Page 1 of 1

why do invokers call areas

Posted: Thu Oct 13, 2005 2:21 pm
by Hsoj
what is the point of this?

bob-the-invoker group-says '**********Casting meteo********'

?!

Posted: Thu Oct 13, 2005 2:45 pm
by Shar
"feedback". If you cast a powerful area spell, it can really zap ya good. As the caster, if you cast an interacting spell at the same time as another, ZAP. Thus the need for well timed and called spells.

Posted: Thu Oct 13, 2005 3:05 pm
by Hsoj
just the caster who casts it on top of the other caster? or both? or even me?

Posted: Thu Oct 13, 2005 3:41 pm
by Lahgen
Heh...just wait for the "more hardcore than thou" types to come in and say that real vokers don't need a message.

Posted: Thu Oct 13, 2005 3:49 pm
by Hsoj
what i'm still wondering is if i need worry about healing if i see 4 vokers saying that their casting their areas at once

Posted: Thu Oct 13, 2005 3:53 pm
by Lahgen
If it's the same areas, then probably, yeah. It only affects the invokers themselves, though.

Posted: Thu Oct 13, 2005 4:08 pm
by Ambar
as evils we used to send tells to the other caster same clas in group (shaman DO feedback too) .. and just the two casters feedback .. we didnt flood gsay with invoker spam ..

and for the gods, Lahgen .. do you ALWAYS have to be negative :P

Posted: Thu Oct 13, 2005 5:07 pm
by Hsoj
soul tempest and/or ancestral fury

Posted: Thu Oct 13, 2005 6:31 pm
by Lahgen
Ambar wrote:and for the gods, Lahgen .. do you ALWAYS have to be negative :P


Do you?

Posted: Thu Oct 13, 2005 6:50 pm
by Hsoj
Omg it's such a slow day on the forums and all that's new is...

lahgen wrote:Do you?

Posted: Thu Oct 13, 2005 7:18 pm
by Ambar
Lahgen wrote:
Ambar wrote:and for the gods, Lahgen .. do you ALWAYS have to be negative :P


Do you?


rofl I'm not negative :)

You seem to respond with stuff about the *more hardcore than thou* players this and that :P They are cool, those *more hardcore than thou* players. Listen to them, learn what they have to say. If they criticize it is for a reason. They praise as well as criticize, so if you haven't received any praise there may be a reason. :)

Posted: Mon Jan 09, 2006 2:31 am
by Guest
Lahgen wrote:If it's the same areas, then probably, yeah. It only affects the invokers themselves, though.


What about doom and rot?

Posted: Mon Jan 09, 2006 2:47 am
by Irane
yeah all high level area give feedback... doom definitely.

Posted: Mon Jan 09, 2006 2:49 am
by Lilira
Yes on Doom.. not sure on Rot.

Ask Sotana and Lilithelle about the damage though...

I got an inferno zap the other day that took me from 872 to 150... OUCH. My first ferno zap. (That was even with us shouting what we were casting to the group...)

Posted: Fri Apr 28, 2006 1:39 pm
by Ssryth
Not sure if anyone might be still wondering, but for the record, rot does feedback.

Ssryth.

Posted: Sat Apr 29, 2006 3:40 am
by ssar
Soul tempest does not feedback.

Test out what does, it's fun!

There are other ways groupmembers can co-ordinate to minimize the risk of feedback too: designating a sequence for who casts what etc. and so on.

I'd like to see some more random haywire feedback, with some reasonable chances of similar spells giving feedback that normally would not, sometimes (but not do large amounts of damage).

Posted: Sat Apr 29, 2006 5:41 am
by Ambar
ssar wrote:There are other ways groupmembers can co-ordinate to minimize the risk of feedback too: designating a sequence for who casts what etc. and so on.


thats what me, Oosh and Rokub used to do .. set order of casting or send eachother tells as to what spell was out, etc. We didn't spam the group :P

Posted: Sat Apr 29, 2006 3:56 pm
by alendar
my first feedback was from a little ol' thunderblast.... took me from 800+ to welcome to toril baby.

i have tried the "tell the other vokers" unstead of gsays and found two many tells to be affective... gsay is one comand tells is up to 4...

i do however try not to spam gsay if i'm the only voker in the group....

Posted: Sat Apr 29, 2006 11:47 pm
by Teshidee
aliasing a groupvokertell only makes it one command, too, hon.

however, i found that a lot of the goodrace old vokers liked areas to be gsaid cause it takes less attention to notice what the others are casting; and i've been asked to create gsays for them, so i did.

Posted: Sun Apr 30, 2006 2:11 am
by alendar
Teshidee wrote:aliasing a groupvokertell only makes it one command, too, hon.



but you still have to force up to 4 commands at the mud... which takes time...

like when the warrior trying to rescue you emotes ouch not the face on a critical hit...

:)