What class should you really be playing?

Archive of the Sojourn3 General Discussion Forum.
moritheil
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Postby moritheil » Wed Mar 06, 2002 10:56 pm

You Are A:

Chaotic Good Elf Mage Druid
Follower Of (blank)

See, I told you the new druids feel too much like mages :P !
Keran
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Postby Keran » Thu Mar 07, 2002 1:08 am

Chaotic Neutral Human Fighter


Not too far off.

Toarn
kiryan
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Postby kiryan » Thu Mar 07, 2002 4:35 am

Chaotic Evil Human Fighter Ranger
Follower Of Talos

Somehow, never how i pictured myself, but I can buy it minus the evil thingy. 6 votes for good, 4 for neutral, 4 for evil and im evil?

Alignment:
Lawful Good ----- XX (2)
Neutral Good ---- XX (2)
Chaotic Good ---- XX (2)
Lawful Neutral -- XX (2)
True Neutral ---- (-3)
Chaotic Neutral - XX (2)
Lawful Evil ----- (0)
Neutral Evil ---- (0)
Chaotic Evil ---- XXXX (4)
muma
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Postby muma » Thu Mar 07, 2002 4:52 am

u know i think this test is all wrong, cos what i really want to be is this:

chaotic neutral elf thief mage

i mean can u be that anywayS?
sok
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Postby sok » Thu Mar 07, 2002 9:27 am

Neutral Good Elf Bard Ranger
Follower Of Oghma

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Oghma is the Neutral Good god of knowledge and invention. He is also known as the Binder of What is Known, and is the Patron of Bards. His followers believe that knowledge reigns supreme, and is the basis for everything else that is done. They wear white shirts and pants, with a black and gold braided vest, and a small, box-like hat. All priests of Oghma are known as Loremasters. Oghma's symbol is a scroll.

I think I broke it.
Eza
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Postby Eza » Thu Mar 07, 2002 11:04 am

Neutral Evil Elf Thief Mage



------------------
-=Deviant=-
Zagaz
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Postby Zagaz » Thu Mar 07, 2002 4:58 pm

Chaotic Good Elf Ranger Bard. Forget the name of the deity, but it is the Goddess of elves and the hunt..... Leaping from tree to tree singing merrily to the birds and stuff....yeah...back to work.....
Eilorn
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Postby Eilorn » Thu Mar 07, 2002 5:14 pm

Neutral Good Half-Elf Ranger Bard
Follower Of Mielikki

Pretty much true :-)

Eilorn.
moritheil
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Postby moritheil » Fri Mar 08, 2002 9:25 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by sok:
<B>Neutral Good Elf Bard Ranger
Follower Of Oghma

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Oghma is the Neutral Good god of knowledge and invention. He is also known as the Binder of What is Known, and is the Patron of Bards. His followers believe that knowledge reigns supreme, and is the basis for everything else that is done. They wear white shirts and pants, with a black and gold braided vest, and a small, box-like hat. All priests of Oghma are known as Loremasters. Oghma's symbol is a scroll.

I think I broke it.</B></font><HR></BLOCKQUOTE>

Bahahahahahaha!
PS: sorry for the whitespace, I'm viewing this with lynx. Image
Grungar
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Postby Grungar » Sat Mar 09, 2002 3:23 am

Methinks it's busted. It says I'm a frickin' elf. I chose that I wanted to live in mountain halls.

- Grungar "Neutral Good Elf Ranger Druid my ass" Forgefire
Nitania
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Postby Nitania » Sat Mar 16, 2002 9:49 pm

True Neutral Human Thief


not surprising to me at all. Image

Nitania
Guest

Postby Guest » Wed Mar 27, 2002 11:58 pm

Neutral Good Half-Elf Ranger Bard
Follower Of Mielikki

and that does surprise me.

------------------
Rho
Thurg
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Postby Thurg » Thu Mar 28, 2002 4:26 am

You Are A:


Neutral Evil Elf Mage Fighter
Follower Of Velsharoon

Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.

Detailed Results:

Alignment:
Lawful Good ----- (-1)
Neutral Good ---- XX (2)
Chaotic Good ---- XX (2)
Lawful Neutral -- (-5)
True Neutral ---- (0)
Chaotic Neutral - XX (2)
Lawful Evil ----- (-1)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXX (5)

Race:
Human ---- XXXXXXXX (8)
Half-Elf - X (1)
Elf ------ XXXXXXXXX (9)
Halfling - (-6)
Dwarf ---- (-2)

Class:
Fighter - XXX (3)
Ranger -- (-3)
Paladin - (-6)
Cleric -- (-4)
Mage ---- XXXXXXX (7)
Druid --- (-1)
Thief --- X (1)
Bard ---- XXX (3)
vezasee
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Postby vezasee » Fri Mar 29, 2002 8:43 am

Iam a neutral good half elf ranger fighter, follower of lathander.

but I like being an evil drow rogue how could this be?

------------------
giggle
Selias
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Postby Selias » Fri Mar 29, 2002 9:48 am

Hmm... looks like I should make a change of occupation!

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.
Galok Icewolf
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Postby Galok Icewolf » Fri Mar 29, 2002 12:09 pm

I Am A: True Neutral Dwarf Ranger Thief


<u>Alignment:</u>
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.


<u>Race:</u>
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.


<u>Primary Class:</u>
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


<u>Secondary Class:</u>
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.


<u>Deity:</u>
Dumathoin is the True Neutral dwarven god of buried wealth, ores, gems, and mining. He is also known as the Keeper of Secrets under the Mountain. His followers are typically miners and explorers, but also respect the beauty of the earth. They also stand guard over the dwarven dead. Their preferred weapon is the maul. Dumathoin's symbol is a faceted gem set inside a mountain peak.


Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
Koric
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Postby Koric » Fri Mar 29, 2002 8:40 pm

Chaotic Good Dwarf Ranger Fighter
Follower Of Shaundakul

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Deity:
Shaundakul is the Chaotic Good god of travel and exploration. He is also known as the Rider of the Winds. His followers are typically rangers, and work to protect the land. They typically wear leather armor, and carry long swords and short bows. Shaundakul's symbol is a white hand with the index finger raised.

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