Kinda disappointed at the level of viciousness and creativity of traps. It seems so one-dimensional..you either get poisoned or suffer some mortal wounds that would at most make you flinch (except for flyhelm one..so I've heard). At anyrate, your group/help is within eyesight to provide assistance should you run into trouble. The "oh shit" factor when you set off trap is very low or non-existent.
Just throwing out a few ideas on traps..
Combo- major para/poison...wicked!
Combo- blind/teleport...that would be fun!
Dragon breath..
Group random teleport
Etc..
There's an army of rogues on this mud. Have some fun with us :P
Traps
Re: Traps
Mogoen wrote:Kinda disappointed at the level of viciousness and creativity of traps. It seems so one-dimensional..you either get poisoned or suffer some mortal wounds that would at most make you flinch (except for flyhelm one..so I've heard). At anyrate, your group/help is within eyesight to provide assistance should you run into trouble. The "oh shit" factor when you set off trap is very low or non-existent.
Just throwing out a few ideas on traps..
Combo- major para/poison...wicked!
Combo- blind/teleport...that would be fun!
Dragon breath..
Group random teleport
Etc..
There's an army of rogues on this mud. Have some fun with us :P
You know not what you ask. I have heard...
Well, you might be regretting what you wished for.
Yotus group-says 'special quest if you type hi dragon'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
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- Sojourner
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What you mentioned is doable. People tend to bitch though when they die in one hit, or it takes forever to detect and disarm the trap, or if the only rogue in the group gets sent to some room and they arn't able to get into an exit/chest.
But.. since you asked for it, you might wanna go practice disarm/detect trap some more. ;)
But.. since you asked for it, you might wanna go practice disarm/detect trap some more. ;)
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- Sojourner
- Posts: 176
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Treladian wrote:You obviously haven't come across a few of the ones I've set off puttering around. Getting hit with venom for picking up an item on the ground hurts BAD :shock:
easily solved...
A buckskin pack (carried) :
a mottled brown leaf
[10] a potion of life
[2] a vial of milky white liquid
[12] a hollow mandrake root filled with venom
a vial of slow poison
[15] a vial of poison
a bright green potion
[6] a set of shiny lockpicks
[4] a disguise kit
[17] Tweed's Effervescent Elixir of Elimination
a potion of manticore milk
a cloth smeared with poison
[9] a vial of greasy green liquid
[3] a book (glowing)
[19] a thin vial of murky green liquid
a clay pot of thick black goo
Its understandable if your not in our line of work not to be carrying around these first-aid kits.
I'd love to see some more interesting forms of traps. Teleport traps would be fun, although I'd rather see a trap that turned us into newts or something like that. How about a trap that turned you into a fish so you had innate WB, but couldn't breath out of water? How about a trap that randomly teleported both the rogue and the chest to another room anywhere on prime, like cleric primeshifting roulette? A trap that released a random aggro critter each time the rogue set it off? A trap which spewed acid which worked like acid dragonbreath, eating gear if you're not protted? A trap which was poisoned with laughing gas, which caused the rogue to break out into random bouts of hysterical laughter, breaking both sneak and hide and trashing their offensive and defensive skills for a random amount of time after breathing it?
Bring on the rogue banes!
Bring on the rogue banes!
"Its understandable if your not in our line of work not to be carrying around these first-aid kits."
Actually, I did survive that little lesson regarding music boxes lying on the ground 8) After a scorps trip where a cleric couldn't get it through his head that asking your vitter for slow poison doesn't do much good if said vitter is a druid or shaman, I learned to carry tweeds around. But there was plenty of "Oh shit" factor as I tried to remember if I had used all of mine up yet or if I still had one left :shock:
Actually, I did survive that little lesson regarding music boxes lying on the ground 8) After a scorps trip where a cleric couldn't get it through his head that asking your vitter for slow poison doesn't do much good if said vitter is a druid or shaman, I learned to carry tweeds around. But there was plenty of "Oh shit" factor as I tried to remember if I had used all of mine up yet or if I still had one left :shock:
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- Sojourner
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"It also doesn't mean you can't carry around a purple earthstone ring to use for scorps trips."
The SECOND thing I did after that nasty trip was to go do vault just to bid on the purple earthy :p
Yeah, could have just smote the commander easily but I couldn't resist the chance to comment about having to grab a sack and then rub something throbbing to get out of a zone.
The SECOND thing I did after that nasty trip was to go do vault just to bid on the purple earthy :p
Yeah, could have just smote the commander easily but I couldn't resist the chance to comment about having to grab a sack and then rub something throbbing to get out of a zone.
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