[Greater Areas] Dugmaren (Away From Mud)

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Dugmaren
Staff Member - Areas
Posts: 554
Joined: Tue Dec 11, 2001 6:01 am
Location: Vancouver, Canada

[Greater Areas] Dugmaren (Away From Mud)

Postby Dugmaren » Sun Sep 21, 2003 3:17 am

Too much real life lately. I won't be around for a week+ but just to answer some general questions in my absence:

1. I'm building an area, who do I talk to? - Cyric

2. Hey I was right in the middle of complaining about you/you're stupid zone / you're stupid policies! - post anyways, I'll catch up later.

3. Hey I was busy yelling about the end of the mud and how we're all doomed - You obviously don't realize the depth to which you and the rest of us are addicted to this game, but feel free to continue worrying.

4. What's the point of using "who s god" now that you're not making up creative titles - I'm leaving Malar to fill in for me.

Back later ;)
Dugmaren
Dalar
Sojourner
Posts: 4905
Joined: Sun Feb 25, 2001 6:01 am

Postby Dalar » Sun Sep 21, 2003 5:34 am

5. Did you know Malar couldn't make a guy high on laughing gas laugh? - drink 10 beers and he'll be a little funny
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'

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