Search found 144 matches
- Wed Jun 06, 2001 3:30 pm
- Forum: S3 General Discussion Archive
- Topic: Invasions
- Replies: 69
- Views: 11446
Put a door in the inns of the hometown that leads out, allow the innkeeper to be able to speak in that room and let them tell the new people who come in that there is an invasion going on when they enter, make it so that the door automatically closes after the person leaves the room. This is to help...
- Tue Jun 05, 2001 10:59 pm
- Forum: S3 Ideas Archive
- Topic: Familiar(s)
- Replies: 16
- Views: 2407
How bout setting the familiars as part of a mages high circle spells? Perhaps setting it so that they would have to be alive and in the same room in order for the mages to be able to cast the spells. This would be taking away from the class and probably be rejected by most of the players. However if...
- Mon Jun 04, 2001 1:02 am
- Forum: S3 General Discussion Archive
- Topic: Why "every thread" turns into the same argument...
- Replies: 16
- Views: 1624
- Sun Jun 03, 2001 11:35 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: summon horde
- Replies: 3
- Views: 426
after some further testing, apparently the agros that i get from this skill, while they can be dominated by an illithid can't be drained, is this an oversight? this would be immensely useful in a zone situation where the illithids couldn't shift out, even if the group would have to deal with the agr...
- Sun Jun 03, 2001 8:27 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: summon horde
- Replies: 3
- Views: 426
- Sun Jun 03, 2001 7:25 pm
- Forum: S3 General Discussion Archive
- Topic: Why "every thread" turns into the same argument...
- Replies: 16
- Views: 1624
- Sun Jun 03, 2001 5:04 pm
- Forum: S3 General Discussion Archive
- Topic: Why "every thread" turns into the same argument...
- Replies: 16
- Views: 1624
lol, that's me, however! it's more like 2 levels a day and that's 12 or more hrs of playing that you're talking about. Necros can out damage me and so can invokers. In terms of utility, Necros get a nice set of healing spells for groups. Also you're comparing a 4 man group that would all be 5-10 lev...
- Sun Jun 03, 2001 4:06 pm
- Forum: S3 General Discussion Archive
- Topic: Why "every thread" turns into the same argument...
- Replies: 16
- Views: 1624
You guys really need to start thinking of the other classes, namely shaman, here's a post of a fight that I can do, some editing involved, basically took out the casting *'s: order follower kick warrior Ok. The spirit scorpion misses a kick at a duergar warrior's groin. < 276h/271H 135v/135V > <> gi...
- Sun Jun 03, 2001 2:41 pm
- Forum: S3 Ideas Archive
- Topic: Justice command
- Replies: 0
- Views: 503
Justice command
Would be nice to add some sort of information about whether or not undead or spirits are allowed inside a hometown, make it an offense to bring them in.
- Sat Jun 02, 2001 1:38 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: summon horde
- Replies: 3
- Views: 426
summon horde
This innate ability calls forth a group of orcs to assist the summoner. ... There is a chance that a gathering of this size will attract unwanted attention to the summoner. having one spirit follower.... horde You already have to many followers to be able to control a horde. after killing my spirit....
- Fri Jun 01, 2001 1:53 pm
- Forum: MUD Client Help
- Topic: Take a look at this.
- Replies: 12
- Views: 1780
- Thu May 31, 2001 7:07 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist blues
- Replies: 19
- Views: 2141
spook does decent damage now. However when I said it was fine before, it's relative to it's usefulness. It wasn't a good spell to cast before because of it's really pathetic damage, was probably the same damage as a magic missile, a single magic missile, not the spread of five. Now however the damag...
- Tue May 29, 2001 1:28 pm
- Forum: S3 Ideas Archive
- Topic: grid zones
- Replies: 26
- Views: 4608
- Tue May 29, 2001 12:21 pm
- Forum: S3 Ideas Archive
- Topic: Group Word of Recall
- Replies: 10
- Views: 1762
- Tue May 29, 2001 12:19 pm
- Forum: S3 General Discussion Archive
- Topic: Equipment Distribution
- Replies: 79
- Views: 11018
Simple greed is what happens when you do bidding for equipment. Why would you bother with a some dwarf hide gloves when you can bid on a twilight, as a caster on a jot run? If you really needed the dwarf hide gloves I'm sure the hundreds of other warriors who could use the twilight would gladly give...
- Tue May 29, 2001 12:11 pm
- Forum: S3 General Discussion Archive
- Topic: aging and rejuvenating warning
- Replies: 16
- Views: 2242
- Tue May 29, 2001 11:56 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Incap mobs
- Replies: 4
- Views: 590
- Mon May 28, 2001 2:28 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist blues
- Replies: 19
- Views: 2141
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Kiloppile: <B>Dude... shadow bolt is LISTED as spellcast illusion... so... if it's not spellcast illusion, then you should post THAT. Does it actually notch invocation?</B></fo...
- Mon May 28, 2001 11:56 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist blues
- Replies: 19
- Views: 2141
I really like the idea of the class and would like to see it more viable, so I'm going to try to list some constructive criticism. I've only played up to level 23 so I'm not too sure about their true powers at high levels, so this is only from a low level point of view. Also please note this is from...
- Sun May 27, 2001 3:42 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist blues
- Replies: 19
- Views: 2141
build up your spellcast illusion and specialize illusion. Your shadow magic does significantly more than your magic missile if it works, which it doesn't most of the time. It actually can do 200 pts of damage, which is more than double your shadow bolt damage. You haven't even started to see the rea...
- Fri May 25, 2001 7:19 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: bug?
- Replies: 1
- Views: 367
- Fri May 25, 2001 7:16 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: bug?
- Replies: 1
- Views: 367
bug?
Belleshel starts casting an offensive spell. < 144h/161H 117v/135V > <> Belleshel blocks a nomadic barbarian fighter's attack with her mount's flank! < 145h/161H 117v/135V > <> Belleshel completes her spell... Belleshel utters the words, 'sticks to snakes' Belleshel transforms a bundle of sticks int...
- Thu May 24, 2001 10:11 pm
- Forum: MUD Client Help
- Topic: Experience Bar for 6.16
- Replies: 2
- Views: 756
why not change the 18 in the button creation to score, that way when you press the button it will "update" the current value. --- actually after some editing, can change the color of the background so you'd see some contrast, then add in the variable so you could also see it as a percentage. [This m...
- Thu May 24, 2001 6:18 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: From Hyssk to Drulak in 5 seconds flat!
- Replies: 10
- Views: 1717
From Hyssk to Drulak in 5 seconds flat!
there's a teleporter in Hyssk that goes to Drulak castle, was this intentional?
- Thu May 24, 2001 2:43 am
- Forum: S3 Ideas Archive
- Topic: squiiiids
- Replies: 5
- Views: 1232
I think cherzra misses the point of this post. The question was if they could solo stuff. Not if they were powerful when grouped. However, the people he did mention have been playing the class for a long time and they are familiar with the how's with soloing as a psionicist. Well at least one of the...
- Tue May 22, 2001 2:58 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Help file typo
- Replies: 0
- Views: 271
Help file typo
Help file for spellcasters have :
NOTE: See HELP SPELL CIRCLE for an explanation of spell circles.
See also: SHAMAN, WEAPONS, CIRCLE, SPELLCAST, MAGIC, SKILLS
However that should be "spell circle" and not just "circle" because "circle" is a rogue skill.
NOTE: See HELP SPELL CIRCLE for an explanation of spell circles.
See also: SHAMAN, WEAPONS, CIRCLE, SPELLCAST, MAGIC, SKILLS
However that should be "spell circle" and not just "circle" because "circle" is a rogue skill.
- Tue May 22, 2001 2:53 pm
- Forum: MUD Client Help
- Topic: mapper automatically recognizing doors
- Replies: 5
- Views: 1051
- Tue May 22, 2001 2:51 pm
- Forum: S3 Ideas Archive
- Topic: Squid autodrain...
- Replies: 1
- Views: 601
- Tue May 22, 2001 5:58 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Rangers spell classification
- Replies: 7
- Views: 865
- Tue May 22, 2001 5:57 am
- Forum: S3 General Discussion Archive
- Topic: Equipment Distribution
- Replies: 79
- Views: 11018
- Mon May 21, 2001 3:10 pm
- Forum: S3 General Discussion Archive
- Topic: good-evil trading
- Replies: 41
- Views: 5558
- Mon May 21, 2001 2:23 pm
- Forum: S3 Ideas Archive
- Topic: Criminals fight back!
- Replies: 3
- Views: 621
- Mon May 21, 2001 2:19 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Orcs
- Replies: 5
- Views: 811
Um that's not exactly true about shamans having starting hps between clerics and magi's. They actually DO have magi hps. The only thing is that before orcs they were always from high con races, barbarians trolls and shamans. Thus they seemed to have a lot of hps compared to a magi caster. That's my ...
- Mon May 21, 2001 2:09 pm
- Forum: S3 Ideas Archive
- Topic: rescue
- Replies: 39
- Views: 6430
On this side note, why not add some sort of level 40 warrior (quest?)/skill so that they can automatically be set to guard someone or group of people? Something that would totally prevent the switching skill that a mob would be able to do. What really is the point in forcing everyone to have to grab...
- Mon May 21, 2001 2:00 pm
- Forum: S3 General Discussion Archive
- Topic: good-evil trading
- Replies: 41
- Views: 5558
- Sun May 20, 2001 11:14 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist Bugs
- Replies: 38
- Views: 4929
blurb: doppleganger causes crash when the mob hits pretty hurt/awful? Not sure if this helps but it appears that the doppleganger seems to cause a crash when the mob being fought hits pretty hurt/awful. Have tested this a couple of times against the drow archer in dk and also against the ancient bro...
- Sun May 20, 2001 2:19 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Orcs
- Replies: 5
- Views: 811
Orcs
Orcs tend to be average in all stats. While their minds are primative, they show an aptitude for planning and survival. Especially when it comes to battle. Why is it that my orc shaman seems to have a lot less hps than a human cleric? Although after further comparison with other shaman races... it d...
- Sun May 20, 2001 1:20 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Spell mem time bug
- Replies: 3
- Views: 779
Kiloppile, you're not talking about the same thing. There is a 2 second addition, maybe 3 from the effect that namatoki is mentioning. Essentially the effect is this: 1 seconds: ( 2st) spell 8 seconds: ( 1st) spell but then right after the second circle spell is finished meming and you check it agai...
- Fri May 18, 2001 7:14 pm
- Forum: MUD Client Help
- Topic: Zmud Mapping problem
- Replies: 13
- Views: 2185
Why is it that everytime while I'm mapping out stuff and I open a door, the whole thing stops working. I have to reset my position to another room then set it back before it will start mapping stuff again. Also is there someplace other than the description to put in some notes about the room? would ...
- Fri May 18, 2001 7:08 pm
- Forum: MUD Client Help
- Topic: Bah, New zMud - 5.55
- Replies: 4
- Views: 1085
- Fri May 18, 2001 7:00 pm
- Forum: S3 Ideas Archive
- Topic: Criminals fight back!
- Replies: 3
- Views: 621
Criminals fight back!
How bout the "reverse" of justice where people who consistently turn in criminals get put on a black list where criminals can hunt them down ^_^
- Fri May 18, 2001 6:54 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: charge!!! hey isn't that supposed to dump psps into my cryst
- Replies: 2
- Views: 572
charge!!! hey isn\'t that supposed to dump psps into my crys
wasn't charge originally a skill that illithids used to put psps into their crystals? now it's a paladin/antipaladin mounted skill so how are the illithids supposed to use their crystals?
- Fri May 18, 2001 6:46 pm
- Forum: S3 Ideas Archive
- Topic: An Ogres old ability revisited.
- Replies: 29
- Views: 5385
- Fri May 18, 2001 6:12 pm
- Forum: S3 Ideas Archive
- Topic: How to make necros useful in a group?
- Replies: 0
- Views: 364
How to make necros useful in a group?
How bout some sort of spell "spirit link" allow the necro to bind the lifeforce of one player to one of his undead. Effectively what this would act like would be a vit. If the player goes below zero hps the hps would be subtracted from the undead it's bound to. Some limiters to this spell would be t...
- Fri May 18, 2001 6:01 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Rogue wielding bug
- Replies: 0
- Views: 296
Rogue wielding bug
Rogues are able to wield a primary slasher and and then an offhand piercer and still be able to circle a mob. What this impacts is the fact that a failed circle will use the primary weapon while a successful circle will use the offhand. How this can be useful for a rogue is the fact that they can us...
- Fri May 18, 2001 5:08 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Rogues hitting... Let's get some data...
- Replies: 30
- Views: 3485
guess it's time for me to post now! ogre warrior level 21 6/11 drow rogue level 21 10/4 From my experience with using these two classes the ogre warrior does hit more often for the number of attacks that he does. His hit percentage is at least 20-40% higher on the same level of the mob. In terms of ...
- Fri May 18, 2001 4:58 pm
- Forum: S3 General Discussion Archive
- Topic: I have seen it all now!
- Replies: 35
- Views: 4199
- Fri May 18, 2001 12:53 pm
- Forum: S3 General Discussion Archive
- Topic: I have seen it all now!
- Replies: 35
- Views: 4199
- Fri May 18, 2001 12:13 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist Bugs
- Replies: 38
- Views: 4929
- Thu May 17, 2001 11:05 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist Bugs
- Replies: 38
- Views: 4929