What MUD Client do you use?
What MUD Client do you use?
We're currently looking at adding a form of compression to the MUD that may ease our bandwidth usage by a significant factor. The catch is, in order to take advantage of the compression, the user needs to have a client that supports it, so we're greatly interested in what you all are using.
Please take a minute to complete the poll, thanks!
NOTE: If this compression were enabled you would NOT have to have a client that supports it. Unsupported clients would simply connect as they do now, with no compression, and no action needed on the user's part. This would be a completely transparent change to you, the users - so don't panic! :)
Please take a minute to complete the poll, thanks!
NOTE: If this compression were enabled you would NOT have to have a client that supports it. Unsupported clients would simply connect as they do now, with no compression, and no action needed on the user's part. This would be a completely transparent change to you, the users - so don't panic! :)
Shevarash -- Code Forger of TorilMUD
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zmud 6.XX +
that's what use...maybe I'm retarded and cannot find out how to 'vote' like everyone else, but oh well...every conversation needs a moron to perpetuate it.
that's what use...maybe I'm retarded and cannot find out how to 'vote' like everyone else, but oh well...every conversation needs a moron to perpetuate it.
"The infinite is the universal reason for the creation and destruction of the universe."
-Anaximaner-
Makes you wonder why the corn doesn't break down when you drop it out, doesn't it?
It doesn't? Well, it certainly SHOULD.
-Anaximaner-
Makes you wonder why the corn doesn't break down when you drop it out, doesn't it?
It doesn't? Well, it certainly SHOULD.
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And then I see the 'Vote' thing pop up AFTEr I post...
And whoever made the AOL commercial that advertised 'faster load times' has got their hands on the world's best crack, and I swear they're not sharing.
thanks for being there when I made a fool out of myself, it's nice to be noticed. =)
And whoever made the AOL commercial that advertised 'faster load times' has got their hands on the world's best crack, and I swear they're not sharing.
thanks for being there when I made a fool out of myself, it's nice to be noticed. =)
"The infinite is the universal reason for the creation and destruction of the universe."
-Anaximaner-
Makes you wonder why the corn doesn't break down when you drop it out, doesn't it?
It doesn't? Well, it certainly SHOULD.
-Anaximaner-
Makes you wonder why the corn doesn't break down when you drop it out, doesn't it?
It doesn't? Well, it certainly SHOULD.
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- Sojourner
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- Location: Salt Lake City,UT,USA 84116
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I posted this in the Gameplay Discussion for another topic, but, it's apropos here... I don't see why you'd need to use compression:
Sample bandwidth calculations:
server to mud clients:
(1000 words/minute) * (1minute/60seconds) * (6 bytes/word) *
160 connections = 16000 bytes/second
mud clients to server:
(90 words/minute) * (1minute/60seconds) * (6 bytes/word) *
160 connections = 1440 bytes/second
1000 words is a lot to read in a minute, and 90 words is a lot to
type in a minute. There are battles where there would probably be
1000 words/minute sustained for a length of time, but, I'd guess that,
on average, 1000 words/minute is on the high side. I don't see why
this couldn't simply be hosted on a home dsl account with static
addressing. Unless someone can see something wrong with my math.
With dynamic DNS, this could even be hosted on a dynamic ip address.
Eilorn.
Sample bandwidth calculations:
server to mud clients:
(1000 words/minute) * (1minute/60seconds) * (6 bytes/word) *
160 connections = 16000 bytes/second
mud clients to server:
(90 words/minute) * (1minute/60seconds) * (6 bytes/word) *
160 connections = 1440 bytes/second
1000 words is a lot to read in a minute, and 90 words is a lot to
type in a minute. There are battles where there would probably be
1000 words/minute sustained for a length of time, but, I'd guess that,
on average, 1000 words/minute is on the high side. I don't see why
this couldn't simply be hosted on a home dsl account with static
addressing. Unless someone can see something wrong with my math.
With dynamic DNS, this could even be hosted on a dynamic ip address.
Eilorn.
Now, we can do this the hard way, or... well, actually there's just the hard way.
-- Buffy, "Buffy the Vampire Slayer"
-- Buffy, "Buffy the Vampire Slayer"
Also, upload is often capped at a much lower level than download speeds. So the mud wouldn't have much problem recieving commands, but it would be lagged in sending back all the responses. Maybe if everyone just togged brief? ;)
<a href="http://www.code-haven.com">Code Haven</a> - For all your programming needs.
I detest what you write, but I would give my life to make it possible for you to continue to write. - Some Guy Who Paraphrased Voltaire
I detest what you write, but I would give my life to make it possible for you to continue to write. - Some Guy Who Paraphrased Voltaire
Mud bandwidth
I did a very quick test (ran around the mud while logging :) ) and the mud sent me 112725 bytes in 42 seconds, thats 2.6k/sec or 416k/sec for the 160 connections.
Of course, normally people get less text spewed at them but big battle spam can be quite a bit more. I'm very curious about how much resources the mud actually needs, both cpu and bandwidth. Muds have been around since puters and networks were something entirely different from what we have now although stuff like the halloween undead invasions probably couldnt have been pulled off back then :)
Of course, normally people get less text spewed at them but big battle spam can be quite a bit more. I'm very curious about how much resources the mud actually needs, both cpu and bandwidth. Muds have been around since puters and networks were something entirely different from what we have now although stuff like the halloween undead invasions probably couldnt have been pulled off back then :)
I'd guess because if enough people aren't using a client that supports the compression, there won't really be any gain for them to implement it.
<a href="http://www.code-haven.com">Code Haven</a> - For all your programming needs.
I detest what you write, but I would give my life to make it possible for you to continue to write. - Some Guy Who Paraphrased Voltaire
I detest what you write, but I would give my life to make it possible for you to continue to write. - Some Guy Who Paraphrased Voltaire
GMUD!
Gmud, baby.
Es gibt keinen Löffel!
Miax OOC: 'Your blood freezes as you hear the rattling death cry of Shevarash.'
Miax OOC: 'Your blood freezes as you hear the rattling death cry of Shevarash.'
i use mudmaster, or more specifically - mudmaster 2000
Shevarash OOC: 'Muma on Artificial Intelligence - Muma OOC: 'someday the quotes really will just become AI and then i'll talk to the AI and be like, hey you come from me, but it will get angry at me and revolt and try to kill me or something heheheh. like in the movies''
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