Do you really know what a githyanki is?
Do you really know what a githyanki is?
IMPORTANT: Please read my post carefully before you decide to flame the hell out of me.
The point of this post is not to discuss whether or not githyanki will be the next race, but rather on the alarming amount of posts made with sheer ignorance of the subject. I have read a few posts on the githyanki race discussion that I felt were well thought and the poster had decent to good knowledge of githyanki (Trel is one poster that comes to mind). But I read several posts were I felt the poster had *no clue* as to what they were talking about. It is just me, or do others out there feel that in order to justify a point, you need to have some correct knowledge of the subject matter? Before I open my big mouth (or type anything), I put some thought and actual knowledge into my posts. I know that a lot of you like to post funny posts and that's fine, but the ones that bother me are ones that just show plain ignorance. Please do some reading on the subject matter (whether it be in the forum or website or *gasp* books) and then feel free to post valid points with some knowledge backing it up.
Okay, I know that some of you think that I am trying to be high and mighty in this post, but I really am not. I would like to see the quality of these posts increase a bit. Think of me how you will since if you understand where I am coming from I don't need to explain myself any further and if you don't, well there is nothing more I can say that will make you understand.
Feel free to flame away. Sarcastic posts welcome.
Nizrath
The point of this post is not to discuss whether or not githyanki will be the next race, but rather on the alarming amount of posts made with sheer ignorance of the subject. I have read a few posts on the githyanki race discussion that I felt were well thought and the poster had decent to good knowledge of githyanki (Trel is one poster that comes to mind). But I read several posts were I felt the poster had *no clue* as to what they were talking about. It is just me, or do others out there feel that in order to justify a point, you need to have some correct knowledge of the subject matter? Before I open my big mouth (or type anything), I put some thought and actual knowledge into my posts. I know that a lot of you like to post funny posts and that's fine, but the ones that bother me are ones that just show plain ignorance. Please do some reading on the subject matter (whether it be in the forum or website or *gasp* books) and then feel free to post valid points with some knowledge backing it up.
Okay, I know that some of you think that I am trying to be high and mighty in this post, but I really am not. I would like to see the quality of these posts increase a bit. Think of me how you will since if you understand where I am coming from I don't need to explain myself any further and if you don't, well there is nothing more I can say that will make you understand.
Feel free to flame away. Sarcastic posts welcome.
Nizrath
Hey, who knows the story behind the Githyanki (and the Githzerai for that matter?) I don't know where I read it, and it was looong ago so it probably is full of holes and inconsistancies but here is what I remember:
The githyanki were human once, and were enslaved by another race (Illithids?) on the Astral Plane. Over time, they developed their own powers and abilities. Eventually a being known as 'Gith' rallied the slaves and overthrew and destroyed their enslavers. From this sprouted two divergent races both named after their liberator ....the Githyanki and the Githzerai.
Anyone know the real story and not the bastardized Waelosian version? Would love to see it again =)
Lost
The githyanki were human once, and were enslaved by another race (Illithids?) on the Astral Plane. Over time, they developed their own powers and abilities. Eventually a being known as 'Gith' rallied the slaves and overthrew and destroyed their enslavers. From this sprouted two divergent races both named after their liberator ....the Githyanki and the Githzerai.
Anyone know the real story and not the bastardized Waelosian version? Would love to see it again =)
Lost
Anything to please Waelos the questmaster (ca-ching, this must get him to divulge more quest info to me muhahaha)!
--------
Githyanki
CLIMATE/TERRAIN: Astral or prime
FREQUENCY: Very rare
ORGANIZATION: Dictatorship/monarchy
ACTIVITY CYCLE: Any
DIET: Omnivore
INTELLIGENCE: Exceptional to genius (15-18)
TREASURE: Individuals R; Lair H
ALIGNMENT: Any evil
NO. APPEARING: 2-8 (away from lair)
ARMOR CLASS: Per armor
MOVEMENT: 12, 96 on Astral plane
HIT DICE: Per class and level
THAC0: Per class and level
NO. OF ATTACKS: Per class and level
DAMAGE/ATTACK: Per weapon type
SPECIAL ATTACKS: Possible spell use, possible magical weapon
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: M (6' tall)
MORALE: Average to elite (8-14)
XP VALUE: Per class and level
Level Dis/Sci/Dev Attack/Defense Power Score PSPs = HD per level All/All Int 1d100+150
Githyanki are an ancient race descended from humans. They dwell upon the Astral plane but will often leave that plane to make war on other races. They are engaged in a lengthy war with the githzerai.
Githyanki are strongly humanoid in appearance. They are approximately of human height but tend to be much more gaunt and long of limb. They have rough, yellow skin and gleaming black eyes that instantly betray their inhumanness. Like many demihuman races, their ears have sharp points and are serrated at the back. Dress for the githyanki is always an elaborate affair. Their baroque armor and weapons of war are decorated with feathers, beads, and precious metals and gems.
Githyanki speak their own tongue, and no others.
Combat: The githyanki have had long years to perfect the art of war. Their very existence attests to their battle prowess. Each individual githyanki has a character class and level from which are derived such things as THAC0, armor class, spell use, etc.
Class | Level
01-40 Fighter 1-20 3rd
41-55 Mage 21-30 4th
56-80 Fighter/Mage 1-40 5th
81-85 Illusionist 41-60 6th
86-00 Knight 61-80 7th
81-90 8th
91-95 9th
96-98 10th
99-00 11th
The armor for each githyanki varies according to class. Mages and illusionists have AC 10. Fighters and fighter mages have differing armor -- AC 5 to AC 0 (6-1d6). Knights have AC 0.
Githyanki have Hit Dice according to their class and level, and their hit points are rolled normally. Their THAC0 is determined per class and level, as well. Fighters, fighter/mages, and knights may receive more than one attack per round -- other githyanki have one attack per round.
Githyanki knights are evil champions who take up the causes of the githyankis' mysterious lich-queen. Githyanki knights are very powerful and highly revered in their society. Githyanki knights have all of the powers and abilities of a human paladin except these are turned toward evil (e.g. detect good instead of detect evil, command undead instead of turning undead, etc.).
Githyanki mages, fighter/mages, and illusionists will receive all the spells available at their level of experience. Spells should be determined randomly, keeping in mind that they are by nature creatures of destruction—offensive spells should be favored.
The githyanki soldiers use arms and armor similar to humans, however these are normally highly decorated and have become almost religious artifacts. A githyanki would likely show greater care for his weapons and armor than he would toward his mate. Half of the githyanki fighters, fighter/mages, or knights that progress to 5th level receive a magical two-handed sword +1, the remainder using normal two-handed swords. Githyanki fighters of 7th level and above are 60% likely to carry a long sword +2. Knights of 7th level and above will always carry a silver sword -- a two-handed sword +3 that, if used astrally, has a 5% chance per hit of cutting an opponent's silver cord (see The Astral Plane, DMG, page 132), but mind barred individuals are immune. A supreme leader of a lair will carry a special silver sword that is +5 with all the abilities of a vorpal weapon that also affects mind barred individuals.
Githyanki will never willingly allow a silver sword to fall into the hands of a nongithyanki. If a special silver sword should fall into someone's hands, very powerful raiding parties will be formed to recover the sword. Failure to recover one of these highly prized weapons surely means instant death to all the githyanki involved at the hands of their merciless lich-queen.
All githyanki have the natural ability to plane shift at will. They will rarely travel anywhere besides back and forth from the Astral plane to the Prime Material plane.
Habitat/Society: History provides some information on the githyanki -- their race is both ancient and reclusive. Sages believe they once were humans that were captured by mind flayers to serve as slaves and cattle. The mind flayers treated their human slaves cruelly and the people harbored a deep resentment toward the illithids. For centuries these humans increased their hatred but could not summon the strength necessary to break free. So they waited for many years, developing their power in secret, waiting for an opportunity to strike out against their masters. Finally, a woman of power came forth among them, a deliverer by the name of Gith. She convinced the people to rise up against their cruel masters. The struggle was long and vicious, but eventually the people freed themselves. They had earned their freedom and become the githyanki, (which, in their tongue, means sons of Gith).
These astral beings progress through levels exactly as a human would. However, there has never been a githyanki that has progressed beyond the 11th level of experience and very few progress beyond 9th. When a githyanki advances to 9th level, he is tested by the lich-queen. This grueling test involves survival in one of lower planes for a number of weeks. Failure quite obviously results in death. Githyanki that reach 12th level of experience are immediately drawn out of the Astral plane and into the presence of the lich-queen where their life force is drawn to feed the ravenous hunger of the cruel demi-goddess.
Githyanki dwell in huge castles on the Astral plane. These ornately decorated castles are avoided by all other dwellers on the Astral plane for the githyanki are infamous for being inhospitable to strangers.
A githyanki stronghold will be ruled by a supreme leader. This leader will be a fighter/mage of 10th/8th level or 11th/9th level. The supreme leader is the undisputed overlord of the castle with the power of life and death over all who dwell there. A typical leader will be equipped with 2-8 random magical items in addition to the weapons described above.
All castles have a retinue of 20-80 knights of 9th level that serve as the supreme leader's elite shock troops. They are fanatically loyal. There will also be up to 1,000 githyanki of lesser status.
Githyanki, having the ability to plane shift at will, often travel to the Prime Material plane. These treks across the planes often lead to the formation of underground lairs used to mount surface raids, though their hatred is more often directed against mind flayers. Outside the war with the githzerai, these raids are conducted largely for the perverse pleasure of the kill.
A typical githyanki lair on the Prime Material plane will contain the following:
One supreme leader 1th-level fighter or 7th/8th-level fighter/mage
Two captains 8th-level fighter and 7th/6th-level fighter/mage
One knight 8th level
Two warlocks mages of 4th/7th level
Three sergeants fighters of 4th/7th level
Two 'gish' fighter/mages of 4th/4th level
20-50 lower levels determined randomly using the table above, of 1st-3rd level
On the Prime Material plane, githyanki have a pact with a group of red dragons. These proud creatures will act as mounts and companions to the githyanki. When encountered on the Prime Material plane and outside their lair, a githyanki group will typically consist of the following:
One captain 8th-level fighter
One warlock 4th to 7th-level mage
Five lower githyankis fighters of 1st-3rd level
Such a group will have two red dragons as steeds, transporting between four and six githyanki per dragon. The dragons will fight for the safety and well-being of the githyanki but will not directly risk their lives, fleeing when the battle is turned against them. Just what the githyanki offer the red dragons in return for these services is unknown.
An interesting aspect of githyanki society is the apparent bond between military leaders and their subordinates. This bond allows a leader to give his men short, almost senseless commands (to human standards) and actually relay complex and exacting messages. Although this has no actual affect during the melee round, it often leads to more effective ambushes and attacks and allows complex military decisions to be relayed quickly.
Ecology: Githyankis have similar ecology to that of humans. However, the Astral plane does not offer the same type of environments as the Prime Material plane, so their cultural groups are much different. In a society where farmers and tradesmen are unnecessary, more unique, specialized groups have evolved.
G''lathk: The g''lathk, (admittedly nearly unpronounceable in human tongues) are the equivalent of farmers. Due to the barrenness of the Astral plane, the githyanki are forced to grow food in vast, artificial chambers. They rely upon a variety of fungi and other plants that require no sunlight to grow. The g''lathk are also experts in aquatic plantlife, sometimes tending gigantic water-gardens.
Mlar: Not all magic-using githyanki ever attain the power and self-discipline necessary to become wizards. Some use their magical talents in the field of architecture and construction. The mlar are such individuals, focusing their creative energies toward designing and constructing the buildings and structures used in day-to-day life in githyanki society. The mlar have developed their jobs into an art form.
Hr'a'cknir: The Astral plane has many strange energies moving through it. Some of these energies are obvious to the senses, such as heat and light. Others are not so easily observed. There are many psychic and strange astral energies that humans generally are not aware of. Being a psychically aware race, however, the githyanki cannot only sense these energies, but harness them too. The hr'a'cknir are the collectors of those energies. They are similar to the mlar, in that they use innate magical powers to perform their crafts.
More than humans, githyanki are hunters and predators. They will typically engage in raiding and plundering seemingly for the joy they derive from it. It is likely that the long centuries of enslavement of their race has caused the githyanki to bully those weaker than themselves.
Unlike humans, though, the githyanki never war amongst themselves. The split of the githyanki and the githzerai (q.v.) is the closest thing the gith races have known to civil war. Githyanki never battles githyanki. It is the unwritten rule of gith society and is never broken. This, too, may be an effect of the race's enslavement.
---------
There you go lost, would you like a backrub? A massage? Dinner? A cigar?
Cherzra looks at you with sweet puppy eyes!
Cherzra holds out her sign "will work/be a slave for quest info"
-----------
p.s. everyone out there, if you liked the story above, go out and buy the Monster Manual from Wizards of the Coast, it is really worth it! Remember to patronize the company that inspired the makers of the mud.
[This message has been edited by cherzra (edited 03-05-2001).]
--------
Githyanki
CLIMATE/TERRAIN: Astral or prime
FREQUENCY: Very rare
ORGANIZATION: Dictatorship/monarchy
ACTIVITY CYCLE: Any
DIET: Omnivore
INTELLIGENCE: Exceptional to genius (15-18)
TREASURE: Individuals R; Lair H
ALIGNMENT: Any evil
NO. APPEARING: 2-8 (away from lair)
ARMOR CLASS: Per armor
MOVEMENT: 12, 96 on Astral plane
HIT DICE: Per class and level
THAC0: Per class and level
NO. OF ATTACKS: Per class and level
DAMAGE/ATTACK: Per weapon type
SPECIAL ATTACKS: Possible spell use, possible magical weapon
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: M (6' tall)
MORALE: Average to elite (8-14)
XP VALUE: Per class and level
Level Dis/Sci/Dev Attack/Defense Power Score PSPs = HD per level All/All Int 1d100+150
Githyanki are an ancient race descended from humans. They dwell upon the Astral plane but will often leave that plane to make war on other races. They are engaged in a lengthy war with the githzerai.
Githyanki are strongly humanoid in appearance. They are approximately of human height but tend to be much more gaunt and long of limb. They have rough, yellow skin and gleaming black eyes that instantly betray their inhumanness. Like many demihuman races, their ears have sharp points and are serrated at the back. Dress for the githyanki is always an elaborate affair. Their baroque armor and weapons of war are decorated with feathers, beads, and precious metals and gems.
Githyanki speak their own tongue, and no others.
Combat: The githyanki have had long years to perfect the art of war. Their very existence attests to their battle prowess. Each individual githyanki has a character class and level from which are derived such things as THAC0, armor class, spell use, etc.
Class | Level
01-40 Fighter 1-20 3rd
41-55 Mage 21-30 4th
56-80 Fighter/Mage 1-40 5th
81-85 Illusionist 41-60 6th
86-00 Knight 61-80 7th
81-90 8th
91-95 9th
96-98 10th
99-00 11th
The armor for each githyanki varies according to class. Mages and illusionists have AC 10. Fighters and fighter mages have differing armor -- AC 5 to AC 0 (6-1d6). Knights have AC 0.
Githyanki have Hit Dice according to their class and level, and their hit points are rolled normally. Their THAC0 is determined per class and level, as well. Fighters, fighter/mages, and knights may receive more than one attack per round -- other githyanki have one attack per round.
Githyanki knights are evil champions who take up the causes of the githyankis' mysterious lich-queen. Githyanki knights are very powerful and highly revered in their society. Githyanki knights have all of the powers and abilities of a human paladin except these are turned toward evil (e.g. detect good instead of detect evil, command undead instead of turning undead, etc.).
Githyanki mages, fighter/mages, and illusionists will receive all the spells available at their level of experience. Spells should be determined randomly, keeping in mind that they are by nature creatures of destruction—offensive spells should be favored.
The githyanki soldiers use arms and armor similar to humans, however these are normally highly decorated and have become almost religious artifacts. A githyanki would likely show greater care for his weapons and armor than he would toward his mate. Half of the githyanki fighters, fighter/mages, or knights that progress to 5th level receive a magical two-handed sword +1, the remainder using normal two-handed swords. Githyanki fighters of 7th level and above are 60% likely to carry a long sword +2. Knights of 7th level and above will always carry a silver sword -- a two-handed sword +3 that, if used astrally, has a 5% chance per hit of cutting an opponent's silver cord (see The Astral Plane, DMG, page 132), but mind barred individuals are immune. A supreme leader of a lair will carry a special silver sword that is +5 with all the abilities of a vorpal weapon that also affects mind barred individuals.
Githyanki will never willingly allow a silver sword to fall into the hands of a nongithyanki. If a special silver sword should fall into someone's hands, very powerful raiding parties will be formed to recover the sword. Failure to recover one of these highly prized weapons surely means instant death to all the githyanki involved at the hands of their merciless lich-queen.
All githyanki have the natural ability to plane shift at will. They will rarely travel anywhere besides back and forth from the Astral plane to the Prime Material plane.
Habitat/Society: History provides some information on the githyanki -- their race is both ancient and reclusive. Sages believe they once were humans that were captured by mind flayers to serve as slaves and cattle. The mind flayers treated their human slaves cruelly and the people harbored a deep resentment toward the illithids. For centuries these humans increased their hatred but could not summon the strength necessary to break free. So they waited for many years, developing their power in secret, waiting for an opportunity to strike out against their masters. Finally, a woman of power came forth among them, a deliverer by the name of Gith. She convinced the people to rise up against their cruel masters. The struggle was long and vicious, but eventually the people freed themselves. They had earned their freedom and become the githyanki, (which, in their tongue, means sons of Gith).
These astral beings progress through levels exactly as a human would. However, there has never been a githyanki that has progressed beyond the 11th level of experience and very few progress beyond 9th. When a githyanki advances to 9th level, he is tested by the lich-queen. This grueling test involves survival in one of lower planes for a number of weeks. Failure quite obviously results in death. Githyanki that reach 12th level of experience are immediately drawn out of the Astral plane and into the presence of the lich-queen where their life force is drawn to feed the ravenous hunger of the cruel demi-goddess.
Githyanki dwell in huge castles on the Astral plane. These ornately decorated castles are avoided by all other dwellers on the Astral plane for the githyanki are infamous for being inhospitable to strangers.
A githyanki stronghold will be ruled by a supreme leader. This leader will be a fighter/mage of 10th/8th level or 11th/9th level. The supreme leader is the undisputed overlord of the castle with the power of life and death over all who dwell there. A typical leader will be equipped with 2-8 random magical items in addition to the weapons described above.
All castles have a retinue of 20-80 knights of 9th level that serve as the supreme leader's elite shock troops. They are fanatically loyal. There will also be up to 1,000 githyanki of lesser status.
Githyanki, having the ability to plane shift at will, often travel to the Prime Material plane. These treks across the planes often lead to the formation of underground lairs used to mount surface raids, though their hatred is more often directed against mind flayers. Outside the war with the githzerai, these raids are conducted largely for the perverse pleasure of the kill.
A typical githyanki lair on the Prime Material plane will contain the following:
One supreme leader 1th-level fighter or 7th/8th-level fighter/mage
Two captains 8th-level fighter and 7th/6th-level fighter/mage
One knight 8th level
Two warlocks mages of 4th/7th level
Three sergeants fighters of 4th/7th level
Two 'gish' fighter/mages of 4th/4th level
20-50 lower levels determined randomly using the table above, of 1st-3rd level
On the Prime Material plane, githyanki have a pact with a group of red dragons. These proud creatures will act as mounts and companions to the githyanki. When encountered on the Prime Material plane and outside their lair, a githyanki group will typically consist of the following:
One captain 8th-level fighter
One warlock 4th to 7th-level mage
Five lower githyankis fighters of 1st-3rd level
Such a group will have two red dragons as steeds, transporting between four and six githyanki per dragon. The dragons will fight for the safety and well-being of the githyanki but will not directly risk their lives, fleeing when the battle is turned against them. Just what the githyanki offer the red dragons in return for these services is unknown.
An interesting aspect of githyanki society is the apparent bond between military leaders and their subordinates. This bond allows a leader to give his men short, almost senseless commands (to human standards) and actually relay complex and exacting messages. Although this has no actual affect during the melee round, it often leads to more effective ambushes and attacks and allows complex military decisions to be relayed quickly.
Ecology: Githyankis have similar ecology to that of humans. However, the Astral plane does not offer the same type of environments as the Prime Material plane, so their cultural groups are much different. In a society where farmers and tradesmen are unnecessary, more unique, specialized groups have evolved.
G''lathk: The g''lathk, (admittedly nearly unpronounceable in human tongues) are the equivalent of farmers. Due to the barrenness of the Astral plane, the githyanki are forced to grow food in vast, artificial chambers. They rely upon a variety of fungi and other plants that require no sunlight to grow. The g''lathk are also experts in aquatic plantlife, sometimes tending gigantic water-gardens.
Mlar: Not all magic-using githyanki ever attain the power and self-discipline necessary to become wizards. Some use their magical talents in the field of architecture and construction. The mlar are such individuals, focusing their creative energies toward designing and constructing the buildings and structures used in day-to-day life in githyanki society. The mlar have developed their jobs into an art form.
Hr'a'cknir: The Astral plane has many strange energies moving through it. Some of these energies are obvious to the senses, such as heat and light. Others are not so easily observed. There are many psychic and strange astral energies that humans generally are not aware of. Being a psychically aware race, however, the githyanki cannot only sense these energies, but harness them too. The hr'a'cknir are the collectors of those energies. They are similar to the mlar, in that they use innate magical powers to perform their crafts.
More than humans, githyanki are hunters and predators. They will typically engage in raiding and plundering seemingly for the joy they derive from it. It is likely that the long centuries of enslavement of their race has caused the githyanki to bully those weaker than themselves.
Unlike humans, though, the githyanki never war amongst themselves. The split of the githyanki and the githzerai (q.v.) is the closest thing the gith races have known to civil war. Githyanki never battles githyanki. It is the unwritten rule of gith society and is never broken. This, too, may be an effect of the race's enslavement.
---------
There you go lost, would you like a backrub? A massage? Dinner? A cigar?
Cherzra looks at you with sweet puppy eyes!
Cherzra holds out her sign "will work/be a slave for quest info"
-----------
p.s. everyone out there, if you liked the story above, go out and buy the Monster Manual from Wizards of the Coast, it is really worth it! Remember to patronize the company that inspired the makers of the mud.
[This message has been edited by cherzra (edited 03-05-2001).]
Githzerai
CLIMATE/TERRAIN: Limbo
FREQUENCY: Very rare
ORGANIZATION: Monarchy/dictatorship
ACTIVITY CYCLE: Any
DIET: Omnivore
INTELLIGENCE: Exceptional to genius (15-18)
TREASURE: Individual P; Lair H>02
ALIGNMENT: Chaotic neutral
NO. APPEARING: 2-8 (away from lair)
ARMOR CLASS: Variable
MOVEMENT: 12, 96 in Limbo
HIT DICE: Per class and level
THAC0: Per class and level
NO. OF ATTACKS: Per class and level
DAMAGE/ATTACK: Per weapon type
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 50%
SIZE: M (6'tall)
MORALE: Average to steady (8-12)
XP VALUE: Per class and level
Level Dis/Sci/Dev Attack/Defense Power Score PSPs = HD per level All/All = Int 1d100+150
Githzerai are the monastic, chaotic neutral counterparts to the githyanki (q.v.). The two races share a stretch of time in history; the githzerai are the lesser and more repressed offshoot of the original people that the warrior Gith helped to escape the slavery of the mind flayers millennia ago.
Githzerai are very similar in appearance to their githyanki cousins, although they tend to look much more human. Their features are for the most part unremarkable, with vaguely noble countenance. Their skin tone is that of human caucasian flesh. Githzerai dress simply, wearing functional clothing and favoring conservative tones.
Combat: The githzerai are unadorned and ruthlessly straightforward with their combat and magic. Their strong resistance to magic seems to make up for their generally inferior fighting ability.
Class Level
(add 3 if thief)
01-55 Fighter 01-10 1st
56-75 Fighter/Mage 11-20 2nd
76-95 Mage 21-30 3rd
96-00 Thief 31-45 4th
46-60 5th
61-75 6th
76-90 7th
91-96 8th
97-00 9th
The armor for each githzerai varies according to class. Mages have AC 10. Fighters and fighter mages have differing armor -- AC 5 to AC 0 (6-1d6). Thieves have AC 7.
Githzerai have Hit Dice according to their class and level, and their hit points are rolled normally. Their THAC0 is determined per class and level, as well. Fighters and fighter/mages may receive more than one attack per round -- other githzerai have one attack per round.
On rare occasions, a githzerai will progress as a thief. These thieves seem to have some significance to the strange githzerai religion. Although they are never known to become leaders in any capacity, these thieves are an exception to the maximum level of 9th, often progressing up to 12th level of experience. Just what role these thieves play is unknown.
Githzerai fighters of at least 5th level have use of silver swords. These magical weapons are two-handed swords +3 that, if used in the Astral plane, have a 5% chance of cutting an opponent's silver cord upon scoring a hit (see The Astral Plane, DMG, page 132), though mind barred individuals are immune. These weapons are of powerful religious value to the githzerai and they will never willingly allow them to fall into the hands of outsiders. If this happens, the githzerai will go to great ends to recover the weapon.
All githzerai have the innate power to plane shift to any plane. This is rarely done except to travel back and forth to the Prime Material plane where the githzerai have several fortresses.
Habitat/Society: The githzerai were originally offspring of a race of humans that were freed from slavery under mind flayers by a great female warrior named Gith. These men and women did not, however, choose to follow Gith's ways after they revolted against their slavers. Instead, they fell sway to the teachings of a powerful wizard who proclaimed himself king -- and later, god -- of the people. The githzerai then separated themselves from the githyanki, beginning a great racial war that has endured the long millennia without diminishing.
Githzerai can progress as fighters, mages, or fighter/mages, and thieves. They will rarely attain levels above 7th and, in any case, will never progress beyond 9th. The githzerai, who worship a powerful and ancient wizard as though he were a god (he is not), are destroyed before they have enough power to become a threat to their ruler.
If encountered outside of their lair, githzerai will usually be in the following numbers:
One supreme leader 9th-level fighter or 4th/7th-level fighter/mage
One captain 6th-level fighter or 4th/4th-level fighter/mage
Two warlocks mages of 3rd-5th level
Three sergeants fighters of 3rd-5th level
Three 'zerths' fighter/mages of 3rd/3rd level
20-50 lesser githzerai evenly distributed between the three possible classes and of
1st-3rd level
A thief, if present (10% chance), will replace one of the lower level githzerai and will be of 6th-10th level.
The githzerai dwell primarily on the plane of Limbo. They have mighty fortresses in that plane of chaos and their position there is very strong. Typically, one of these fortresses contains approximately 3,000 githzerai led by a single supreme leader. This leader has absolute control over the githzerai, including the powers of life and death.
The githzerai hold only a few fortresses on the Prime Material plane, but these are particularly strong holdings, with walls of adamantite rising as huge squat towers from dusty plains. Each houses approximately 500 githzerai, including a supreme leader.
On Limbo, however, the githzerai presence is very strong. Living in cities typically of 100,000 or more, the githzerai enjoy total power over themselves on an otherwise chaotic and unpredictable plane. One notable example of this is the city Shra'kt'lor. This large githzerai capital is composed of some 2,000,000 githzerai living in great power. Shra'kt'lor serves as both a capital and as a headquarters for all githzerai military matters. The greatest generals and nobles of the race meet here to plan githzerai strategy for battling both the githyanki and the mind flayers. There is likely no force on Limbo that could readily threaten the power of Shra'kt'lor or its many inhabitants.
One of the prime motivations among the githzerai is their war with the githyanki. These offshoots of Gith's original race are obsessed with this war of extermination. They often employ mercenaries on the Prime Material plane to aid them in battling the githyanki. The evil, destructive nature of the githyanki makes the hiring of mercenaries to fight them a relatively simple task.
Legend of the Zerthimon: In githzerai lore there is a central figure that is revered above all others -- Zerthimon. The githyanki believe him to be a great god that was once a man. According to githzerai lore, when the original race broke free of the mind flayers, it was Zerthimon that opposed Gith, claiming that she was hateful and unfit to lead the people.
There ensued a great battle and the people were polarized by the two powers. Those that chose to support Gith became the githyanki. Those that supported Zerthimon became the githzerai.
Zerthimon died in the battle, but in his sacrifice he freed the githzerai from Gith. The githzerai believe that someday Zerthimon, in his new godly form, will return and take the them to a place on another plane.
Zerths are special among the githzerai, acting as focal points for the attention of Zerthimon. The githzerai believe that when Zerthimon returns for them, he will first gather all of the zerths and lead them to their new paradise. It might be said that the zerths are the center of githzerai religion. Unfortunately, they are not free from religious persecution.
The wizard-king (whose name is not known) that rules over the highly superstitious githzerai would like very much to stamp out the legend of Zerthimon. The wizard-king believes that this legend challenges his authority, and very likely it does. However, he has never been able to rid the githzerai of this legend and he is now forced to tolerate it.
Rrakkma bands: Although the githzerai are not a bitter or overly violent race, they still tend to hold a strong enmity and hatred for the race of illithids that originally enslaved the gith race so many thousands of years ago. By human terms, that may be a very long time to hold a grudge, but the githzerai see the mind flayers as the cause of the split of the Gith race and much of the hardships the githzerai are forced to endure. Thus large rrakkma (in the githzerai tongue) bands are often formed to hunt mind flayers. These bands typically consist of 30-60 githzerai warriors led by the githzerai equivalent of a sergeant. For roughly three months, these bands will roam the outer and inner planes, searching for groups of illithids and destroying them utterly. The rrakkma bands are very popular in githzerai society and it is considered to be an honor to serve in one.
The githzerai fortresses on the Prime Material plane tend to be very large affairs with great, impenetrable walls. Wherever these fortresses stand, they destroy the landscape for miles. No plants or animals live within many miles of the fortresses and the land is reduced to wasteland around them. It is not known if the effect is just the land's reaction to the "other-planar" stuff of which the castles are constructed, or if githzerai mages magically produce the effect in order to keep material beings away from these fortresses.
The most likely purpose of these fortresses on the Prime Material plane is to keep tabs on the githyanki. The githzerai, not being a particularly war-mongering or violent race, have no desire to conquer the Prime Material plane like the githyanki do. However, the githzerai realize that if their enemies have a strong hold on the Prime Material plane, they will become more powerful and thus will hold power over them. The githzerai carefully monitor the progress on the githyanki and lead coordinated, focused strikes against strongpoints of the githyanki, thus hampering their ability to expand and grow in the Prime Material plane.
During these attacks, the githzerai will not intentionally attack the natural denizens of the Prime Material plane (humans, demihumans, humanoids, etc.), but they will never sacrifice a well-planned attack on the githyanki just to preserve life. With the githzerai, the ends will always justify the means.
Like the githyanki, the githzerai really have no part in the Blood War (q.v.) of the fiends. They seldom venture to the lower planes, and only then for matters of absolute importance. The githzerai find the bloodthirsty, destructive nature of the fiends to be distasteful, so they will typically not deal with those creatures for any reason. They coexist with the slaadi, and githzerai are rumored to have mental powers beyond those described here.
Ecology: For as long as men have known of the ability to travel the planes, they have wondered at the natural power of the githzerai to wander from plane to plane at will. Although man and githzerai are not natural enemies, battles are frequently fought between the two races, due in part to some humans' desire to capture a live githzerai for study. To date, no such creature has been secured.
p.s. everyone out there, if you liked the story above, go out and BUY the Monster Manual from Wizards of the Coast, it is really worth it! Remember to patronize the company that inspired the makers of the mud. The above is only to please the mighty Waelost, and to entice you all to buy the original material!
CLIMATE/TERRAIN: Limbo
FREQUENCY: Very rare
ORGANIZATION: Monarchy/dictatorship
ACTIVITY CYCLE: Any
DIET: Omnivore
INTELLIGENCE: Exceptional to genius (15-18)
TREASURE: Individual P; Lair H>02
ALIGNMENT: Chaotic neutral
NO. APPEARING: 2-8 (away from lair)
ARMOR CLASS: Variable
MOVEMENT: 12, 96 in Limbo
HIT DICE: Per class and level
THAC0: Per class and level
NO. OF ATTACKS: Per class and level
DAMAGE/ATTACK: Per weapon type
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 50%
SIZE: M (6'tall)
MORALE: Average to steady (8-12)
XP VALUE: Per class and level
Level Dis/Sci/Dev Attack/Defense Power Score PSPs = HD per level All/All = Int 1d100+150
Githzerai are the monastic, chaotic neutral counterparts to the githyanki (q.v.). The two races share a stretch of time in history; the githzerai are the lesser and more repressed offshoot of the original people that the warrior Gith helped to escape the slavery of the mind flayers millennia ago.
Githzerai are very similar in appearance to their githyanki cousins, although they tend to look much more human. Their features are for the most part unremarkable, with vaguely noble countenance. Their skin tone is that of human caucasian flesh. Githzerai dress simply, wearing functional clothing and favoring conservative tones.
Combat: The githzerai are unadorned and ruthlessly straightforward with their combat and magic. Their strong resistance to magic seems to make up for their generally inferior fighting ability.
Class Level
(add 3 if thief)
01-55 Fighter 01-10 1st
56-75 Fighter/Mage 11-20 2nd
76-95 Mage 21-30 3rd
96-00 Thief 31-45 4th
46-60 5th
61-75 6th
76-90 7th
91-96 8th
97-00 9th
The armor for each githzerai varies according to class. Mages have AC 10. Fighters and fighter mages have differing armor -- AC 5 to AC 0 (6-1d6). Thieves have AC 7.
Githzerai have Hit Dice according to their class and level, and their hit points are rolled normally. Their THAC0 is determined per class and level, as well. Fighters and fighter/mages may receive more than one attack per round -- other githzerai have one attack per round.
On rare occasions, a githzerai will progress as a thief. These thieves seem to have some significance to the strange githzerai religion. Although they are never known to become leaders in any capacity, these thieves are an exception to the maximum level of 9th, often progressing up to 12th level of experience. Just what role these thieves play is unknown.
Githzerai fighters of at least 5th level have use of silver swords. These magical weapons are two-handed swords +3 that, if used in the Astral plane, have a 5% chance of cutting an opponent's silver cord upon scoring a hit (see The Astral Plane, DMG, page 132), though mind barred individuals are immune. These weapons are of powerful religious value to the githzerai and they will never willingly allow them to fall into the hands of outsiders. If this happens, the githzerai will go to great ends to recover the weapon.
All githzerai have the innate power to plane shift to any plane. This is rarely done except to travel back and forth to the Prime Material plane where the githzerai have several fortresses.
Habitat/Society: The githzerai were originally offspring of a race of humans that were freed from slavery under mind flayers by a great female warrior named Gith. These men and women did not, however, choose to follow Gith's ways after they revolted against their slavers. Instead, they fell sway to the teachings of a powerful wizard who proclaimed himself king -- and later, god -- of the people. The githzerai then separated themselves from the githyanki, beginning a great racial war that has endured the long millennia without diminishing.
Githzerai can progress as fighters, mages, or fighter/mages, and thieves. They will rarely attain levels above 7th and, in any case, will never progress beyond 9th. The githzerai, who worship a powerful and ancient wizard as though he were a god (he is not), are destroyed before they have enough power to become a threat to their ruler.
If encountered outside of their lair, githzerai will usually be in the following numbers:
One supreme leader 9th-level fighter or 4th/7th-level fighter/mage
One captain 6th-level fighter or 4th/4th-level fighter/mage
Two warlocks mages of 3rd-5th level
Three sergeants fighters of 3rd-5th level
Three 'zerths' fighter/mages of 3rd/3rd level
20-50 lesser githzerai evenly distributed between the three possible classes and of
1st-3rd level
A thief, if present (10% chance), will replace one of the lower level githzerai and will be of 6th-10th level.
The githzerai dwell primarily on the plane of Limbo. They have mighty fortresses in that plane of chaos and their position there is very strong. Typically, one of these fortresses contains approximately 3,000 githzerai led by a single supreme leader. This leader has absolute control over the githzerai, including the powers of life and death.
The githzerai hold only a few fortresses on the Prime Material plane, but these are particularly strong holdings, with walls of adamantite rising as huge squat towers from dusty plains. Each houses approximately 500 githzerai, including a supreme leader.
On Limbo, however, the githzerai presence is very strong. Living in cities typically of 100,000 or more, the githzerai enjoy total power over themselves on an otherwise chaotic and unpredictable plane. One notable example of this is the city Shra'kt'lor. This large githzerai capital is composed of some 2,000,000 githzerai living in great power. Shra'kt'lor serves as both a capital and as a headquarters for all githzerai military matters. The greatest generals and nobles of the race meet here to plan githzerai strategy for battling both the githyanki and the mind flayers. There is likely no force on Limbo that could readily threaten the power of Shra'kt'lor or its many inhabitants.
One of the prime motivations among the githzerai is their war with the githyanki. These offshoots of Gith's original race are obsessed with this war of extermination. They often employ mercenaries on the Prime Material plane to aid them in battling the githyanki. The evil, destructive nature of the githyanki makes the hiring of mercenaries to fight them a relatively simple task.
Legend of the Zerthimon: In githzerai lore there is a central figure that is revered above all others -- Zerthimon. The githyanki believe him to be a great god that was once a man. According to githzerai lore, when the original race broke free of the mind flayers, it was Zerthimon that opposed Gith, claiming that she was hateful and unfit to lead the people.
There ensued a great battle and the people were polarized by the two powers. Those that chose to support Gith became the githyanki. Those that supported Zerthimon became the githzerai.
Zerthimon died in the battle, but in his sacrifice he freed the githzerai from Gith. The githzerai believe that someday Zerthimon, in his new godly form, will return and take the them to a place on another plane.
Zerths are special among the githzerai, acting as focal points for the attention of Zerthimon. The githzerai believe that when Zerthimon returns for them, he will first gather all of the zerths and lead them to their new paradise. It might be said that the zerths are the center of githzerai religion. Unfortunately, they are not free from religious persecution.
The wizard-king (whose name is not known) that rules over the highly superstitious githzerai would like very much to stamp out the legend of Zerthimon. The wizard-king believes that this legend challenges his authority, and very likely it does. However, he has never been able to rid the githzerai of this legend and he is now forced to tolerate it.
Rrakkma bands: Although the githzerai are not a bitter or overly violent race, they still tend to hold a strong enmity and hatred for the race of illithids that originally enslaved the gith race so many thousands of years ago. By human terms, that may be a very long time to hold a grudge, but the githzerai see the mind flayers as the cause of the split of the Gith race and much of the hardships the githzerai are forced to endure. Thus large rrakkma (in the githzerai tongue) bands are often formed to hunt mind flayers. These bands typically consist of 30-60 githzerai warriors led by the githzerai equivalent of a sergeant. For roughly three months, these bands will roam the outer and inner planes, searching for groups of illithids and destroying them utterly. The rrakkma bands are very popular in githzerai society and it is considered to be an honor to serve in one.
The githzerai fortresses on the Prime Material plane tend to be very large affairs with great, impenetrable walls. Wherever these fortresses stand, they destroy the landscape for miles. No plants or animals live within many miles of the fortresses and the land is reduced to wasteland around them. It is not known if the effect is just the land's reaction to the "other-planar" stuff of which the castles are constructed, or if githzerai mages magically produce the effect in order to keep material beings away from these fortresses.
The most likely purpose of these fortresses on the Prime Material plane is to keep tabs on the githyanki. The githzerai, not being a particularly war-mongering or violent race, have no desire to conquer the Prime Material plane like the githyanki do. However, the githzerai realize that if their enemies have a strong hold on the Prime Material plane, they will become more powerful and thus will hold power over them. The githzerai carefully monitor the progress on the githyanki and lead coordinated, focused strikes against strongpoints of the githyanki, thus hampering their ability to expand and grow in the Prime Material plane.
During these attacks, the githzerai will not intentionally attack the natural denizens of the Prime Material plane (humans, demihumans, humanoids, etc.), but they will never sacrifice a well-planned attack on the githyanki just to preserve life. With the githzerai, the ends will always justify the means.
Like the githyanki, the githzerai really have no part in the Blood War (q.v.) of the fiends. They seldom venture to the lower planes, and only then for matters of absolute importance. The githzerai find the bloodthirsty, destructive nature of the fiends to be distasteful, so they will typically not deal with those creatures for any reason. They coexist with the slaadi, and githzerai are rumored to have mental powers beyond those described here.
Ecology: For as long as men have known of the ability to travel the planes, they have wondered at the natural power of the githzerai to wander from plane to plane at will. Although man and githzerai are not natural enemies, battles are frequently fought between the two races, due in part to some humans' desire to capture a live githzerai for study. To date, no such creature has been secured.
p.s. everyone out there, if you liked the story above, go out and BUY the Monster Manual from Wizards of the Coast, it is really worth it! Remember to patronize the company that inspired the makers of the mud. The above is only to please the mighty Waelost, and to entice you all to buy the original material!
Out of curiousity, why bother perpetuating the githyanki subject? It's not going to be the new race. Or rather, it is very very highly unlikely that it will be. =)
If you were that curious about it, just go out and hunt down the netbook of monsters, or the netbook of ecologies. It's all in there. Oh, and your post was definitely condescending, not that I really care, just pointing it out. If you have issues with folks who posted incorrect information, take it up with them.
Mal
If you were that curious about it, just go out and hunt down the netbook of monsters, or the netbook of ecologies. It's all in there. Oh, and your post was definitely condescending, not that I really care, just pointing it out. If you have issues with folks who posted incorrect information, take it up with them.
Mal
-
- Sojourner
- Posts: 57
- Joined: Fri Feb 23, 2001 6:01 am
- Location: Baltimore,MD
- Contact:
Guys, I think Nizrath wanted to know if you found people who post without fully knowing their subject annoying.
He was only using the gith as an example.
To answer you, Nizrath, yes, I did when I was involved -- although it was more frustrating than annoying. My case in point are all the posts asking for "nightmares" as a mount for anti-paladins.
Go read up on nightmares, MUDders!
He was only using the gith as an example.
To answer you, Nizrath, yes, I did when I was involved -- although it was more frustrating than annoying. My case in point are all the posts asking for "nightmares" as a mount for anti-paladins.
Go read up on nightmares, MUDders!
Thank you very much, Roan! Someone actually *read* my post and *understood* it!
I apologize if I offended anyone, but I really tried to get my message across in a manner I thought was appropriate. Really, I did not intend to be condesending to anyone. Just please use some thought and actual knowledge when posting replies and such. It just makes the whole forum much more worthwhile. I respect all Sojourn players highly since it takes some intelligence to play such a sophisticated MUD. I just expect quality posts from such players.
Thanks for reading...
Nizrath
I apologize if I offended anyone, but I really tried to get my message across in a manner I thought was appropriate. Really, I did not intend to be condesending to anyone. Just please use some thought and actual knowledge when posting replies and such. It just makes the whole forum much more worthwhile. I respect all Sojourn players highly since it takes some intelligence to play such a sophisticated MUD. I just expect quality posts from such players.
Thanks for reading...
Nizrath
*laughs* I skimmed it, was getting sick of the other topic and lots of folks are making new threads when the others get too long, so I apologize there. Yer response was condescending though... Does that count?
Mal
PS - Note that I was never putting you down or flaming, just pointing something out based on my blindass assumptions. *makes special note of his smilies which were put in there on purpose* :P
PSS - After I reread the post, I agree with you, even though I happened to be one of the annoying folks at said time. Go figure.. Me annoying? no way!
[This message has been edited by Malacar (edited 03-05-2001).]
Mal
PS - Note that I was never putting you down or flaming, just pointing something out based on my blindass assumptions. *makes special note of his smilies which were put in there on purpose* :P
PSS - After I reread the post, I agree with you, even though I happened to be one of the annoying folks at said time. Go figure.. Me annoying? no way!
[This message has been edited by Malacar (edited 03-05-2001).]
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by namatoki:
Thank you very much, Roan! Someone actually *read* my post and *understood* it! </font><HR></BLOCKQUOTE>
ROFL! Well, you're welcome, Nizrath
I think we have to bear in mind -- and this is NOT a put down at all -- that the majority of MUDders do not read things thoroughly. They "skim" and look for key points. I think this is a result of fast moving from area to area and spammy battles :P
Anyhow, I can see where everyone just saw "gith" and "race" and a few other words and started posting about new races. Hey, it happens :P
Thank you very much, Roan! Someone actually *read* my post and *understood* it! </font><HR></BLOCKQUOTE>
ROFL! Well, you're welcome, Nizrath
I think we have to bear in mind -- and this is NOT a put down at all -- that the majority of MUDders do not read things thoroughly. They "skim" and look for key points. I think this is a result of fast moving from area to area and spammy battles :P
Anyhow, I can see where everyone just saw "gith" and "race" and a few other words and started posting about new races. Hey, it happens :P
Agreed, Roan. Though I somewhat have another excuse... I work in VPN technical support, and I receive, on average, 150-300 emails per day. Suffice to say, I get tired of poring through each and every one... so I skip things on message boards. Like I said, though... Was my fault for not reading it, though I was never angry to begin with.
Mal
Mal
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Thurg:
some of us just want to see pink bunnies in a mud ok, dont patronize us </font><HR></BLOCKQUOTE>
We DID have pink bunnies, Thurg. Really.
Viscious pink bunnies and they HURT :P
Who remembers those?
some of us just want to see pink bunnies in a mud ok, dont patronize us </font><HR></BLOCKQUOTE>
We DID have pink bunnies, Thurg. Really.
Viscious pink bunnies and they HURT :P
Who remembers those?
"p.s. everyone out there, if you liked the story above, go out and BUY the Monster Manual from Wizards of the Coast, it is really worth it! Remember to patronize the company that inspired the makers of the mud. The above is only to please the mighty Waelost, and to entice you all to buy the original material!"
Cherzra, actually Gary Gygax invented D&D--TSR published it. Wizards of the Coast (WotC) bought TSR after TSR foolishly made a foray (thereby wasting all its capital) into a magic the gathering type card game...
Although I like the D20 3E version of DnD, I (and many others) find WotC's handling of the RPGA to be substandard.
I do, however, own a copy of the new monster manual.
[This message has been edited by Ruhr (edited 03-06-2001).]
Cherzra, actually Gary Gygax invented D&D--TSR published it. Wizards of the Coast (WotC) bought TSR after TSR foolishly made a foray (thereby wasting all its capital) into a magic the gathering type card game...
Although I like the D20 3E version of DnD, I (and many others) find WotC's handling of the RPGA to be substandard.
I do, however, own a copy of the new monster manual.
[This message has been edited by Ruhr (edited 03-06-2001).]
Githzerai follow a wizard-king (sometimes called a god-king but this is questionable as they don't really believe in Gods...) and Githyanki follow a lich-queen. Each accuses the other of betrayal and of not upholding the ideals of Gith, an early leader (and a woman, for those of you who didn't know) their race was named after.
Githzerai live on limbo. They pay much less attention to their trappings than Githyanki (this is yet another source of Githyanki disgust). As limbo is a plane of chaos, they are very chaotic in nature. They have certain officials [for lack of a better term] called anarchs that bend the chaos to their will and thus maintain structures.
I believe they live cities built in a system of rings, with the wizard-king living in the middle of the capital. [technically, I don't remember if there is in fact more than one city. Anyone?] Amongst other structures, there are some ancient ones in the middle said to be held together by the enormous willpower of the wizard-king alone.
PS-So eager to continue hating, Ghardok? :P
Githzerai live on limbo. They pay much less attention to their trappings than Githyanki (this is yet another source of Githyanki disgust). As limbo is a plane of chaos, they are very chaotic in nature. They have certain officials [for lack of a better term] called anarchs that bend the chaos to their will and thus maintain structures.
I believe they live cities built in a system of rings, with the wizard-king living in the middle of the capital. [technically, I don't remember if there is in fact more than one city. Anyone?] Amongst other structures, there are some ancient ones in the middle said to be held together by the enormous willpower of the wizard-king alone.
PS-So eager to continue hating, Ghardok? :P
oh yeah, a few minor details.
Githyanki are known to red dragons ever since Gith's Bargain (something like that) was struck with Tiamat as a representative of the red dragons. Thus, githyanki will normally band together with red dragons should the two meet on Prime. There is an artifact called a Band of Gith's Bargain (or the Ring?) that the Gith have; it is a symbol of this deal and enables the wearer to speak the language of the red dragon (as well as a bunch of other nifty things).
As to the Githyanki having dark-paladin-like powers: it is supposed that while there are no formal gods, the devotion of the Gith- peoples to their respective leaders has lent the leaders quasipower status. This is only conjecture and serves to explain the powers of the Githyanki knights.
Both the wizard-king and the lich queen are wary of any of their peoples becoming too powerful, as mentioned in an earlier post.
Githyanki are known to red dragons ever since Gith's Bargain (something like that) was struck with Tiamat as a representative of the red dragons. Thus, githyanki will normally band together with red dragons should the two meet on Prime. There is an artifact called a Band of Gith's Bargain (or the Ring?) that the Gith have; it is a symbol of this deal and enables the wearer to speak the language of the red dragon (as well as a bunch of other nifty things).
As to the Githyanki having dark-paladin-like powers: it is supposed that while there are no formal gods, the devotion of the Gith- peoples to their respective leaders has lent the leaders quasipower status. This is only conjecture and serves to explain the powers of the Githyanki knights.
Both the wizard-king and the lich queen are wary of any of their peoples becoming too powerful, as mentioned in an earlier post.
-
- Sojourner
- Posts: 6
- Joined: Wed Feb 21, 2001 6:01 am
- Location: Bellevue, Washington USA
- Contact:
Moritheil.....one phrase "what EXACTLY are you talking about?"
"So eager to continue hating"? Where did you get that? Githzerai and Githyanki have intense hatred towards each other, much similar to what Githyanki have for Illithid and confrontation usually always ends in a fight to the death as I've read. I'm not sure if you were putting this towards me personally or just towards your ignorance on the subject.....
- "Don't mess with Nature, or it will mess with you"
"So eager to continue hating"? Where did you get that? Githzerai and Githyanki have intense hatred towards each other, much similar to what Githyanki have for Illithid and confrontation usually always ends in a fight to the death as I've read. I'm not sure if you were putting this towards me personally or just towards your ignorance on the subject.....
- "Don't mess with Nature, or it will mess with you"
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Roan:
<B> We DID have pink bunnies, Thurg. Really.
Viscious pink bunnies and they HURT :P
Who remembers those?
</B></font><HR></BLOCKQUOTE>
i think Viscious pink bunnies ripped me a new one at tiamat once.
They do hurt
[This message has been edited by Verarb (edited 03-06-2001).]
<B> We DID have pink bunnies, Thurg. Really.
Viscious pink bunnies and they HURT :P
Who remembers those?
</B></font><HR></BLOCKQUOTE>
i think Viscious pink bunnies ripped me a new one at tiamat once.
They do hurt
[This message has been edited by Verarb (edited 03-06-2001).]
You enter the cave.
You walk up to the dreaded rareload red dragon.
The dreaded rareload red dragon purrs contentedly and licks you.
You say "DOWN BEOTCH! BAD DRAGON!"
The dreaded rareload red dragon softly whimpers.
You order the dreaded rareload red dragon "give rippling cherzra".
The dreaded rareload red dragon gives you a rippling longsword of flames.
You kick a dreaded rareload dragon in the behind.
You say "good boy master is pleased now".
The dreaded rareload red dragon softly whimpers.
You wander out of the cave.
Yeah yeah I'm gonna roll me a gith!
You walk up to the dreaded rareload red dragon.
The dreaded rareload red dragon purrs contentedly and licks you.
You say "DOWN BEOTCH! BAD DRAGON!"
The dreaded rareload red dragon softly whimpers.
You order the dreaded rareload red dragon "give rippling cherzra".
The dreaded rareload red dragon gives you a rippling longsword of flames.
You kick a dreaded rareload dragon in the behind.
You say "good boy master is pleased now".
The dreaded rareload red dragon softly whimpers.
You wander out of the cave.
Yeah yeah I'm gonna roll me a gith!
You planeshift to the astral plane.
You run around and play tag with demogorgon.
When things get hot you bail and hit tiapet.
You enter a ruby pool.
A young red dragon snivels and bows down before you.
A young red dragon snivels and bows down before you.
A young red dragon snivels and bows down before you.
A young red dragon snivels and bows down before you.
A young red dragon snivels and bows down before you.
You say "outta my way you dirt".
A young red dragon cringes and hightails outta here.
A young red dragon cringes and hightails outta here.
A young red dragon cringes and hightails outta here.
A young red dragon cringes and hightails outta here.
A young red dragon cringes and hightails outta here.
You walk up to the throneroom of Avernus.
Tiamat attempts to be tough and says "leave or die mortal worm"
You flex your muscles.
You point to your race on the who list.
Tiamat cringes in terror.
You say "dats right punk I'm a GITH!!!"
Tiamat attempts to flee.
You kick Tiamat in the rear.
You say "yeah yer not so tuff NOW are ya".
You say "gimme yer loot you chump"
Tiamat gives you the cloak of ilsha the wanderer.
Tiamat gives you 10000 plat.
Tiamat gives you the mystical crane serpent.
Tiamat gives you Avernus, lifestealer of Arex the great.
You snort.
You say "yer lucky this time punk. Next boot I'll be back for more"
Tiamat cowers and shivers, suddenly looking very pale.
You casually stroll back to the ruby, flexing your muscles.
You enter the ruby and planeshift prime.
You run around and play tag with demogorgon.
When things get hot you bail and hit tiapet.
You enter a ruby pool.
A young red dragon snivels and bows down before you.
A young red dragon snivels and bows down before you.
A young red dragon snivels and bows down before you.
A young red dragon snivels and bows down before you.
A young red dragon snivels and bows down before you.
You say "outta my way you dirt".
A young red dragon cringes and hightails outta here.
A young red dragon cringes and hightails outta here.
A young red dragon cringes and hightails outta here.
A young red dragon cringes and hightails outta here.
A young red dragon cringes and hightails outta here.
You walk up to the throneroom of Avernus.
Tiamat attempts to be tough and says "leave or die mortal worm"
You flex your muscles.
You point to your race on the who list.
Tiamat cringes in terror.
You say "dats right punk I'm a GITH!!!"
Tiamat attempts to flee.
You kick Tiamat in the rear.
You say "yeah yer not so tuff NOW are ya".
You say "gimme yer loot you chump"
Tiamat gives you the cloak of ilsha the wanderer.
Tiamat gives you 10000 plat.
Tiamat gives you the mystical crane serpent.
Tiamat gives you Avernus, lifestealer of Arex the great.
You snort.
You say "yer lucky this time punk. Next boot I'll be back for more"
Tiamat cowers and shivers, suddenly looking very pale.
You casually stroll back to the ruby, flexing your muscles.
You enter the ruby and planeshift prime.
-
- Sojourner
- Posts: 75
- Joined: Tue Feb 27, 2001 6:01 am
- Location: Gloomhaven, Underdark, Faerun
- Contact:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Roan:
<B> We DID have pink bunnies, Thurg. Really.
Viscious pink bunnies and they HURT :P
Who remembers those?
</B></font><HR></BLOCKQUOTE>
I remember when bunnies invaded WD. I remember the big king of the bunnies or whatever. He was standing in the same room as Lloth. Lloth was taunting me because I wasn't attacking him, so I double bs'd the king. Lloth was nice and ressed me....
<B> We DID have pink bunnies, Thurg. Really.
Viscious pink bunnies and they HURT :P
Who remembers those?
</B></font><HR></BLOCKQUOTE>
I remember when bunnies invaded WD. I remember the big king of the bunnies or whatever. He was standing in the same room as Lloth. Lloth was taunting me because I wasn't attacking him, so I double bs'd the king. Lloth was nice and ressed me....
-
- Sojourner
- Posts: 154
- Joined: Sat Jan 27, 2001 6:01 am
- Location: Warner Robins GA
Heh, heh, Cherzra, that's awesome. You forgot this though:
Nizrath (Githyanki) rides in on Tiamat.
An ancient red dragon rumbles in.
An ancient red dragon rumbles in.
Nizrath gives an order to his followers.
Tiamat licks you.
An ancient red dragon licks you.
An ancient red dragon licks you.
Nizrath grins evilly.
Nizrath gives an order to his followers.
Tiamat eats (insert your favorite illithid here).
An ancient red dragon eats (insert illithid again).
An ancient red dragon eats (again insert squid).
[This message has been edited by namatoki (edited 03-07-2001).]
Nizrath (Githyanki) rides in on Tiamat.
An ancient red dragon rumbles in.
An ancient red dragon rumbles in.
Nizrath gives an order to his followers.
Tiamat licks you.
An ancient red dragon licks you.
An ancient red dragon licks you.
Nizrath grins evilly.
Nizrath gives an order to his followers.
Tiamat eats (insert your favorite illithid here).
An ancient red dragon eats (insert illithid again).
An ancient red dragon eats (again insert squid).
[This message has been edited by namatoki (edited 03-07-2001).]
Return to “S3 General Discussion Archive”
Who is online
Users browsing this forum: No registered users and 24 guests