Search found 210 matches
- Wed Nov 06, 2002 9:51 pm
- Forum: S3 Ideas Archive
- Topic: Hell of a good idea!
- Replies: 9
- Views: 1502
- Wed Nov 06, 2002 9:49 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: switch opponents
- Replies: 10
- Views: 1039
There's nothing wrong with switch! Mobs do it to me every day *rofl* They never fail. Oops, too bad players don't get the same ability, cuz my warrior fails all the time as well ;( I also agree the lag is silly, as well as the loss of hitting. If I'm in a barfight and I try to whack the dude next to...
- Wed Nov 06, 2002 12:35 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Spell bugs
- Replies: 3
- Views: 559
- Wed Nov 06, 2002 12:33 pm
- Forum: S3 Ideas Archive
- Topic: Hell of a good idea!
- Replies: 9
- Views: 1502
Hell of a good idea!
How bout selling a 'flag' for a character that is basically an innate atm? This way you can walk around and pay from your bank account as if you kept your 'atm' card or whatever? Since you can do it when you practice skills (automatically taken out of bank if you aren't carrying), seems like a very ...
- Wed Nov 06, 2002 9:32 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Spell bugs
- Replies: 3
- Views: 559
Spell bugs
< 593h/537H 120v/120V > < P: std > A Rocky Promontory The wagon track tops a rocky rise here. The view from the top of the promontory is quite spectacular overlooking the seascape to the west and all the way back to the lighthouse islands of Waterdeep to the south. The rise also tops the tree tops o...
- Wed Nov 06, 2002 12:54 am
- Forum: S3 Ideas Archive
- Topic: Morted Players
- Replies: 3
- Views: 480
- Tue Nov 05, 2002 1:58 am
- Forum: S3 Gameplay Discussion Archive
- Topic: ordering pets
- Replies: 4
- Views: 661
- Tue Nov 05, 2002 1:56 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Flee
- Replies: 8
- Views: 995
- Sun Nov 03, 2002 11:57 pm
- Forum: S3 General Discussion Archive
- Topic: Ford Mustang fans?
- Replies: 30
- Views: 4200
Ford sucks http://www.sojourn3.org/ubb/tongue.gif Tranny probs, 3.8L are guaranteed head gasket probs...yech! Taurus/sable's...god ford sucks! Aerostars and Windstars - these puppies keep transmission shops in business! Oh, and I like mustangs! http://www.sojourn3.org/ubb/biggrin.gif ---------------...
- Wed Oct 30, 2002 6:37 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: What are our storage limits?
- Replies: 9
- Views: 1039
- Wed Oct 30, 2002 5:11 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Poll
- Replies: 4
- Views: 709
Poll
I was surprised to see that 'remove poison' isn't a druidic spell. The way I see it, poison is a huge part of nature. Scorpions, spiders, snakes, etc all have poison..at least spiders, snakes, and who knows what other poisoned critters are in or around where druids would live. I guess foodstuffs too...
- Tue Oct 29, 2002 1:09 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Ray of enfeebly
- Replies: 10
- Views: 1347
Ray of enfeebly
Does this spell noticably work for anybody? I never seem to take any less damage so was curious if other's had noticed.
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When a mob comes along, you must kill it! Kill it good!
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When a mob comes along, you must kill it! Kill it good!
- Mon Oct 28, 2002 10:12 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Does Miax and the gang suck or what?
- Replies: 3
- Views: 647
Does Miax and the gang suck or what?
Hell no! They do a great job. This is my 2nd post to this effect. Nobody really noted how hard they work to make Sojourn 'the Great Escape.' in which I find a great sanctuary from the nasties of rl. I would like the thank Miax, Shev, Erevan, Kiaranselee (sp?) and all the other gods for the time and ...
- Mon Oct 28, 2002 6:49 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Feeblemind downgraded?
- Replies: 3
- Views: 641
- Sun Oct 27, 2002 6:06 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Relocate Failure rate
- Replies: 11
- Views: 1393
Thanks for the stats! Woot! I do not agree the lag is worth it. Why is dim lag for a mob like 2 seconds, where players are like 6? and relo is insane. It's fatal when it fails http://www.sojourn3.org/ubb/frown.gif I just trying to stick with the logic. If you can dim in *** why not relo? it's just g...
- Sun Oct 27, 2002 5:59 pm
- Forum: S3 Ideas Archive
- Topic: For the love of god . . .
- Replies: 31
- Views: 4213
I'd like to see multiple responses from a quest mob, responses pending upon player's int/wisdom. This way a clear notion of how to complete the quest could be given to a poor player, like me, who sucks at figuring riddles out. Whereas someone like Cherzra can see thru to know what's implied. Not me....
- Sun Oct 27, 2002 5:48 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Stutter Rate
- Replies: 19
- Views: 2316
- Sat Oct 26, 2002 10:25 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Stutter Rate
- Replies: 19
- Views: 2316
- Fri Oct 25, 2002 9:13 am
- Forum: S3 Gameplay Discussion Archive
- Topic: FLEE
- Replies: 1
- Views: 399
FLEE
When you are incap'd and someone bandages you so you are say -2 or -1..why the heck can't you flee? It says some crap about not being ready. The time it takes to remember to type 'alert' 'stand' 'flee' or whatever exit is very strange considering if you are in the mental state to flee the hell out, ...
- Fri Oct 25, 2002 4:48 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Relocate Failure rate
- Replies: 11
- Views: 1393
Relocate Failure rate
Why does relocate fail so often? Why are we stunned for like 18 seconds afterward? Specially when target is in !relo room, we're still stunned. Isn't 8th circle teleport w/o error in AD&D? I don't understand. Can someone tell me maybe why it fails and why the stun is so long, let alone failure rate ...
- Tue Oct 22, 2002 4:58 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Blind mobs w/memory
- Replies: 3
- Views: 680
Blind mobs w/memory
Ok, I'm confused. The group blinded a tracking warrior. I hadn't even entered til it was blind, due to my ..er, fragility! Anyway, it's blind, I massage it slightly with my tickly spells...I leave, now blind wears off and he tracks me and nearly knocks my head off! Why did he know I attacked while b...
- Mon Oct 21, 2002 2:01 am
- Forum: S3 Ideas Archive
- Topic: Mob Area spells
- Replies: 4
- Views: 868
- Mon Oct 21, 2002 1:47 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Stoneskin
- Replies: 4
- Views: 512
Stoneskin
2 things: First, I don't understand why stoneskin isn't in elemental catagory instead of enchantment. Second, when I stone a mob on accident, the stone lasts forever (stone mobs cuz exp'ing tooooo long) http://www.sojourn3.org/ubb/frown.gif And when I'm stoned (via spell *smirk*) it gets hit thru ve...
- Sun Oct 20, 2002 10:54 pm
- Forum: S3 Ideas Archive
- Topic: Mob Area spells
- Replies: 4
- Views: 868
Mob Area spells
Can they make it where mobs that are casting an area spell won't agg/hurt someone not grouped to the agg'ing person/party that started it? It sucks walking around where you are forced to engage when a mob is incendiary at the worst time, then they track you down as well. They instant agg me cuz he's...
- Sun Oct 20, 2002 9:26 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: PWK spell message
- Replies: 2
- Views: 684
- Sun Oct 20, 2002 7:25 am
- Forum: S3 Ideas Archive
- Topic: Pets and commanding.
- Replies: 3
- Views: 661
- Sun Oct 20, 2002 7:23 am
- Forum: S3 Ideas Archive
- Topic: Bard Instruments
- Replies: 4
- Views: 781
- Sun Oct 20, 2002 6:59 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Proc/spell effects
- Replies: 1
- Views: 375
Proc/spell effects
Today I pwb'd a mob that switched the next round, I fled, then switched again to me 2 rounds later. It wasn't a caster, and I've done it quite awhile now as they've never switched before. Also, earthblood 'froze' a mob, where the very next round, switched to me and kept attacking. Dumb thing was my ...
- Sun Oct 20, 2002 5:25 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Flee Failure Rate
- Replies: 2
- Views: 544
Flee Failure Rate
As an elf w/max agi and near max dex, why when I'm in a room with n/s/e/w/u exits do I fail 7 TIMES in a row? It happens very often. What the heck's wrong w/flee?
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When a mob comes along, you must kill it! Kill it good!
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When a mob comes along, you must kill it! Kill it good!
- Sat Oct 19, 2002 11:45 pm
- Forum: S3 Ideas Archive
- Topic: Bard Instruments
- Replies: 4
- Views: 781
Bard Instruments
I'd like to see a relative way of ID'ng them. So many horns, flutes, lyres, etc. How is one supposed to know which is best? ID sucks cuz it just says 'instrument' I'd like to see a relative % of improvement maybe or some kind of hint to save one from buying an instrument to find out later it's junk ...
- Tue Oct 15, 2002 5:10 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Justice and Invis
- Replies: 30
- Views: 2703
For once I really have a strong opinion about something. I'm sick of Toric? and others binding people up. They think it's a big joke. The exp loss to those who die is not a bit friggin funny if they die due to execution. To turn a fellow player in is just a-hole's anonymous... Also, there's such a H...
- Sun Oct 13, 2002 8:28 am
- Forum: S3 Ideas Archive
- Topic: When pets attack!
- Replies: 10
- Views: 1335
When pets attack!
I'd really like to see when you rent and a pet turns on you, that they die off as they would had you not rented and the duration of the spell would end as it would. Having a ticked off pet 28 hours after renting sucks, cuz I can't use my storage stuff. I think the pet should die as it was going to. ...
- Sat Oct 12, 2002 5:30 pm
- Forum: S3 Ideas Archive
- Topic: Halfling class selection
- Replies: 11
- Views: 2056
- Sat Oct 12, 2002 5:28 pm
- Forum: S3 Ideas Archive
- Topic: Spell idea
- Replies: 16
- Views: 3682
- Sat Oct 12, 2002 6:03 am
- Forum: S3 Ideas Archive
- Topic: New elementalist spell?
- Replies: 21
- Views: 3794
- Fri Oct 11, 2002 8:20 am
- Forum: S3 General Discussion Archive
- Topic: Lanze...where is he?
- Replies: 1
- Views: 336
Lanze...where is he?
I haven't seen him since I first started! Anybody know where he is?
- Fri Oct 11, 2002 7:52 am
- Forum: S3 General Discussion Archive
- Topic: Simple max-int test
- Replies: 6
- Views: 708
- Fri Oct 11, 2002 4:36 am
- Forum: S3 Ideas Archive
- Topic: i have an idea!!! Think before you open your fat ass mouth
- Replies: 12
- Views: 2389
- Fri Oct 11, 2002 4:32 am
- Forum: S3 General Discussion Archive
- Topic: You too can see the light!
- Replies: 394
- Views: 73309
- Thu Oct 10, 2002 7:11 am
- Forum: S3 Ideas Archive
- Topic: 7th Circle Spell
- Replies: 3
- Views: 762
7th Circle Spell
Is there any way they can have a spell in 7th circle that's damage for Elementalist? I'm kinda confused that even when Ice Layer works, the mob takes no damage..same result to me as earthquake for a cleric. Cleric's spell does damage tho. I was hoping to see a spell like maybe stone crush or somethi...
- Wed Oct 09, 2002 8:57 pm
- Forum: S3 General Discussion Archive
- Topic: Raburi
- Replies: 80
- Views: 10070
I truly think that in the case of Raburi, if a god or some gods don't like it due to possible rp reasons, maybe global echo Hey, anybody find 'Raburi' is distractive in it's asian implication/orgin? By the way, Kia isn't japanese, it's Korean http://www.sojourn3.org/ubb/smile.gif _Kai_ would be Japa...
- Wed Oct 09, 2002 8:02 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Recent Bard Mods
- Replies: 19
- Views: 2351
- Mon Oct 07, 2002 1:01 pm
- Forum: S3 Ideas Archive
- Topic: New elementalist spell?
- Replies: 21
- Views: 3794
How bout a damaging spell for 7th circle? It takes so long to kill I fall asleep http://www.sojourn3.org/ubb/smile.gif Seems ice layer should hurt, since earthquake does..same effect, basically. I would like to see dustdevil or sumfin ------------------ When a mob comes along, you must kill it! Kill...
- Sun Oct 06, 2002 7:48 am
- Forum: S3 Gameplay Discussion Archive
- Topic: New Song Ideas, Post Here
- Replies: 92
- Views: 15520
- Sat Oct 05, 2002 7:00 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: New Song Ideas, Post Here
- Replies: 92
- Views: 15520
I put in another post the idea for Song of Chaos. Make it either positive for the group (random bonus or whatnot) or offensive (similar to prism spray). Would be nice that your song sucks so bad, the mob is stunned trying to figure out what the hell you sang. (like listening to some rap *snicker* ) ...
- Sat Oct 05, 2002 3:33 am
- Forum: S3 Gameplay Discussion Archive
- Topic: bards/battlechanters
- Replies: 22
- Views: 3172
I'm ALL for a spell that's similar to 'prism spray' where the song is utter chaos! Maybe give the bard semi-control to be helpful towards the party, getting random benefits, or harmful, where maybe blind or feeblemind, etc..you know - Your Barry Manalo song like nearly sucks the brains from the Arch...
- Thu Oct 03, 2002 9:06 am
- Forum: S3 General Discussion Archive
- Topic: Throne of Bhaal
- Replies: 1
- Views: 294
Throne of Bhaal
Who knows how to hack/edit to where you get a cleric/thief/mage instead of cleric/fighter/mage? I don't understand why you can have a F/CL, F/M, F/T (for any of the c/f/m or f/m/t, but the game doesn't offer cleric/mage thief http://www.sojourn3.org/ubb/frown.gif wah. I got shadowkeeper to give my S...
- Mon Sep 23, 2002 7:23 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: the cost for casting
- Replies: 23
- Views: 2096
Seems there's an emphesis for cleric/druid warrior (ranger/paladin) but I don't know any class that is semi-warrior/mage. I think it'd be fun to have multi-class because most would find the exp murder. To make equal, make warrior/(MAGE) where mage has no specialty whatsoever and can't stone since he...
- Mon Sep 23, 2002 7:09 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Money Code vs. Gems (Yoo Hoo Shevy lookie!)
- Replies: 32
- Views: 3848
Great Idea. How bout the level of the mob or whatever decide the size of the gem (wt.) or ...hmm -I think even better would be replacing or having both gem/plat on larger mobs. Green gem worth 10 p, red 25 p, blue 50, yellow 75, etc...the 100/1000, etc is kinda tooo large increment. I don't know too...
- Mon Sep 23, 2002 7:26 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Yay, Gods say justice code will be removed!
- Replies: 16
- Views: 2620
If they wanted realism, they should allow you to hunt the judge at the end of the day, where he walks to his car (probably a BMW he paid for in the 'heads are worth 10 plat each barn). Then we could find realism...put a shiny cap in his ass hehe. What judge stays in his chair 24/7? Not real! haha. L...