Search found 119 matches

by auslyx
Fri Nov 12, 2004 9:06 pm
Forum: T2 Ideas Archive
Topic: Lucky token
Replies: 27
Views: 3993

What's the point of money in the game? Unless you buy potions, is there a point?
by auslyx
Fri Nov 12, 2004 8:30 pm
Forum: General Discussion Archive
Topic: Where are my civil rights?
Replies: 369
Views: 79865

Someone enlighten me. I was raised agnostic, and by that my definition is that SOMETHING, obviously greater than we are, created 'us'. But you don't live your life worshipping your existance. When you are a teen, all you basically want to do is wax the nearest ass! All the requirement is that she wa...
by auslyx
Fri Nov 12, 2004 8:09 pm
Forum: T2 Gameplay Discussion Archive
Topic: Yaba Daba Doo!
Replies: 17
Views: 4614

I have been voting since I started. Maybe they could give you 1 point in a particular stat -drool-
by auslyx
Fri Nov 12, 2004 7:58 pm
Forum: T2 Gameplay Discussion Archive
Topic: Yaba Daba Doo!
Replies: 17
Views: 4614

I drool at that idea!
by auslyx
Fri Nov 12, 2004 5:45 pm
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7460

So would it be more beneficial when someone is making a new char to just be alotted these 620 points and distribute them ourselves? It seems it would save a LOT of time and perhaps bandwidth? Characters would not all be mirrors, because one could shape to his own interests.
by auslyx
Fri Nov 12, 2004 6:50 am
Forum: General Discussion Archive
Topic: Drizzt Fans
Replies: 30
Views: 5586

Thanks sesexe. That's cool !
by auslyx
Fri Nov 12, 2004 6:19 am
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7460

thanks for the detail. Very helpful! Although I still don't see why bards are forced to compromise...
by auslyx
Fri Nov 12, 2004 1:05 am
Forum: T2 Ideas Archive
Topic: Lucky token
Replies: 27
Views: 3993

That idea sounds great to me. I alread have some gold but can't seem to buy items well because you are clueless at shopkeepers. I assume the money would be way better invested in keeping my exp!
by auslyx
Fri Nov 12, 2004 1:03 am
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7460

No on the battlechanter. From the description of evil, it's for advanced players. I didn't want to dive into that yet.
by auslyx
Fri Nov 12, 2004 12:17 am
Forum: T2 Ideas Archive
Topic: Lucky token
Replies: 27
Views: 3993

I'm glad you guys can see what I'm saying. I was thinking a bit further about it. What if when you know you will be ress'd you go the a church or 'pray'? whatever command and have a Tithe that you can call up. Pay xx coins and you are 'spiritually blessed.' Then you just have an aura rather than som...
by auslyx
Thu Nov 11, 2004 11:26 pm
Forum: General Discussion Archive
Topic: Drizzt Fans
Replies: 30
Views: 5586

someone humor me please! What class/stats is Drizzt? I've heard of him some but don't know what or anything about them.
by auslyx
Thu Nov 11, 2004 10:17 pm
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7460

yeah thanks. I'm overall having a horrible time. Best I got was mighty strength, fair agility (still only 96 AC naked) mighty dex (5 hitroll) fair int, and mighty charisma. I just keep getting told that 'those stats suck'. Either way, it's pretty clear you can't roll ideal bards, as you can a warrio...
by auslyx
Thu Nov 11, 2004 8:44 pm
Forum: T2 Ideas Archive
Topic: Lucky token
Replies: 27
Views: 3993

well, what if you were to wear the token while being ressed and it's used regardless. like a cost of admission? I heard of maxxer? an invoker by the inn who was saying he'd failed 3 resses and was not level 50. From what i've seen you lose almost 1/4 a level, which is huge. Do you feel if you queste...
by auslyx
Thu Nov 11, 2004 6:01 am
Forum: T2 Ideas Archive
Topic: Lucky token
Replies: 27
Views: 3993

Lucky token

From what I hear, dying obviously sucks, but failing ressurrection sucks worse. What if there were a quest available for an item that made res failure virtually non-existent? Dying is bad. The XP loss is worse. Failed res would just suck.
by auslyx
Thu Nov 11, 2004 3:40 am
Forum: T2 Gameplay Discussion Archive
Topic: a mithril two-handed dwarven battle hammer
Replies: 20
Views: 3078

Being new, here's my 2 cents! How about allowing other races. If you do wield it, a dwarf (non player) has a chance to just hostile you? Seems fitting
by auslyx
Thu Nov 11, 2004 12:09 am
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7460

that sucks about the squids. I assume they're mages as well, so do they need high str? I thought squids or flayers, whatevery they are..are weak. (I'm very unsure of some classes so bare [sp?] with me) If squids are like other mages, from what I've learned on the NHC channel is mages only need modes...
by auslyx
Wed Nov 10, 2004 10:01 pm
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7460

My idea of perfect is the racial max of a dwarf, so 6 dam 6 hitroll 70 AC (which agility needs to be virtually perfect for that) and 'average' for constitution. After HOURS of rolling, this has not occured yet. Only once has it accepted a 'fair' for intelligence. Usually fair is too low, so you have...
by auslyx
Wed Nov 10, 2004 9:43 pm
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7460

What I see is that a bard cannot possibly attain the 'perfection' that rogues, warriors, mages can get. I see no mage class receives the 'offense' skill so dexterity is no concern at all. So I'm just wondering why bards, battlechanters (if the are mirrors of bards) and a melee type clerical class ca...
by auslyx
Wed Nov 10, 2004 8:28 pm
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7460

New to the mud and rolling bards

First of all my friend just got me to play here. The mud seems huge and there is a lot of quality, compared to some of the other's I've seen in how the area creators give such detail. I'm disappointed to see the relative low number of players, despite such a good emphasis in design. My only complain...

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