Search found 2577 matches
- Tue Apr 07, 2009 7:45 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: A whole new dead horse, er, thread
- Replies: 21
- Views: 4274
- Mon Apr 06, 2009 5:47 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 4/5/2009
- Replies: 10
- Views: 7199
Re: Game Update Notes: 4/5/2009
I suggest you mmail or email Callarduran with your concerns. In this case I did code the proc, but to his specifications. I had thought you were implying that the proc didn't function in your original post.
- Mon Apr 06, 2009 2:37 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 4/5/2009
- Replies: 10
- Views: 7199
Re: Game Update Notes: 4/5/2009
Care to elaborate?
- Mon Apr 06, 2009 2:07 pm
- Forum: T2 Announcements Archive
- Topic: RPQ Staff Resignation
- Replies: 30
- Views: 19864
Re: RPQ Staff Resignation
My intention was to state that their reasons are private, not that they are completely unrelated to the MUD. And once again, I'm not going to discuss them.
- Mon Apr 06, 2009 1:25 pm
- Forum: T2 Announcements Archive
- Topic: RPQ Staff Resignation
- Replies: 30
- Views: 19864
Re: RPQ Staff Resignation
You're welcome to your opinion, Pril. I won't be discussing their reasons for leaving, and if you feel you need to speculate about it you're welcome to - but it isn't going to accomplish anything.
- Mon Apr 06, 2009 3:15 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Immortals Quitting the MUD Mar2009?
- Replies: 49
- Views: 11215
- Mon Apr 06, 2009 3:14 am
- Forum: T2 Announcements Archive
- Topic: RPQ Staff Resignation
- Replies: 30
- Views: 19864
RPQ Staff Resignation
Sojourners, As most of you know already, the RPQ staff has resigned from the MUD recently. Their reasons are their own to talk about if they choose, but suffice it to say that they all had personal reasons for choosing to leave the MUD at this time. We are all still on good terms and nobody holds an...
- Mon Apr 06, 2009 12:32 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 4/5/2009
- Replies: 10
- Views: 7199
Game Update Notes: 4/5/2009
The following changes were added in the 4/05/2009 game update: ⋅ Healing Aura : New 8th circle cleric spell, check helpfile for details. ⋅ Sandstorm : This spell is now available to Invokers at 10th circle, with a recharge. ⋅ Divine Power : This spell can now be used...
- Sat Apr 04, 2009 10:47 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Immortals Quitting the MUD Mar2009?
- Replies: 49
- Views: 11215
Re: Immortals Quitting the MUD Mar2009?
The part I found was offensive was the implication that we had phased out the RPQ staff. If you didn't mean it that way then I apologize for jumping to conclusions. The rest of it I don't agree with, but you have the right to your opinion. My goal has always been to appeal to both role players and p...
- Sat Apr 04, 2009 9:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Immortals Quitting the MUD Mar2009?
- Replies: 49
- Views: 11215
Re: Immortals Quitting the MUD Mar2009?
I meant that the MUD will continue to operate and that these events do not imply some sort of catastrophic shutdown event or split or anything of that nature. Ashiwi, your insinuation that we don't value roleplay and intentionally "phased out" the RPQ sphere is groundless and offensive. I'...
- Sat Mar 28, 2009 1:37 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Immortals Quitting the MUD Mar2009?
- Replies: 49
- Views: 11215
Re: Immortals Quitting the MUD Mar2009?
I don't have any comment on the RPQ staff at this time, but I can assure you that the MUD will carry on as always. I will have more details soon.
- Wed Mar 18, 2009 9:23 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Please wipe cash from all pfiles
- Replies: 69
- Views: 14208
Re: Please wipe cash from all pfiles
1) Archery uses it's own combat engine and has adjustment knobs tied to it, just like the regular combat engine. Trying to "do the math" to figure out how much damage you're going to do based on hitroll/damroll is *never* going to work with our current system. Making those things make sens...
- Tue Mar 17, 2009 2:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Please wipe cash from all pfiles
- Replies: 69
- Views: 14208
Re: Please wipe cash from all pfiles
A few people have come forward since my last post here. As promised, the illicit funds have been removed and the players were not punished in any way. The offer still stands to anyone else reading this.
- Tue Mar 17, 2009 2:25 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Auctioneer removed now, no news no threads ?
- Replies: 2
- Views: 1140
Re: Auctioneer removed now, no news no threads ?
Auction has been temporarily disabled while we continue to investigate the bug that pumped excessive plat into the economy.
- Mon Mar 16, 2009 7:36 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Please wipe cash from all pfiles
- Replies: 69
- Views: 14208
Re: Please wipe cash from all pfiles
The serious offenses I'm referring to include multiplaying and character sharing. I was exaggerating when I said 17, but suffice it to sya that this player has been a habitual offender. As to why he wasn't banned sooner, that's because said punishment is an absolute last resort, and we try never to ...
- Mon Mar 16, 2009 4:38 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Please wipe cash from all pfiles
- Replies: 69
- Views: 14208
Re: Please wipe cash from all pfiles
There seems to be some confusion here. 1) Zotus was the worst offender of this bug, and he was deleted and banned prior to this thread even starting, due to this being around his 17th serious offense. I wouldn't take anything he says seriously, and I'll have to make sure to delete his forum account ...
- Mon Mar 16, 2009 2:13 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Apply poison
- Replies: 3
- Views: 1073
Re: Apply poison
Delmair - I'm not sure what the issue is there offhand, but I will check into apply poison skill gain rates.
- Wed Mar 11, 2009 4:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Please wipe cash from all pfiles
- Replies: 69
- Views: 14208
Re: Please wipe cash from all pfiles
If you suspect someone is using money gained illicitly, please petition, email or mmail a staff member and we will handle it.
- Mon Mar 09, 2009 8:36 pm
- Forum: T2 General Discussion Archive
- Topic: Watchmen
- Replies: 14
- Views: 2911
Re: Watchmen
To be fair, I think the enjoyment I found in it was essentially in seeing the visuals come to a life of a story I already knew. I could see being pretty unimpressed if not for that. The movie left out a lot of key points of back story and character development that were critical to the original stor...
- Mon Mar 09, 2009 2:42 pm
- Forum: T2 General Discussion Archive
- Topic: Watchmen
- Replies: 14
- Views: 2911
Re: Watchmen
Read graphic novel. Liked.
- Tue Mar 03, 2009 2:48 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 2/01/2009
- Replies: 12
- Views: 8325
Re: Game Update Notes: 2/01/2009
I'll fix the not in combat casting. They're not intended to recharge while rented at the moment as the recharge code doesn't support that, though I plan on adding it in.
- Mon Mar 02, 2009 9:28 pm
- Forum: T2 Game Updates Archive
- Topic: Forum Information
- Replies: 3
- Views: 5008
Re: Forum Information
I had planned to only post code updates here, but I suppose there's no harm in posting area changes here as well. I'm not sure what you mean by "alot of these things were added later than the news dates.", as I've posted these updates right when rebooting the MUD with the changes. Unless y...
- Mon Mar 02, 2009 9:26 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 2/01/2009
- Replies: 12
- Views: 8325
Re: Game Update Notes: 2/01/2009
You should be able to cast them in combat, if you can't that's a bug and it's the first I've heard of it.
- Mon Feb 23, 2009 2:42 pm
- Forum: T2 Ideas Archive
- Topic: Really simple band-aid til 2.0
- Replies: 17
- Views: 10540
Re: Really simple band-aid til 2.0
The coding for the class labels is certainly still in the game, but muchof the functionality of those classes has either been removed or is no longer compatible with new systems. Sorcerers would make no sense with their old spell list, most of the Monk code has been removed, Myconids were never fini...
- Sun Feb 22, 2009 11:34 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: vote for pwipe here!
- Replies: 17
- Views: 2480
Re: vote for pwipe here!
We are not currently considering a player wipe. Thanks for your feedback.
- Sun Feb 22, 2009 11:33 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Can we pwipe now
- Replies: 15
- Views: 2314
Re: Can we pwipe now
We are not currently considering a player wipe. Thank you for your feedback.
- Sat Feb 14, 2009 7:23 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: The Next Tiamat Run
- Replies: 57
- Views: 13078
Re: The Next Tiamat Run
I think there's a lot of truth to the arguments that the zone just takes too long to get people together. I know there's some truth to it because, as an avid gamer with family responsbilities myself, *I* couldn't possibly get 8 hours to do a zone on any game in the foreseeable future. So, I'm not pr...
- Sat Feb 14, 2009 5:41 am
- Forum: T2 Gameplay Discussion Archive
- Topic: The Next Tiamat Run
- Replies: 57
- Views: 13078
Re: The Next Tiamat Run
If there were a single point that marks the half-way point in the zone, what would that be? Dagos, x number of consorts down, something else?
- Fri Feb 13, 2009 3:18 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: The Next Tiamat Run
- Replies: 57
- Views: 13078
Re: The Next Tiamat Run
I'd be interested in hearing feedback about the zone itself as well.
- Wed Feb 04, 2009 5:48 am
- Forum: T2 Announcements Archive
- Topic: Forum Registration
- Replies: 1
- Views: 5706
Forum Registration
Due to the recent spammer influx, I have temporarily changed registration to require an administrator to approve it. This will automatically send us an e-mail whenever somebody attempts to sign up for the board and require our approval before they can post messages. If you attempt to sign up to this...
- Sun Feb 01, 2009 9:26 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 2/01/2009
- Replies: 12
- Views: 8325
Game Update Notes: 2/01/2009
The following changes were added in the 2/01/2009 game update: ⋅ Added new ability delay system which can be used for spells or skills. ⋅ New command: recharge. This displays the recharge status of all current ability delays. ⋅ Added a new type of scroll that cannot ...
- Thu Jan 29, 2009 7:58 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Stellar Searching
- Replies: 4
- Views: 721
Re: Stellar Searching
We decreased search time a year or so ago, but I can take another look at it. Keep in mind that there is some randomness here, and occasionally luck just won't be on your side.
I don't agree with the idea that it shouldn't take you any time to search, however.
I don't agree with the idea that it shouldn't take you any time to search, however.
- Mon Jan 26, 2009 3:19 pm
- Forum: T2 General Discussion Archive
- Topic: MUD Wiki
- Replies: 1
- Views: 972
Re: MUD Wiki
Thanks, Lenefir. I'll see if I can find some time to revamp the Toril Wikipedia page (it didn't get deleted), and maybe clone that over to the Wikia site as well. I'm thinking one of the issues with the Wikipedia page is that it contains a lot of Sojourn history that doesn't need to be in the same a...
- Sat Jan 24, 2009 5:24 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 1/24/2009
- Replies: 1
- Views: 4443
Game Update Notes: 1/24/2009
The following was added in the 1/24/2009 game update: ⋅ Assist will no longer drop you into melee combat when auto-firing. ⋅ Afire can now be used to assist while afiring. ⋅ The attributes command will now show AC and Agility bonus as separate items for greater clari...
- Sat Jan 24, 2009 2:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Cleaning poisons off of secondary weapon
- Replies: 3
- Views: 732
Re: Cleaning poisons off of secondary weapon
Clean 2.weapon is supposed to work, but I found a small bug with it when I looked. The bug is corrected and should be in the next update. Thanks for pointing it out.
- Thu Jan 22, 2009 8:47 pm
- Forum: T2 General Discussion Archive
- Topic: General Discussion Sub-Forums
- Replies: 12
- Views: 1327
Re: General Discussion Sub-Forums
I don't think there's currently enough post traffic within General to require sub-forums, but I'll keep the idea in mind for sure if that changes. Thanks for the suggestion, Mogr.
- Thu Jan 22, 2009 2:22 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Please fix the mud
- Replies: 10
- Views: 2390
Re: Please fix the mud
I stated that it was fixed and would be in "soon" yesterday morning, that's what I was referring to in this post. Sorry for the confusion.
- Thu Jan 22, 2009 1:54 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Please fix the mud
- Replies: 10
- Views: 2390
Re: Please fix the mud
It's fixed already. I said so on GCC but didn't make a news post.
- Wed Jan 21, 2009 12:02 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Archer mobs ignore changeself
- Replies: 2
- Views: 797
Re: Archer mobs ignore changeself
This is already a Trac ticket and will be investigated. Thanks!
- Tue Jan 20, 2009 10:55 pm
- Forum: T2 General Discussion Archive
- Topic: Statutory Rape
- Replies: 15
- Views: 1197
Re: Statutory Rape
I removed it. I'm trying to be as relaxed as possible with forum moderation, but the one thing I can't let slide is discussion of illegal activities that may have occurred like that.
- Tue Jan 20, 2009 6:10 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 1/19/2009
- Replies: 7
- Views: 6171
Re: Game Update Notes: 1/19/2009
The 10 minute downtime was actually due to an OLC error, but all is fixed now.
- Tue Jan 20, 2009 5:53 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 1/19/2009
- Replies: 7
- Views: 6171
Game Update Notes: 1/19/2009
The following changes were added in the 1/19/2009 game update: ⋅ Wormhole: can now target characters that cannot be physically seen by the psionicist, and makes the origin and destination rooms !sunblind for the duration of the wormhole. ⋅ Archery damage has been raised by 30%. ...
- Tue Jan 20, 2009 4:35 am
- Forum: T2 Gameplay Discussion Archive
- Topic: VT = PK
- Replies: 13
- Views: 2830
Re: VT = PK
It is not a bug that mobs assume that following players are together and thus open to attack.
To report a bug, you can do it anonymously via Trac, or send an email (shevarash@torilmud.org) or mmail directly to me or Eilistraee, or all of the above.
To report a bug, you can do it anonymously via Trac, or send an email (shevarash@torilmud.org) or mmail directly to me or Eilistraee, or all of the above.
- Mon Jan 19, 2009 7:37 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: VT = PK
- Replies: 13
- Views: 2830
Re: VT = PK
I forgot to mention:
Don't interpret this as condoning a pkill tactic, but a pro-active measure against it would be to "tog fol" while idling.
Don't interpret this as condoning a pkill tactic, but a pro-active measure against it would be to "tog fol" while idling.
- Mon Jan 19, 2009 4:32 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: VT = PK
- Replies: 13
- Views: 2830
Re: VT = PK
You should petition or send an mmail to Admin if you think somebody has purposefully attempted to pkill you in that manner. Intentional pkill is a serious violation of the rules. That said, accidents do happen, so I would advise speaking to the person in question first to ascertain whether any harm ...
- Sun Jan 18, 2009 4:27 am
- Forum: T2 Game Updates Archive
- Topic: Forum Information
- Replies: 3
- Views: 5008
Forum Information
This forum will be used to post news updates from the MUD along with any extra information around the changes that could be useful. Unlike the old Dev News forum, players are welcome to reply to posts here but are not allowed to start new threads. Please keep all feedback constructive.
- Sun Jan 18, 2009 4:16 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 1/17/2009
- Replies: 0
- Views: 4275
Game Update Notes: 1/17/2009
The following was added in the 1/17/2009 game update: ⋅ You can now assist other players while in combat. ⋅ The retreat command will now act as "flee" when used without a direction while in combat. ⋅ Rangers now get the Disarm skill. Notes: Assist will now ...
- Fri Jan 16, 2009 6:18 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: How long for account approval?
- Replies: 3
- Views: 764
Re: How long for account approval?
Soygen, You have to stay online to have your name approved. If you log off while waiting for approval that new character will be lost. I would recommend picking a pre-generated name to get in the game right away and then petitioning for a staff member to change the name to something else if desired.
- Tue Jan 13, 2009 2:29 am
- Forum: T2 Ideas Archive
- Topic: Unlit Wormhole
- Replies: 7
- Views: 1494
Re: Unlit Wormhole
By dark you mean !sunblind, correct? So essentially it would cast a sun shadow or something on the destination room?
- Fri Jan 09, 2009 4:10 am
- Forum: T2 Ideas Archive
- Topic: Ranger Disarm
- Replies: 16
- Views: 2744
Re: Ranger Disarm
Hmm. It really doesn't seem to make sense that all the melee classes EXCEPT Rangers get disarm. I agree about the bow restriction though.
Entered as Trac Ticket #231.
Entered as Trac Ticket #231.