Search found 268 matches
- Sat Jun 30, 2001 12:48 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Potions to cure lycanthropy in vault.
- Replies: 8
- Views: 1253
Having wolfed out plenty in the past I can say for sure that being a wolf isnt all that non-lethal :P Standing at the undead boatkeeper in tower when me and another in my exp group wolfed out, I 'attacked' the keeper without typing in anything.. (one of the side effects) as we all know.. boat keeper...
- Sat Jun 30, 2001 12:38 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Is something wrong with blind?
- Replies: 3
- Views: 502
Is something wrong with blind?
Lyt completes his spell... Lyt utters the words, 'sfugwahuq gsfal' Lyt sends a rainbow of prismatic spray from his hands! Lyt sends a azure shaft of light streaking towards the fiendish spectre! The fiendish spectre seems to be blinded! Lyt sends a yellow shaft of light streaking towards the fiendis...
- Fri Jun 29, 2001 4:33 am
- Forum: S3 Ideas Archive
- Topic: Corpse Decay Time
- Replies: 38
- Views: 5382
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by silvea: <B>Still the 2 hours is very short. 3 hours would be better, 4 would be great. Mybe put the rot times acording to level? lvl 1 to 19 = 1 hour before rot lvl 20 to 29 = ...
- Fri Jun 29, 2001 4:10 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Hunger and Thirst
- Replies: 25
- Views: 3448
I think hunger/thirst code DOES add something. My beef with it is that it does happen too often. I think a tone down would be great. Suggestion: If you are walking/running a lot of places you need to eat more. If you are in the same 20 rooms you need to eat less. If you are re-gening hitpoints or mo...
- Wed Jun 27, 2001 4:48 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Dopplegangers
- Replies: 3
- Views: 484
Dopplegangers
I have dopplegangers a lot. I like them. They are neat.
Problem: They ALWAYS run out of moves...
Question: Should they even have moves, or should they just move or stay still dependant upon their owner?
Nitania
Problem: They ALWAYS run out of moves...
Question: Should they even have moves, or should they just move or stay still dependant upon their owner?
Nitania
- Tue Jun 26, 2001 8:17 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Economics: Code Vs. Player Use
- Replies: 51
- Views: 7426
- Sat Jun 23, 2001 9:37 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Rangers Upgrade Plan (Revisited)
- Replies: 65
- Views: 10049
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by izarek: <B>Alright, I've had my fill of this board. This is my last post under the feedback or mud ideas forum. My opinions on the ranger class were ment for the staff to consi...
- Sat Jun 23, 2001 7:24 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Rangers Upgrade Plan (Revisited)
- Replies: 65
- Views: 10049
- Fri Jun 22, 2001 9:17 pm
- Forum: S3 Ideas Archive
- Topic: Corpse Decay Time
- Replies: 38
- Views: 5382
I REALLLLLY like this idea. The player base has aged. http://www.sojourn3.org/ubb/smile.gif Because of this, its just hard to be on at 4 am trying to retrieve eq from a corpse that has rotted. I know I can speak for a lot of old time players out there when I say that - although the challenge of doin...
- Thu Jun 21, 2001 8:29 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Durn Flimsy Lockpicks
- Replies: 14
- Views: 1020
I agree !!! lockpicks weigh WAYYY too much for the frequency in which they break. Have you ever held an actual set of lockpicks? heh they dont weigh anything near a pound.. and they dont break as easily as the mud would have you belive. (not that I have ever actually picked anyones lock rl!!! *whist...
- Thu Jun 21, 2001 3:20 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Rangers Upgrade Plan (Revisited)
- Replies: 65
- Views: 10049
I can speak for rogues as far as knowing whats up or down for them. Rogues tanking ability is seriously nothing short of pathetic. With 400 hps and a dodge skill at good, I still get jacked up with stone/blur/vit/armor/bark (etc.) As for rangers- Rangers thac0 requirement is not nearly as bad as it ...
- Wed Jun 20, 2001 7:48 pm
- Forum: S3 General Discussion Archive
- Topic: Why is it so hard to just get along? :)
- Replies: 62
- Views: 8136
- Wed Jun 20, 2001 6:46 am
- Forum: S3 General Discussion Archive
- Topic: Why is it so hard to just get along? :)
- Replies: 62
- Views: 8136
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Jurdex: <B>I find it comical that you brought this up, Nitania. Bottom line: Some people don't care about you. Your value is what you (the player) bring to them. Other people a...
- Wed Jun 20, 2001 12:25 am
- Forum: S3 Ideas Archive
- Topic: New Social Commands
- Replies: 55
- Views: 8941
Pimp slap! - just classically funny. greet -kindof like welcome or hello wait -so you can type wait and see a message like WAIT!! Nitania needs something. (or something like that) I know I have more ideas.. but just a general reformating of the old commands... some of the messages are just plain che...
- Wed Jun 20, 2001 12:13 am
- Forum: S3 General Discussion Archive
- Topic: Where were you when...
- Replies: 7
- Views: 2127
- Tue Jun 19, 2001 11:49 pm
- Forum: S3 General Discussion Archive
- Topic: Why is it so hard to just get along? :)
- Replies: 62
- Views: 8136
I would just like to add something about "elite" players. There are 2 types of elite. The first type of elite player is called an "elitist" which means he/she does not group outside of his/her circle of friends. The second type of elite player is simply "elite" people who know what they are doing en...
- Tue Jun 19, 2001 9:13 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: The bug that killed my group.
- Replies: 17
- Views: 2416
I was told seperately by another god that indeed, mobs are having problem with appopriate lag. Some mobs just fail to check for it, which causes lots of things like this to happen. Whether or not this specific time was a result of this glitch cannot be determined simply because my log did not extend...
- Tue Jun 19, 2001 5:13 am
- Forum: S3 Ideas Archive
- Topic: The Drow Anti-Ranger Answer
- Replies: 27
- Views: 4145
for drow, a ranger could = a raider. dont they have basically the same skills? just wondering. i dont generally see a lack of classes on the evil side (yes i have played high level evils), but i can see the point. Im not sure that changing one class' skills would be the answer tho (as per Nalar's po...
- Tue Jun 19, 2001 4:53 am
- Forum: S3 Gameplay Discussion Archive
- Topic: standing and casting faster than any possible bash
- Replies: 19
- Views: 2341
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by cherzra: It still started casting and finished in the same round, something I've never seen before. </font><HR></BLOCKQUOTE> (begin frustration) Cherzra and others, I have noti...
- Tue Jun 19, 2001 4:44 am
- Forum: S3 Gameplay Discussion Archive
- Topic: The bug that killed my group.
- Replies: 17
- Views: 2416
- Tue Jun 19, 2001 1:42 am
- Forum: S3 Gameplay Discussion Archive
- Topic: The bug that killed my group.
- Replies: 17
- Views: 2416
- Tue Jun 19, 2001 1:31 am
- Forum: S3 Gameplay Discussion Archive
- Topic: The bug that killed my group.
- Replies: 17
- Views: 2416
The bug that killed my group.
< 401h/401H 131v/131V > < T: Selah TC: few scratches E: captain EC: small wounds> You barely pierce Captain Miplit. A doppleganger of Nitania barely hits Captain Miplit. You barely pierce Captain Miplit. A doppleganger of Nitania barely hits Captain Miplit. Veldrex barely slashes Captain Miplit. Cap...
- Mon Jun 18, 2001 8:37 pm
- Forum: S3 General Discussion Archive
- Topic: Pretty cheesy thing to do.
- Replies: 15
- Views: 2232
- Mon Jun 18, 2001 7:55 pm
- Forum: S3 General Discussion Archive
- Topic: Why is it so hard to just get along? :)
- Replies: 62
- Views: 8136
Why is it so hard to just get along? :)
I am probably opening a HUGE can of worms here, but what makes it so hard for players to get along? I'd like to discuss all the problems we see in grouping or other situations which make us all cringe, and search for possible solutions. I know I for one can not stand it when things happen that make ...
- Sun Jun 17, 2001 7:45 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Weapons Bonuses
- Replies: 4
- Views: 608
Faedril has a point. Weapons that you have to kill big mobs for need to be upgraded (if only a little). Take the upper echelon battle /eq for example, that axe isnt very great... we junk it on the ground. Maybe downgrading newbie weapons is not the answer this time. It would be nice to have decent w...
- Sat Jun 16, 2001 7:12 am
- Forum: S3 Gameplay Discussion Archive
- Topic: While invis, you cant see what you minor create
- Replies: 2
- Views: 503
- Sat Jun 16, 2001 4:14 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Mob command lag?? i dont think so.
- Replies: 0
- Views: 216
Mob command lag?? i dont think so.
We all know that mobs have NO lag when they do things like bash/kick/summon/backstab/circle etc... I'd REALLY like to see this changed http://www.sojourn3.org/ubb/smile.gif < 393h/393H 156v/156V > < T: Hyldryn TC: few scratches E: navigator EC: nasty wounds> You barely pierce the navigator. You bare...
- Fri Jun 15, 2001 5:37 pm
- Forum: S3 General Discussion Archive
- Topic: Condensed Combat is the Shiznit
- Replies: 6
- Views: 1319
- Fri Jun 15, 2001 5:26 pm
- Forum: S3 General Discussion Archive
- Topic: aging and rejuvenating warning
- Replies: 16
- Views: 2226
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by ShadowDrake: <B>Think about it... First - a Paladin is the anti-thesis of evil. In no way would they associate with another evil character/person unless dire instances deemed n...
- Wed Jun 13, 2001 6:48 pm
- Forum: S3 Ideas Archive
- Topic: Thesis on the Priest classes.
- Replies: 35
- Views: 4874
While I agree that clerics _do_ need something AND I agree that shaman do need a _slight_ downgrade, I think the overall aspect of clerics is, or should be: 1)Massive healing 2)Massive erradication of undead The fact that clerics dont really have either is somewhat of a problem.. solutions to these ...
- Wed Jun 13, 2001 5:09 am
- Forum: S3 Gameplay Discussion Archive
- Topic: While invis, you cant see what you minor create
- Replies: 2
- Views: 503
While invis, you cant see what you minor create
Hit points: 95(95) Moves: 114(114) Experience Progress: >>>>>>>>>>>>>> > 26 percent into next level. Coins carried: 0 platinum 0 gold 0 silver 0 copper Coins in bags: 1 platinum 18 gold 58 silver 50 copper Coins in bank: 9 platinum 381 gold 2159 silver 1631 copper Prestige: 1630 Citizen of: Waterdee...
- Tue Jun 12, 2001 6:32 pm
- Forum: S3 General Discussion Archive
- Topic: Trade & Interactive Stories
- Replies: 7
- Views: 1207
- Tue Jun 12, 2001 6:25 am
- Forum: S3 Gameplay Discussion Archive
- Topic: afk toggle
- Replies: 6
- Views: 1110
AFK toggle NEEDS to be in. But I did always hate how people would keep it on constantly. It needs to be made so that if you do things like "assist soandso" or move any direction, things like that it will toggle off. It does get extremely frustrating to have to put up with irate players thinking you ...
- Tue Jun 12, 2001 5:59 am
- Forum: S3 General Discussion Archive
- Topic: Any advice?
- Replies: 10
- Views: 1170
I am in agreeance here, I think (especially if you are just starting out in a new class) you should stick with it for at least 15 levels to see if you can get the real feel of the class. http://www.sojourn3.org/ubb/smile.gif dying and losing levels really does suck.. and as a rogue, i can sympathize...
- Sun Jun 10, 2001 5:26 am
- Forum: S3 Ideas Archive
- Topic: The Line
- Replies: 15
- Views: 1728
- Sun Jun 10, 2001 1:58 am
- Forum: S3 Ideas Archive
- Topic: The Line
- Replies: 15
- Views: 1728
- Sun Jun 10, 2001 1:37 am
- Forum: S3 General Discussion Archive
- Topic: Bounty Hunting
- Replies: 48
- Views: 6616
I think both sides of the arguments are valid. But the bottom line is, forcing others to RP in *any* way should not be allowable by code. It is true that there needs to be a justice system, especially for towns like Waterdeep.. otheriwse Lord P would be running a town of chaos instead of order. My s...
- Thu May 24, 2001 8:21 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Unbind
- Replies: 1
- Views: 435
Unbind
UNBIND Applied skill. Syntax: unbind <name> Aggressive: No Class/Level: Rogue 5th, Bard 10th This skill allows you to attempt to set free yourself or another player who has either been arrested or captured by another PC. Note: Unbinding a player who is in jail may have undesirable consequences for y...
- Thu May 24, 2001 6:47 am
- Forum: S3 Gameplay Discussion Archive
- Topic: BUG with switch
- Replies: 2
- Views: 540
BUG with switch
Check it out. http://www.sojourn3.org/ubb/smile.gif This is not a rare occasion. http://www.sojourn3.org/ubb/smile.gif < 282h/282H 124v/135V > <> You circle around the overseer stabbing at his back. The poison on your weapon wears off. As your poison takes effect, the overseer appears to go blind! g...
- Tue May 22, 2001 6:34 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Mobs that chase after flee-rs w/o having to flee themselves
- Replies: 2
- Views: 476
Mobs that chase after flee-rs w/o having to flee themselves
This happens a lot.... check it out here is an example < T: Kaeldar TC: few wounds E: bounty EC: few wounds> Kaeldar completes his spell... Kaeldar utters the words, 'wuijhz wzhzafg' Kaeldar sends a minute meteor streaking towards a bounty hunter, which explodes on impact! Kaeldar sends a minute met...
- Fri May 18, 2001 6:07 pm
- Forum: S3 General Discussion Archive
- Topic: Number of attacks
- Replies: 15
- Views: 1379
- Sat May 05, 2001 4:53 pm
- Forum: S3 General Discussion Archive
- Topic: Casting Call!
- Replies: 25
- Views: 3534
- Sat Apr 28, 2001 3:42 pm
- Forum: S3 Ideas Archive
- Topic: Drow Hunters/or ranger equivalent?
- Replies: 11
- Views: 2091
This is not true. Ranger damage on ranged weapons out does a rogue by about 25%. Its been tested http://www.sojourn3.org/ubb/smile.gif Nitania <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Gormal: <B>Rogue range attack out...
- Fri Apr 27, 2001 8:22 pm
- Forum: S3 General Discussion Archive
- Topic: Coolest RPG movie(s)?
- Replies: 36
- Views: 5807
- Thu Apr 26, 2001 1:37 am
- Forum: S3 General Discussion Archive
- Topic: Top 5 Books You Would Like To See Movies...
- Replies: 35
- Views: 5543
Um, I am sufficiently scared of Cherzra now. *shiver*.. I thought _I_ was hardcore... Nitania <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by cherzra: <B>I want movies in which everyone fu##ing dies. In which hordes of depra...
- Thu Apr 26, 2001 12:58 am
- Forum: S3 Gameplay Discussion Archive
- Topic: WANTED - Dead or Alive
- Replies: 33
- Views: 5648
- Mon Apr 23, 2001 3:14 am
- Forum: S3 Gameplay Discussion Archive
- Topic: comprehensive warrior feedback
- Replies: 81
- Views: 11873
- Sun Apr 22, 2001 10:43 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: comprehensive warrior feedback
- Replies: 81
- Views: 11873
- Sun Apr 22, 2001 10:34 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: comprehensive warrior feedback
- Replies: 81
- Views: 11873
- Sat Apr 21, 2001 2:32 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: CRing on S3 after taking a wrong portal
- Replies: 14
- Views: 2226
Cherzra http://www.sojourn3.org/ubb/smile.gif <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by cherzra: <B>I have a question to the staff. Previously, if you accidentally took a wrong portal as an evil, you could always have ...