Search found 164 matches
- Tue Jan 30, 2001 5:49 pm
- Forum: S3 General Discussion Archive
- Topic: Question about name selection
- Replies: 6
- Views: 3645
Question about name selection
I was wondering if it would be possible to change your mind during name selection. For example, you have a mental block and decide to just use the name generator for a name. After rolling a few names, you see one that you almost like but gives you inspiration for a really cool name. Hmmm... Can you ...
- Tue Jan 30, 2001 5:35 pm
- Forum: S3 Ideas Archive
- Topic: Storage boxes instead of storage chars
- Replies: 14
- Views: 3826
Storage boxes instead of storage chars
I know I just posted this idea to another thread, but I just realized how cool this idea would be. From a RP standpoint, I believe against storage characters. If we could have a storage safe box in the bank, I think that would be more interesting. We could then store essential items there without ha...
- Tue Jan 30, 2001 5:30 pm
- Forum: S3 Ideas Archive
- Topic: Casting classes
- Replies: 10
- Views: 2437
Bah, you could always go buy spellbooks from a magic shop and just go scribe them from the guildmaster. I never got high enough to get the quest spells, but from what I've heard, you already can memorize them without a book. So, really, what's the point of backup? From a RP standpoint, backup chars ...
- Tue Jan 30, 2001 5:03 am
- Forum: S3 General Discussion Archive
- Topic: Illusionists
- Replies: 4
- Views: 828
Repost from the SOS2 board regarding sorcerers and illusionists from Shevy: No, the Sorcerer class is not coming back. I understand some of the grumblings about Enchanters, and I will get a handful of new spells in for them to add a little variety and diversity. For those of you who long for a mixed...
- Tue Jan 30, 2001 4:51 am
- Forum: S3 Ideas Archive
- Topic: New rogue skill
- Replies: 9
- Views: 2124
New rogue skill
I was looking at the new rogue skills and I thought of a skill not listed. How about adding a skill where you can study your intended victim. You must hide in shadows for the skill to work, but once you do, you can observe your target and after some time, you can hit with a critical backstab or a pa...
- Tue Jan 30, 2001 4:29 am
- Forum: S3 Ideas Archive
- Topic: New races?
- Replies: 2
- Views: 1093
- Tue Jan 30, 2001 4:27 am
- Forum: S3 Ideas Archive
- Topic: Casting classes
- Replies: 10
- Views: 2437
- Tue Jan 30, 2001 4:16 am
- Forum: S3 General Discussion Archive
- Topic: Illusionists
- Replies: 4
- Views: 828
- Mon Jan 29, 2001 9:31 pm
- Forum: S3 Ideas Archive
- Topic: New races?
- Replies: 2
- Views: 1093
New races?
I vaguely remember someone asking if a few more new races would be implemented in Sojourn III, and a few ideas were tossed around, but no one officially said anything about it. I was wondering if any new races would indeed be implemented and if so, which are they? =) Just curious! Thanks... Nizrath
- Mon Jan 29, 2001 9:25 pm
- Forum: S3 Ideas Archive
- Topic: Let there be Trade.. and let it be FUN!
- Replies: 27
- Views: 8257
- Mon Jan 29, 2001 9:18 pm
- Forum: S3 Ideas Archive
- Topic: Deity Status
- Replies: 11
- Views: 2963
While I agree that CR is one very important element for Sojourn to retain, I strongly disagree on how you responded to the idea, Brugg. Everyone is entitled to ideas and opinions and to put it down by saying, "OMG man whoever you are that is the single most idiotic thing i have ever heard on any mud...
- Mon Jan 29, 2001 2:54 am
- Forum: S3 Ideas Archive
- Topic: Level 50 quest
- Replies: 9
- Views: 2202
I kind of like the idea you have there, Gin. But I was thinking of something similar to the necro's lich quest. I think it would be neat if other classes could have a quest to promote them to a higher class at 50. Maybe a druid could become a heirophant druid. Or mages could become archmages. With t...
- Sat Jan 27, 2001 4:17 pm
- Forum: MUD Client Help
- Topic: Mapping help for zMud
- Replies: 5
- Views: 2336
- Sat Jan 27, 2001 6:45 am
- Forum: MUD Client Help
- Topic: Mapping help for zMud
- Replies: 5
- Views: 2336
Mapping help for zMud
Hi all, I have the latest version of zMud (6.15 or so) and I tried out the automapper for a certain mud. I configured it and it seemed to be working fine. But the thing is, after a little while, it goes wacky and overlaps rooms that shouldn't and also makes rooms where I backtracked into the same ro...