Search found 6270 matches
- Fri Feb 02, 2001 8:05 am
- Forum: MUD Client Help
- Topic: Err... other topic got messed up
- Replies: 6
- Views: 1835
- Thu Feb 01, 2001 8:19 pm
- Forum: S3 Ideas Archive
- Topic: Ranger Spell List
- Replies: 111
- Views: 21747
- Thu Feb 01, 2001 4:39 pm
- Forum: S3 Ideas Archive
- Topic: Ranger Spell List
- Replies: 111
- Views: 21747
Lyt... yeah we do brag and then go complain. But the bragging is in game RP, because we know we are the best of the best. ;) The complaining is out of character, the viewpoints of the people playing the class. *nods sagely* Actually rangers were really fun to play, the problem is that I spent a LOT ...
- Thu Feb 01, 2001 2:37 am
- Forum: S3 Ideas Archive
- Topic: Ranger Spell List
- Replies: 111
- Views: 21747
- Thu Feb 01, 2001 1:42 am
- Forum: S3 Ideas Archive
- Topic: Alternate Quest Ideas
- Replies: 32
- Views: 5249
Heh... bout right. Though for some wierd reason my alignment never seemed to change, maybe if I ever get to do some zoning or soemthing. *pout* Err... the point... oh yeah... Make more quests, lots of them. Especially newbie type quests like the one on the ant farm or the one with the merchants in G...
- Thu Feb 01, 2001 12:07 am
- Forum: MUD Client Help
- Topic: Err... other topic got messed up
- Replies: 6
- Views: 1835
Err... other topic got messed up
For some reason the Tinyfuge macros topic doesn't seem to have anything in it. I only get a blank screen when I load it and I had someone else load it too and they said the same thing. Bleh... I wanted those scripts! *pout*
Err... so the actual question I guess is, what's wrong?
Sarvis
Err... so the actual question I guess is, what's wrong?
Sarvis
- Wed Jan 31, 2001 11:35 pm
- Forum: MUD Client Help
- Topic: Tinyfugue macros
- Replies: 9
- Views: 11247
- Wed Jan 31, 2001 6:18 pm
- Forum: S3 Ideas Archive
- Topic: Ranger Spell List
- Replies: 111
- Views: 21747
Just a couple comments for now before I head to class. I'd like for us _not_ to be ab archery only class... I prefer melee combat for some reason. It would be nice if archery and melee damage could be balanced in such a way that there's no overall advantage to either way. For instance if there's a b...
- Wed Jan 31, 2001 12:40 am
- Forum: S3 Ideas Archive
- Topic: Let there be Trade.. and let it be FUN!
- Replies: 27
- Views: 8222
I think that's funny... people thinking too much money is floating around. The only time I ever broke 1k was when trade was "broken." Mostly the only people that were rich were the highbies that had been there forever, and that's pretty much how it should be. If you adventurer constantly for years a...
- Tue Jan 30, 2001 4:23 am
- Forum: MUD Client Help
- Topic: Tinyfugue macros
- Replies: 9
- Views: 11247
- Tue Jan 30, 2001 1:56 am
- Forum: S3 Ideas Archive
- Topic: Expand minor creation
- Replies: 15
- Views: 2597
- Mon Jan 29, 2001 11:28 pm
- Forum: S3 Ideas Archive
- Topic: Casting classes
- Replies: 10
- Views: 2417
Casting classes
I know there's talk about implementing an illusionist class... but what about instead of doing that having just the mage like in AD&D, but allow them to choose all the specializations. Instead of an actual necro class you'd choose mage then declare a necromancy specialization, same thing with invoke...
- Mon Jan 29, 2001 10:28 pm
- Forum: S3 General Discussion Archive
- Topic: buh-bye egroups!
- Replies: 18
- Views: 24934
Can you try to make it work mostly like this does? I like having all the messages and replies in the same window basically so I don't have to click around to look at all the replies when I'm arguin... heh. And have the option to recieve emails or not... cause I prefer the web interface really... Sar...
- Mon Jan 29, 2001 9:44 pm
- Forum: MUD Client Help
- Topic: Tinyfugue macros
- Replies: 9
- Views: 11247
Tinyfugue macros
Bleh... I'm trying to bind some macros here and getting it all messed up. Anyone know how I could bind like 8 on the numpad to north? I'd like to leave the normal arrow keys as they are though... like I know I could just look up the current bindings on those keys and redefine them, but I'd rather ke...
- Mon Jan 29, 2001 3:12 pm
- Forum: S3 Ideas Archive
- Topic: Let there be Trade.. and let it be FUN!
- Replies: 27
- Views: 8222
Actually the code to make a merchant travel from spot to spot would be basically the same as the code that makes ships go from city to city. No AI would really be needed... would need some code to handle joining the caravan. The only other thing would be popping the merchants and such... but just ma...
- Mon Jan 29, 2001 5:05 am
- Forum: S3 Ideas Archive
- Topic: Let there be Trade.. and let it be FUN!
- Replies: 27
- Views: 8222
Hmm... some good points in that. But how about making the caravans lead the players around? So maybe an npc merchant is getting ready to leave WD heading for MH... he might shout something like "Caravan leaving for HP, guards needed." Then a play could go to the trading post and sign up with that ca...
- Mon Jan 29, 2001 4:35 am
- Forum: S3 General Discussion Archive
- Topic: What do you look foward to the most?
- Replies: 79
- Views: 47402
- Mon Jan 29, 2001 2:29 am
- Forum: S3 General Discussion Archive
- Topic: Hrmm topic, when's the mud launch date?
- Replies: 17
- Views: 5191
- Sat Jan 27, 2001 5:38 am
- Forum: MUD Client Help
- Topic: highliting text
- Replies: 4
- Views: 966
highliting text
I think I did this once before... but how can I get it to chance the color of a certain string of text in Zmud? Like I want "scrambles madly to his feet." to be bright white instead of the normal color it would be so I can see it easier...
- Sat Jan 27, 2001 1:43 am
- Forum: S3 General Discussion Archive
- Topic: buh-bye egroups!
- Replies: 18
- Views: 24934
buh-bye egroups!
I find it kinda funny. A week ago everyone said they preferred the egroup. Then it switches to yahoo and a couple hours later the BBS is back! :) Dunno... just thought that was kinda funny... heh.
Sarvis
Sarvis