I agree with waleos. It was a big let down to me when they changed weapons names (e.g Windsong to glittering, Twilight to longsword of destruction).
I think it took something out of the game. So what if there's more than one Twilight or Windsong, the unique name made the weapon that much more enjoyable.
As far as restrung items, I think there's really no point unless it is something you know you won't trade up. In the case of Thanuk, yah great name and all, but it's a flamberge, which isn't even magic, as I recall.
I remember my Rockcrusher getting renamed, and it was a big let down for me. Rockcrusher seems like it'll be more useful now (proc bash) what with silence being obsoleted by the removal of the monk class and the intro of invokers.
As far as the other weapons, I have to admit I loved my ebony bladed longswords, what a great proc (blindness) even though the damage/hit dice were crap, it was great fun to wield--and now that warriors aren't expected to do damage and shield punch (do you need a shield to do shield punch btw?) it's a pretty good weapon all around (can't wait to do CC!).
CYRIC: here's a suggestion, once things progress to a certain point in the MUD when X number of Twilights, Rockcrushers, Avengers, Windsongs are out there, let's have a contest where you can restring 1 weapon from each category to its original name. So if you're one of 5 who owns twilight, and you win the description contest, or whatever, it gets renamed to: Twilight the Sword of Destruction (I think the oddest thing about the name change on this is that "a black longsword of destruction" begins with a lowercase letter, consequently it appears not only grammatically incorrect, but much less formidable (satire: a black toothpick of destruction!).
Regarding Waleos' point about people complaining about items, this in my experience was mostly a spell caster phenomenon--a lot of whom had secondary warrior characters they rarely played. They felt that they should be allowed to bid on warrior items along with the warriors in the party (1st round), and when a group leader stood up to them, they'd get bitter. Also take into account the lesser quantity of spanky caster eq in the game and then you begin to see the problem.
The only solution here is the introduction of more caster only eq into the game to balance this out a bit--I know that casters are less eq dependant, but everyone needs sv spell/breath and hitpoints--so put in some caster only HP rings, a lot of caster only +hp and -svsp/bre clothing and jewelry. I think this is the only way to keep them from bitching about warrior items.
LYT: regarding your suggestion of items whose stats change, I don't think so. If you've followed past events re: the gods and fixing broken EQ, you'd know that it takes FOREVER to get something fixed, so introducing items that change randomly would greatly increase the probability that they'll break.
Also, from what imm experience I've had, items are assigned unique numbers prefixed with the zone of origin number. Any change in the items nature would have to be in the form of a proc, which is a long coding process.
Perhaps instead of changing the items, we could change caster's attitudes.
Rather than looking (jealously) at the fighter classes' eq, focus on your own class. Hell write a damn zone with some new caster eq.
Hey, I know I'll never get an artifact, but I don't begrudge the people who do. In most cases, they've earned these items b/c of their contributions to the MUD. The same can't be said for their detractors, who generally don't lead zones, don't write zones and are just bitter.
I really don't care if I ever do get an artifact (though I'd love a twilight

), b/c I know I don't deserve one. I don't lead (my sense of direction is for shit), and I don't write zones for sojourn (at least not yet).
As far as uniques, people put a lot of effort into quests. They are there for a reason. They are fun as hell. The two main GC quests even have unique caster gear, in addition to the fumes bracelet. And as far as rare loads like Jot Invasion, half the fun is doing it. Hell I did Jot invasion like 10 times and never got a twilight, but I had a shit load of fun doing it. I remember all the times we raced Mikar's group (LOL). Man that was some serious fun, the competition to get to the palace. But would people do invasion w/o the uniques? Hell no, what's the point. Zones die when nobody wants what's in them (Marshall Glut (sp?)), there has to be a reward. But the reward isn't the point it's getting there that matters. All that loot we've collected over the years is gone, it's deleted, but I still have my memories of the adventures, the long long nights fighting Tiamat, man that's great stuff. Everything else doesn't last. So stop whining people, remember it's only a game.
[This message has been edited by Ruhr (edited 02-15-2001).]