Looking for graphic designers/artists

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Ragorn
Sojourner
Posts: 4732
Joined: Mon Jan 29, 2001 6:01 am

Looking for graphic designers/artists

Postby Ragorn » Thu Aug 21, 2003 11:15 am

A small group of guys here are putting together an online real time strategy simulation game. We're looking for artists. There's no payment up front for the work, so if that's a deterrent, just stop reading :D What we're looking for is a small group of people to design art for the main window graphics (tanks, etc), inventory graphics (weapons, minerals), and intro screens. If you have the skills and ability, and would like to donate some time, or just want more information, please reply. There is the potential for income after the project goes public.

So if you can draw Starcraft-quality animation, or can produce Diablo 2-inventory-style static pictures, and would like to get involved, please reply. If not, I shall pretend you are all monkeys.
- Ragorn
Shar: Leave the moaning to the people who have real issues to moan about like rangers or newbies.
Corth: Go ask out a chick that doesn't wiggle her poon in people's faces for a living.
Caedym
Sojourner
Posts: 234
Joined: Mon Jan 29, 2001 6:01 am
Location: Houston Texas
Contact:

Postby Caedym » Thu Aug 21, 2003 11:59 pm

Image

More information please.

Caedym Shadowhock
Abbayarra
Sojourner
Posts: 172
Joined: Wed Sep 19, 2001 5:01 am
Location: San Diego

I think there are a couple people you might want to talk to.

Postby Abbayarra » Fri Aug 22, 2003 2:16 am

Ragorn
Sojourner
Posts: 4732
Joined: Mon Jan 29, 2001 6:01 am

Postby Ragorn » Fri Aug 22, 2003 3:38 am

The project is a massively multiplayer real-time strategy game... imagine a game of Starcraft with a map 10 times larger, and hundreds (or thousands) of people playing. Players will pick one of three general classes to start (Mercenary, Scout, Miner), and will level up through the use of their particular class skills. Twice during the levelling progression, the player will be offered two sub-classes to choose from, forming a three-layer job tree. Thus, a player who chooses Miner as his primary class may eventually end up as an Ordinance Engineer who builds custom weapons and equipment for his guildmates, or he may choose to become a Supplier, and specialize in the extraction of minerals with which to craft equipment and buildings. There are 21 different classes in all.

There are three "home colonies", basically teams the players choose at the start of the game. From there, players may form guilds. Players in a guild can choose a location for a splinter colony, and build up an independant base using minerals and skills provided by their miner players. The eventual object of the game is to overcome the other two home colonies.

There is a fourth side, aliens which comprise elements of the plot. Players will be able to combat the aliens and reverse-engineer their technology, making their weapons and equipment more and more powerful as the game progresses. It's entirely possible for a lucky guild to uncover a vastly superior weapon, allowing them to charge into combat with weapons the enemies have never even seen before.

The game will cycle through "wipes." It's a pure PvP game, and PvP is completely boring if you can never accomplish anything. So it will be possible to actually win, by destroying the other two colonies. In that event, the game is wiped and restored. Levelling will be suitably easy so you don't get bored having to re-level over and over. Projected wipe time is between 2 weeks and a month. This also allows us to implement balance changes between wipes, so players never end up with a nerfed character the way you sometimes do with persistant-world games.

What we need is some people to draw all of this out. The game will be a free client download with customizable skins. We're providing a default and letting the players skin their clients if they so choose. What we need is models for all of the character classes, models for the equipment, and terrain blocks to build a map out of. The client download will be free, but the game will charge a nominal ($3-5 at first) monthly fee. For all intents and purposes, we have free server space and free bandwidth, so the vast majority of income we generate will simply be divided among the participants. Even with 5000 users, which is piddly for Internetland, we could generate several hundred bucks a month for each participant, which isn't terrible compensation for donating a couple hours drawing pictures on the computer. I don't promise you'll get rich, but the potential is here to earn some money for sitting on your ass. And as for the artwork, after the original contribution, there isn't a whole lot more work required. So unlike the coding and design team, you essentially have the potential to draw a continuous income from what amounts to a one-time time investment. And that's my hook and bait.
- Ragorn
Shar: Leave the moaning to the people who have real issues to moan about like rangers or newbies.
Corth: Go ask out a chick that doesn't wiggle her poon in people's faces for a living.

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