What spells dont you use?
What spells dont you use?
just thought it would be cool to see what spells people almost never or never used anymore/ever
heres mine..
burning hands
chill touch
shocking grasp
acid blast
faerie fire
lightning bolt
fireball
minor paralysis
ray of enfeeblement
mordenkainen's sword
cone of cold
ice storm
slowness
chain lightning
incendiary cloud
power word stun *cough it ever work cough*
power word kill *cough never works cough*
thunderblast
disintegrate *self explanitory*
major paralysis
I can only think of 1 time i used any/some these spells and that was in arena full 1v1 vs Yssilk in arena... how about you guys?
heres mine..
burning hands
chill touch
shocking grasp
acid blast
faerie fire
lightning bolt
fireball
minor paralysis
ray of enfeeblement
mordenkainen's sword
cone of cold
ice storm
slowness
chain lightning
incendiary cloud
power word stun *cough it ever work cough*
power word kill *cough never works cough*
thunderblast
disintegrate *self explanitory*
major paralysis
I can only think of 1 time i used any/some these spells and that was in arena full 1v1 vs Yssilk in arena... how about you guys?
-
- Sojourner
- Posts: 314
- Joined: Mon Oct 15, 2001 5:01 am
- Contact:
Turn undead
cure light
cure serious
vigorize light
cause serious
cure blind
cure critic
cause critical
command undead
flame strike
ward undead
harm
fear
destroy undead
Ok now i gotta admit one or 2 of them might get cast in some rare situation or maybe if im piddling around in the arena... but most of them never make the spell list.. this is what i mem on a full time basis:
You have memorized the following spells:
(10th circle) 2 - resurrect
2 - greater realm of protection
( 9th circle) 2 - plane shift
1 - revive
2 - divine blessing
( 8th circle) 5 - full harm
( 7th circle) 6 - full heal
( 6th circle) 2 - curse
1 - continual light
4 - silence person
( 5th circle) 1 - heal
5 - vitality
1 - vigorize critic
1 - dispel magic
( 4th circle) 4 - blindness
2 - remove curse
2 - summon
1 - remove poison
( 3rd circle) 4 - earthquake
1 - sense life
4 - vigorize serious
( 2nd circle) 1 - bless
1 - word of recall
6 - preserve
2 - slow poison
( 1st circle) 2 - armor
2 - create food
2 - create water
1 - detect evil
1 - detect good
2 - detect magic
1 - turn undead
Mind you some are subject to change depending on the zone.
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Baikalisan - Valsharess Elg'Caress - Orbdrin D'oloth
cure light
cure serious
vigorize light
cause serious
cure blind
cure critic
cause critical
command undead
flame strike
ward undead
harm
fear
destroy undead
Ok now i gotta admit one or 2 of them might get cast in some rare situation or maybe if im piddling around in the arena... but most of them never make the spell list.. this is what i mem on a full time basis:
You have memorized the following spells:
(10th circle) 2 - resurrect
2 - greater realm of protection
( 9th circle) 2 - plane shift
1 - revive
2 - divine blessing
( 8th circle) 5 - full harm
( 7th circle) 6 - full heal
( 6th circle) 2 - curse
1 - continual light
4 - silence person
( 5th circle) 1 - heal
5 - vitality
1 - vigorize critic
1 - dispel magic
( 4th circle) 4 - blindness
2 - remove curse
2 - summon
1 - remove poison
( 3rd circle) 4 - earthquake
1 - sense life
4 - vigorize serious
( 2nd circle) 1 - bless
1 - word of recall
6 - preserve
2 - slow poison
( 1st circle) 2 - armor
2 - create food
2 - create water
1 - detect evil
1 - detect good
2 - detect magic
1 - turn undead
Mind you some are subject to change depending on the zone.
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Baikalisan - Valsharess Elg'Caress - Orbdrin D'oloth
I never, ever use entangle. It basically is worthless as it currently is, since it doesn't guarantee a hit and it only works in full nature rooms.
I don't use any of the vigs except vig critical, I don't use shillelagh, I don't use cures when zoning.
I don't mem wb unless I have to, and I carry a spare wb item.
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Kribble tells you 'I heard about it already, seen your corpses, been there, got the Tshirt'
I don't use any of the vigs except vig critical, I don't use shillelagh, I don't use cures when zoning.
I don't mem wb unless I have to, and I carry a spare wb item.
------------------
Kribble tells you 'I heard about it already, seen your corpses, been there, got the Tshirt'
I'll leave aside cause/cure/vigorize light and serious and cure/cause critical.
1st circle
shillelagh - I'd rather keep detect magic and goodberry handy
2nd circle
detect evil, detect good - I don't have a need for them very often
3rd circle
summon insects - good way to get MOBs to switch to you.
5th circle
call lightning - 5th circle used for sunray mostly...
harm - Harm is iffy offense in any case. MOB saves and it is a cause light
6th circle
firestorm - Fun spell, but 6th circle reserved for Heal, suffocate, and Vit
fear - Never use
insect plague - I'd rather use firestorm if I had to
8th circle
rock to mud - Never seen the case to use either of these
mud to rock
9th circle
entangle - just haven't tried it. Others seem to be down on it though
1st circle
shillelagh - I'd rather keep detect magic and goodberry handy
2nd circle
detect evil, detect good - I don't have a need for them very often
3rd circle
summon insects - good way to get MOBs to switch to you.
5th circle
call lightning - 5th circle used for sunray mostly...
harm - Harm is iffy offense in any case. MOB saves and it is a cause light
6th circle
firestorm - Fun spell, but 6th circle reserved for Heal, suffocate, and Vit
fear - Never use
insect plague - I'd rather use firestorm if I had to
8th circle
rock to mud - Never seen the case to use either of these
mud to rock
9th circle
entangle - just haven't tried it. Others seem to be down on it though
Spells I dont use:
1- cause light, cure light, shillelagh
2- cure serious, vigorize light, cause serious, sticks to snakes (extremely rare now, good for early on though)
3- vigorize serious, summon insects, faerie fog (extremely rare)
4- cure critic, cause critic, dust devil, transport via plants
5- call lightning
6- firestorm, insect plague, fear, harm
7- cyclone
8- rock to mud (used religiously in arena only), mud to rock
9- entangle
------------------
Gordex - Gordex Travel Agency
1- cause light, cure light, shillelagh
2- cure serious, vigorize light, cause serious, sticks to snakes (extremely rare now, good for early on though)
3- vigorize serious, summon insects, faerie fog (extremely rare)
4- cure critic, cause critic, dust devil, transport via plants
5- call lightning
6- firestorm, insect plague, fear, harm
7- cyclone
8- rock to mud (used religiously in arena only), mud to rock
9- entangle
------------------
Gordex - Gordex Travel Agency
On the rock to mud spell. I havent been on da mud in a while. So I dont know what all new zones or other stuff is there. But the rock to mud spell could be used to get into a secret passage on a boulder or huge rock or something to that effect. Just a thought.
L8r all,
------------------
I am the only one who can make the words "Ummm, guys?" strike fear into any group.
L8r all,
------------------
I am the only one who can make the words "Ummm, guys?" strike fear into any group.
wow they really changed druids since i played one, didnt they???
rock to mud mud to rock???
This is a *typical, depending on my job in the group, mem*
(10th circle) 3 - ancestral fury
( 9th circle) 4 - group heal
( 8th circle) 5 - spirit wrack
( 7th circle) 2 - vitality
2 - soul tempest
2 - silence person
( 6th circle) 3 - heal
2 - stone skin
2 - hex
( 5th circle) 2 - remove curse
2 - summon
2 - protection from gas
1 - protection from acid
( 4th circle) 4 - vigorize critic
1 - faerie fire
3 - unleash fetish
( 3rd circle) 4 - blindness
2 - word of recall
1 - sense life
2 - jar the soul
( 2nd circle) 2 - bless
2 - detect invisibility
2 - invisibility
2 - detect magic
2 - spiritknife
( 1st circle) 2 - armor
3 - create food
2 - create water
4 - totem darts
------------------
Ambar -= HeroINE =-
rock to mud mud to rock???
This is a *typical, depending on my job in the group, mem*
(10th circle) 3 - ancestral fury
( 9th circle) 4 - group heal
( 8th circle) 5 - spirit wrack
( 7th circle) 2 - vitality
2 - soul tempest
2 - silence person
( 6th circle) 3 - heal
2 - stone skin
2 - hex
( 5th circle) 2 - remove curse
2 - summon
2 - protection from gas
1 - protection from acid
( 4th circle) 4 - vigorize critic
1 - faerie fire
3 - unleash fetish
( 3rd circle) 4 - blindness
2 - word of recall
1 - sense life
2 - jar the soul
( 2nd circle) 2 - bless
2 - detect invisibility
2 - invisibility
2 - detect magic
2 - spiritknife
( 1st circle) 2 - armor
3 - create food
2 - create water
4 - totem darts
------------------
Ambar -= HeroINE =-
You have memorized the following spells:
(10th circle) 4 - dragonscales
( 9th circle) 1 - gate
4 - constriction
( 8th circle) 1 - major paralysis
2 - globe of invulnerability
2 - blacklight burst
( 7th circle) 1 - fly
3 - prismatic spray
1 - reduce
1 - solid fog
( 6th circle) 1 - identify
1 - clairvoyance
1 - feeblemind
4 - blur
( 5th circle) 7 - stone skin
1 - dimension door
( 4th circle) 2 - teleport
2 - haste
1 - farsee
1 - levitate
2 - dispel magic
1 - mass invisibility
( 3rd circle) 1 - locate object
1 - strength
1 - dispel invisible
3 - dexterity
3 - blink
( 2nd circle) 4 - minor creation
4 - invisibility
1 - faerie fire
1 - energy shield
( 1st circle) 4 - detect invisibility
2 - magic missile
4 - detect magic
1 - mage flame
Spells I never use.. hrmm lets see!
Burning hands (2nd)
Chill touch (2nd)
Missile Shield (3rd, not enough archer mobs)
Lightning bolt (4th)
Wizard Eye (4th, clairvoyance outclasses it)
Minor Paralyses (4th, major ownz it)
Minor globe (5th, by the time you get it, it's useless)
Enchant Weapon (6th)
Mind Blank (9th, I think the quest mob doesn't load or something. *wink*)
Reason why I mem faerie fire, and 3 dex's?
I'm a hitter, and I get up to 3 attacks with max dex and I got crappy hitroll.. so ff helps! I proc!
------------------
Verzul / Dulzuth - Jabbuk D'faer - Orbdrin D'oloth
(10th circle) 4 - dragonscales
( 9th circle) 1 - gate
4 - constriction
( 8th circle) 1 - major paralysis
2 - globe of invulnerability
2 - blacklight burst
( 7th circle) 1 - fly
3 - prismatic spray
1 - reduce
1 - solid fog
( 6th circle) 1 - identify
1 - clairvoyance
1 - feeblemind
4 - blur
( 5th circle) 7 - stone skin
1 - dimension door
( 4th circle) 2 - teleport
2 - haste
1 - farsee
1 - levitate
2 - dispel magic
1 - mass invisibility
( 3rd circle) 1 - locate object
1 - strength
1 - dispel invisible
3 - dexterity
3 - blink
( 2nd circle) 4 - minor creation
4 - invisibility
1 - faerie fire
1 - energy shield
( 1st circle) 4 - detect invisibility
2 - magic missile
4 - detect magic
1 - mage flame
Spells I never use.. hrmm lets see!
Burning hands (2nd)
Chill touch (2nd)
Missile Shield (3rd, not enough archer mobs)
Lightning bolt (4th)
Wizard Eye (4th, clairvoyance outclasses it)
Minor Paralyses (4th, major ownz it)
Minor globe (5th, by the time you get it, it's useless)
Enchant Weapon (6th)
Mind Blank (9th, I think the quest mob doesn't load or something. *wink*)
Reason why I mem faerie fire, and 3 dex's?
I'm a hitter, and I get up to 3 attacks with max dex and I got crappy hitroll.. so ff helps! I proc!
------------------
Verzul / Dulzuth - Jabbuk D'faer - Orbdrin D'oloth
-
- Sojourner
- Posts: 262
- Joined: Wed Oct 31, 2001 6:01 am
- Location: Oakville, ON, CA
- Contact:
You prolly don't care, but as a paladin I never use the following spells...
Cure Light (Got Heal?)
Detect Evil (Duh, I'm perma and I usually lead the exp groups when it matters)
Detect good (see detect evil)
Cure Serious (see cure light)
Remove Curse (I've used it like once)
Dispel Evil (A trout packs more of a punch)
Cure Critic (see cure light)
Cure blind (can't cast on self while blind)
Cure Light (Got Heal?)
Detect Evil (Duh, I'm perma and I usually lead the exp groups when it matters)
Detect good (see detect evil)
Cure Serious (see cure light)
Remove Curse (I've used it like once)
Dispel Evil (A trout packs more of a punch)
Cure Critic (see cure light)
Cure blind (can't cast on self while blind)
1st circle: cause light, turn undead
2nd circle: cure serious, vigorize light, cause serious
3rd circle: cure blind, cure critic, dispel evil, dispel good, cause critical, command undead
4th circle: ward undead, flame strike
5th circle: dispel magic (shares a circle with heal and vit).
7th circle: holy word, unholy word (the latter would get considered for occasional use if it weren't on the same circle as fheal).
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Elseenas of No House Worth Mentioning
2nd circle: cure serious, vigorize light, cause serious
3rd circle: cure blind, cure critic, dispel evil, dispel good, cause critical, command undead
4th circle: ward undead, flame strike
5th circle: dispel magic (shares a circle with heal and vit).
7th circle: holy word, unholy word (the latter would get considered for occasional use if it weren't on the same circle as fheal).
------------------
Elseenas of No House Worth Mentioning
-
- Sojourner
- Posts: 956
- Joined: Thu Feb 21, 2002 6:01 am
- Location: Copenhagen
<> cast 'vigorize serious' me
You start chanting...
< 222h/222H 71v/123V >
<>
Casting: vigorize serious ******
< 222h/222H 72v/123V >
<>
Casting: vigorize serious ****
< 222h/222H 73v/123V >
<>
Casting: vigorize serious **
< 222h/222H 73v/123V >
<>
Casting: vigorize serious *
< 222h/222H 74v/123V >
<>
You complete your spell...
You feel much more vigorized!
< 222h/222H 78v/123V >
------------
-I admit, it was cast on level 20, but still.
/Disoputlip
You start chanting...
< 222h/222H 71v/123V >
<>
Casting: vigorize serious ******
< 222h/222H 72v/123V >
<>
Casting: vigorize serious ****
< 222h/222H 73v/123V >
<>
Casting: vigorize serious **
< 222h/222H 73v/123V >
<>
Casting: vigorize serious *
< 222h/222H 74v/123V >
<>
You complete your spell...
You feel much more vigorized!
< 222h/222H 78v/123V >
------------
-I admit, it was cast on level 20, but still.
/Disoputlip
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Zoldren:
while we are being sarcastic.. i never cast fm or inferno...</font><HR></BLOCKQUOTE>
*bonk zold*
I don't cast well because I don't have it. Because I'm always zoning, not xping :P
------------------
Dartan group-says 'why do I own so hard'
You whisper 'why do you own so hard?' to Dartan.
Dartan tells you 'I ask myself that every day.'
while we are being sarcastic.. i never cast fm or inferno...</font><HR></BLOCKQUOTE>
*bonk zold*
I don't cast well because I don't have it. Because I'm always zoning, not xping :P
------------------
Dartan group-says 'why do I own so hard'
You whisper 'why do you own so hard?' to Dartan.
Dartan tells you 'I ask myself that every day.'
Life drain, command undead, command horde, ventriloquate, preserve, animate skeleton, chill touch, animate zombie, pain touch, animate ghoul, spectral hand, rejuvenate minor, wither, animate shadow, energy drain, ray of enfeeblement, ice storm, infravision, cone of cold, animate wight, minor globe of invulnerability, vampiric touch, ward undead, haste, destroy undead, eradicate undead.
------------------
-Todrael Azz'miala, Ravager
------------------
-Todrael Azz'miala, Ravager
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Todrael:
<B>Life drain, command undead, command horde, ventriloquate, preserve, animate skeleton, chill touch, animate zombie, pain touch, animate ghoul, spectral hand, rejuvenate minor, wither, animate shadow, energy drain, ray of enfeeblement, ice storm, infravision, cone of cold, animate wight, minor globe of invulnerability, vampiric touch, ward undead, haste, destroy undead, eradicate undead.
</B></font><HR></BLOCKQUOTE>
Todrael never pres corpse?!?!?
OMG
/colje
<B>Life drain, command undead, command horde, ventriloquate, preserve, animate skeleton, chill touch, animate zombie, pain touch, animate ghoul, spectral hand, rejuvenate minor, wither, animate shadow, energy drain, ray of enfeeblement, ice storm, infravision, cone of cold, animate wight, minor globe of invulnerability, vampiric touch, ward undead, haste, destroy undead, eradicate undead.
</B></font><HR></BLOCKQUOTE>
Todrael never pres corpse?!?!?
OMG
/colje
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