2002 1:26 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Haste Items
- Replies: 44
- Views: 7605
Haste Items
Yes, I'm bringing this up again. Why? For several reasons. There are at least two other active/current threads about this spell, and 95% of all of the enchanters who responded indicated that haste is nothing more than a pain in the ass, how they gag people who ask for it, how they don't bother memmi...
- Sun Nov 17, 2002 6:49 am
- Forum: S3 General Discussion Archive
- Topic: Three West -Set 3-
- Replies: 43
- Views: 7072
- Sat Nov 16, 2002 10:19 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Necro con
- Replies: 11
- Views: 1121
Lower level mobs can't be raised as more powerfull undead. You can't raise podling child's corpse into a ghost or anything. . . best you'll get is a skeleton. Whatever mob you tried to raise was not powerfull enough in life to be brought back as a ghast Is anyone else weirded out that I know this? A...
- Mon Nov 11, 2002 8:22 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Muspelheim
- Replies: 43
- Views: 6660
Have to agree with Gormal. And perhaps this is one reason Im so 'bitter' too =P Recently lead a bunch of peeps through Musp. . spent three hours, about 15 deaths and got two mediocre items and we decided that we would give up because stuff got so silly. We saw what Surtur loaded and decided that it ...
- Sat Nov 09, 2002 8:07 am
- Forum: S3 General Discussion Archive
- Topic: Physics and Time
- Replies: 68
- Views: 10889
Kifle- Interesting. . .where is this explained though? I mean, what you say sounds possible and all. . but the reverse also seems possible too. . . have we done experiments on rats flying around on the concord? or does this only happen at the speed of light? from this, can I add length to my life sp...
- Sat Nov 09, 2002 12:50 am
- Forum: S3 General Discussion Archive
- Topic: Physics and Time
- Replies: 68
- Views: 10889
Hey. . . question for y'all. . . Something that I've never seen referred to in all of this (or any discussion about the theory of relativity that I've seen). . . Does anyone take into consideration the 'biological clock'? Our bodies may or may not have their own central sense of 'time' and it will a...
- Thu Nov 07, 2002 8:05 pm
- Forum: S3 Ideas Archive
- Topic: We're a rescue team, not assassins.
- Replies: 11
- Views: 1883
- Thu Nov 07, 2002 8:03 pm
- Forum: S3 General Discussion Archive
- Topic: Physics and Time
- Replies: 68
- Views: 10889
- Thu Nov 07, 2002 7:34 pm
- Forum: S3 General Discussion Archive
- Topic: Physics and Time
- Replies: 68
- Views: 10889
I feel like a simpleton, but honestly all I could think about is Sarvis ducking under his covers and yelling at the top of his lungs "EVIL MONSTER MAN, YOU CAN'T HURT ME CUZ I CAN'T SEE YOU" How about I throw this into the mix: If 'reality' requires someone or something to perceive it to be 'real' a...
- Thu Nov 07, 2002 8:33 am
- Forum: S3 Gameplay Discussion Archive
- Topic: New Song Ideas, Post Here
- Replies: 92
- Views: 15520
Quite simply, bards are far to unidimensional to be truely usefull to a group. Give them all the neato songs you want, but the limiting factor is bards seem to only be able to do a fraction of what casters can and usually for a single person in the group. IE - sing defense on one person for a whole ...
- Tue Nov 05, 2002 8:51 am
- Forum: S3 Ideas Archive
- Topic: Surprise!
- Replies: 5
- Views: 890
More tweaks: Cause it only to work in nature rooms (really would hate this because it would limit the skill to 2 zones basically so please consider making it still work elsewhere, perhaps at a lower rate) Have it be a timed skill. . .kind of like camp. Syntax: You begin looking for a good ambush spo...
- Tue Nov 05, 2002 8:37 am
- Forum: S3 Ideas Archive
- Topic: Surprise!
- Replies: 5
- Views: 890
Uh, Surprise does do something. C'mere, I'll show you. . . SURPRISE! RANGERS SUCK! Bwhahahhaha! Just kidding, of course. Alternate idea: Surprise could cause a 'major para' affect for 1-4 rounds if effective (or skill dependent) to reflect the opponent being surprised and unable to react for a time,...
- Tue Nov 05, 2002 8:32 am
- Forum: S3 General Discussion Archive
- Topic: Smurft This!
- Replies: 28
- Views: 3605